Geant4 Cross Reference

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Geant4/visualization/OpenGL/src/G4OpenGLImmediateWin32Viewer.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLImmediateWin32Viewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLImmediateWin32Viewer.cc (Version 4.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4OpenGLImmediateWin32Viewer.cc,v 1.4 2001/07/14 21:47:49 johna Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-04-00 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // Class G4OpenGLImmediateWin32Viewer : a clas     28 // Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and
 30 //                                G4OpenGLImme     29 //                                G4OpenGLImmediateViewer.
 31                                                    30 
                                                   >>  31 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
                                                   >>  32 
 32 #include "G4OpenGLImmediateWin32Viewer.hh"         33 #include "G4OpenGLImmediateWin32Viewer.hh"
 33 #include "G4OpenGLImmediateSceneHandler.hh"    <<  34 
                                                   >>  35 #include <GL/gl.h>
                                                   >>  36 #include <GL/glx.h>
                                                   >>  37 #include <GL/glu.h>
 34                                                    38 
 35 #include "G4ios.hh"                                39 #include "G4ios.hh"
                                                   >>  40 #include <assert.h>
                                                   >>  41 #include <unistd.h>
 36                                                    42 
 37 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediat <<  43 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer (G4OpenGLImmediateSceneHandler& scene):
 38 (G4OpenGLImmediateSceneHandler& sceneHandler,  <<  44 G4OpenGLViewer (scene),
 39  const G4String&  name):                       <<  45 G4OpenGLWin32Viewer (scene),
 40 G4OpenGLViewer (sceneHandler),                 <<  46 G4OpenGLImmediateViewer (scene),
 41 G4OpenGLWin32Viewer (sceneHandler),            <<  47 G4VViewer (scene, scene.IncrementViewCount ()) {
 42 G4OpenGLImmediateViewer (sceneHandler),        << 
 43 G4VViewer (sceneHandler, sceneHandler.Incremen << 
 44                                                    48 
 45   if (fViewId < 0) return;  // In case error i     49   if (fViewId < 0) return;  // In case error in base class instantiation.
 46 }                                                  50 }
 47                                                    51 
 48 void G4OpenGLImmediateWin32Viewer::Initialise      52 void G4OpenGLImmediateWin32Viewer::Initialise () {
 49                                                    53 
 50 // ensure a suitable window was found              54 // ensure a suitable window was found
 51                                                    55 
 52   CreateGLWin32Context ();                         56   CreateGLWin32Context ();
 53   CreateMainWindow ();                             57   CreateMainWindow ();
 54   CreateFontLists ();                          << 
 55                                                    58 
 56   // If a double buffer context has been force     59   // If a double buffer context has been forced upon us, ignore the
 57   // back buffer for this OpenGLImmediate view     60   // back buffer for this OpenGLImmediate view.
 58   glDrawBuffer (GL_FRONT);                     <<  61   if (doublebuffer) {
                                                   >>  62     doublebuffer = false;
                                                   >>  63     glDrawBuffer (GL_FRONT);
                                                   >>  64   }
 59                                                    65 
 60   // clear the buffers and window.                 66   // clear the buffers and window.
 61   ClearView ();                                    67   ClearView ();
 62   FinishView ();                                   68   FinishView ();
 63                                                    69 
 64   glDepthFunc (GL_LEQUAL);                         70   glDepthFunc (GL_LEQUAL);
 65   glDepthMask (GL_TRUE);                           71   glDepthMask (GL_TRUE);
 66 }                                                  72 }
 67                                                    73 
 68 void G4OpenGLImmediateWin32Viewer::DrawView ()     74 void G4OpenGLImmediateWin32Viewer::DrawView () {
 69                                                    75 
 70   // If a double buffer context has been force     76   // If a double buffer context has been forced upon us, ignore the
 71   // back buffer for this OpenGLImmediate view     77   // back buffer for this OpenGLImmediate view.
 72   glDrawBuffer (GL_FRONT);                     <<  78   if (doublebuffer) {
                                                   >>  79     doublebuffer = false;
                                                   >>  80     glDrawBuffer (GL_FRONT);
                                                   >>  81   }
                                                   >>  82 
                                                   >>  83   if (white_background == true) {
                                                   >>  84     glClearColor (1., 1., 1., 1.);
                                                   >>  85   } else {
                                                   >>  86     glClearColor (0., 0., 0., 1.);
                                                   >>  87   }
                                                   >>  88   glClearDepth (1.0);
 73                                                    89 
 74   G4ViewParameters::DrawingStyle style = GetVi     90   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 75                                                    91 
 76   glViewport (0, 0, getWinWidth(), getWinHeigh <<  92   //Make sure current viewer is attached and clean...
                                                   >>  93   //Win32 version needed
                                                   >>  94   //glXMakeCurrent (dpy, win, cx);
                                                   >>  95   glViewport (0, 0, WinSize_x, WinSize_y);
                                                   >>  96   ClearView ();
 77                                                    97 
 78   if(style!=G4ViewParameters::hlr &&               98   if(style!=G4ViewParameters::hlr &&
 79      haloing_enabled) {                            99      haloing_enabled) {
 80                                                   100 
 81     HaloingFirstPass ();                          101     HaloingFirstPass ();
 82     NeedKernelVisit ();                           102     NeedKernelVisit ();
 83     ProcessView ();                               103     ProcessView ();
 84     glFlush ();                                   104     glFlush ();
 85                                                   105 
 86     HaloingSecondPass ();                         106     HaloingSecondPass ();
 87                                                   107 
 88   }                                               108   }
 89                                                   109 
 90   NeedKernelVisit ();  // Always need to visit    110   NeedKernelVisit ();  // Always need to visit G4 kernel.
 91   ProcessView ();                                 111   ProcessView ();
 92   FinishView ();                                  112   FinishView ();
 93                                                   113 
 94 }                                                 114 }
 95                                                   115 
 96 ////////////////////////////////////////////// << 116 #endif
 97 void G4OpenGLImmediateWin32Viewer::FinishView  << 
 98 )                                              << 
 99 ////////////////////////////////////////////// << 
100 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 
101 {                                              << 
102   if(!fHDC) return;                            << 
103                                                << 
104   glFlush ();                                  << 
105                                                << 
106   // Empty the Windows message queue :         << 
107   MSG event;                                   << 
108   while ( ::PeekMessage(&event, NULL, 0, 0, PM << 
109     ::TranslateMessage(&event);                << 
110     ::DispatchMessage (&event);                << 
111   }                                            << 
112 }                                              << 
113                                                   117