Geant4 Cross Reference

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Geant4/visualization/OpenGL/src/G4OpenGLImmediateWin32Viewer.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLImmediateWin32Viewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLImmediateWin32Viewer.cc (Version 10.6.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 // 
 29 // Class G4OpenGLImmediateWin32Viewer : a clas     29 // Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and
 30 //                                G4OpenGLImme     30 //                                G4OpenGLImmediateViewer.
 31                                                    31 
                                                   >>  32 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
                                                   >>  33 
 32 #include "G4OpenGLImmediateWin32Viewer.hh"         34 #include "G4OpenGLImmediateWin32Viewer.hh"
 33 #include "G4OpenGLImmediateSceneHandler.hh"        35 #include "G4OpenGLImmediateSceneHandler.hh"
 34                                                    36 
 35 #include "G4ios.hh"                                37 #include "G4ios.hh"
 36                                                    38 
 37 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediat     39 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer
 38 (G4OpenGLImmediateSceneHandler& sceneHandler,      40 (G4OpenGLImmediateSceneHandler& sceneHandler,
 39  const G4String&  name):                           41  const G4String&  name):
 40 G4OpenGLViewer (sceneHandler),                     42 G4OpenGLViewer (sceneHandler),
 41 G4OpenGLWin32Viewer (sceneHandler),                43 G4OpenGLWin32Viewer (sceneHandler),
 42 G4OpenGLImmediateViewer (sceneHandler),            44 G4OpenGLImmediateViewer (sceneHandler),
 43 G4VViewer (sceneHandler, sceneHandler.Incremen     45 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
 44                                                    46 
 45   if (fViewId < 0) return;  // In case error i     47   if (fViewId < 0) return;  // In case error in base class instantiation.
 46 }                                                  48 }
 47                                                    49 
 48 void G4OpenGLImmediateWin32Viewer::Initialise      50 void G4OpenGLImmediateWin32Viewer::Initialise () {
 49                                                    51 
 50 // ensure a suitable window was found              52 // ensure a suitable window was found
 51                                                    53 
 52   CreateGLWin32Context ();                         54   CreateGLWin32Context ();
 53   CreateMainWindow ();                             55   CreateMainWindow ();
 54   CreateFontLists ();                              56   CreateFontLists ();
 55                                                    57 
 56   // If a double buffer context has been force     58   // If a double buffer context has been forced upon us, ignore the
 57   // back buffer for this OpenGLImmediate view     59   // back buffer for this OpenGLImmediate view.
 58   glDrawBuffer (GL_FRONT);                         60   glDrawBuffer (GL_FRONT);
 59                                                    61 
 60   // clear the buffers and window.                 62   // clear the buffers and window.
 61   ClearView ();                                    63   ClearView ();
 62   FinishView ();                                   64   FinishView ();
 63                                                    65 
 64   glDepthFunc (GL_LEQUAL);                         66   glDepthFunc (GL_LEQUAL);
 65   glDepthMask (GL_TRUE);                           67   glDepthMask (GL_TRUE);
 66 }                                                  68 }
 67                                                    69 
 68 void G4OpenGLImmediateWin32Viewer::DrawView ()     70 void G4OpenGLImmediateWin32Viewer::DrawView () {
 69                                                    71 
 70   // If a double buffer context has been force     72   // If a double buffer context has been forced upon us, ignore the
 71   // back buffer for this OpenGLImmediate view     73   // back buffer for this OpenGLImmediate view.
 72   glDrawBuffer (GL_FRONT);                         74   glDrawBuffer (GL_FRONT);
 73                                                    75 
 74   G4ViewParameters::DrawingStyle style = GetVi     76   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 75                                                    77 
 76   glViewport (0, 0, getWinWidth(), getWinHeigh     78   glViewport (0, 0, getWinWidth(), getWinHeight());
 77                                                    79 
 78   if(style!=G4ViewParameters::hlr &&               80   if(style!=G4ViewParameters::hlr &&
 79      haloing_enabled) {                            81      haloing_enabled) {
 80                                                    82 
 81     HaloingFirstPass ();                           83     HaloingFirstPass ();
 82     NeedKernelVisit ();                            84     NeedKernelVisit ();
 83     ProcessView ();                                85     ProcessView ();
 84     glFlush ();                                    86     glFlush ();
 85                                                    87 
 86     HaloingSecondPass ();                          88     HaloingSecondPass ();
 87                                                    89 
 88   }                                                90   }
 89                                                    91 
 90   NeedKernelVisit ();  // Always need to visit     92   NeedKernelVisit ();  // Always need to visit G4 kernel.
 91   ProcessView ();                                  93   ProcessView ();
 92   FinishView ();                                   94   FinishView ();
 93                                                    95 
 94 }                                                  96 }
 95                                                    97 
 96 //////////////////////////////////////////////     98 //////////////////////////////////////////////////////////////////////////////
 97 void G4OpenGLImmediateWin32Viewer::FinishView      99 void G4OpenGLImmediateWin32Viewer::FinishView (
 98 )                                                 100 ) 
 99 //////////////////////////////////////////////    101 //////////////////////////////////////////////////////////////////////////////
100 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    102 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
101 {                                                 103 {
102   if(!fHDC) return;                               104   if(!fHDC) return;
103                                                   105 
104   glFlush ();                                     106   glFlush ();
105                                                   107 
106   // Empty the Windows message queue :            108   // Empty the Windows message queue :
107   MSG event;                                      109   MSG event;
108   while ( ::PeekMessage(&event, NULL, 0, 0, PM    110   while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
109     ::TranslateMessage(&event);                   111     ::TranslateMessage(&event);
110     ::DispatchMessage (&event);                   112     ::DispatchMessage (&event);
111   }                                               113   }
112 }                                                 114 }
                                                   >> 115 
                                                   >> 116 #endif
113                                                   117