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Geant4/processes/parameterisation/include/G4GlobalFastSimulationManager.hh

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Differences between /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 11.3.0) and /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 8.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 10 // *                                               10 // *                                                                  *
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 17 // *                                               17 // *                                                                  *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4GlobalFastSimulationManager.hh,v 1.10 2006/06/29 21:09:22 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-01 $
 27 //                                                 29 //
 28 //                                             <<  30 //  
 29 //--------------------------------------------     31 //---------------------------------------------------------------
 30 //                                                 32 //
 31 //  G4GlobalFastSimulationManager.hh               33 //  G4GlobalFastSimulationManager.hh
 32 //                                                 34 //
 33 //  Description:                                   35 //  Description:
 34 //    A singleton class which manages the Fast <<  36 //    A singleton class which manages the Fast Simulation managers 
 35 //    attached to envelopes.                       37 //    attached to envelopes.
 36 //                                                 38 //
 37 //  History:                                       39 //  History:
 38 //    June 98: Verderi && MoraDeFreitas - "G4P     40 //    June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
 39 //             "G4FlavoredParallelWorld"; some     41 //             "G4FlavoredParallelWorld"; some method name changes;
 40 //             GetFlavoredWorldForThis now ret <<  42 //             GetFlavoredWorldForThis now returns a 
 41 //             G4FlavoredParallelWorld pointer     43 //             G4FlavoredParallelWorld pointer.
 42 //    Feb 98: Verderi && MoraDeFreitas - First     44 //    Feb 98: Verderi && MoraDeFreitas - First Implementation.
 43 //                                                 45 //
 44 //--------------------------------------------     46 //---------------------------------------------------------------
 45                                                    47 
 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH       <<  48 #ifndef  G4GlobalFastSimulationManager_hh
 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH       <<  49 #define  G4GlobalFastSimulationManager_hh
 48                                                    50 
 49 #include "G4FastSimulationManager.hh"          << 
 50 #include "G4FastSimulationManagerProcess.hh"   << 
 51 #include "G4FastSimulationVector.hh"           << 
 52 #include "G4VGlobalFastSimulationManager.hh"   << 
 53 #include "globals.hh"                              51 #include "globals.hh"
                                                   >>  52 #include "G4FastSimulationVector.hh"
 54                                                    53 
 55 class G4FastSimulationMessenger;               <<  54 #include "G4VGlobalFastSimulationManager.hh"
 56 template <class T>                             <<  55 #include "G4FastSimulationManager.hh"
 57 class G4ThreadLocalSingleton;                  <<  56 #include "G4FastSimulationManagerProcess.hh"
                                                   >>  57 #include "G4StateManager.hh"
                                                   >>  58 #include "G4VStateDependent.hh"
                                                   >>  59 #include "G4FlavoredParallelWorld.hh"
 58                                                    60 
 59 enum listType                                  <<  61 enum  listType {
 60 {                                              << 
 61   NAMES_ONLY,                                      62   NAMES_ONLY,
 62   MODELS,                                          63   MODELS,
 63   ISAPPLICABLE                                     64   ISAPPLICABLE
 64 };                                                 65 };
 65                                                    66 
                                                   >>  67 class G4FastSimulationMessenger;
                                                   >>  68 
 66 // Class Description:                              69 // Class Description:
 67 // This a singleton class which provides the m     70 // This a singleton class which provides the management of the G4FastSimulationManager
 68 // objects and some ghost facilities.          <<  71 // objects and some ghost facilities. 
 69 //                                                 72 //
 70 // You can get access to it by:                    73 // You can get access to it by:
 71 //                                                 74 //
 72 // #include "G4GlobalFastSimulationManager.hh"     75 // #include "G4GlobalFastSimulationManager.hh"
 73 // ...                                             76 // ...
 74 // ...                                             77 // ...
 75 // G4GlobalFastSimulationManager* globalFSM;       78 // G4GlobalFastSimulationManager* globalFSM;
 76 // globalFSM = G4GlobalFastSimulationManager::     79 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
 77 // ...                                             80 // ...
 78 // ...                                             81 // ...
 79 //                                             <<  82 //    
 80 // Presently, you will mainly need to use the  <<  83 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost 
 81 // geometries.                                     84 // geometries.
 82 //                                                 85 //
 83                                                    86 
 84 class G4GlobalFastSimulationManager            <<  87 class G4GlobalFastSimulationManager : public G4VStateDependent, 
                                                   >>  88               public G4VGlobalFastSimulationManager
 85 {                                                  89 {
 86   friend class G4ThreadLocalSingleton<G4Global <<  90 public: // With  description 
 87                                                    91 
 88   public:                                      <<  92   static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
 89     // Destructor                              <<  93   // Provides a global access to the GlobalFastSimulationManager
 90     ~G4GlobalFastSimulationManager();          <<  94   
 91                                                <<  95   G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
 92     // Provides a global access to the GlobalF <<  96              const G4VFastSimulationModel* previousFound = 0) const;
 93     static G4GlobalFastSimulationManager* GetG <<  97   // Fetch G4VFastSimulationModel by name:
 94                                                <<  98   //
 95     // Same as GetGlobalFastSimulationManager( <<  99   //    o returns the G4VFastSimulationModel* of model with name modelName;
 96     static G4GlobalFastSimulationManager* GetI << 100   //    o returns 0 if no model found;
 97                                                << 101   //
 98     // Iterative fetch of G4VFastSimulationMod << 102   //       - usage:
 99     //    o returns the G4VFastSimulationModel << 103   //
100     //    o returns 0 if no model found;       << 104   //             myModel = gblManager->GetFastSimulationModel("MyModel");
101     //    o usage:                             << 105   //
102     //        myModel = gblManager->GetFastSim << 106   //    o note for the case of several models having the same name:
103     //    o note for the case of several model << 107   //        - to get the first "MyModel" model:
104     //        - to get the first "MyModel" mod << 108   //          
105     //             myModel1 = gblManager->GetF << 109   //             myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
106     //        - to get the next one:           << 110   //      
107     //             myModel2 = gblManager->GetF << 111   //        - to get the next one:
108     //        - and so on.                     << 112   //          
109     //        - When gblManager->GetFastSimula << 113   //             myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
110     //          returns a null pointer, no ext << 114   //
111     G4VFastSimulationModel*                    << 115   //        - and so on.
112     GetFastSimulationModel(const G4String& mod << 116   //    
113                            const G4VFastSimula << 117   //        - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
114                                                << 118   //          returns a null pointer, no extra model with name "MyModel" exist.
115     //                                         << 119 
116     // G4FastSimulationManager(Process)'s mana << 120    
117     //                                         << 121 public: // Without description
118     // Methods for a G4FastSimulationManager t << 122 
119     //                                         << 123   // Destructor
120     void AddFastSimulationManager(G4FastSimula << 124   ~G4GlobalFastSimulationManager(); 
121     void RemoveFastSimulationManager(G4FastSim << 125 
122     //                                         << 126   // G4FastSimulationManager's management :
123     // G4FastSimulationManagerProcess bookeepi << 127   //
124     //                                         << 128   // Methods for a G4FastSimulationManager to register itself
125     void AddFSMP(G4FastSimulationManagerProces << 129   //
126     void RemoveFSMP(G4FastSimulationManagerPro << 130   void AddFastSimulationManager(G4FastSimulationManager*);
127                                                << 131   void RemoveFastSimulationManager(G4FastSimulationManager*);
128     // Flag that the Parameterisation must be  << 132 
129     void FastSimulationNeedsToBeClosed();      << 133 
130                                                << 134   // Flag that the Parameterisation must be closed.
131     // Show the fast simulation setup : world( << 135   void FastSimulationNeedsToBeClosed();
132     // Requires the geometry to be closed.     << 136 
133     void ShowSetup();                          << 137 
134                                                << 138 public: // With  description 
135     void ListEnvelopes(const G4String& aName = << 139   void CloseFastSimulation();
136     void ListEnvelopes(const G4ParticleDefinit << 140   // Build the parallel worlds when you are using ghost volumes. In this case the Parameterisation
137                                                << 141   // MUST be closed BEFORE closing the geometry. It's enough to call this method just before 
138     void ActivateFastSimulationModel(const G4S << 142   // closing the geometry.
139     void InActivateFastSimulationModel(const G << 143   //
140                                                << 144 
141     void Flush();                              << 145 public: // Without description
142                                                << 146   // print/control commands
143   private:                                     << 147   void ListEnvelopes(const G4String& aName = "all",
144     // Private construtor insures singleton cl << 148          listType aListType = NAMES_ONLY);
145     G4GlobalFastSimulationManager();           << 149   void ListEnvelopes(const G4ParticleDefinition*);  
146                                                << 150   
147     // recursive display of regions, models, e << 151   void ActivateFastSimulationModel(const G4String&);
148     void DisplayRegion(G4Region* motherRegion, << 152   void InActivateFastSimulationModel(const G4String&);
149                        std::vector<G4ParticleD << 153 
150                                                << 154   // G4FastSimulationProcess interface
151     G4FastSimulationMessenger* fTheFastSimulat << 155   G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition *);
152     G4FastSimulationVector<G4FastSimulationMan << 156 
153     G4FastSimulationVector<G4FastSimulationMan << 157   // G4StateManager interface
                                                   >> 158   G4bool Notify(G4ApplicationState requestedState);
                                                   >> 159 
                                                   >> 160 private:
                                                   >> 161   // Private construtor insures singleton class
                                                   >> 162   G4GlobalFastSimulationManager();
                                                   >> 163 
                                                   >> 164   // The single instance.
                                                   >> 165   static G4GlobalFastSimulationManager* fGlobalFastSimulationManager;
                                                   >> 166 
                                                   >> 167   // The G4FastSimulationMessenger
                                                   >> 168   G4FastSimulationMessenger* fTheFastSimulationMessenger;
                                                   >> 169 
                                                   >> 170   // List of G4FastSimulationManagers
                                                   >> 171   G4FastSimulationVector <G4FastSimulationManager> ManagedManagers;
                                                   >> 172 
                                                   >> 173   // fClosed flags if the NeededFlavoredWorlds List was Build.
                                                   >> 174   G4bool fClosed;
                                                   >> 175 
                                                   >> 176   // List of needed ParallelWorlds after close
                                                   >> 177   G4FastSimulationVector <G4FlavoredParallelWorld> NeededFlavoredWorlds;
                                                   >> 178   
                                                   >> 179   // Internal fonction to Build world volume clones.
                                                   >> 180   G4VPhysicalVolume* GiveMeAWorldVolumeClone();
154 };                                                181 };
155                                                   182 
156 #endif                                         << 183 #endif 
                                                   >> 184 // end of #ifndef G4GlobalFastSimulationManager_hh
157                                                   185