Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4OpenGLImmediateWin32Viewer.cc,v 1.19 2009/05/20 10:19:51 lgarnier Exp $ >> 28 // GEANT4 tag $Name: geant4-09-03-patch-01 $ 27 // 29 // 28 // 30 // 29 // Class G4OpenGLImmediateWin32Viewer : a clas 31 // Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and 30 // G4OpenGLImme 32 // G4OpenGLImmediateViewer. 31 33 >> 34 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER >> 35 32 #include "G4OpenGLImmediateWin32Viewer.hh" 36 #include "G4OpenGLImmediateWin32Viewer.hh" 33 #include "G4OpenGLImmediateSceneHandler.hh" 37 #include "G4OpenGLImmediateSceneHandler.hh" 34 38 35 #include "G4ios.hh" 39 #include "G4ios.hh" 36 40 37 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediat 41 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer 38 (G4OpenGLImmediateSceneHandler& sceneHandler, 42 (G4OpenGLImmediateSceneHandler& sceneHandler, 39 const G4String& name): 43 const G4String& name): 40 G4OpenGLViewer (sceneHandler), 44 G4OpenGLViewer (sceneHandler), 41 G4OpenGLWin32Viewer (sceneHandler), 45 G4OpenGLWin32Viewer (sceneHandler), 42 G4OpenGLImmediateViewer (sceneHandler), 46 G4OpenGLImmediateViewer (sceneHandler), 43 G4VViewer (sceneHandler, sceneHandler.Incremen 47 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) { 44 48 45 if (fViewId < 0) return; // In case error i 49 if (fViewId < 0) return; // In case error in base class instantiation. 46 } 50 } 47 51 48 void G4OpenGLImmediateWin32Viewer::Initialise 52 void G4OpenGLImmediateWin32Viewer::Initialise () { 49 53 50 // ensure a suitable window was found 54 // ensure a suitable window was found 51 55 52 CreateGLWin32Context (); 56 CreateGLWin32Context (); 53 CreateMainWindow (); 57 CreateMainWindow (); 54 CreateFontLists (); 58 CreateFontLists (); 55 59 56 // If a double buffer context has been force 60 // If a double buffer context has been forced upon us, ignore the 57 // back buffer for this OpenGLImmediate view 61 // back buffer for this OpenGLImmediate view. 58 glDrawBuffer (GL_FRONT); 62 glDrawBuffer (GL_FRONT); 59 63 60 // clear the buffers and window. 64 // clear the buffers and window. 61 ClearView (); 65 ClearView (); 62 FinishView (); 66 FinishView (); 63 67 64 glDepthFunc (GL_LEQUAL); 68 glDepthFunc (GL_LEQUAL); 65 glDepthMask (GL_TRUE); 69 glDepthMask (GL_TRUE); 66 } 70 } 67 71 68 void G4OpenGLImmediateWin32Viewer::DrawView () 72 void G4OpenGLImmediateWin32Viewer::DrawView () { 69 73 70 // If a double buffer context has been force 74 // If a double buffer context has been forced upon us, ignore the 71 // back buffer for this OpenGLImmediate view 75 // back buffer for this OpenGLImmediate view. 72 glDrawBuffer (GL_FRONT); 76 glDrawBuffer (GL_FRONT); 73 77 74 G4ViewParameters::DrawingStyle style = GetVi 78 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 75 79 >> 80 //Make sure current viewer is attached and clean... >> 81 //Win32 version needed >> 82 //glXMakeCurrent (dpy, win, cx); 76 glViewport (0, 0, getWinWidth(), getWinHeigh 83 glViewport (0, 0, getWinWidth(), getWinHeight()); 77 84 78 if(style!=G4ViewParameters::hlr && 85 if(style!=G4ViewParameters::hlr && 79 haloing_enabled) { 86 haloing_enabled) { 80 87 81 HaloingFirstPass (); 88 HaloingFirstPass (); 82 NeedKernelVisit (); 89 NeedKernelVisit (); 83 ProcessView (); 90 ProcessView (); 84 glFlush (); 91 glFlush (); 85 92 86 HaloingSecondPass (); 93 HaloingSecondPass (); 87 94 88 } 95 } 89 96 90 NeedKernelVisit (); // Always need to visit 97 NeedKernelVisit (); // Always need to visit G4 kernel. 91 ProcessView (); 98 ProcessView (); 92 FinishView (); 99 FinishView (); 93 100 94 } 101 } 95 102 96 ////////////////////////////////////////////// 103 ////////////////////////////////////////////////////////////////////////////// 97 void G4OpenGLImmediateWin32Viewer::FinishView 104 void G4OpenGLImmediateWin32Viewer::FinishView ( 98 ) 105 ) 99 ////////////////////////////////////////////// 106 ////////////////////////////////////////////////////////////////////////////// 100 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 107 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 101 { 108 { 102 if(!fHDC) return; 109 if(!fHDC) return; 103 110 104 glFlush (); 111 glFlush (); 105 112 106 // Empty the Windows message queue : 113 // Empty the Windows message queue : 107 MSG event; 114 MSG event; 108 while ( ::PeekMessage(&event, NULL, 0, 0, PM 115 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) { 109 ::TranslateMessage(&event); 116 ::TranslateMessage(&event); 110 ::DispatchMessage (&event); 117 ::DispatchMessage (&event); 111 } 118 } 112 } 119 } >> 120 >> 121 #endif 113 122