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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4VelocityTable class implementation 26 // G4VelocityTable class implementation 27 // 27 // 28 // Author: Hisaya Kurashige, 17 August 2011 28 // Author: Hisaya Kurashige, 17 August 2011 29 // ------------------------------------------- 29 // -------------------------------------------------------------------- 30 30 31 #include "G4VelocityTable.hh" 31 #include "G4VelocityTable.hh" 32 #include "G4PhysicalConstants.hh" 32 #include "G4PhysicalConstants.hh" 33 #include "G4StateManager.hh" 33 #include "G4StateManager.hh" 34 #include "G4ApplicationState.hh" 34 #include "G4ApplicationState.hh" 35 #include "G4Log.hh" 35 #include "G4Log.hh" 36 #include "G4Exp.hh" 36 #include "G4Exp.hh" 37 37 38 #include "G4ios.hh" 38 #include "G4ios.hh" 39 39 40 G4ThreadLocal G4VelocityTable* G4VelocityTable 40 G4ThreadLocal G4VelocityTable* G4VelocityTable::theInstance = nullptr; 41 41 42 // ------------------------------------------- 42 // -------------------------------------------------------------------- 43 G4VelocityTable::G4VelocityTable() 43 G4VelocityTable::G4VelocityTable() 44 { 44 { 45 PrepareVelocityTable(); 45 PrepareVelocityTable(); 46 } 46 } 47 47 48 // ------------------------------------------- 48 // -------------------------------------------------------------------- 49 G4VelocityTable::~G4VelocityTable() 49 G4VelocityTable::~G4VelocityTable() 50 { 50 { 51 dataVector.clear(); 51 dataVector.clear(); 52 binVector.clear(); 52 binVector.clear(); 53 } 53 } 54 54 55 // ------------------------------------------- 55 // -------------------------------------------------------------------- 56 void G4VelocityTable::PrepareVelocityTable() 56 void G4VelocityTable::PrepareVelocityTable() 57 { 57 { 58 // const G4double g4log10 = std::log(10.); 58 // const G4double g4log10 = std::log(10.); 59 59 60 dataVector.clear(); 60 dataVector.clear(); 61 binVector.clear(); 61 binVector.clear(); 62 dBin = G4Log(maxT / minT) / NbinT; 62 dBin = G4Log(maxT / minT) / NbinT; 63 baseBin = G4Log(minT) / dBin; 63 baseBin = G4Log(minT) / dBin; 64 64 65 numberOfNodes = NbinT + 1; 65 numberOfNodes = NbinT + 1; 66 dataVector.reserve(numberOfNodes); 66 dataVector.reserve(numberOfNodes); 67 binVector.reserve(numberOfNodes); 67 binVector.reserve(numberOfNodes); 68 68 69 binVector.push_back(minT); 69 binVector.push_back(minT); 70 dataVector.push_back(0.0); 70 dataVector.push_back(0.0); 71 71 72 for(std::size_t i = 1; i < numberOfNodes - 1 72 for(std::size_t i = 1; i < numberOfNodes - 1; ++i) 73 { 73 { 74 binVector.push_back(G4Exp((baseBin + i) * 74 binVector.push_back(G4Exp((baseBin + i) * dBin)); 75 dataVector.push_back(0.0); 75 dataVector.push_back(0.0); 76 } 76 } 77 binVector.push_back(maxT); 77 binVector.push_back(maxT); 78 dataVector.push_back(0.0); 78 dataVector.push_back(0.0); 79 79 80 edgeMin = binVector[0]; 80 edgeMin = binVector[0]; 81 edgeMax = binVector[numberOfNodes - 1]; 81 edgeMax = binVector[numberOfNodes - 1]; 82 82 83 for(G4int i = 0; i <= NbinT; ++i) 83 for(G4int i = 0; i <= NbinT; ++i) 84 { 84 { 85 G4double T = binVector[i]; 85 G4double T = binVector[i]; 86 dataVector[i] = c_light * std::sqrt(T * (T 86 dataVector[i] = c_light * std::sqrt(T * (T + 2.)) / (T + 1.0); 87 } 87 } 88 88 89 return; 89 return; 90 } 90 } 91 91 92 // ------------------------------------------- 92 // -------------------------------------------------------------------- 93 std::size_t G4VelocityTable::FindBinLocation(G 93 std::size_t G4VelocityTable::FindBinLocation(G4double theEnergy) const 94 { 94 { 95 // For G4PhysicsLogVector, FindBinLocation i 95 // For G4PhysicsLogVector, FindBinLocation is implemented using 96 // a simple arithmetic calculation. 96 // a simple arithmetic calculation. 97 // 97 // 98 // Because this is a virtual function, it is 98 // Because this is a virtual function, it is accessed through a 99 // pointer to the G4PhysicsVector object for 99 // pointer to the G4PhysicsVector object for most usages. In this 100 // case, 'inline' will not be invoked. Howev 100 // case, 'inline' will not be invoked. However, there is a possibility 101 // that the user access to the G4PhysicsLogV 101 // that the user access to the G4PhysicsLogVector object directly and 102 // not through pointers or references. In th 102 // not through pointers or references. In this case, the 'inline' will 103 // be invoked. (See R.B.Murray, "C++ Strateg 103 // be invoked. (See R.B.Murray, "C++ Strategies and Tactics", Chap.6.6) 104 104 105 // const G4double g4log10 = G4Log(10.); 105 // const G4double g4log10 = G4Log(10.); 106 return std::size_t(G4Log(theEnergy) / dBin - 106 return std::size_t(G4Log(theEnergy) / dBin - baseBin); 107 } 107 } 108 108 109 // ------------------------------------------- 109 // -------------------------------------------------------------------- 110 G4double G4VelocityTable::Value(G4double theEn 110 G4double G4VelocityTable::Value(G4double theEnergy) 111 { 111 { 112 // Use cache for speed up - check if the val 112 // Use cache for speed up - check if the value 'theEnergy' is same as the 113 // last call. If it is same, then use the la 113 // last call. If it is same, then use the last bin location. Also the 114 // value 'theEnergy' lies between the last e 114 // value 'theEnergy' lies between the last energy and low edge of of the 115 // bin of last call, then the last bin locat 115 // bin of last call, then the last bin location is used 116 116 117 if(theEnergy == lastEnergy) 117 if(theEnergy == lastEnergy) 118 { 118 { 119 } 119 } 120 else if(theEnergy < lastEnergy && theEnergy 120 else if(theEnergy < lastEnergy && theEnergy >= binVector[lastBin]) 121 { 121 { 122 lastEnergy = theEnergy; 122 lastEnergy = theEnergy; 123 lastValue = Interpolation(); 123 lastValue = Interpolation(); 124 } 124 } 125 else if(theEnergy <= edgeMin) 125 else if(theEnergy <= edgeMin) 126 { 126 { 127 lastBin = 0; 127 lastBin = 0; 128 lastEnergy = edgeMin; 128 lastEnergy = edgeMin; 129 lastValue = dataVector[0]; 129 lastValue = dataVector[0]; 130 } 130 } 131 else if(theEnergy >= edgeMax) 131 else if(theEnergy >= edgeMax) 132 { 132 { 133 lastBin = numberOfNodes - 1; 133 lastBin = numberOfNodes - 1; 134 lastEnergy = edgeMax; 134 lastEnergy = edgeMax; 135 lastValue = dataVector[lastBin]; 135 lastValue = dataVector[lastBin]; 136 } 136 } 137 else 137 else 138 { 138 { 139 lastBin = (std::size_t)(G4Log(theEnergy) / 139 lastBin = (std::size_t)(G4Log(theEnergy) / dBin - baseBin); 140 if(lastBin == numberOfNodes) 140 if(lastBin == numberOfNodes) 141 { 141 { 142 --lastBin; 142 --lastBin; 143 } // VI: fix possible precision lost 143 } // VI: fix possible precision lost 144 lastEnergy = theEnergy; 144 lastEnergy = theEnergy; 145 lastValue = Interpolation(); 145 lastValue = Interpolation(); 146 } 146 } 147 return lastValue; 147 return lastValue; 148 } 148 } 149 149 150 // ------------------------------------------- 150 // -------------------------------------------------------------------- 151 G4VelocityTable* G4VelocityTable::GetVelocityT 151 G4VelocityTable* G4VelocityTable::GetVelocityTable() 152 { 152 { 153 if(theInstance == nullptr) 153 if(theInstance == nullptr) 154 { 154 { 155 static G4ThreadLocalSingleton<G4VelocityTa 155 static G4ThreadLocalSingleton<G4VelocityTable> inst; 156 theInstance = inst.Instance(); 156 theInstance = inst.Instance(); 157 } 157 } 158 return theInstance; 158 return theInstance; 159 } 159 } 160 160 161 // ------------------------------------------- 161 // -------------------------------------------------------------------- 162 void G4VelocityTable:: 162 void G4VelocityTable:: 163 SetVelocityTableProperties(G4double t_max, G4d 163 SetVelocityTableProperties(G4double t_max, G4double t_min, G4int nbin) 164 { 164 { 165 if(theInstance == nullptr) 165 if(theInstance == nullptr) 166 { 166 { 167 GetVelocityTable(); 167 GetVelocityTable(); 168 } 168 } 169 169 170 G4StateManager* stateManager = G4StateMan 170 G4StateManager* stateManager = G4StateManager::GetStateManager(); 171 G4ApplicationState currentState = stateManag 171 G4ApplicationState currentState = stateManager->GetCurrentState(); 172 172 173 // check if state is outside event loop 173 // check if state is outside event loop 174 if(!(currentState == G4State_Idle || current 174 if(!(currentState == G4State_Idle || currentState == G4State_PreInit)) 175 { 175 { 176 G4Exception("G4VelocityTable::SetVelocityT 176 G4Exception("G4VelocityTable::SetVelocityTableProperties()", "Track101", 177 JustWarning, 177 JustWarning, 178 "Can modify only in PreInit or 178 "Can modify only in PreInit or Idle state : Method ignored."); 179 return; 179 return; 180 } 180 } 181 181 182 if(nbin > 100) 182 if(nbin > 100) 183 theInstance->NbinT = nbin; 183 theInstance->NbinT = nbin; 184 if((t_min < t_max) && (t_min > 0.)) 184 if((t_min < t_max) && (t_min > 0.)) 185 { 185 { 186 theInstance->minT = t_min; 186 theInstance->minT = t_min; 187 theInstance->maxT = t_max; 187 theInstance->maxT = t_max; 188 } 188 } 189 theInstance->PrepareVelocityTable(); 189 theInstance->PrepareVelocityTable(); 190 } 190 } 191 191 192 // ------------------------------------------- 192 // -------------------------------------------------------------------- 193 G4double G4VelocityTable::GetMaxTOfVelocityTab 193 G4double G4VelocityTable::GetMaxTOfVelocityTable() 194 { 194 { 195 return GetVelocityTable()->maxT; 195 return GetVelocityTable()->maxT; 196 } 196 } 197 197 198 // ------------------------------------------- 198 // -------------------------------------------------------------------- 199 G4double G4VelocityTable::GetMinTOfVelocityTab 199 G4double G4VelocityTable::GetMinTOfVelocityTable() 200 { 200 { 201 return GetVelocityTable()->minT; 201 return GetVelocityTable()->minT; 202 } 202 } 203 203 204 // ------------------------------------------- 204 // -------------------------------------------------------------------- 205 G4int G4VelocityTable::GetNbinOfVelocityTable( 205 G4int G4VelocityTable::GetNbinOfVelocityTable() 206 { 206 { 207 return GetVelocityTable()->NbinT; 207 return GetVelocityTable()->NbinT; 208 } 208 } 209 209