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Geant4/processes/parameterisation/include/G4GlobalFastSimulationManager.hh

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Differences between /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 11.3.0) and /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 9.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4GlobalFastSimulationManager.hh,v 1.13 2007/05/11 13:50:20 mverderi Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-00 $
 27 //                                                 29 //
 28 //                                             <<  30 //  
 29 //--------------------------------------------     31 //---------------------------------------------------------------
 30 //                                                 32 //
 31 //  G4GlobalFastSimulationManager.hh               33 //  G4GlobalFastSimulationManager.hh
 32 //                                                 34 //
 33 //  Description:                                   35 //  Description:
 34 //    A singleton class which manages the Fast <<  36 //    A singleton class which manages the Fast Simulation managers 
 35 //    attached to envelopes.                       37 //    attached to envelopes.
 36 //                                                 38 //
 37 //  History:                                       39 //  History:
 38 //    June 98: Verderi && MoraDeFreitas - "G4P     40 //    June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
 39 //             "G4FlavoredParallelWorld"; some     41 //             "G4FlavoredParallelWorld"; some method name changes;
 40 //             GetFlavoredWorldForThis now ret <<  42 //             GetFlavoredWorldForThis now returns a 
 41 //             G4FlavoredParallelWorld pointer     43 //             G4FlavoredParallelWorld pointer.
 42 //    Feb 98: Verderi && MoraDeFreitas - First     44 //    Feb 98: Verderi && MoraDeFreitas - First Implementation.
 43 //                                                 45 //
 44 //--------------------------------------------     46 //---------------------------------------------------------------
 45                                                    47 
 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH       <<  48 #ifndef  G4GlobalFastSimulationManager_hh
 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH       <<  49 #define  G4GlobalFastSimulationManager_hh
 48                                                    50 
 49 #include "G4FastSimulationManager.hh"          <<  51 #include "globals.hh"
 50 #include "G4FastSimulationManagerProcess.hh"   << 
 51 #include "G4FastSimulationVector.hh"               52 #include "G4FastSimulationVector.hh"
                                                   >>  53 
 52 #include "G4VGlobalFastSimulationManager.hh"       54 #include "G4VGlobalFastSimulationManager.hh"
 53 #include "globals.hh"                          <<  55 #include "G4FastSimulationManager.hh"
                                                   >>  56 #include "G4FastSimulationManagerProcess.hh"
                                                   >>  57 
 54                                                    58 
 55 class G4FastSimulationMessenger;                   59 class G4FastSimulationMessenger;
 56 template <class T>                             << 
 57 class G4ThreadLocalSingleton;                  << 
 58                                                    60 
 59 enum listType                                  <<  61 enum  listType {
 60 {                                              << 
 61   NAMES_ONLY,                                      62   NAMES_ONLY,
 62   MODELS,                                          63   MODELS,
 63   ISAPPLICABLE                                     64   ISAPPLICABLE
 64 };                                                 65 };
 65                                                    66 
                                                   >>  67 
 66 // Class Description:                              68 // Class Description:
 67 // This a singleton class which provides the m     69 // This a singleton class which provides the management of the G4FastSimulationManager
 68 // objects and some ghost facilities.          <<  70 // objects and some ghost facilities. 
 69 //                                                 71 //
 70 // You can get access to it by:                    72 // You can get access to it by:
 71 //                                                 73 //
 72 // #include "G4GlobalFastSimulationManager.hh"     74 // #include "G4GlobalFastSimulationManager.hh"
 73 // ...                                             75 // ...
 74 // ...                                             76 // ...
 75 // G4GlobalFastSimulationManager* globalFSM;       77 // G4GlobalFastSimulationManager* globalFSM;
 76 // globalFSM = G4GlobalFastSimulationManager::     78 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
 77 // ...                                             79 // ...
 78 // ...                                             80 // ...
 79 //                                             <<  81 //    
 80 // Presently, you will mainly need to use the  <<  82 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost 
 81 // geometries.                                     83 // geometries.
 82 //                                                 84 //
 83                                                    85 
 84 class G4GlobalFastSimulationManager                86 class G4GlobalFastSimulationManager
 85 {                                                  87 {
 86   friend class G4ThreadLocalSingleton<G4Global << 
 87                                                    88 
 88   public:                                      <<  89 public: // With  description 
 89     // Destructor                              <<  90 
 90     ~G4GlobalFastSimulationManager();          <<  91   static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
 91                                                <<  92   // Provides a global access to the GlobalFastSimulationManager
 92     // Provides a global access to the GlobalF <<  93   static G4GlobalFastSimulationManager* GetInstance();
 93     static G4GlobalFastSimulationManager* GetG <<  94   // Same as GetGlobalFastSimulationManager()
 94                                                <<  95   
 95     // Same as GetGlobalFastSimulationManager( <<  96   G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
 96     static G4GlobalFastSimulationManager* GetI <<  97              const G4VFastSimulationModel* previousFound = 0) const;
 97                                                <<  98   // Iterative fetch of G4VFastSimulationModel objects by name:
 98     // Iterative fetch of G4VFastSimulationMod <<  99   //    o returns the G4VFastSimulationModel* of model with name modelName;
 99     //    o returns the G4VFastSimulationModel << 100   //    o returns 0 if no model found;
100     //    o returns 0 if no model found;       << 101   //    o usage:
101     //    o usage:                             << 102   //        myModel = gblManager->GetFastSimulationModel("MyModel");
102     //        myModel = gblManager->GetFastSim << 103   //    o note for the case of several models having the same name:
103     //    o note for the case of several model << 104   //        - to get the first "MyModel" model:
104     //        - to get the first "MyModel" mod << 105   //             myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
105     //             myModel1 = gblManager->GetF << 106   //        - to get the next one:
106     //        - to get the next one:           << 107   //             myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
107     //             myModel2 = gblManager->GetF << 108   //        - and so on.
108     //        - and so on.                     << 109   //        - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
109     //        - When gblManager->GetFastSimula << 110   //          returns a null pointer, no extra model with name "MyModel" exist.
110     //          returns a null pointer, no ext << 111 
111     G4VFastSimulationModel*                    << 112    
112     GetFastSimulationModel(const G4String& mod << 113 public: // Without description
113                            const G4VFastSimula << 114 
114                                                << 115   // Destructor
115     //                                         << 116   ~G4GlobalFastSimulationManager(); 
116     // G4FastSimulationManager(Process)'s mana << 117 
117     //                                         << 118   //
118     // Methods for a G4FastSimulationManager t << 119   // G4FastSimulationManager(Process)'s management, no intended for general use.
119     //                                         << 120   //
120     void AddFastSimulationManager(G4FastSimula << 121   // Methods for a G4FastSimulationManager to register itself
121     void RemoveFastSimulationManager(G4FastSim << 122   //
122     //                                         << 123   void    AddFastSimulationManager(G4FastSimulationManager*);
123     // G4FastSimulationManagerProcess bookeepi << 124   void RemoveFastSimulationManager(G4FastSimulationManager*);
124     //                                         << 125   //
125     void AddFSMP(G4FastSimulationManagerProces << 126   // G4FastSimulationManagerProcess bookeeping:
126     void RemoveFSMP(G4FastSimulationManagerPro << 127   //
127                                                << 128   void    AddFSMP(G4FastSimulationManagerProcess*);
128     // Flag that the Parameterisation must be  << 129   void RemoveFSMP(G4FastSimulationManagerProcess*);
129     void FastSimulationNeedsToBeClosed();      << 130 
130                                                << 131 
131     // Show the fast simulation setup : world( << 132   // Flag that the Parameterisation must be closed.
132     // Requires the geometry to be closed.     << 133   void FastSimulationNeedsToBeClosed();
133     void ShowSetup();                          << 134 
134                                                << 135 
135     void ListEnvelopes(const G4String& aName = << 136 public: // With  description 
136     void ListEnvelopes(const G4ParticleDefinit << 137   void ShowSetup();
137                                                << 138   // Show the fast simulation setup : world(s), region(s), model(s) and links between them.
138     void ActivateFastSimulationModel(const G4S << 139   // Requires the geometry to be closed.
139     void InActivateFastSimulationModel(const G << 140 
140                                                << 141 
141     void Flush();                              << 142 public: // Without description
142                                                << 143 
143   private:                                     << 144   void ListEnvelopes(const G4String&                 aName = "all",
144     // Private construtor insures singleton cl << 145          listType                    aListType = NAMES_ONLY);
145     G4GlobalFastSimulationManager();           << 146   void ListEnvelopes(const G4ParticleDefinition*                       );  
146                                                << 147   
147     // recursive display of regions, models, e << 148   void   ActivateFastSimulationModel(const G4String&);
148     void DisplayRegion(G4Region* motherRegion, << 149   void InActivateFastSimulationModel(const G4String&);
149                        std::vector<G4ParticleD << 150 
150                                                << 151 
151     G4FastSimulationMessenger* fTheFastSimulat << 152 
152     G4FastSimulationVector<G4FastSimulationMan << 153 private:
153     G4FastSimulationVector<G4FastSimulationMan << 154   // Private construtor insures singleton class
                                                   >> 155   G4GlobalFastSimulationManager();
                                                   >> 156 
                                                   >> 157   // recursive display of regions, models, etc...
                                                   >> 158   void DisplayRegion(G4Region* motherRegion, G4int depth, std::vector<G4ParticleDefinition*>& particles) const;
                                                   >> 159 
                                                   >> 160   // The single instance.
                                                   >> 161   static G4GlobalFastSimulationManager*           fGlobalFastSimulationManager;
                                                   >> 162   G4FastSimulationMessenger*                       fTheFastSimulationMessenger;
                                                   >> 163   G4FastSimulationVector <G4FastSimulationManager>             ManagedManagers;
                                                   >> 164   G4FastSimulationVector <G4FastSimulationManagerProcess>          fFSMPVector;
154 };                                                165 };
155                                                   166 
156 #endif                                         << 167 #endif 
                                                   >> 168 // end of #ifndef G4GlobalFastSimulationManager_hh
157                                                   169