Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4OpenGLImmediateXViewer.cc 66373 2012-12-18 09:41:34Z gcosmo $ 27 // 28 // 28 // 29 // 29 // Andrew Walkden 7th February 1997 30 // Andrew Walkden 7th February 1997 30 // Class G4OpenGLImmediateXViewer : a class de 31 // Class G4OpenGLImmediateXViewer : a class derived from G4OpenGLXViewer and 31 // G4OpenGLImme 32 // G4OpenGLImmediateViewer. 32 33 >> 34 #ifdef G4VIS_BUILD_OPENGLX_DRIVER >> 35 33 #include "G4OpenGLImmediateXViewer.hh" 36 #include "G4OpenGLImmediateXViewer.hh" 34 #include "G4OpenGLImmediateSceneHandler.hh" 37 #include "G4OpenGLImmediateSceneHandler.hh" 35 38 36 #include "G4ios.hh" 39 #include "G4ios.hh" 37 #include "G4Threading.hh" << 38 40 39 G4OpenGLImmediateXViewer:: 41 G4OpenGLImmediateXViewer:: 40 G4OpenGLImmediateXViewer (G4OpenGLImmediateSce 42 G4OpenGLImmediateXViewer (G4OpenGLImmediateSceneHandler& sceneHandler, 41 const G4String& name) 43 const G4String& name) 42 : G4VViewer (sceneHandler, sceneHandler.Incre 44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), 43 G4OpenGLViewer (sceneHandler), 45 G4OpenGLViewer (sceneHandler), 44 G4OpenGLXViewer (sceneHandler), 46 G4OpenGLXViewer (sceneHandler), 45 G4OpenGLImmediateViewer (sceneHandler) 47 G4OpenGLImmediateViewer (sceneHandler) 46 { 48 { 47 if (fViewId < 0) return; // In case error i 49 if (fViewId < 0) return; // In case error in base class instantiation. 48 50 49 // ensure a suitable window was found 51 // ensure a suitable window was found 50 if (!vi_immediate) { 52 if (!vi_immediate) { 51 G4cerr << "G4OpenGLImmediateXViewer::G4Ope 53 G4cerr << "G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer -" 52 " G4OpenGLXViewer couldn't get a visual. 54 " G4OpenGLXViewer couldn't get a visual." << G4endl; 53 fViewId = -1; // This flags an error. 55 fViewId = -1; // This flags an error. 54 return; 56 return; 55 } 57 } 56 } 58 } 57 59 58 G4OpenGLImmediateXViewer::~G4OpenGLImmediateXV 60 G4OpenGLImmediateXViewer::~G4OpenGLImmediateXViewer () {} 59 61 60 void G4OpenGLImmediateXViewer::Initialise () { 62 void G4OpenGLImmediateXViewer::Initialise () { 61 63 62 CreateGLXContext (vi_immediate); 64 CreateGLXContext (vi_immediate); 63 CreateMainWindow (); 65 CreateMainWindow (); 64 CreateFontLists (); 66 CreateFontLists (); 65 67 66 InitializeGLView (); 68 InitializeGLView (); 67 69 68 // If a double buffer context has been force 70 // If a double buffer context has been forced upon us, ignore the 69 // back buffer for this OpenGLImmediate view 71 // back buffer for this OpenGLImmediate view. 70 glDrawBuffer (GL_FRONT); 72 glDrawBuffer (GL_FRONT); 71 73 72 glDepthFunc (GL_LEQUAL); 74 glDepthFunc (GL_LEQUAL); 73 glDepthMask (GL_TRUE); 75 glDepthMask (GL_TRUE); 74 } 76 } 75 77 76 void G4OpenGLImmediateXViewer::DrawView () { 78 void G4OpenGLImmediateXViewer::DrawView () { 77 79 78 G4ViewParameters::DrawingStyle style = GetVi 80 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 79 81 >> 82 //Make sure current viewer is attached and clean... >> 83 glXMakeCurrent (dpy, win, cx); >> 84 80 if(style!=G4ViewParameters::hlr && 85 if(style!=G4ViewParameters::hlr && 81 haloing_enabled) { 86 haloing_enabled) { 82 87 83 HaloingFirstPass (); 88 HaloingFirstPass (); 84 NeedKernelVisit (); 89 NeedKernelVisit (); 85 ProcessView (); 90 ProcessView (); 86 glFlush (); 91 glFlush (); 87 92 88 HaloingSecondPass (); 93 HaloingSecondPass (); 89 94 90 } 95 } 91 96 92 NeedKernelVisit (); // Always need to visit 97 NeedKernelVisit (); // Always need to visit G4 kernel. 93 ProcessView (); 98 ProcessView (); 94 FinishView (); 99 FinishView (); 95 100 96 } 101 } 97 102 98 void G4OpenGLImmediateXViewer::FinishView () { 103 void G4OpenGLImmediateXViewer::FinishView () { 99 // glXWaitGL (); //Wait for effects of all pr << 104 glXWaitGL (); //Wait for effects of all previous OpenGL commands to 100 //be propagated before progres << 105 //be propogated before progressing. 101 // JA: Commented out July 2021 - slows renderi << 102 // don't see any adverse effects. << 103 glFlush (); 106 glFlush (); 104 } 107 } >> 108 >> 109 #endif 105 110