Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 28 // 29 // Class G4OpenGLImmediateWin32Viewer : a clas 29 // Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and 30 // G4OpenGLImme 30 // G4OpenGLImmediateViewer. 31 31 >> 32 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER >> 33 32 #include "G4OpenGLImmediateWin32Viewer.hh" 34 #include "G4OpenGLImmediateWin32Viewer.hh" 33 #include "G4OpenGLImmediateSceneHandler.hh" 35 #include "G4OpenGLImmediateSceneHandler.hh" 34 36 35 #include "G4ios.hh" 37 #include "G4ios.hh" 36 38 37 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediat 39 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer 38 (G4OpenGLImmediateSceneHandler& sceneHandler, 40 (G4OpenGLImmediateSceneHandler& sceneHandler, 39 const G4String& name): 41 const G4String& name): 40 G4OpenGLViewer (sceneHandler), 42 G4OpenGLViewer (sceneHandler), 41 G4OpenGLWin32Viewer (sceneHandler), 43 G4OpenGLWin32Viewer (sceneHandler), 42 G4OpenGLImmediateViewer (sceneHandler), 44 G4OpenGLImmediateViewer (sceneHandler), 43 G4VViewer (sceneHandler, sceneHandler.Incremen 45 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) { 44 46 45 if (fViewId < 0) return; // In case error i 47 if (fViewId < 0) return; // In case error in base class instantiation. 46 } 48 } 47 49 48 void G4OpenGLImmediateWin32Viewer::Initialise 50 void G4OpenGLImmediateWin32Viewer::Initialise () { 49 51 50 // ensure a suitable window was found 52 // ensure a suitable window was found 51 53 52 CreateGLWin32Context (); 54 CreateGLWin32Context (); 53 CreateMainWindow (); 55 CreateMainWindow (); 54 CreateFontLists (); 56 CreateFontLists (); 55 57 56 // If a double buffer context has been force 58 // If a double buffer context has been forced upon us, ignore the 57 // back buffer for this OpenGLImmediate view 59 // back buffer for this OpenGLImmediate view. 58 glDrawBuffer (GL_FRONT); 60 glDrawBuffer (GL_FRONT); 59 61 60 // clear the buffers and window. 62 // clear the buffers and window. 61 ClearView (); 63 ClearView (); 62 FinishView (); 64 FinishView (); 63 65 64 glDepthFunc (GL_LEQUAL); 66 glDepthFunc (GL_LEQUAL); 65 glDepthMask (GL_TRUE); 67 glDepthMask (GL_TRUE); 66 } 68 } 67 69 68 void G4OpenGLImmediateWin32Viewer::DrawView () 70 void G4OpenGLImmediateWin32Viewer::DrawView () { 69 71 70 // If a double buffer context has been force 72 // If a double buffer context has been forced upon us, ignore the 71 // back buffer for this OpenGLImmediate view 73 // back buffer for this OpenGLImmediate view. 72 glDrawBuffer (GL_FRONT); 74 glDrawBuffer (GL_FRONT); 73 75 74 G4ViewParameters::DrawingStyle style = GetVi 76 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 75 77 76 glViewport (0, 0, getWinWidth(), getWinHeigh 78 glViewport (0, 0, getWinWidth(), getWinHeight()); 77 79 78 if(style!=G4ViewParameters::hlr && 80 if(style!=G4ViewParameters::hlr && 79 haloing_enabled) { 81 haloing_enabled) { 80 82 81 HaloingFirstPass (); 83 HaloingFirstPass (); 82 NeedKernelVisit (); 84 NeedKernelVisit (); 83 ProcessView (); 85 ProcessView (); 84 glFlush (); 86 glFlush (); 85 87 86 HaloingSecondPass (); 88 HaloingSecondPass (); 87 89 88 } 90 } 89 91 90 NeedKernelVisit (); // Always need to visit 92 NeedKernelVisit (); // Always need to visit G4 kernel. 91 ProcessView (); 93 ProcessView (); 92 FinishView (); 94 FinishView (); 93 95 94 } 96 } 95 97 96 ////////////////////////////////////////////// 98 ////////////////////////////////////////////////////////////////////////////// 97 void G4OpenGLImmediateWin32Viewer::FinishView 99 void G4OpenGLImmediateWin32Viewer::FinishView ( 98 ) 100 ) 99 ////////////////////////////////////////////// 101 ////////////////////////////////////////////////////////////////////////////// 100 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 102 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 101 { 103 { 102 if(!fHDC) return; 104 if(!fHDC) return; 103 105 104 glFlush (); 106 glFlush (); 105 107 106 // Empty the Windows message queue : 108 // Empty the Windows message queue : 107 MSG event; 109 MSG event; 108 while ( ::PeekMessage(&event, NULL, 0, 0, PM 110 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) { 109 ::TranslateMessage(&event); 111 ::TranslateMessage(&event); 110 ::DispatchMessage (&event); 112 ::DispatchMessage (&event); 111 } 113 } 112 } 114 } >> 115 >> 116 #endif 113 117