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>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // << 26 // << 27 // 7 // >> 8 // $Id: G4VFastSimulationModel.hh,v 1.2.4.1 1999/12/07 20:52:52 gunter Exp $ >> 9 // GEANT4 tag $Name: geant4-01-01 $ 28 // 10 // >> 11 // 29 //-------------------------------------------- 12 //--------------------------------------------------------------- 30 // 13 // 31 // G4VFastSimulationModel.hh 14 // G4VFastSimulationModel.hh 32 // 15 // 33 // Description: 16 // Description: 34 // Base class for fast simulation models. 17 // Base class for fast simulation models. 35 // 18 // 36 // History: 19 // History: 37 // Oct 97: Verderi && MoraDeFreitas - First 20 // Oct 97: Verderi && MoraDeFreitas - First Implementation. 38 // 21 // 39 //-------------------------------------------- 22 //--------------------------------------------------------------- 40 23 >> 24 41 #ifndef G4VFastSimulationModel_h 25 #ifndef G4VFastSimulationModel_h 42 #define G4VFastSimulationModel_h 26 #define G4VFastSimulationModel_h 43 27 44 #include "G4FastStep.hh" << 45 #include "G4FastTrack.hh" 28 #include "G4FastTrack.hh" >> 29 #include "G4FastStep.hh" >> 30 >> 31 //--------------------------- >> 32 // For possible future needs: >> 33 //--------------------------- >> 34 typedef G4LogicalVolume G4Envelope; 46 35 47 //------------------------------------------- 36 //------------------------------------------- 48 // 37 // 49 // G4VFastSimulationModel class 38 // G4VFastSimulationModel class 50 // 39 // 51 //------------------------------------------- 40 //------------------------------------------- 52 41 53 // Class Description: 42 // Class Description: 54 // This is the abstract class for the implem << 43 // This is the abstract class for the implementation of parameterisations. 55 // You have to inherit from it to implement << 44 // You have to inherit from it to implement your concrete parameterisation 56 // model. 45 // model. 57 // 46 // 58 47 59 class G4VFastSimulationModel << 48 class G4VFastSimulationModel 60 { 49 { 61 public: << 50 public: // With description 62 // aName identifies the parameterisation m << 51 63 G4VFastSimulationModel(const G4String& aNa << 52 G4VFastSimulationModel(const G4String& aName); 64 << 53 // aName identifies the parameterisation model. 65 // This constructor allows you to get a qu << 54 66 // In addition to the model name, this con << 55 G4VFastSimulationModel(const G4String& aName, G4Envelope*, 67 // pointer. This volume will automatically << 56 G4bool IsUnique=FALSE); 68 // needed G4FastSimulationManager object i << 57 // This constructor allows you to get a quick "getting started". 69 // it the G4LogicalVolume pointer and the << 58 // In addition to the model name, this constructor accepts a G4LogicalVolume 70 // exists, the model is simply added to th << 59 // pointer. This volume will automatically becomes the envelope, and the 71 // G4VFastSimulationModel object will not << 60 // needed G4FastSimulationManager object is constructed if necessary giving 72 // in the constructor. << 61 // it the G4LogicalVolume pointer and the boolean value. If it already 73 // The boolean argument is there for optim << 62 // exists, the model is simply added to this manager. However the 74 // the G4LogicalVolume envelope is placed << 63 // G4VFastSimulationModel object will not keep track of the envelope given 75 // boolean value to "true" (an automated m << 64 // in the constructor. 76 G4VFastSimulationModel(const G4String& aNa << 65 // The boolean argument is there for optimization purpose: if you know that 77 << 66 // the G4LogicalVolume envelope is placed only once you can turn this 78 virtual ~G4VFastSimulationModel() = defaul << 67 // boolean value to "true" (an automated mechanism is foreseen here.) 79 << 68 80 // In your implementation, you have to ret << 69 public: // Without description 81 // applicable to the G4ParticleDefinition << 70 virtual ~G4VFastSimulationModel() {}; 82 // G4ParticleDefinition provides all intri << 71 83 // charge, spin, name ...). << 72 public: // With description 84 virtual G4bool IsApplicable(const G4Partic << 73 85 << 74 virtual G4bool IsApplicable(const G4ParticleDefinition&) = 0; 86 // You have to return "true" when the dyna << 75 // In your implementation, you have to return "true" when your model is 87 // parameterisation are fulfiled. The G4Fa << 76 // applicable to the G4ParticleDefinition passed to this method. The 88 // the current G4Track, gives simple acces << 77 // G4ParticleDefinition provides all intrisic particle informations (mass, 89 // (G4LogicalVolume, G4VSolid, G4AffineTra << 78 // charge, spin, name ...). 90 // global and the envelope local coordinat << 79 91 // the position, momentum expressed in the << 80 virtual G4bool ModelTrigger(const G4FastTrack &) = 0; 92 // Using those quantities and the G4VSolid << 81 // You have to return "true" when the dynamics conditions to trigger your 93 // easily check how far you are from the e << 82 // parameterisation are fulfiled. The G4FastTrack provides you access to 94 virtual G4bool ModelTrigger(const G4FastTr << 83 // the current G4Track, gives simple access to envelope related features 95 << 84 // (G4LogicalVolume, G4VSolid, G4AffineTransform references between the 96 // Your parameterisation properly said. Th << 85 // global and the envelope local coordinates systems) and simple access to 97 // input informations. The final state of << 86 // the position, momentum expressed in the envelope coordinate system. 98 // has to be returned through the G4FastSt << 87 // Using those quantities and the G4VSolid methods, you can for example 99 // described has "requests" the tracking w << 88 // easily check how far you are from the envelope boundary. 100 // parameterisation has been invoked. << 89 101 virtual void DoIt(const G4FastTrack&, G4Fa << 90 virtual void DoIt(const G4FastTrack&, G4FastStep&) = 0; 102 << 91 // Your parameterisation properly said. The G4FastTrack reference provides 103 // --------------------------- << 92 // input informations. The final state of the particles after parameterisation 104 // -- Idem for AtRest methods: << 93 // has to be returned through the G4FastStep reference. This final state is 105 // --------------------------- << 94 // described has "requests" the tracking will apply after your 106 // -- A default dummy implementation is pr << 95 // parameterisation has been invoked. 107 << 96 108 // You have to return "true" when the dyna << 97 // --------------------------- 109 // parameterisation are fulfiled. The G4Fa << 98 // -- Idem for AtRest methods: 110 // the current G4Track, gives simple acces << 99 // --------------------------- 111 // (G4LogicalVolume, G4VSolid, G4AffineTra << 100 // -- A default dummy implementation is provided. 112 // global and the envelope local coordinat << 101 113 // the position, momentum expressed in the << 102 virtual 114 // Using those quantities and the G4VSolid << 103 G4bool AtRestModelTrigger(const G4FastTrack& fastTrack) {return false;} 115 // easily check how far you are from the e << 104 // You have to return "true" when the dynamics conditions to trigger your 116 virtual G4bool AtRestModelTrigger(const G4 << 105 // parameterisation are fulfiled. The G4FastTrack provides you access to 117 << 106 // the current G4Track, gives simple access to envelope related features 118 // Your parameterisation properly said. Th << 107 // (G4LogicalVolume, G4VSolid, G4AffineTransform references between the 119 // input informations. The final state of << 108 // global and the envelope local coordinates systems) and simple access to 120 // has to be returned through the G4FastSt << 109 // the position, momentum expressed in the envelope coordinate system. 121 // described has "requests" the tracking w << 110 // Using those quantities and the G4VSolid methods, you can for example 122 // parameterisation has been invoked. << 111 // easily check how far you are from the envelope boundary. 123 virtual void AtRestDoIt(const G4FastTrack& << 112 124 << 113 virtual 125 // Complete processing of any buffered or << 114 void AtRestDoIt (const G4FastTrack& fastTrack, G4FastStep& fastStep) {} 126 virtual void Flush() {} << 115 // Your parameterisation properly said. The G4FastTrack reference provides 127 << 116 // input informations. The final state of the particles after parameterisation 128 // Useful public methods : << 117 // has to be returned through the G4FastStep reference. This final state is 129 const G4String GetName() const; << 118 // described has "requests" the tracking will apply after your 130 G4bool operator==(const G4VFastSimulationM << 119 // parameterisation has been invoked. 131 << 120 132 private: << 121 public: // Without description 133 //------------- << 122 134 // Model Name: << 123 // Useful public methods : 135 //------------- << 124 const G4String GetName() const; 136 G4String theModelName; << 125 G4bool operator == ( const G4VFastSimulationModel&) const; >> 126 >> 127 private: >> 128 //------------- >> 129 // Model Name: >> 130 //------------- >> 131 G4String theModelName; 137 }; 132 }; 138 133 139 inline const G4String G4VFastSimulationModel:: << 134 inline const G4String G4VFastSimulationModel::GetName() const 140 { 135 { 141 return theModelName; 136 return theModelName; 142 } 137 } 143 138 144 inline G4bool G4VFastSimulationModel::operator << 139 inline G4bool >> 140 G4VFastSimulationModel::operator == (const G4VFastSimulationModel& fsm) const 145 { 141 { 146 return this == &fsm; << 142 return (this==&fsm) ? true : false; 147 } 143 } 148 #endif 144 #endif 149 145