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Geant4/processes/parameterisation/include/G4GlobalFastSimulationManager.hh

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Differences between /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 11.3.0) and /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 8.3.p1)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4GlobalFastSimulationManager.hh,v 1.12 2006/11/10 13:23:07 mverderi Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-03-patch-01 $
 27 //                                                 29 //
 28 //                                             <<  30 //  
 29 //--------------------------------------------     31 //---------------------------------------------------------------
 30 //                                                 32 //
 31 //  G4GlobalFastSimulationManager.hh               33 //  G4GlobalFastSimulationManager.hh
 32 //                                                 34 //
 33 //  Description:                                   35 //  Description:
 34 //    A singleton class which manages the Fast <<  36 //    A singleton class which manages the Fast Simulation managers 
 35 //    attached to envelopes.                       37 //    attached to envelopes.
 36 //                                                 38 //
 37 //  History:                                       39 //  History:
 38 //    June 98: Verderi && MoraDeFreitas - "G4P     40 //    June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
 39 //             "G4FlavoredParallelWorld"; some     41 //             "G4FlavoredParallelWorld"; some method name changes;
 40 //             GetFlavoredWorldForThis now ret <<  42 //             GetFlavoredWorldForThis now returns a 
 41 //             G4FlavoredParallelWorld pointer     43 //             G4FlavoredParallelWorld pointer.
 42 //    Feb 98: Verderi && MoraDeFreitas - First     44 //    Feb 98: Verderi && MoraDeFreitas - First Implementation.
 43 //                                                 45 //
 44 //--------------------------------------------     46 //---------------------------------------------------------------
 45                                                    47 
 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH       <<  48 #ifndef  G4GlobalFastSimulationManager_hh
 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH       <<  49 #define  G4GlobalFastSimulationManager_hh
 48                                                    50 
 49 #include "G4FastSimulationManager.hh"          <<  51 #include "globals.hh"
 50 #include "G4FastSimulationManagerProcess.hh"   << 
 51 #include "G4FastSimulationVector.hh"               52 #include "G4FastSimulationVector.hh"
                                                   >>  53 
 52 #include "G4VGlobalFastSimulationManager.hh"       54 #include "G4VGlobalFastSimulationManager.hh"
 53 #include "globals.hh"                          <<  55 #include "G4FastSimulationManager.hh"
                                                   >>  56 #include "G4FastSimulationManagerProcess81.hh"
                                                   >>  57 #include "G4StateManager.hh"
                                                   >>  58 #include "G4VStateDependent.hh"
                                                   >>  59 #include "G4FlavoredParallelWorld.hh"
 54                                                    60 
 55 class G4FastSimulationMessenger;                   61 class G4FastSimulationMessenger;
 56 template <class T>                             << 
 57 class G4ThreadLocalSingleton;                  << 
 58                                                    62 
 59 enum listType                                  <<  63 enum  listType {
 60 {                                              << 
 61   NAMES_ONLY,                                      64   NAMES_ONLY,
 62   MODELS,                                          65   MODELS,
 63   ISAPPLICABLE                                     66   ISAPPLICABLE
 64 };                                                 67 };
 65                                                    68 
                                                   >>  69 
 66 // Class Description:                              70 // Class Description:
 67 // This a singleton class which provides the m     71 // This a singleton class which provides the management of the G4FastSimulationManager
 68 // objects and some ghost facilities.          <<  72 // objects and some ghost facilities. 
 69 //                                                 73 //
 70 // You can get access to it by:                    74 // You can get access to it by:
 71 //                                                 75 //
 72 // #include "G4GlobalFastSimulationManager.hh"     76 // #include "G4GlobalFastSimulationManager.hh"
 73 // ...                                             77 // ...
 74 // ...                                             78 // ...
 75 // G4GlobalFastSimulationManager* globalFSM;       79 // G4GlobalFastSimulationManager* globalFSM;
 76 // globalFSM = G4GlobalFastSimulationManager::     80 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
 77 // ...                                             81 // ...
 78 // ...                                             82 // ...
 79 //                                             <<  83 //    
 80 // Presently, you will mainly need to use the  <<  84 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost 
 81 // geometries.                                     85 // geometries.
 82 //                                                 86 //
 83                                                    87 
 84 class G4GlobalFastSimulationManager            <<  88 // -- *** to be dropped @ next major release: >>>
                                                   >>  89 #include "G4GFSManager81.hh"
                                                   >>  90 // -- <<<.
                                                   >>  91 
                                                   >>  92 class G4GlobalFastSimulationManager : public G4VStateDependent, 
                                                   >>  93               public G4VGlobalFastSimulationManager
 85 {                                                  94 {
 86   friend class G4ThreadLocalSingleton<G4Global <<  95   // -- *** to be dropped @ next major release: >>>
                                                   >>  96   friend class G4GFSManager81;
                                                   >>  97   // -- <<<.
                                                   >>  98 
                                                   >>  99 public: // With  description 
                                                   >> 100 
                                                   >> 101   static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
                                                   >> 102   // Provides a global access to the GlobalFastSimulationManager
                                                   >> 103   
                                                   >> 104   G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
                                                   >> 105              const G4VFastSimulationModel* previousFound = 0) const;
                                                   >> 106   // Fetch G4VFastSimulationModel by name:
                                                   >> 107   //
                                                   >> 108   //    o returns the G4VFastSimulationModel* of model with name modelName;
                                                   >> 109   //    o returns 0 if no model found;
                                                   >> 110   //
                                                   >> 111   //       - usage:
                                                   >> 112   //
                                                   >> 113   //             myModel = gblManager->GetFastSimulationModel("MyModel");
                                                   >> 114   //
                                                   >> 115   //    o note for the case of several models having the same name:
                                                   >> 116   //        - to get the first "MyModel" model:
                                                   >> 117   //          
                                                   >> 118   //             myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
                                                   >> 119   //      
                                                   >> 120   //        - to get the next one:
                                                   >> 121   //          
                                                   >> 122   //             myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
                                                   >> 123   //
                                                   >> 124   //        - and so on.
                                                   >> 125   //    
                                                   >> 126   //        - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
                                                   >> 127   //          returns a null pointer, no extra model with name "MyModel" exist.
                                                   >> 128 
                                                   >> 129    
                                                   >> 130 public: // Without description
                                                   >> 131 
                                                   >> 132   // Destructor
                                                   >> 133   ~G4GlobalFastSimulationManager(); 
                                                   >> 134 
                                                   >> 135   //
                                                   >> 136   // G4FastSimulationManager(Process)'s management, no intended for
                                                   >> 137   // general use.
                                                   >> 138   //
                                                   >> 139   // Methods for a G4FastSimulationManager to register itself
                                                   >> 140   //
                                                   >> 141   void    AddFastSimulationManager(G4FastSimulationManager*);
                                                   >> 142   void RemoveFastSimulationManager(G4FastSimulationManager*);
                                                   >> 143   //
                                                   >> 144   // G4FastSimulationManagerProcess bookeeping:
                                                   >> 145   //
                                                   >> 146   void    AddFSMP(G4FastSimulationManagerProcess81*);
                                                   >> 147   void RemoveFSMP(G4FastSimulationManagerProcess81*);
                                                   >> 148 
                                                   >> 149 
                                                   >> 150   // Flag that the Parameterisation must be closed.
                                                   >> 151   void FastSimulationNeedsToBeClosed();
                                                   >> 152 
                                                   >> 153 
                                                   >> 154 public: // With  description 
                                                   >> 155   void ShowSetup();
                                                   >> 156   // Show the fast simulation setup : world(s), region(s), model(s) and links between them.
                                                   >> 157   // Requires the geometry to be closed.
                                                   >> 158 
                                                   >> 159 
                                                   >> 160 public: // Without description
                                                   >> 161   void CloseFastSimulation();
                                                   >> 162   // deprecated
                                                   >> 163 
                                                   >> 164   void ListEnvelopes(const G4String&                 aName = "all",
                                                   >> 165          listType                    aListType = NAMES_ONLY);
                                                   >> 166   void ListEnvelopes(const G4ParticleDefinition*                       );  
                                                   >> 167   
                                                   >> 168   void   ActivateFastSimulationModel(const G4String&);
                                                   >> 169   void InActivateFastSimulationModel(const G4String&);
                                                   >> 170 
                                                   >> 171   // G4FastSimulationProcess interface
                                                   >> 172   G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition *);
                                                   >> 173 
                                                   >> 174   // G4StateManager interface
                                                   >> 175   G4bool Notify(G4ApplicationState requestedState);
                                                   >> 176 
                                                   >> 177 private:
                                                   >> 178   // Private construtor insures singleton class
                                                   >> 179   G4GlobalFastSimulationManager();
                                                   >> 180 
                                                   >> 181   // recursive display of regions, models, etc...
                                                   >> 182   void DisplayRegion(G4Region* motherRegion, G4int depth, std::vector<G4ParticleDefinition*>& particles) const;
                                                   >> 183 
                                                   >> 184   // The single instance.
                                                   >> 185   static G4GlobalFastSimulationManager* fGlobalFastSimulationManager;
                                                   >> 186 
                                                   >> 187   // The G4FastSimulationMessenger
                                                   >> 188   G4FastSimulationMessenger* fTheFastSimulationMessenger;
                                                   >> 189 
                                                   >> 190   // List of G4FastSimulationManagers
                                                   >> 191   G4FastSimulationVector <G4FastSimulationManager> ManagedManagers;
                                                   >> 192 
                                                   >> 193   // Instantiated fast simulation processes:
                                                   >> 194   G4FastSimulationVector <G4FastSimulationManagerProcess81> fFSMPVector;
                                                   >> 195 
 87                                                   196 
 88   public:                                      << 197   // -- *** to be dropped @ next major release: >>>
 89     // Destructor                              << 198   G4GFSManager81* _deprecated;
 90     ~G4GlobalFastSimulationManager();          << 
 91                                                << 
 92     // Provides a global access to the GlobalF << 
 93     static G4GlobalFastSimulationManager* GetG << 
 94                                                << 
 95     // Same as GetGlobalFastSimulationManager( << 
 96     static G4GlobalFastSimulationManager* GetI << 
 97                                                << 
 98     // Iterative fetch of G4VFastSimulationMod << 
 99     //    o returns the G4VFastSimulationModel << 
100     //    o returns 0 if no model found;       << 
101     //    o usage:                             << 
102     //        myModel = gblManager->GetFastSim << 
103     //    o note for the case of several model << 
104     //        - to get the first "MyModel" mod << 
105     //             myModel1 = gblManager->GetF << 
106     //        - to get the next one:           << 
107     //             myModel2 = gblManager->GetF << 
108     //        - and so on.                     << 
109     //        - When gblManager->GetFastSimula << 
110     //          returns a null pointer, no ext << 
111     G4VFastSimulationModel*                    << 
112     GetFastSimulationModel(const G4String& mod << 
113                            const G4VFastSimula << 
114                                                << 
115     //                                         << 
116     // G4FastSimulationManager(Process)'s mana << 
117     //                                         << 
118     // Methods for a G4FastSimulationManager t << 
119     //                                         << 
120     void AddFastSimulationManager(G4FastSimula << 
121     void RemoveFastSimulationManager(G4FastSim << 
122     //                                         << 
123     // G4FastSimulationManagerProcess bookeepi << 
124     //                                         << 
125     void AddFSMP(G4FastSimulationManagerProces << 
126     void RemoveFSMP(G4FastSimulationManagerPro << 
127                                                << 
128     // Flag that the Parameterisation must be  << 
129     void FastSimulationNeedsToBeClosed();      << 
130                                                << 
131     // Show the fast simulation setup : world( << 
132     // Requires the geometry to be closed.     << 
133     void ShowSetup();                          << 
134                                                << 
135     void ListEnvelopes(const G4String& aName = << 
136     void ListEnvelopes(const G4ParticleDefinit << 
137                                                << 
138     void ActivateFastSimulationModel(const G4S << 
139     void InActivateFastSimulationModel(const G << 
140                                                << 
141     void Flush();                              << 
142                                                << 
143   private:                                     << 
144     // Private construtor insures singleton cl << 
145     G4GlobalFastSimulationManager();           << 
146                                                << 
147     // recursive display of regions, models, e << 
148     void DisplayRegion(G4Region* motherRegion, << 
149                        std::vector<G4ParticleD << 
150                                                << 
151     G4FastSimulationMessenger* fTheFastSimulat << 
152     G4FastSimulationVector<G4FastSimulationMan << 
153     G4FastSimulationVector<G4FastSimulationMan << 
154 };                                                199 };
155                                                   200 
156 #endif                                         << 201 #endif 
                                                   >> 202 // end of #ifndef G4GlobalFastSimulationManager_hh
157                                                   203