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Geant4/visualization/OpenGL/src/G4OpenGLImmediateXViewer.cc

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Differences between /visualization/OpenGL/src/G4OpenGLImmediateXViewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLImmediateXViewer.cc (Version 5.2.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4OpenGLImmediateXViewer.cc,v 1.8 2003/06/10 17:13:32 gcosmo Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-02-patch-01 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // Andrew Walkden  7th February 1997               28 // Andrew Walkden  7th February 1997
 30 // Class G4OpenGLImmediateXViewer : a class de     29 // Class G4OpenGLImmediateXViewer : a class derived from G4OpenGLXViewer and
 31 //                                G4OpenGLImme     30 //                                G4OpenGLImmediateViewer.
 32                                                    31 
                                                   >>  32 #ifdef G4VIS_BUILD_OPENGLX_DRIVER
                                                   >>  33 
 33 #include "G4OpenGLImmediateXViewer.hh"             34 #include "G4OpenGLImmediateXViewer.hh"
 34 #include "G4OpenGLImmediateSceneHandler.hh"    <<  35 
                                                   >>  36 #include <GL/gl.h>
 35                                                    37 
 36 #include "G4ios.hh"                                38 #include "G4ios.hh"
 37 #include "G4Threading.hh"                      << 
 38                                                    39 
 39 G4OpenGLImmediateXViewer::                         40 G4OpenGLImmediateXViewer::
 40 G4OpenGLImmediateXViewer (G4OpenGLImmediateSce <<  41 G4OpenGLImmediateXViewer (G4OpenGLImmediateSceneHandler& scene,
 41         const G4String&  name)                     42         const G4String&  name)
 42  : G4VViewer (sceneHandler, sceneHandler.Incre <<  43  : G4VViewer (scene, scene.IncrementViewCount (), name),
 43    G4OpenGLViewer (sceneHandler),              <<  44    G4OpenGLViewer (scene),
 44    G4OpenGLXViewer (sceneHandler),             <<  45    G4OpenGLXViewer (scene),
 45    G4OpenGLImmediateViewer (sceneHandler)      <<  46    G4OpenGLImmediateViewer (scene)
 46 {                                                  47 {
 47   if (fViewId < 0) return;  // In case error i     48   if (fViewId < 0) return;  // In case error in base class instantiation.
 48                                                    49 
 49 // ensure a suitable window was found              50 // ensure a suitable window was found
 50   if (!vi_immediate) {                             51   if (!vi_immediate) {
 51     G4cerr << "G4OpenGLImmediateXViewer::G4Ope     52     G4cerr << "G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer -"
 52       " G4OpenGLXViewer couldn't get a visual.     53       " G4OpenGLXViewer couldn't get a visual." << G4endl;  
 53     fViewId = -1;  // This flags an error.         54     fViewId = -1;  // This flags an error.
 54     return;                                        55     return;
 55   }                                                56   }
 56 }                                                  57 }
 57                                                    58 
 58 G4OpenGLImmediateXViewer::~G4OpenGLImmediateXV     59 G4OpenGLImmediateXViewer::~G4OpenGLImmediateXViewer () {}
 59                                                    60 
 60 void G4OpenGLImmediateXViewer::Initialise () {     61 void G4OpenGLImmediateXViewer::Initialise () {
 61                                                    62 
 62   CreateGLXContext (vi_immediate);                 63   CreateGLXContext (vi_immediate);
                                                   >>  64 
 63   CreateMainWindow ();                             65   CreateMainWindow ();
 64   CreateFontLists ();                          << 
 65                                                    66 
 66   InitializeGLView ();                             67   InitializeGLView ();
 67                                                    68 
                                                   >>  69   // clear the buffers and window.
                                                   >>  70   ClearView ();
                                                   >>  71   FinishView ();
                                                   >>  72 
                                                   >>  73   //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                                   >>  74   //The following code was in the constructor and found not to work for
                                                   >>  75   //the reasons below.  It was moved to DrawView(), but has now been moved
                                                   >>  76   //to Initialise().
                                                   >>  77   //The following code is useless in its current position, as the 
                                                   >>  78   //G4OpenGLXmViewer constructor gets called *after* it, and hence sets
                                                   >>  79   //doublebuffer to true or false there, after our little test to correct
                                                   >>  80   //it in the case of a double buffer being got for an immediate view.
                                                   >>  81   //Hence, code moved to DrawView.
                                                   >>  82   //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                                   >>  83 
 68   // If a double buffer context has been force     84   // If a double buffer context has been forced upon us, ignore the
 69   // back buffer for this OpenGLImmediate view     85   // back buffer for this OpenGLImmediate view.
 70   glDrawBuffer (GL_FRONT);                     <<  86   if (doublebuffer) {
                                                   >>  87     doublebuffer = false;
                                                   >>  88     glDrawBuffer (GL_FRONT);
                                                   >>  89   }
 71                                                    90 
 72   glDepthFunc (GL_LEQUAL);                         91   glDepthFunc (GL_LEQUAL);
 73   glDepthMask (GL_TRUE);                           92   glDepthMask (GL_TRUE);
 74 }                                                  93 }
 75                                                    94 
 76 void G4OpenGLImmediateXViewer::DrawView () {       95 void G4OpenGLImmediateXViewer::DrawView () {
 77                                                    96 
                                                   >>  97   if (white_background == true) {
                                                   >>  98     glClearColor (1., 1., 1., 1.);
                                                   >>  99   } else {
                                                   >> 100     glClearColor (0., 0., 0., 1.);
                                                   >> 101   }
                                                   >> 102   glClearDepth (1.0);
                                                   >> 103 
 78   G4ViewParameters::DrawingStyle style = GetVi    104   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 79                                                   105 
                                                   >> 106   //Make sure current viewer is attached and clean...
                                                   >> 107   glXMakeCurrent (dpy, win, cx);
                                                   >> 108   glViewport (0, 0, WinSize_x, WinSize_y);
                                                   >> 109   ClearView ();
                                                   >> 110 
 80   if(style!=G4ViewParameters::hlr &&              111   if(style!=G4ViewParameters::hlr &&
 81      haloing_enabled) {                           112      haloing_enabled) {
 82                                                   113 
 83     HaloingFirstPass ();                          114     HaloingFirstPass ();
 84     NeedKernelVisit ();                           115     NeedKernelVisit ();
 85     ProcessView ();                               116     ProcessView ();
 86     glFlush ();                                   117     glFlush ();
 87                                                   118 
 88     HaloingSecondPass ();                         119     HaloingSecondPass ();
 89                                                   120 
 90   }                                               121   }
 91                                                   122 
 92   NeedKernelVisit ();  // Always need to visit    123   NeedKernelVisit ();  // Always need to visit G4 kernel.
 93   ProcessView ();                                 124   ProcessView ();
 94   FinishView ();                                  125   FinishView ();
 95                                                   126 
 96 }                                                 127 }
 97                                                   128 
 98 void G4OpenGLImmediateXViewer::FinishView () { << 129 #endif
 99 //  glXWaitGL (); //Wait for effects of all pr << 
100                 //be propagated before progres << 
101 // JA: Commented out July 2021 - slows renderi << 
102 // don't see any adverse effects.              << 
103   glFlush ();                                  << 
104 }                                              << 
105                                                   130