Geant4 Cross Reference |
>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // << 26 // 7 // >> 8 // $Id: G4OpenGLImmediateWin32Viewer.cc,v 1.2 1999/12/15 14:54:07 gunter Exp $ >> 9 // GEANT4 tag $Name: geant4-03-00 $ 27 // 10 // 28 // 11 // 29 // Class G4OpenGLImmediateWin32Viewer : a clas 12 // Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and 30 // G4OpenGLImme 13 // G4OpenGLImmediateViewer. 31 14 >> 15 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER >> 16 32 #include "G4OpenGLImmediateWin32Viewer.hh" 17 #include "G4OpenGLImmediateWin32Viewer.hh" 33 #include "G4OpenGLImmediateSceneHandler.hh" << 18 >> 19 #include <GL/gl.h> >> 20 #include <GL/glx.h> >> 21 #include <GL/glu.h> 34 22 35 #include "G4ios.hh" 23 #include "G4ios.hh" >> 24 #include <assert.h> >> 25 #include <unistd.h> 36 26 37 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediat << 27 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer (G4OpenGLImmediateSceneHandler& scene): 38 (G4OpenGLImmediateSceneHandler& sceneHandler, << 28 G4OpenGLViewer (scene), 39 const G4String& name): << 29 G4OpenGLWin32Viewer (scene), 40 G4OpenGLViewer (sceneHandler), << 30 G4OpenGLImmediateViewer (scene), 41 G4OpenGLWin32Viewer (sceneHandler), << 31 G4VViewer (scene, scene.IncrementViewCount ()) { 42 G4OpenGLImmediateViewer (sceneHandler), << 43 G4VViewer (sceneHandler, sceneHandler.Incremen << 44 32 45 if (fViewId < 0) return; // In case error i 33 if (fViewId < 0) return; // In case error in base class instantiation. 46 } << 47 << 48 void G4OpenGLImmediateWin32Viewer::Initialise << 49 34 50 // ensure a suitable window was found 35 // ensure a suitable window was found 51 36 52 CreateGLWin32Context (); 37 CreateGLWin32Context (); 53 CreateMainWindow (); 38 CreateMainWindow (); 54 CreateFontLists (); << 55 39 56 // If a double buffer context has been force 40 // If a double buffer context has been forced upon us, ignore the 57 // back buffer for this OpenGLImmediate view 41 // back buffer for this OpenGLImmediate view. 58 glDrawBuffer (GL_FRONT); << 42 if (doublebuffer) { >> 43 doublebuffer = false; >> 44 glDrawBuffer (GL_FRONT); >> 45 } 59 46 60 // clear the buffers and window. 47 // clear the buffers and window. 61 ClearView (); 48 ClearView (); 62 FinishView (); 49 FinishView (); 63 50 64 glDepthFunc (GL_LEQUAL); 51 glDepthFunc (GL_LEQUAL); 65 glDepthMask (GL_TRUE); 52 glDepthMask (GL_TRUE); >> 53 66 } 54 } 67 55 68 void G4OpenGLImmediateWin32Viewer::DrawView () 56 void G4OpenGLImmediateWin32Viewer::DrawView () { 69 57 70 // If a double buffer context has been force 58 // If a double buffer context has been forced upon us, ignore the 71 // back buffer for this OpenGLImmediate view 59 // back buffer for this OpenGLImmediate view. 72 glDrawBuffer (GL_FRONT); << 60 if (doublebuffer) { >> 61 doublebuffer = false; >> 62 glDrawBuffer (GL_FRONT); >> 63 } >> 64 >> 65 if (white_background == true) { >> 66 glClearColor (1., 1., 1., 1.); >> 67 } else { >> 68 glClearColor (0., 0., 0., 1.); >> 69 } >> 70 glClearDepth (1.0); 73 71 74 G4ViewParameters::DrawingStyle style = GetVi 72 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 75 73 76 glViewport (0, 0, getWinWidth(), getWinHeigh << 74 //Make sure current viewer is attached and clean... >> 75 //Win32 version needed >> 76 //glXMakeCurrent (dpy, win, cx); >> 77 glViewport (0, 0, WinSize_x, WinSize_y); >> 78 ClearView (); 77 79 78 if(style!=G4ViewParameters::hlr && 80 if(style!=G4ViewParameters::hlr && 79 haloing_enabled) { 81 haloing_enabled) { 80 82 81 HaloingFirstPass (); 83 HaloingFirstPass (); 82 NeedKernelVisit (); 84 NeedKernelVisit (); 83 ProcessView (); 85 ProcessView (); 84 glFlush (); 86 glFlush (); 85 87 86 HaloingSecondPass (); 88 HaloingSecondPass (); 87 89 88 } 90 } 89 91 90 NeedKernelVisit (); // Always need to visit 92 NeedKernelVisit (); // Always need to visit G4 kernel. 91 ProcessView (); 93 ProcessView (); 92 FinishView (); 94 FinishView (); 93 95 94 } 96 } 95 97 96 ////////////////////////////////////////////// << 98 #endif 97 void G4OpenGLImmediateWin32Viewer::FinishView << 98 ) << 99 ////////////////////////////////////////////// << 100 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 101 { << 102 if(!fHDC) return; << 103 << 104 glFlush (); << 105 << 106 // Empty the Windows message queue : << 107 MSG event; << 108 while ( ::PeekMessage(&event, NULL, 0, 0, PM << 109 ::TranslateMessage(&event); << 110 ::DispatchMessage (&event); << 111 } << 112 } << 113 99