Geant4 Cross Reference |
>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // << 26 // 7 // >> 8 // $Id: G4DAWNFILE.hh,v 1.5 1999/12/15 14:54:00 gunter Exp $ >> 9 // GEANT4 tag $Name: geant4-03-01 $ 27 // 10 // 28 // Satoshi TANAKA 11 // Satoshi TANAKA 29 // DAWNFILE driver factory. 12 // DAWNFILE driver factory. 30 13 >> 14 //=================// >> 15 #if defined (G4VIS_BUILD_DAWNFILE_DRIVER) || defined (G4VIS_USE_DAWNFILE) >> 16 //=================// >> 17 31 #ifndef G4DAWNFILE_HH 18 #ifndef G4DAWNFILE_HH 32 #define G4DAWNFILE_HH 19 #define G4DAWNFILE_HH 33 20 34 #include "G4VGraphicsSystem.hh" 21 #include "G4VGraphicsSystem.hh" 35 22 36 //----- prototype << 23 //----- prototype 37 class G4VSceneHandler; << 24 class G4VSceneHandler ; >> 25 >> 26 //----------------------------// >> 27 //----- class G4DAWNFILE -----// >> 28 //----------------------------// >> 29 class G4DAWNFILE: public G4VGraphicsSystem { >> 30 >> 31 public: >> 32 G4DAWNFILE (); >> 33 virtual ~G4DAWNFILE (); >> 34 G4VSceneHandler* CreateSceneHandler (const G4String& name = ""); >> 35 G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name = ""); >> 36 >> 37 private: >> 38 38 39 39 //----------------------------// << 40 //----- class G4DAWNFILE -----// << 41 //----------------------------// << 42 class G4DAWNFILE : public G4VGraphicsSystem << 43 { << 44 public: << 45 G4DAWNFILE(); << 46 virtual ~G4DAWNFILE(); << 47 G4VSceneHandler* CreateSceneHandler(const G4 << 48 G4VViewer* CreateViewer(G4VSceneHandler&, co << 49 }; 40 }; 50 41 51 #endif 42 #endif >> 43 #endif 52 44