Geant4 Cross Reference |
>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // << 26 // 7 // >> 8 // $Id: G4OpenGLStoredX.hh,v 1.5 1999/12/15 14:54:04 gunter Exp $ >> 9 // GEANT4 tag $Name: geant4-03-01 $ 27 // 10 // 28 // 11 // 29 // Andrew Walkden 10th February 1997 12 // Andrew Walkden 10th February 1997 30 // OpenGL graphics system factory. 13 // OpenGL graphics system factory. 31 14 >> 15 #if defined (G4VIS_BUILD_OPENGLX_DRIVER) || defined (G4VIS_USE_OPENGLX) >> 16 32 #ifndef G4OPENGLSTOREDX_HH 17 #ifndef G4OPENGLSTOREDX_HH 33 #define G4OPENGLSTOREDX_HH 18 #define G4OPENGLSTOREDX_HH 34 19 35 #include "G4VGraphicsSystem.hh" 20 #include "G4VGraphicsSystem.hh" 36 21 37 class G4OpenGLStoredX: public G4VGraphicsSyste 22 class G4OpenGLStoredX: public G4VGraphicsSystem { 38 public: 23 public: 39 G4OpenGLStoredX (); 24 G4OpenGLStoredX (); 40 virtual ~G4OpenGLStoredX (); 25 virtual ~G4OpenGLStoredX (); 41 G4VSceneHandler* CreateSceneHandler (const G 26 G4VSceneHandler* CreateSceneHandler (const G4String& name = ""); 42 G4VViewer* CreateViewer (G4VSceneHandler&, 27 G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name = ""); 43 }; 28 }; >> 29 >> 30 #endif 44 31 45 #endif 32 #endif 46 33