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Geant4/track/src/G4VelocityTable.cc

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Differences between /track/src/G4VelocityTable.cc (Version 11.3.0) and /track/src/G4VelocityTable.cc (Version 9.6)


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 25 //                                                 25 //
 26 // G4VelocityTable class implementation        << 
 27 //                                                 26 //
 28 // Author: Hisaya Kurashige,  17 August 2011   <<  27 // $Id$
 29 // ------------------------------------------- <<  28 //
                                                   >>  29 //
                                                   >>  30 //---------------------------------------------------------------
                                                   >>  31 //
                                                   >>  32 //  G4VelocityTable.cc
                                                   >>  33 //
                                                   >>  34 //  class description:
                                                   >>  35 //    This class keeps a table of velocity as a function of
                                                   >>  36 //    the ratio kinetic erngy and mass
                                                   >>  37 //
                                                   >>  38 //---------------------------------------------------------------
                                                   >>  39 //   created                     17.Aug.  2011 H.Kurashige
                                                   >>  40 //
 30                                                    41 
 31 #include "G4VelocityTable.hh"                      42 #include "G4VelocityTable.hh"
 32 #include "G4PhysicalConstants.hh"                  43 #include "G4PhysicalConstants.hh"
 33 #include "G4StateManager.hh"                       44 #include "G4StateManager.hh"
 34 #include "G4ApplicationState.hh"                   45 #include "G4ApplicationState.hh"
 35 #include "G4Log.hh"                            << 
 36 #include "G4Exp.hh"                            << 
 37                                                    46 
 38 #include "G4ios.hh"                            <<  47 #include "G4ios.hh" 
 39                                                    48 
 40 G4ThreadLocal G4VelocityTable* G4VelocityTable <<  49 G4VelocityTable* G4VelocityTable::theInstance = new G4VelocityTable();
 41                                                    50 
 42 // ------------------------------------------- <<  51 ////////////////
 43 G4VelocityTable::G4VelocityTable()                 52 G4VelocityTable::G4VelocityTable()
                                                   >>  53 ////////////////
                                                   >>  54   : edgeMin(0.), edgeMax(0.), numberOfNodes(0),
                                                   >>  55     dBin(0.), baseBin(0.),
                                                   >>  56     lastEnergy(-DBL_MAX), lastValue(0.), lastBin(0),
                                                   >>  57     maxT( 1000.0 ), minT( 0.0001 ), NbinT( 500 )
 44 {                                                  58 {
 45   PrepareVelocityTable();                          59   PrepareVelocityTable();
 46 }                                              <<  60 } 
 47                                                    61 
 48 // ------------------------------------------- <<  62 /////////////////
 49 G4VelocityTable::~G4VelocityTable()                63 G4VelocityTable::~G4VelocityTable()
                                                   >>  64 /////////////////
 50 {                                                  65 {
 51   dataVector.clear();                              66   dataVector.clear();
 52   binVector.clear();                               67   binVector.clear();
 53 }                                                  68 }
 54                                                    69 
 55 // ------------------------------------------- <<  70 
                                                   >>  71 ///////////////////
 56 void G4VelocityTable::PrepareVelocityTable()       72 void G4VelocityTable::PrepareVelocityTable()
                                                   >>  73 ///////////////////
 57 {                                                  74 {
 58   // const G4double g4log10 = std::log(10.);   << 
 59                                                << 
 60   dataVector.clear();                              75   dataVector.clear();
 61   binVector.clear();                               76   binVector.clear();
 62   dBin    = G4Log(maxT / minT) / NbinT;        <<  77 
 63   baseBin = G4Log(minT) / dBin;                <<  78   dBin     =  std::log10(maxT/minT)/NbinT;
                                                   >>  79   baseBin  =  std::log10(minT)/dBin;
 64                                                    80 
 65   numberOfNodes = NbinT + 1;                       81   numberOfNodes = NbinT + 1;
 66   dataVector.reserve(numberOfNodes);               82   dataVector.reserve(numberOfNodes);
 67   binVector.reserve(numberOfNodes);                83   binVector.reserve(numberOfNodes);
 68                                                    84 
                                                   >>  85   const G4double g4log10 = std::log(10.); 
                                                   >>  86 
 69   binVector.push_back(minT);                       87   binVector.push_back(minT);
 70   dataVector.push_back(0.0);                       88   dataVector.push_back(0.0);
 71                                                    89 
 72   for(std::size_t i = 1; i < numberOfNodes - 1 <<  90   for (size_t i=1; i<numberOfNodes-1; i++){
 73   {                                            <<  91     binVector.push_back(std::exp(g4log10*(baseBin+i)*dBin));
 74     binVector.push_back(G4Exp((baseBin + i) *  << 
 75     dataVector.push_back(0.0);                     92     dataVector.push_back(0.0);
 76   }                                                93   }
 77   binVector.push_back(maxT);                       94   binVector.push_back(maxT);
 78   dataVector.push_back(0.0);                       95   dataVector.push_back(0.0);
 79                                                <<  96   
 80   edgeMin = binVector[0];                          97   edgeMin = binVector[0];
 81   edgeMax = binVector[numberOfNodes - 1];      <<  98   edgeMax = binVector[numberOfNodes-1];
 82                                                    99 
 83   for(G4int i = 0; i <= NbinT; ++i)            << 100   for (G4int i=0; i<=NbinT; i++){
 84   {                                            << 101     G4double T = binVector[i];
 85     G4double T    = binVector[i];              << 102     dataVector[i]= c_light*std::sqrt(T*(T+2.))/(T+1.0);    
 86     dataVector[i] = c_light * std::sqrt(T * (T << 
 87   }                                               103   }
 88                                                   104 
 89   return;                                         105   return;
 90 }                                              << 106 } 
 91                                                   107 
 92 // ------------------------------------------- << 108 size_t G4VelocityTable::FindBinLocation(G4double theEnergy) const
 93 std::size_t G4VelocityTable::FindBinLocation(G << 
 94 {                                                 109 {
 95   // For G4PhysicsLogVector, FindBinLocation i    110   // For G4PhysicsLogVector, FindBinLocation is implemented using
 96   // a simple arithmetic calculation.             111   // a simple arithmetic calculation.
 97   //                                              112   //
 98   // Because this is a virtual function, it is    113   // Because this is a virtual function, it is accessed through a
 99   // pointer to the G4PhysicsVector object for << 114   // pointer to the G4PhyiscsVector object for most usages. In this
100   // case, 'inline' will not be invoked. Howev << 115   // case, 'inline' will not be invoked. However, there is a possibility 
101   // that the user access to the G4PhysicsLogV << 116   // that the user access to the G4PhysicsLogVector object directly and 
102   // not through pointers or references. In th    117   // not through pointers or references. In this case, the 'inline' will
103   // be invoked. (See R.B.Murray, "C++ Strateg    118   // be invoked. (See R.B.Murray, "C++ Strategies and Tactics", Chap.6.6)
104                                                   119 
105   // const G4double g4log10 = G4Log(10.);      << 120   return size_t( std::log10(theEnergy)/dBin - baseBin );
106   return std::size_t(G4Log(theEnergy) / dBin - << 
107 }                                                 121 }
108                                                   122 
109 // ------------------------------------------- << 123 G4double G4VelocityTable::Value(G4double theEnergy) 
110 G4double G4VelocityTable::Value(G4double theEn << 
111 {                                                 124 {
112   // Use cache for speed up - check if the val << 125   // Use cache for speed up - check if the value 'theEnergy' is same as the 
113   // last call. If it is same, then use the la    126   // last call. If it is same, then use the last bin location. Also the
114   // value 'theEnergy' lies between the last e << 127   // value 'theEnergy' lies between the last energy and low edge of of the 
115   // bin of last call, then the last bin locat << 128   // bin of last call, then the last bin location is used.
116                                                   129 
117   if(theEnergy == lastEnergy)                  << 130   if( theEnergy == lastEnergy ) {
118   {                                            << 131 
119   }                                            << 132   } else if( theEnergy < lastEnergy
120   else if(theEnergy < lastEnergy && theEnergy  << 133         &&   theEnergy >= binVector[lastBin]) {
121   {                                            << 134      lastEnergy = theEnergy;
122     lastEnergy = theEnergy;                    << 135      lastValue = Interpolation();
123     lastValue  = Interpolation();              << 136 
124   }                                            << 137   } else if( theEnergy <= edgeMin ) {
125   else if(theEnergy <= edgeMin)                << 138      lastBin = 0;
126   {                                            << 139      lastEnergy = edgeMin;
127     lastBin    = 0;                            << 140      lastValue  = dataVector[0];
128     lastEnergy = edgeMin;                      << 141 
129     lastValue  = dataVector[0];                << 142   } else if( theEnergy >= edgeMax ){
130   }                                            << 143      lastBin = numberOfNodes-1;
131   else if(theEnergy >= edgeMax)                << 144      lastEnergy = edgeMax;
132   {                                            << 145      lastValue  = dataVector[lastBin];
133     lastBin    = numberOfNodes - 1;            << 146 
134     lastEnergy = edgeMax;                      << 147   } else {
135     lastValue  = dataVector[lastBin];          << 148      lastBin = FindBinLocation(theEnergy); 
136   }                                            << 149      lastEnergy = theEnergy;
137   else                                         << 150      lastValue = Interpolation();
138   {                                            << 151      
139     lastBin = (std::size_t)(G4Log(theEnergy) / << 
140     if(lastBin == numberOfNodes)               << 
141     {                                          << 
142       --lastBin;                               << 
143     }  // VI: fix possible precision lost      << 
144     lastEnergy = theEnergy;                    << 
145     lastValue  = Interpolation();              << 
146   }                                               152   }
147   return lastValue;                            << 153   return lastValue;        
148 }                                                 154 }
149                                                   155 
150 // ------------------------------------------- << 156 ///////////////////////////////////////////////////////
                                                   >> 157 // Static methods
                                                   >> 158 
                                                   >> 159 ///////////////////
151 G4VelocityTable* G4VelocityTable::GetVelocityT    160 G4VelocityTable* G4VelocityTable::GetVelocityTable()
                                                   >> 161 ///////////////////
152 {                                                 162 {
153   if(theInstance == nullptr)                   << 
154   {                                            << 
155     static G4ThreadLocalSingleton<G4VelocityTa << 
156     theInstance = inst.Instance();             << 
157   }                                            << 
158   return theInstance;                             163   return theInstance;
159 }                                                 164 }
160                                                   165 
161 // ------------------------------------------- << 166 ///////////////////
162 void G4VelocityTable::                         << 167 void G4VelocityTable::SetVelocityTableProperties(G4double t_max, G4double t_min, G4int nbin)
163 SetVelocityTableProperties(G4double t_max, G4d << 168 ///////////////////
164 {                                              << 169 {
165   if(theInstance == nullptr)                   << 170   G4StateManager*    stateManager = G4StateManager::GetStateManager();
166   {                                            << 
167     GetVelocityTable();                        << 
168   }                                            << 
169                                                << 
170   G4StateManager* stateManager    = G4StateMan << 
171   G4ApplicationState currentState = stateManag    171   G4ApplicationState currentState = stateManager->GetCurrentState();
172                                                << 172   
173   // check if state is outside event loop         173   // check if state is outside event loop
174   if(!(currentState == G4State_Idle || current << 174   if(!(currentState==G4State_Idle||currentState==G4State_PreInit)){ 
175   {                                            << 175     G4Exception("G4VelocityTable::SetVelocityTableProperties",
176     G4Exception("G4VelocityTable::SetVelocityT << 176                 "Track101", JustWarning,
177                 JustWarning,                   << 
178                 "Can modify only in PreInit or    177                 "Can modify only in PreInit or Idle state : Method ignored.");
179     return;                                       178     return;
180   }                                               179   }
181                                                   180 
182   if(nbin > 100)                               << 181   if (nbin > 100 )  theInstance->NbinT = nbin;
183     theInstance->NbinT = nbin;                 << 182   if ((t_min < t_max)&&(t_min>0.))  {
184   if((t_min < t_max) && (t_min > 0.))          << 183     theInstance->minT = t_min; 
185   {                                            << 
186     theInstance->minT = t_min;                 << 
187     theInstance->maxT = t_max;                    184     theInstance->maxT = t_max;
188   }                                            << 185   } 
189   theInstance->PrepareVelocityTable();            186   theInstance->PrepareVelocityTable();
190 }                                                 187 }
191                                                   188 
192 // ------------------------------------------- << 189 ///////////////////
193 G4double G4VelocityTable::GetMaxTOfVelocityTab    190 G4double G4VelocityTable::GetMaxTOfVelocityTable()
194 {                                              << 191 ///////////////////
195   return GetVelocityTable()->maxT;             << 192 { return theInstance->maxT; }
196 }                                              << 
197                                                   193 
198 // ------------------------------------------- << 194 ///////////////////
199 G4double G4VelocityTable::GetMinTOfVelocityTab << 195 G4double G4VelocityTable::GetMinTOfVelocityTable() 
200 {                                              << 196 ///////////////////
201   return GetVelocityTable()->minT;             << 197 { return theInstance->minT; }
202 }                                              << 198 
                                                   >> 199 ///////////////////
                                                   >> 200 G4int    G4VelocityTable::GetNbinOfVelocityTable() 
                                                   >> 201 ///////////////////
                                                   >> 202 { return theInstance->NbinT; }
203                                                   203 
204 // ------------------------------------------- << 
205 G4int G4VelocityTable::GetNbinOfVelocityTable( << 
206 {                                              << 
207   return GetVelocityTable()->NbinT;            << 
208 }                                              << 
209                                                   204