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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4VelocityTable 27 // 28 // Class description: 29 // 30 // This class keeps a table of velocity as a function of the ratio 31 // kinetic erngy and mass. G4VelocityTable is used by 32 // G4Track::CalculateVelocity(). 33 34 // Author: Hisaya Kurashige, 17 August 2011 35 // -------------------------------------------------------------------- 36 #ifndef G4VelocityTable_hh 37 #define G4VelocityTable_hh 1 38 39 #include <vector> 40 #include <iostream> 41 42 #include "globals.hh" 43 #include "G4ios.hh" 44 #include "G4ThreadLocalSingleton.hh" 45 46 class G4VelocityTable 47 { 48 friend class G4ThreadLocalSingleton<G4VelocityTable>; 49 50 using G4VTDataVector = std::vector<G4double>; 51 52 public: 53 54 G4double Value(G4double theEnergy); 55 // Get the cross-section/energy-loss value corresponding to the 56 // given energy. An appropriate interpolation is used to calculate 57 // the value 58 59 static G4VelocityTable* GetVelocityTable(); 60 61 static void SetVelocityTableProperties(G4double t_max, G4double t_min, 62 G4int nbin); 63 static G4double GetMaxTOfVelocityTable(); 64 static G4double GetMinTOfVelocityTable(); 65 static G4int GetNbinOfVelocityTable(); 66 67 private: 68 69 G4VelocityTable(); 70 ~G4VelocityTable(); 71 72 void PrepareVelocityTable(); 73 74 std::size_t FindBinLocation(G4double theEnergy) const; 75 // Find the bin# in which theEnergy belongs - pure virtual function 76 77 inline G4double Interpolation() const; 78 79 // -------------------------------------------------------------------- 80 81 G4double edgeMin = 0.0; // Energy of first point 82 G4double edgeMax = 0.0; // Energy of the last point 83 84 std::size_t numberOfNodes = 0; 85 86 G4VTDataVector dataVector; // Vector to keep the crossection/energyloss 87 G4VTDataVector binVector; // Vector to keep energy 88 G4VTDataVector secDerivative; // Vector to keep second derivatives 89 90 G4double dBin = 0.0; // Bin width - useful only for fixed binning 91 G4double baseBin = 0.0; // Set this in constructor for performance 92 93 G4double lastEnergy = -DBL_MAX; // Cache the last input value 94 G4double lastValue = 0.0; // Cache the last output value 95 std::size_t lastBin = 0; // Cache the last bin location 96 97 static G4ThreadLocal G4VelocityTable* theInstance; 98 99 G4double maxT = 1000.0; 100 G4double minT = 0.0001; 101 G4int NbinT = 500; 102 }; 103 104 // ---------------------- 105 // Inline methods 106 // ---------------------- 107 108 inline G4double G4VelocityTable::Interpolation() const 109 { 110 // Linear interpolation is used to get the value. If the give energy 111 // is in the highest bin, no interpolation will be Done. Because 112 // there is an extra bin hidden from a user at locBin=numberOfBin, 113 // the following interpolation is valid even the current locBin= 114 // numberOfBin-1. 115 116 G4double intplFactor = 117 (lastEnergy - binVector[lastBin]) / 118 (binVector[lastBin + 1] - binVector[lastBin]); // Interpol. factor 119 120 return dataVector[lastBin] + 121 (dataVector[lastBin + 1] - dataVector[lastBin]) * intplFactor; 122 } 123 124 #endif 125