Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/src/G4OpenGLImmediateWin32Viewer.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLImmediateWin32Viewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLImmediateWin32Viewer.cc (Version 3.0)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                             << 
 26 //                                                  7 //
                                                   >>   8 // $Id: G4OpenGLImmediateWin32Viewer.cc,v 1.2 1999/12/15 14:54:07 gunter Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-03-00 $
 27 //                                                 10 //
 28 //                                                 11 // 
 29 // Class G4OpenGLImmediateWin32Viewer : a clas     12 // Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and
 30 //                                G4OpenGLImme     13 //                                G4OpenGLImmediateViewer.
 31                                                    14 
                                                   >>  15 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
                                                   >>  16 
 32 #include "G4OpenGLImmediateWin32Viewer.hh"         17 #include "G4OpenGLImmediateWin32Viewer.hh"
 33 #include "G4OpenGLImmediateSceneHandler.hh"    <<  18 
                                                   >>  19 #include <GL/gl.h>
                                                   >>  20 #include <GL/glx.h>
                                                   >>  21 #include <GL/glu.h>
 34                                                    22 
 35 #include "G4ios.hh"                                23 #include "G4ios.hh"
                                                   >>  24 #include <assert.h>
                                                   >>  25 #include <unistd.h>
 36                                                    26 
 37 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediat <<  27 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer (G4OpenGLImmediateSceneHandler& scene):
 38 (G4OpenGLImmediateSceneHandler& sceneHandler,  <<  28 G4OpenGLViewer (scene),
 39  const G4String&  name):                       <<  29 G4OpenGLWin32Viewer (scene),
 40 G4OpenGLViewer (sceneHandler),                 <<  30 G4OpenGLImmediateViewer (scene),
 41 G4OpenGLWin32Viewer (sceneHandler),            <<  31 G4VViewer (scene, scene.IncrementViewCount ()) {
 42 G4OpenGLImmediateViewer (sceneHandler),        << 
 43 G4VViewer (sceneHandler, sceneHandler.Incremen << 
 44                                                    32 
 45   if (fViewId < 0) return;  // In case error i     33   if (fViewId < 0) return;  // In case error in base class instantiation.
 46 }                                              << 
 47                                                << 
 48 void G4OpenGLImmediateWin32Viewer::Initialise  << 
 49                                                    34 
 50 // ensure a suitable window was found              35 // ensure a suitable window was found
 51                                                    36 
 52   CreateGLWin32Context ();                         37   CreateGLWin32Context ();
 53   CreateMainWindow ();                             38   CreateMainWindow ();
 54   CreateFontLists ();                          << 
 55                                                    39 
 56   // If a double buffer context has been force     40   // If a double buffer context has been forced upon us, ignore the
 57   // back buffer for this OpenGLImmediate view     41   // back buffer for this OpenGLImmediate view.
 58   glDrawBuffer (GL_FRONT);                     <<  42   if (doublebuffer) {
                                                   >>  43     doublebuffer = false;
                                                   >>  44     glDrawBuffer (GL_FRONT);
                                                   >>  45   }
 59                                                    46 
 60   // clear the buffers and window.                 47   // clear the buffers and window.
 61   ClearView ();                                    48   ClearView ();
 62   FinishView ();                                   49   FinishView ();
 63                                                    50 
 64   glDepthFunc (GL_LEQUAL);                         51   glDepthFunc (GL_LEQUAL);
 65   glDepthMask (GL_TRUE);                           52   glDepthMask (GL_TRUE);
                                                   >>  53   
 66 }                                                  54 }
 67                                                    55 
 68 void G4OpenGLImmediateWin32Viewer::DrawView ()     56 void G4OpenGLImmediateWin32Viewer::DrawView () {
 69                                                    57 
 70   // If a double buffer context has been force     58   // If a double buffer context has been forced upon us, ignore the
 71   // back buffer for this OpenGLImmediate view     59   // back buffer for this OpenGLImmediate view.
 72   glDrawBuffer (GL_FRONT);                     <<  60   if (doublebuffer) {
                                                   >>  61     doublebuffer = false;
                                                   >>  62     glDrawBuffer (GL_FRONT);
                                                   >>  63   }
                                                   >>  64 
                                                   >>  65   if (white_background == true) {
                                                   >>  66     glClearColor (1., 1., 1., 1.);
                                                   >>  67   } else {
                                                   >>  68     glClearColor (0., 0., 0., 1.);
                                                   >>  69   }
                                                   >>  70   glClearDepth (1.0);
 73                                                    71 
 74   G4ViewParameters::DrawingStyle style = GetVi     72   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 75                                                    73 
 76   glViewport (0, 0, getWinWidth(), getWinHeigh <<  74   //Make sure current viewer is attached and clean...
                                                   >>  75   //Win32 version needed
                                                   >>  76   //glXMakeCurrent (dpy, win, cx);
                                                   >>  77   glViewport (0, 0, WinSize_x, WinSize_y);
                                                   >>  78   ClearView ();
 77                                                    79 
 78   if(style!=G4ViewParameters::hlr &&               80   if(style!=G4ViewParameters::hlr &&
 79      haloing_enabled) {                            81      haloing_enabled) {
 80                                                    82 
 81     HaloingFirstPass ();                           83     HaloingFirstPass ();
 82     NeedKernelVisit ();                            84     NeedKernelVisit ();
 83     ProcessView ();                                85     ProcessView ();
 84     glFlush ();                                    86     glFlush ();
 85                                                    87 
 86     HaloingSecondPass ();                          88     HaloingSecondPass ();
 87                                                    89 
 88   }                                                90   }
 89                                                    91 
 90   NeedKernelVisit ();  // Always need to visit     92   NeedKernelVisit ();  // Always need to visit G4 kernel.
 91   ProcessView ();                                  93   ProcessView ();
 92   FinishView ();                                   94   FinishView ();
 93                                                    95 
 94 }                                                  96 }
 95                                                    97 
 96 ////////////////////////////////////////////// <<  98 #endif
 97 void G4OpenGLImmediateWin32Viewer::FinishView  << 
 98 )                                              << 
 99 ////////////////////////////////////////////// << 
100 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 
101 {                                              << 
102   if(!fHDC) return;                            << 
103                                                << 
104   glFlush ();                                  << 
105                                                << 
106   // Empty the Windows message queue :         << 
107   MSG event;                                   << 
108   while ( ::PeekMessage(&event, NULL, 0, 0, PM << 
109     ::TranslateMessage(&event);                << 
110     ::DispatchMessage (&event);                << 
111   }                                            << 
112 }                                              << 
113                                                    99