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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4OpenGLStoredSceneHandler.cc,v 1.46 2010-11-10 17:11:20 allison Exp $ 27 // 28 // 28 // 29 // 29 // Laurent Garnier 27th October 2011 30 // Laurent Garnier 27th October 2011 30 31 >> 32 #ifdef G4VIS_BUILD_OPENGLQT_DRIVER >> 33 31 #include "G4OpenGLStoredQtSceneHandler.hh" 34 #include "G4OpenGLStoredQtSceneHandler.hh" 32 35 33 #include "G4PhysicalVolumeModel.hh" 36 #include "G4PhysicalVolumeModel.hh" 34 #include "G4LogicalVolumeModel.hh" 37 #include "G4LogicalVolumeModel.hh" 35 #include "G4Text.hh" 38 #include "G4Text.hh" 36 #include "G4VPhysicalVolume.hh" 39 #include "G4VPhysicalVolume.hh" 37 #include "G4OpenGLQtViewer.hh" 40 #include "G4OpenGLQtViewer.hh" 38 #include <typeinfo> 41 #include <typeinfo> 39 #include <sstream> 42 #include <sstream> 40 43 41 G4OpenGLStoredQtSceneHandler::G4OpenGLStoredQt 44 G4OpenGLStoredQtSceneHandler::G4OpenGLStoredQtSceneHandler 42 (G4VGraphicsSystem& system, 45 (G4VGraphicsSystem& system, 43 const G4String& name): 46 const G4String& name): 44 G4OpenGLStoredSceneHandler (system, name) 47 G4OpenGLStoredSceneHandler (system, name) 45 {} 48 {} 46 49 47 G4OpenGLStoredQtSceneHandler::~G4OpenGLStoredQ 50 G4OpenGLStoredQtSceneHandler::~G4OpenGLStoredQtSceneHandler () 48 {} 51 {} 49 52 50 G4bool G4OpenGLStoredQtSceneHandler::ExtraPOPr 53 G4bool G4OpenGLStoredQtSceneHandler::ExtraPOProcessing 51 (const G4Visible& visible, size_t currentPOLis 54 (const G4Visible& visible, size_t currentPOListIndex) 52 { 55 { 53 G4bool usesGLCommands = true; 56 G4bool usesGLCommands = true; 54 57 55 try { 58 try { 56 const G4Text& g4Text = dynamic_cast<const 59 const G4Text& g4Text = dynamic_cast<const G4Text&>(visible); 57 G4TextPlus* pG4TextPlus = new G4TextPlus(g 60 G4TextPlus* pG4TextPlus = new G4TextPlus(g4Text); 58 pG4TextPlus->fProcessing2D = fProcessing2D 61 pG4TextPlus->fProcessing2D = fProcessing2D; 59 fPOList[currentPOListIndex].fpG4TextPlus = 62 fPOList[currentPOListIndex].fpG4TextPlus = pG4TextPlus; 60 usesGLCommands = false; 63 usesGLCommands = false; 61 } 64 } 62 catch (const std::bad_cast&) {} // No speci << 65 catch (std::bad_cast) {} // No special action if not text. Just carry on. 63 66 64 G4PhysicalVolumeModel* pPVModel = 67 G4PhysicalVolumeModel* pPVModel = 65 dynamic_cast<G4PhysicalVolumeModel*>(fpMod 68 dynamic_cast<G4PhysicalVolumeModel*>(fpModel); 66 G4LogicalVolumeModel* pLVModel = 69 G4LogicalVolumeModel* pLVModel = 67 dynamic_cast<G4LogicalVolumeModel*>(pPVMod 70 dynamic_cast<G4LogicalVolumeModel*>(pPVModel); 68 if (pPVModel && !pLVModel) { 71 if (pPVModel && !pLVModel) { 69 72 70 // This call comes from a G4PhysicalVolume 73 // This call comes from a G4PhysicalVolumeModel. drawnPVPath is 71 // the path of the current drawn (non-cull 74 // the path of the current drawn (non-culled) volume in terms of 72 // drawn (non-culled) ancestors. Each nod << 75 // drawn (non-culled) ancesters. Each node is identified by a 73 // PVNodeID object, which is a physical vo 76 // PVNodeID object, which is a physical volume and copy number. It 74 // is a vector of PVNodeIDs corresponding 77 // is a vector of PVNodeIDs corresponding to the geometry hierarchy 75 // actually selected, i.e., not culled. 78 // actually selected, i.e., not culled. 76 // typedef G4PhysicalVolumeModel::G4Phy 79 // typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID; 77 // typedef std::vector<PVNodeID> PVPath 80 // typedef std::vector<PVNodeID> PVPath; 78 81 79 // The simplest algorithm, used by the Ope 82 // The simplest algorithm, used by the Open Inventor Driver 80 // developers, is to rely on the fact the 83 // developers, is to rely on the fact the G4PhysicalVolumeModel 81 // traverses the geometry hierarchy in an 84 // traverses the geometry hierarchy in an orderly manner. The last 82 // mother, if any, will be the node to whi 85 // mother, if any, will be the node to which the volume should be 83 // added. So it is enough to keep a map o 86 // added. So it is enough to keep a map of scene graph nodes keyed 84 // on the volume path ID. Actually, it is 87 // on the volume path ID. Actually, it is enough to use the logical 85 // volume as the key. (An alternative wou 88 // volume as the key. (An alternative would be to keep the PVNodeID 86 // in the tree and match the PVPath from t 89 // in the tree and match the PVPath from the root down.) 87 90 88 // BUT IN OPENGL, IF THERE ARE TRANSPARENT 91 // BUT IN OPENGL, IF THERE ARE TRANSPARENT OBJECTS, VOLUMES DO NOT 89 // ARRIVE IN THE ABOVE ORDER. (TRANSPAREN 92 // ARRIVE IN THE ABOVE ORDER. (TRANSPARENT OBJECTS ARE DRWAN 90 // LAST.) SO WE MUST BE MORE SOPHISTICATE 93 // LAST.) SO WE MUST BE MORE SOPHISTICATED IN CONSTRUCTING A 91 // TREE. 94 // TREE. 92 95 93 // build a path for tree viewer 96 // build a path for tree viewer 94 G4OpenGLQtViewer* pGLViewer = dynamic_cast 97 G4OpenGLQtViewer* pGLViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer); 95 if ( pGLViewer ) { 98 if ( pGLViewer ) { 96 pGLViewer->addPVSceneTreeElement(fpModel << 99 pGLViewer->addPVSceneTreeElement(fpModel->GetCurrentDescription(),pPVModel,currentPOListIndex); 97 } 100 } 98 101 99 } else { // Not from a G4PhysicalVolumeMode 102 } else { // Not from a G4PhysicalVolumeModel. 100 103 101 if (fpModel) { 104 if (fpModel) { 102 105 103 106 104 // build a path for tree viewer 107 // build a path for tree viewer 105 G4OpenGLQtViewer* pGLViewer = dynamic_ca 108 G4OpenGLQtViewer* pGLViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer); 106 if ( pGLViewer ) { 109 if ( pGLViewer ) { 107 pGLViewer->addNonPVSceneTreeElement(fp << 110 pGLViewer->addNonPVSceneTreeElement(fpModel->GetType(),currentPOListIndex,fpModel->GetCurrentDescription().data(),visible); 108 } 111 } 109 } 112 } 110 } 113 } 111 114 112 return usesGLCommands; 115 return usesGLCommands; 113 } 116 } 114 117 115 G4bool G4OpenGLStoredQtSceneHandler::ExtraTOPr 118 G4bool G4OpenGLStoredQtSceneHandler::ExtraTOProcessing 116 (const G4Visible& visible, size_t currentTOLis 119 (const G4Visible& visible, size_t currentTOListIndex) 117 { 120 { 118 121 119 G4bool usesGLCommands = true; 122 G4bool usesGLCommands = true; 120 123 121 try { 124 try { 122 const G4Text& g4Text = dynamic_cast<const 125 const G4Text& g4Text = dynamic_cast<const G4Text&>(visible); 123 G4TextPlus* pG4TextPlus = new G4TextPlus(g 126 G4TextPlus* pG4TextPlus = new G4TextPlus(g4Text); 124 pG4TextPlus->fProcessing2D = fProcessing2D 127 pG4TextPlus->fProcessing2D = fProcessing2D; 125 fTOList[currentTOListIndex].fpG4TextPlus = 128 fTOList[currentTOListIndex].fpG4TextPlus = pG4TextPlus; 126 usesGLCommands = false; 129 usesGLCommands = false; 127 } 130 } 128 catch (const std::bad_cast&) {} // Do nothi << 131 catch (std::bad_cast) {} // Do nothing if not text. 129 132 130 return usesGLCommands; 133 return usesGLCommands; 131 } 134 } 132 135 133 void G4OpenGLStoredQtSceneHandler::ClearStore 136 void G4OpenGLStoredQtSceneHandler::ClearStore () { 134 137 135 //G4cout << "G4OpenGLStoredQtSceneHandler::C 138 //G4cout << "G4OpenGLStoredQtSceneHandler::ClearStore" << G4endl; 136 139 137 G4OpenGLStoredSceneHandler::ClearStore (); << 140 G4OpenGLStoredSceneHandler::ClearStore (); // Sets need kernel visit, etc. 138 << 141 // Should recreate the tree 139 // Not needed - the old scene tree is curren << 142 G4OpenGLQtViewer* pGLQtViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer); 140 // this code somehow affects the view in rar << 143 if ( pGLQtViewer ) { 141 // the volume does not return to its origina << 144 pGLQtViewer->clearTreeWidget(); 142 // this, pending a review of the old scene t << 145 } 143 // // Should recreate the tree << 144 // G4OpenGLQtViewer* pGLQtViewer = dynamic_ca << 145 // if ( pGLQtViewer ) { << 146 // pGLQtViewer->clearTreeWidget(); << 147 // } << 148 } 146 } 149 147 150 void G4OpenGLStoredQtSceneHandler::ClearTransi 148 void G4OpenGLStoredQtSceneHandler::ClearTransientStore () { 151 149 152 //G4cout << "G4OpenGLStoredQtSceneHandler::C 150 //G4cout << "G4OpenGLStoredQtSceneHandler::ClearTransientStore" << G4endl; 153 151 154 G4OpenGLStoredSceneHandler::ClearTransientSt 152 G4OpenGLStoredSceneHandler::ClearTransientStore (); 155 153 156 // Should recreate the tree 154 // Should recreate the tree 157 // Make sure screen corresponds to graphical 155 // Make sure screen corresponds to graphical database... 158 // FIXME : L.Garnier April 2012 : Could caus 156 // FIXME : L.Garnier April 2012 : Could cause a infinite loop ? 159 if (fpViewer) { 157 if (fpViewer) { 160 fpViewer -> SetView (); 158 fpViewer -> SetView (); 161 fpViewer -> ClearView (); 159 fpViewer -> ClearView (); 162 fpViewer -> DrawView (); 160 fpViewer -> DrawView (); 163 } 161 } 164 } 162 } 165 163 166 void G4OpenGLStoredQtSceneHandler::SetScene(G4 164 void G4OpenGLStoredQtSceneHandler::SetScene(G4Scene* pScene){ 167 165 168 if (pScene != fpScene) { 166 if (pScene != fpScene) { 169 G4OpenGLQtViewer* pGLQtViewer = dynamic_ca 167 G4OpenGLQtViewer* pGLQtViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer); 170 if ( pGLQtViewer ) { 168 if ( pGLQtViewer ) { 171 pGLQtViewer->clearTreeWidget(); 169 pGLQtViewer->clearTreeWidget(); 172 } 170 } 173 } 171 } 174 G4VSceneHandler::SetScene(pScene); 172 G4VSceneHandler::SetScene(pScene); 175 } 173 } >> 174 >> 175 #endif 176 176