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Geant4/visualization/OpenGL/src/G4OpenGLImmediateXViewer.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLImmediateXViewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLImmediateXViewer.cc (Version 10.1.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4OpenGLImmediateXViewer.cc 66373 2012-12-18 09:41:34Z gcosmo $
 27 //                                                 28 //
 28 //                                                 29 // 
 29 // Andrew Walkden  7th February 1997               30 // Andrew Walkden  7th February 1997
 30 // Class G4OpenGLImmediateXViewer : a class de     31 // Class G4OpenGLImmediateXViewer : a class derived from G4OpenGLXViewer and
 31 //                                G4OpenGLImme     32 //                                G4OpenGLImmediateViewer.
 32                                                    33 
                                                   >>  34 #ifdef G4VIS_BUILD_OPENGLX_DRIVER
                                                   >>  35 
 33 #include "G4OpenGLImmediateXViewer.hh"             36 #include "G4OpenGLImmediateXViewer.hh"
 34 #include "G4OpenGLImmediateSceneHandler.hh"        37 #include "G4OpenGLImmediateSceneHandler.hh"
 35                                                    38 
 36 #include "G4ios.hh"                                39 #include "G4ios.hh"
 37 #include "G4Threading.hh"                      << 
 38                                                    40 
 39 G4OpenGLImmediateXViewer::                         41 G4OpenGLImmediateXViewer::
 40 G4OpenGLImmediateXViewer (G4OpenGLImmediateSce     42 G4OpenGLImmediateXViewer (G4OpenGLImmediateSceneHandler& sceneHandler,
 41         const G4String&  name)                     43         const G4String&  name)
 42  : G4VViewer (sceneHandler, sceneHandler.Incre     44  : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
 43    G4OpenGLViewer (sceneHandler),                  45    G4OpenGLViewer (sceneHandler),
 44    G4OpenGLXViewer (sceneHandler),                 46    G4OpenGLXViewer (sceneHandler),
 45    G4OpenGLImmediateViewer (sceneHandler)          47    G4OpenGLImmediateViewer (sceneHandler)
 46 {                                                  48 {
 47   if (fViewId < 0) return;  // In case error i     49   if (fViewId < 0) return;  // In case error in base class instantiation.
 48                                                    50 
 49 // ensure a suitable window was found              51 // ensure a suitable window was found
 50   if (!vi_immediate) {                             52   if (!vi_immediate) {
 51     G4cerr << "G4OpenGLImmediateXViewer::G4Ope     53     G4cerr << "G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer -"
 52       " G4OpenGLXViewer couldn't get a visual.     54       " G4OpenGLXViewer couldn't get a visual." << G4endl;  
 53     fViewId = -1;  // This flags an error.         55     fViewId = -1;  // This flags an error.
 54     return;                                        56     return;
 55   }                                                57   }
 56 }                                                  58 }
 57                                                    59 
 58 G4OpenGLImmediateXViewer::~G4OpenGLImmediateXV     60 G4OpenGLImmediateXViewer::~G4OpenGLImmediateXViewer () {}
 59                                                    61 
 60 void G4OpenGLImmediateXViewer::Initialise () {     62 void G4OpenGLImmediateXViewer::Initialise () {
 61                                                    63 
 62   CreateGLXContext (vi_immediate);                 64   CreateGLXContext (vi_immediate);
 63   CreateMainWindow ();                             65   CreateMainWindow ();
 64   CreateFontLists ();                              66   CreateFontLists ();
 65                                                    67 
 66   InitializeGLView ();                             68   InitializeGLView ();
 67                                                    69 
 68   // If a double buffer context has been force     70   // If a double buffer context has been forced upon us, ignore the
 69   // back buffer for this OpenGLImmediate view     71   // back buffer for this OpenGLImmediate view.
 70   glDrawBuffer (GL_FRONT);                         72   glDrawBuffer (GL_FRONT);
 71                                                    73 
 72   glDepthFunc (GL_LEQUAL);                         74   glDepthFunc (GL_LEQUAL);
 73   glDepthMask (GL_TRUE);                           75   glDepthMask (GL_TRUE);
 74 }                                                  76 }
 75                                                    77 
 76 void G4OpenGLImmediateXViewer::DrawView () {       78 void G4OpenGLImmediateXViewer::DrawView () {
 77                                                    79 
 78   G4ViewParameters::DrawingStyle style = GetVi     80   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 79                                                    81 
                                                   >>  82   //Make sure current viewer is attached and clean...
                                                   >>  83   glXMakeCurrent (dpy, win, cx);
                                                   >>  84 
 80   if(style!=G4ViewParameters::hlr &&               85   if(style!=G4ViewParameters::hlr &&
 81      haloing_enabled) {                            86      haloing_enabled) {
 82                                                    87 
 83     HaloingFirstPass ();                           88     HaloingFirstPass ();
 84     NeedKernelVisit ();                            89     NeedKernelVisit ();
 85     ProcessView ();                                90     ProcessView ();
 86     glFlush ();                                    91     glFlush ();
 87                                                    92 
 88     HaloingSecondPass ();                          93     HaloingSecondPass ();
 89                                                    94 
 90   }                                                95   }
 91                                                    96 
 92   NeedKernelVisit ();  // Always need to visit     97   NeedKernelVisit ();  // Always need to visit G4 kernel.
 93   ProcessView ();                                  98   ProcessView ();
 94   FinishView ();                                   99   FinishView ();
 95                                                   100 
 96 }                                                 101 }
 97                                                   102 
 98 void G4OpenGLImmediateXViewer::FinishView () {    103 void G4OpenGLImmediateXViewer::FinishView () {
 99 //  glXWaitGL (); //Wait for effects of all pr << 104   glXWaitGL (); //Wait for effects of all previous OpenGL commands to
100                 //be propagated before progres << 105                 //be propogated before progressing.
101 // JA: Commented out July 2021 - slows renderi << 
102 // don't see any adverse effects.              << 
103   glFlush ();                                     106   glFlush ();
104 }                                                 107 }
                                                   >> 108 
                                                   >> 109 #endif
105                                                   110