Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer << 3 // * DISCLAIMER * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th << 5 // * The following disclaimer summarizes all the specific disclaimers * 6 // * the Geant4 Collaboration. It is provided << 6 // * of contributors to this software. The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4OpenGLImmediateXViewer.cc,v 1.6 2001/07/14 21:47:50 johna Exp $ >> 25 // GEANT4 tag $Name: geant4-04-00 $ 27 // 26 // 28 // 27 // 29 // Andrew Walkden 7th February 1997 28 // Andrew Walkden 7th February 1997 30 // Class G4OpenGLImmediateXViewer : a class de 29 // Class G4OpenGLImmediateXViewer : a class derived from G4OpenGLXViewer and 31 // G4OpenGLImme 30 // G4OpenGLImmediateViewer. 32 31 >> 32 #ifdef G4VIS_BUILD_OPENGLX_DRIVER >> 33 33 #include "G4OpenGLImmediateXViewer.hh" 34 #include "G4OpenGLImmediateXViewer.hh" 34 #include "G4OpenGLImmediateSceneHandler.hh" << 35 >> 36 #include <GL/gl.h> >> 37 #include <GL/glx.h> >> 38 #include <GL/glu.h> 35 39 36 #include "G4ios.hh" 40 #include "G4ios.hh" 37 #include "G4Threading.hh" << 41 #include <assert.h> >> 42 #include <unistd.h> >> 43 >> 44 #include <X11/Xatom.h> >> 45 #include <X11/Xutil.h> >> 46 >> 47 G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer (G4OpenGLImmediateSceneHandler& scene, >> 48 const G4String& name): >> 49 G4OpenGLViewer (scene), >> 50 G4OpenGLXViewer (scene), >> 51 G4OpenGLImmediateViewer (scene), >> 52 G4VViewer (scene, scene.IncrementViewCount (), name) { 38 53 39 G4OpenGLImmediateXViewer:: << 40 G4OpenGLImmediateXViewer (G4OpenGLImmediateSce << 41 const G4String& name) << 42 : G4VViewer (sceneHandler, sceneHandler.Incre << 43 G4OpenGLViewer (sceneHandler), << 44 G4OpenGLXViewer (sceneHandler), << 45 G4OpenGLImmediateViewer (sceneHandler) << 46 { << 47 if (fViewId < 0) return; // In case error i 54 if (fViewId < 0) return; // In case error in base class instantiation. 48 55 49 // ensure a suitable window was found 56 // ensure a suitable window was found 50 if (!vi_immediate) { 57 if (!vi_immediate) { 51 G4cerr << "G4OpenGLImmediateXViewer::G4Ope 58 G4cerr << "G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer -" 52 " G4OpenGLXViewer couldn't get a visual. 59 " G4OpenGLXViewer couldn't get a visual." << G4endl; 53 fViewId = -1; // This flags an error. 60 fViewId = -1; // This flags an error. 54 return; 61 return; 55 } 62 } 56 } 63 } 57 64 58 G4OpenGLImmediateXViewer::~G4OpenGLImmediateXV 65 G4OpenGLImmediateXViewer::~G4OpenGLImmediateXViewer () {} 59 66 60 void G4OpenGLImmediateXViewer::Initialise () { 67 void G4OpenGLImmediateXViewer::Initialise () { 61 68 62 CreateGLXContext (vi_immediate); 69 CreateGLXContext (vi_immediate); >> 70 63 CreateMainWindow (); 71 CreateMainWindow (); 64 CreateFontLists (); << 65 72 66 InitializeGLView (); 73 InitializeGLView (); 67 74 >> 75 // clear the buffers and window. >> 76 ClearView (); >> 77 FinishView (); >> 78 >> 79 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >> 80 //The following code was in the constructor and found not to work for >> 81 //the reasons below. It was moved to DrawView(), but has now been moved >> 82 //to Initialise(). >> 83 //The following code is useless in its current position, as the >> 84 //G4OpenGLXmViewer constructor gets called *after* it, and hence sets >> 85 //doublebuffer to true or false there, after our little test to correct >> 86 //it in the case of a double buffer being got for an immediate view. >> 87 //Hence, code moved to DrawView. >> 88 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >> 89 68 // If a double buffer context has been force 90 // If a double buffer context has been forced upon us, ignore the 69 // back buffer for this OpenGLImmediate view 91 // back buffer for this OpenGLImmediate view. 70 glDrawBuffer (GL_FRONT); << 92 if (doublebuffer) { >> 93 doublebuffer = false; >> 94 glDrawBuffer (GL_FRONT); >> 95 } 71 96 72 glDepthFunc (GL_LEQUAL); 97 glDepthFunc (GL_LEQUAL); 73 glDepthMask (GL_TRUE); 98 glDepthMask (GL_TRUE); 74 } 99 } 75 100 76 void G4OpenGLImmediateXViewer::DrawView () { 101 void G4OpenGLImmediateXViewer::DrawView () { 77 102 >> 103 if (white_background == true) { >> 104 glClearColor (1., 1., 1., 1.); >> 105 } else { >> 106 glClearColor (0., 0., 0., 1.); >> 107 } >> 108 glClearDepth (1.0); >> 109 78 G4ViewParameters::DrawingStyle style = GetVi 110 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 79 111 >> 112 //Make sure current viewer is attached and clean... >> 113 glXMakeCurrent (dpy, win, cx); >> 114 glViewport (0, 0, WinSize_x, WinSize_y); >> 115 ClearView (); >> 116 80 if(style!=G4ViewParameters::hlr && 117 if(style!=G4ViewParameters::hlr && 81 haloing_enabled) { 118 haloing_enabled) { 82 119 83 HaloingFirstPass (); 120 HaloingFirstPass (); 84 NeedKernelVisit (); 121 NeedKernelVisit (); 85 ProcessView (); 122 ProcessView (); 86 glFlush (); 123 glFlush (); 87 124 88 HaloingSecondPass (); 125 HaloingSecondPass (); 89 126 90 } 127 } 91 128 92 NeedKernelVisit (); // Always need to visit 129 NeedKernelVisit (); // Always need to visit G4 kernel. 93 ProcessView (); 130 ProcessView (); 94 FinishView (); 131 FinishView (); 95 132 96 } 133 } 97 134 98 void G4OpenGLImmediateXViewer::FinishView () { << 135 #endif 99 // glXWaitGL (); //Wait for effects of all pr << 100 //be propagated before progres << 101 // JA: Commented out July 2021 - slows renderi << 102 // don't see any adverse effects. << 103 glFlush (); << 104 } << 105 136