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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4GlobalFastSimulationManager.hh,v 1.12 2006/11/10 13:23:07 mverderi Exp $ >> 28 // GEANT4 tag $Name: geant4-08-03-patch-02 $ 27 // 29 // 28 // << 30 // 29 //-------------------------------------------- 31 //--------------------------------------------------------------- 30 // 32 // 31 // G4GlobalFastSimulationManager.hh 33 // G4GlobalFastSimulationManager.hh 32 // 34 // 33 // Description: 35 // Description: 34 // A singleton class which manages the Fast << 36 // A singleton class which manages the Fast Simulation managers 35 // attached to envelopes. 37 // attached to envelopes. 36 // 38 // 37 // History: 39 // History: 38 // June 98: Verderi && MoraDeFreitas - "G4P 40 // June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes 39 // "G4FlavoredParallelWorld"; some 41 // "G4FlavoredParallelWorld"; some method name changes; 40 // GetFlavoredWorldForThis now ret << 42 // GetFlavoredWorldForThis now returns a 41 // G4FlavoredParallelWorld pointer 43 // G4FlavoredParallelWorld pointer. 42 // Feb 98: Verderi && MoraDeFreitas - First 44 // Feb 98: Verderi && MoraDeFreitas - First Implementation. 43 // 45 // 44 //-------------------------------------------- 46 //--------------------------------------------------------------- 45 47 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH << 48 #ifndef G4GlobalFastSimulationManager_hh 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH << 49 #define G4GlobalFastSimulationManager_hh 48 50 49 #include "G4FastSimulationManager.hh" << 51 #include "globals.hh" 50 #include "G4FastSimulationManagerProcess.hh" << 51 #include "G4FastSimulationVector.hh" 52 #include "G4FastSimulationVector.hh" >> 53 52 #include "G4VGlobalFastSimulationManager.hh" 54 #include "G4VGlobalFastSimulationManager.hh" 53 #include "globals.hh" << 55 #include "G4FastSimulationManager.hh" >> 56 #include "G4FastSimulationManagerProcess81.hh" >> 57 #include "G4StateManager.hh" >> 58 #include "G4VStateDependent.hh" >> 59 #include "G4FlavoredParallelWorld.hh" 54 60 55 class G4FastSimulationMessenger; 61 class G4FastSimulationMessenger; 56 template <class T> << 57 class G4ThreadLocalSingleton; << 58 62 59 enum listType << 63 enum listType { 60 { << 61 NAMES_ONLY, 64 NAMES_ONLY, 62 MODELS, 65 MODELS, 63 ISAPPLICABLE 66 ISAPPLICABLE 64 }; 67 }; 65 68 >> 69 66 // Class Description: 70 // Class Description: 67 // This a singleton class which provides the m 71 // This a singleton class which provides the management of the G4FastSimulationManager 68 // objects and some ghost facilities. << 72 // objects and some ghost facilities. 69 // 73 // 70 // You can get access to it by: 74 // You can get access to it by: 71 // 75 // 72 // #include "G4GlobalFastSimulationManager.hh" 76 // #include "G4GlobalFastSimulationManager.hh" 73 // ... 77 // ... 74 // ... 78 // ... 75 // G4GlobalFastSimulationManager* globalFSM; 79 // G4GlobalFastSimulationManager* globalFSM; 76 // globalFSM = G4GlobalFastSimulationManager:: 80 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager(); 77 // ... 81 // ... 78 // ... 82 // ... 79 // << 83 // 80 // Presently, you will mainly need to use the << 84 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost 81 // geometries. 85 // geometries. 82 // 86 // 83 87 84 class G4GlobalFastSimulationManager << 88 // -- *** to be dropped @ next major release: >>> >> 89 #include "G4GFSManager81.hh" >> 90 // -- <<<. >> 91 >> 92 class G4GlobalFastSimulationManager : public G4VStateDependent, >> 93 public G4VGlobalFastSimulationManager 85 { 94 { 86 friend class G4ThreadLocalSingleton<G4Global << 95 // -- *** to be dropped @ next major release: >>> >> 96 friend class G4GFSManager81; >> 97 // -- <<<. >> 98 >> 99 public: // With description >> 100 >> 101 static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager(); >> 102 // Provides a global access to the GlobalFastSimulationManager >> 103 >> 104 G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName, >> 105 const G4VFastSimulationModel* previousFound = 0) const; >> 106 // Fetch G4VFastSimulationModel by name: >> 107 // >> 108 // o returns the G4VFastSimulationModel* of model with name modelName; >> 109 // o returns 0 if no model found; >> 110 // >> 111 // - usage: >> 112 // >> 113 // myModel = gblManager->GetFastSimulationModel("MyModel"); >> 114 // >> 115 // o note for the case of several models having the same name: >> 116 // - to get the first "MyModel" model: >> 117 // >> 118 // myModel1 = gblManager->GetFastSimulationModel("MyModel", 0); >> 119 // >> 120 // - to get the next one: >> 121 // >> 122 // myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1); >> 123 // >> 124 // - and so on. >> 125 // >> 126 // - When gblManager->GetFastSimulationModel("MyModel", myModel_n) >> 127 // returns a null pointer, no extra model with name "MyModel" exist. >> 128 >> 129 >> 130 public: // Without description >> 131 >> 132 // Destructor >> 133 ~G4GlobalFastSimulationManager(); >> 134 >> 135 // >> 136 // G4FastSimulationManager(Process)'s management, no intended for >> 137 // general use. >> 138 // >> 139 // Methods for a G4FastSimulationManager to register itself >> 140 // >> 141 void AddFastSimulationManager(G4FastSimulationManager*); >> 142 void RemoveFastSimulationManager(G4FastSimulationManager*); >> 143 // >> 144 // G4FastSimulationManagerProcess bookeeping: >> 145 // >> 146 void AddFSMP(G4FastSimulationManagerProcess81*); >> 147 void RemoveFSMP(G4FastSimulationManagerProcess81*); >> 148 >> 149 >> 150 // Flag that the Parameterisation must be closed. >> 151 void FastSimulationNeedsToBeClosed(); >> 152 >> 153 >> 154 public: // With description >> 155 void ShowSetup(); >> 156 // Show the fast simulation setup : world(s), region(s), model(s) and links between them. >> 157 // Requires the geometry to be closed. >> 158 >> 159 >> 160 public: // Without description >> 161 void CloseFastSimulation(); >> 162 // deprecated >> 163 >> 164 void ListEnvelopes(const G4String& aName = "all", >> 165 listType aListType = NAMES_ONLY); >> 166 void ListEnvelopes(const G4ParticleDefinition* ); >> 167 >> 168 void ActivateFastSimulationModel(const G4String&); >> 169 void InActivateFastSimulationModel(const G4String&); >> 170 >> 171 // G4FastSimulationProcess interface >> 172 G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition *); >> 173 >> 174 // G4StateManager interface >> 175 G4bool Notify(G4ApplicationState requestedState); >> 176 >> 177 private: >> 178 // Private construtor insures singleton class >> 179 G4GlobalFastSimulationManager(); >> 180 >> 181 // recursive display of regions, models, etc... >> 182 void DisplayRegion(G4Region* motherRegion, G4int depth, std::vector<G4ParticleDefinition*>& particles) const; >> 183 >> 184 // The single instance. >> 185 static G4GlobalFastSimulationManager* fGlobalFastSimulationManager; >> 186 >> 187 // The G4FastSimulationMessenger >> 188 G4FastSimulationMessenger* fTheFastSimulationMessenger; >> 189 >> 190 // List of G4FastSimulationManagers >> 191 G4FastSimulationVector <G4FastSimulationManager> ManagedManagers; >> 192 >> 193 // Instantiated fast simulation processes: >> 194 G4FastSimulationVector <G4FastSimulationManagerProcess81> fFSMPVector; >> 195 87 196 88 public: << 197 // -- *** to be dropped @ next major release: >>> 89 // Destructor << 198 G4GFSManager81* _deprecated; 90 ~G4GlobalFastSimulationManager(); << 91 << 92 // Provides a global access to the GlobalF << 93 static G4GlobalFastSimulationManager* GetG << 94 << 95 // Same as GetGlobalFastSimulationManager( << 96 static G4GlobalFastSimulationManager* GetI << 97 << 98 // Iterative fetch of G4VFastSimulationMod << 99 // o returns the G4VFastSimulationModel << 100 // o returns 0 if no model found; << 101 // o usage: << 102 // myModel = gblManager->GetFastSim << 103 // o note for the case of several model << 104 // - to get the first "MyModel" mod << 105 // myModel1 = gblManager->GetF << 106 // - to get the next one: << 107 // myModel2 = gblManager->GetF << 108 // - and so on. << 109 // - When gblManager->GetFastSimula << 110 // returns a null pointer, no ext << 111 G4VFastSimulationModel* << 112 GetFastSimulationModel(const G4String& mod << 113 const G4VFastSimula << 114 << 115 // << 116 // G4FastSimulationManager(Process)'s mana << 117 // << 118 // Methods for a G4FastSimulationManager t << 119 // << 120 void AddFastSimulationManager(G4FastSimula << 121 void RemoveFastSimulationManager(G4FastSim << 122 // << 123 // G4FastSimulationManagerProcess bookeepi << 124 // << 125 void AddFSMP(G4FastSimulationManagerProces << 126 void RemoveFSMP(G4FastSimulationManagerPro << 127 << 128 // Flag that the Parameterisation must be << 129 void FastSimulationNeedsToBeClosed(); << 130 << 131 // Show the fast simulation setup : world( << 132 // Requires the geometry to be closed. << 133 void ShowSetup(); << 134 << 135 void ListEnvelopes(const G4String& aName = << 136 void ListEnvelopes(const G4ParticleDefinit << 137 << 138 void ActivateFastSimulationModel(const G4S << 139 void InActivateFastSimulationModel(const G << 140 << 141 void Flush(); << 142 << 143 private: << 144 // Private construtor insures singleton cl << 145 G4GlobalFastSimulationManager(); << 146 << 147 // recursive display of regions, models, e << 148 void DisplayRegion(G4Region* motherRegion, << 149 std::vector<G4ParticleD << 150 << 151 G4FastSimulationMessenger* fTheFastSimulat << 152 G4FastSimulationVector<G4FastSimulationMan << 153 G4FastSimulationVector<G4FastSimulationMan << 154 }; 199 }; 155 200 156 #endif << 201 #endif >> 202 // end of #ifndef G4GlobalFastSimulationManager_hh 157 203