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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4GlobalFastSimulationManager.hh,v 1.9 2002/11/02 00:10:34 mverderi Exp $ >> 25 // GEANT4 tag $Name: geant4-08-00-patch-01 $ 27 // 26 // 28 // << 27 // 29 //-------------------------------------------- 28 //--------------------------------------------------------------- 30 // 29 // 31 // G4GlobalFastSimulationManager.hh 30 // G4GlobalFastSimulationManager.hh 32 // 31 // 33 // Description: 32 // Description: 34 // A singleton class which manages the Fast << 33 // A singleton class which manages the Fast Simulation managers 35 // attached to envelopes. 34 // attached to envelopes. 36 // 35 // 37 // History: 36 // History: 38 // June 98: Verderi && MoraDeFreitas - "G4P 37 // June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes 39 // "G4FlavoredParallelWorld"; some 38 // "G4FlavoredParallelWorld"; some method name changes; 40 // GetFlavoredWorldForThis now ret << 39 // GetFlavoredWorldForThis now returns a 41 // G4FlavoredParallelWorld pointer 40 // G4FlavoredParallelWorld pointer. 42 // Feb 98: Verderi && MoraDeFreitas - First 41 // Feb 98: Verderi && MoraDeFreitas - First Implementation. 43 // 42 // 44 //-------------------------------------------- 43 //--------------------------------------------------------------- 45 44 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH << 45 #ifndef G4GlobalFastSimulationManager_hh 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH << 46 #define G4GlobalFastSimulationManager_hh 48 47 49 #include "G4FastSimulationManager.hh" << 50 #include "G4FastSimulationManagerProcess.hh" << 51 #include "G4FastSimulationVector.hh" << 52 #include "G4VGlobalFastSimulationManager.hh" << 53 #include "globals.hh" 48 #include "globals.hh" >> 49 #include "G4FastSimulationVector.hh" 54 50 55 class G4FastSimulationMessenger; << 51 #include "G4VGlobalFastSimulationManager.hh" 56 template <class T> << 52 #include "G4FastSimulationManager.hh" 57 class G4ThreadLocalSingleton; << 53 #include "G4FastSimulationManagerProcess.hh" >> 54 #include "G4StateManager.hh" >> 55 #include "G4VStateDependent.hh" >> 56 #include "G4FlavoredParallelWorld.hh" 58 57 59 enum listType << 58 enum listType { 60 { << 61 NAMES_ONLY, 59 NAMES_ONLY, 62 MODELS, 60 MODELS, 63 ISAPPLICABLE 61 ISAPPLICABLE 64 }; 62 }; 65 63 >> 64 class G4FastSimulationMessenger; >> 65 66 // Class Description: 66 // Class Description: 67 // This a singleton class which provides the m 67 // This a singleton class which provides the management of the G4FastSimulationManager 68 // objects and some ghost facilities. << 68 // objects and some ghost facilities. 69 // 69 // 70 // You can get access to it by: 70 // You can get access to it by: 71 // 71 // 72 // #include "G4GlobalFastSimulationManager.hh" 72 // #include "G4GlobalFastSimulationManager.hh" 73 // ... 73 // ... 74 // ... 74 // ... 75 // G4GlobalFastSimulationManager* globalFSM; 75 // G4GlobalFastSimulationManager* globalFSM; 76 // globalFSM = G4GlobalFastSimulationManager:: 76 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager(); 77 // ... 77 // ... 78 // ... 78 // ... 79 // << 79 // 80 // Presently, you will mainly need to use the << 80 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost 81 // geometries. 81 // geometries. 82 // 82 // 83 83 84 class G4GlobalFastSimulationManager << 84 class G4GlobalFastSimulationManager : public G4VStateDependent, >> 85 public G4VGlobalFastSimulationManager 85 { 86 { 86 friend class G4ThreadLocalSingleton<G4Global << 87 public: // With description 87 88 88 public: << 89 static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager(); 89 // Destructor << 90 // Provides a global access to the GlobalFastSimulationManager 90 ~G4GlobalFastSimulationManager(); << 91 91 << 92 G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName, 92 // Provides a global access to the GlobalF << 93 const G4VFastSimulationModel* previousFound = 0) const; 93 static G4GlobalFastSimulationManager* GetG << 94 // Fetch G4VFastSimulationModel by name: 94 << 95 // 95 // Same as GetGlobalFastSimulationManager( << 96 // o returns the G4VFastSimulationModel* of model with name modelName; 96 static G4GlobalFastSimulationManager* GetI << 97 // o returns 0 if no model found; 97 << 98 // 98 // Iterative fetch of G4VFastSimulationMod << 99 // - usage: 99 // o returns the G4VFastSimulationModel << 100 // 100 // o returns 0 if no model found; << 101 // myModel = gblManager->GetFastSimulationModel("MyModel"); 101 // o usage: << 102 // 102 // myModel = gblManager->GetFastSim << 103 // o note for the case of several models having the same name: 103 // o note for the case of several model << 104 // - to get the first "MyModel" model: 104 // - to get the first "MyModel" mod << 105 // 105 // myModel1 = gblManager->GetF << 106 // myModel1 = gblManager->GetFastSimulationModel("MyModel", 0); 106 // - to get the next one: << 107 // 107 // myModel2 = gblManager->GetF << 108 // - to get the next one: 108 // - and so on. << 109 // 109 // - When gblManager->GetFastSimula << 110 // myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1); 110 // returns a null pointer, no ext << 111 // 111 G4VFastSimulationModel* << 112 // - and so on. 112 GetFastSimulationModel(const G4String& mod << 113 // 113 const G4VFastSimula << 114 // - When gblManager->GetFastSimulationModel("MyModel", myModel_n) 114 << 115 // returns a null pointer, no extra model with name "MyModel" exist. 115 // << 116 116 // G4FastSimulationManager(Process)'s mana << 117 117 // << 118 public: // Without description 118 // Methods for a G4FastSimulationManager t << 119 119 // << 120 // Destructor 120 void AddFastSimulationManager(G4FastSimula << 121 ~G4GlobalFastSimulationManager(); 121 void RemoveFastSimulationManager(G4FastSim << 122 122 // << 123 // G4FastSimulationManager's management : 123 // G4FastSimulationManagerProcess bookeepi << 124 // 124 // << 125 // Methods for a G4FastSimulationManager to register itself 125 void AddFSMP(G4FastSimulationManagerProces << 126 // 126 void RemoveFSMP(G4FastSimulationManagerPro << 127 void AddFastSimulationManager(G4FastSimulationManager*); 127 << 128 void RemoveFastSimulationManager(G4FastSimulationManager*); 128 // Flag that the Parameterisation must be << 129 129 void FastSimulationNeedsToBeClosed(); << 130 130 << 131 // Flag that the Parameterisation must be closed. 131 // Show the fast simulation setup : world( << 132 void FastSimulationNeedsToBeClosed(); 132 // Requires the geometry to be closed. << 133 133 void ShowSetup(); << 134 134 << 135 public: // With description 135 void ListEnvelopes(const G4String& aName = << 136 void CloseFastSimulation(); 136 void ListEnvelopes(const G4ParticleDefinit << 137 // Build the parallel worlds when you are using ghost volumes. In this case the Parameterisation 137 << 138 // MUST be closed BEFORE closing the geometry. It's enough to call this method just before 138 void ActivateFastSimulationModel(const G4S << 139 // closing the geometry. 139 void InActivateFastSimulationModel(const G << 140 // 140 << 141 141 void Flush(); << 142 public: // Without description 142 << 143 // print/control commands 143 private: << 144 void ListEnvelopes(const G4String& aName = "all", 144 // Private construtor insures singleton cl << 145 listType aListType = NAMES_ONLY); 145 G4GlobalFastSimulationManager(); << 146 void ListEnvelopes(const G4ParticleDefinition*); 146 << 147 147 // recursive display of regions, models, e << 148 void ActivateFastSimulationModel(const G4String&); 148 void DisplayRegion(G4Region* motherRegion, << 149 void InActivateFastSimulationModel(const G4String&); 149 std::vector<G4ParticleD << 150 150 << 151 // G4FastSimulationProcess interface 151 G4FastSimulationMessenger* fTheFastSimulat << 152 G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition *); 152 G4FastSimulationVector<G4FastSimulationMan << 153 153 G4FastSimulationVector<G4FastSimulationMan << 154 // G4StateManager interface >> 155 G4bool Notify(G4ApplicationState requestedState); >> 156 >> 157 private: >> 158 // Private construtor insures singleton class >> 159 G4GlobalFastSimulationManager(); >> 160 >> 161 // The single instance. >> 162 static G4GlobalFastSimulationManager* fGlobalFastSimulationManager; >> 163 >> 164 // The G4FastSimulationMessenger >> 165 G4FastSimulationMessenger* fTheFastSimulationMessenger; >> 166 >> 167 // List of G4FastSimulationManagers >> 168 G4FastSimulationVector <G4FastSimulationManager> ManagedManagers; >> 169 >> 170 // fClosed flags if the NeededFlavoredWorlds List was Build. >> 171 G4bool fClosed; >> 172 >> 173 // List of needed ParallelWorlds after close >> 174 G4FastSimulationVector <G4FlavoredParallelWorld> NeededFlavoredWorlds; >> 175 >> 176 // Internal fonction to Build world volume clones. >> 177 G4VPhysicalVolume* GiveMeAWorldVolumeClone(); 154 }; 178 }; 155 179 156 #endif << 180 #endif >> 181 // end of #ifndef G4GlobalFastSimulationManager_hh 157 182