Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // << 28 // 29 //-------------------------------------------- 29 //--------------------------------------------------------------- 30 // 30 // 31 // G4VFastSimulationModel.hh 31 // G4VFastSimulationModel.hh 32 // 32 // 33 // Description: 33 // Description: 34 // Base class for fast simulation models. 34 // Base class for fast simulation models. 35 // 35 // 36 // History: 36 // History: 37 // Oct 97: Verderi && MoraDeFreitas - First 37 // Oct 97: Verderi && MoraDeFreitas - First Implementation. 38 // 38 // 39 //-------------------------------------------- 39 //--------------------------------------------------------------- 40 40 >> 41 41 #ifndef G4VFastSimulationModel_h 42 #ifndef G4VFastSimulationModel_h 42 #define G4VFastSimulationModel_h 43 #define G4VFastSimulationModel_h 43 44 44 #include "G4FastStep.hh" << 45 #include "G4FastTrack.hh" 45 #include "G4FastTrack.hh" >> 46 #include "G4FastStep.hh" >> 47 >> 48 //--------------------------- >> 49 // For possible future needs: >> 50 //--------------------------- >> 51 typedef G4Region G4Envelope; 46 52 47 //------------------------------------------- 53 //------------------------------------------- 48 // 54 // 49 // G4VFastSimulationModel class 55 // G4VFastSimulationModel class 50 // 56 // 51 //------------------------------------------- 57 //------------------------------------------- 52 58 53 // Class Description: 59 // Class Description: 54 // This is the abstract class for the implem << 60 // This is the abstract class for the implementation of parameterisations. 55 // You have to inherit from it to implement << 61 // You have to inherit from it to implement your concrete parameterisation 56 // model. 62 // model. 57 // 63 // 58 64 59 class G4VFastSimulationModel << 65 class G4VFastSimulationModel 60 { 66 { 61 public: << 67 public: // With description 62 // aName identifies the parameterisation m << 68 63 G4VFastSimulationModel(const G4String& aNa << 69 G4VFastSimulationModel(const G4String& aName); 64 << 70 // aName identifies the parameterisation model. 65 // This constructor allows you to get a qu << 71 66 // In addition to the model name, this con << 72 G4VFastSimulationModel(const G4String& aName, G4Envelope*, 67 // pointer. This volume will automatically << 73 G4bool IsUnique=FALSE); 68 // needed G4FastSimulationManager object i << 74 // This constructor allows you to get a quick "getting started". 69 // it the G4LogicalVolume pointer and the << 75 // In addition to the model name, this constructor accepts a G4LogicalVolume 70 // exists, the model is simply added to th << 76 // pointer. This volume will automatically becomes the envelope, and the 71 // G4VFastSimulationModel object will not << 77 // needed G4FastSimulationManager object is constructed if necessary giving 72 // in the constructor. << 78 // it the G4LogicalVolume pointer and the boolean value. If it already 73 // The boolean argument is there for optim << 79 // exists, the model is simply added to this manager. However the 74 // the G4LogicalVolume envelope is placed << 80 // G4VFastSimulationModel object will not keep track of the envelope given 75 // boolean value to "true" (an automated m << 81 // in the constructor. 76 G4VFastSimulationModel(const G4String& aNa << 82 // The boolean argument is there for optimization purpose: if you know that 77 << 83 // the G4LogicalVolume envelope is placed only once you can turn this 78 virtual ~G4VFastSimulationModel() = defaul << 84 // boolean value to "true" (an automated mechanism is foreseen here.) 79 << 85 80 // In your implementation, you have to ret << 86 public: // Without description 81 // applicable to the G4ParticleDefinition << 87 virtual ~G4VFastSimulationModel() {}; 82 // G4ParticleDefinition provides all intri << 88 83 // charge, spin, name ...). << 89 public: // With description 84 virtual G4bool IsApplicable(const G4Partic << 90 85 << 91 virtual G4bool IsApplicable(const G4ParticleDefinition&) = 0; 86 // You have to return "true" when the dyna << 92 // In your implementation, you have to return "true" when your model is 87 // parameterisation are fulfiled. The G4Fa << 93 // applicable to the G4ParticleDefinition passed to this method. The 88 // the current G4Track, gives simple acces << 94 // G4ParticleDefinition provides all intrisic particle informations (mass, 89 // (G4LogicalVolume, G4VSolid, G4AffineTra << 95 // charge, spin, name ...). 90 // global and the envelope local coordinat << 96 91 // the position, momentum expressed in the << 97 virtual G4bool ModelTrigger(const G4FastTrack &) = 0; 92 // Using those quantities and the G4VSolid << 98 // You have to return "true" when the dynamics conditions to trigger your 93 // easily check how far you are from the e << 99 // parameterisation are fulfiled. The G4FastTrack provides you access to 94 virtual G4bool ModelTrigger(const G4FastTr << 100 // the current G4Track, gives simple access to envelope related features 95 << 101 // (G4LogicalVolume, G4VSolid, G4AffineTransform references between the 96 // Your parameterisation properly said. Th << 102 // global and the envelope local coordinates systems) and simple access to 97 // input informations. The final state of << 103 // the position, momentum expressed in the envelope coordinate system. 98 // has to be returned through the G4FastSt << 104 // Using those quantities and the G4VSolid methods, you can for example 99 // described has "requests" the tracking w << 105 // easily check how far you are from the envelope boundary. 100 // parameterisation has been invoked. << 106 101 virtual void DoIt(const G4FastTrack&, G4Fa << 107 virtual void DoIt(const G4FastTrack&, G4FastStep&) = 0; 102 << 108 // Your parameterisation properly said. The G4FastTrack reference provides 103 // --------------------------- << 109 // input informations. The final state of the particles after parameterisation 104 // -- Idem for AtRest methods: << 110 // has to be returned through the G4FastStep reference. This final state is 105 // --------------------------- << 111 // described has "requests" the tracking will apply after your 106 // -- A default dummy implementation is pr << 112 // parameterisation has been invoked. 107 << 113 108 // You have to return "true" when the dyna << 114 // --------------------------- 109 // parameterisation are fulfiled. The G4Fa << 115 // -- Idem for AtRest methods: 110 // the current G4Track, gives simple acces << 116 // --------------------------- 111 // (G4LogicalVolume, G4VSolid, G4AffineTra << 117 // -- A default dummy implementation is provided. 112 // global and the envelope local coordinat << 118 113 // the position, momentum expressed in the << 119 virtual 114 // Using those quantities and the G4VSolid << 120 G4bool AtRestModelTrigger(const G4FastTrack&) {return false;} 115 // easily check how far you are from the e << 121 // You have to return "true" when the dynamics conditions to trigger your 116 virtual G4bool AtRestModelTrigger(const G4 << 122 // parameterisation are fulfiled. The G4FastTrack provides you access to 117 << 123 // the current G4Track, gives simple access to envelope related features 118 // Your parameterisation properly said. Th << 124 // (G4LogicalVolume, G4VSolid, G4AffineTransform references between the 119 // input informations. The final state of << 125 // global and the envelope local coordinates systems) and simple access to 120 // has to be returned through the G4FastSt << 126 // the position, momentum expressed in the envelope coordinate system. 121 // described has "requests" the tracking w << 127 // Using those quantities and the G4VSolid methods, you can for example 122 // parameterisation has been invoked. << 128 // easily check how far you are from the envelope boundary. 123 virtual void AtRestDoIt(const G4FastTrack& << 129 124 << 130 virtual 125 // Complete processing of any buffered or << 131 void AtRestDoIt (const G4FastTrack&, G4FastStep&) {} 126 virtual void Flush() {} << 132 // Your parameterisation properly said. The G4FastTrack reference provides 127 << 133 // input informations. The final state of the particles after parameterisation 128 // Useful public methods : << 134 // has to be returned through the G4FastStep reference. This final state is 129 const G4String GetName() const; << 135 // described has "requests" the tracking will apply after your 130 G4bool operator==(const G4VFastSimulationM << 136 // parameterisation has been invoked. 131 << 137 132 private: << 138 public: // Without description 133 //------------- << 139 134 // Model Name: << 140 // Useful public methods : 135 //------------- << 141 const G4String GetName() const; 136 G4String theModelName; << 142 G4bool operator == ( const G4VFastSimulationModel&) const; >> 143 >> 144 private: >> 145 //------------- >> 146 // Model Name: >> 147 //------------- >> 148 G4String theModelName; 137 }; 149 }; 138 150 139 inline const G4String G4VFastSimulationModel:: << 151 inline const G4String G4VFastSimulationModel::GetName() const 140 { 152 { 141 return theModelName; 153 return theModelName; 142 } 154 } 143 155 144 inline G4bool G4VFastSimulationModel::operator << 156 inline G4bool >> 157 G4VFastSimulationModel::operator == (const G4VFastSimulationModel& fsm) const 145 { 158 { 146 return this == &fsm; << 159 return (this==&fsm) ? true : false; 147 } 160 } 148 #endif 161 #endif 149 162