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Geant4/processes/parameterisation/include/G4GlobalFastSimulationManager.hh

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Differences between /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 11.3.0) and /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 6.2.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
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  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4GlobalFastSimulationManager.hh,v 1.9 2002/11/02 00:10:34 mverderi Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-02-patch-01 $
 27 //                                                 26 //
 28 //                                             <<  27 //  
 29 //--------------------------------------------     28 //---------------------------------------------------------------
 30 //                                                 29 //
 31 //  G4GlobalFastSimulationManager.hh               30 //  G4GlobalFastSimulationManager.hh
 32 //                                                 31 //
 33 //  Description:                                   32 //  Description:
 34 //    A singleton class which manages the Fast <<  33 //    A singleton class which manages the Fast Simulation managers 
 35 //    attached to envelopes.                       34 //    attached to envelopes.
 36 //                                                 35 //
 37 //  History:                                       36 //  History:
 38 //    June 98: Verderi && MoraDeFreitas - "G4P     37 //    June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
 39 //             "G4FlavoredParallelWorld"; some     38 //             "G4FlavoredParallelWorld"; some method name changes;
 40 //             GetFlavoredWorldForThis now ret <<  39 //             GetFlavoredWorldForThis now returns a 
 41 //             G4FlavoredParallelWorld pointer     40 //             G4FlavoredParallelWorld pointer.
 42 //    Feb 98: Verderi && MoraDeFreitas - First     41 //    Feb 98: Verderi && MoraDeFreitas - First Implementation.
 43 //                                                 42 //
 44 //--------------------------------------------     43 //---------------------------------------------------------------
 45                                                    44 
 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH       <<  45 #ifndef  G4GlobalFastSimulationManager_hh
 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH       <<  46 #define  G4GlobalFastSimulationManager_hh
 48                                                    47 
 49 #include "G4FastSimulationManager.hh"          << 
 50 #include "G4FastSimulationManagerProcess.hh"   << 
 51 #include "G4FastSimulationVector.hh"           << 
 52 #include "G4VGlobalFastSimulationManager.hh"   << 
 53 #include "globals.hh"                              48 #include "globals.hh"
                                                   >>  49 #include "G4FastSimulationVector.hh"
 54                                                    50 
 55 class G4FastSimulationMessenger;               <<  51 #include "G4VGlobalFastSimulationManager.hh"
 56 template <class T>                             <<  52 #include "G4FastSimulationManager.hh"
 57 class G4ThreadLocalSingleton;                  <<  53 #include "G4FastSimulationManagerProcess.hh"
                                                   >>  54 #include "G4StateManager.hh"
                                                   >>  55 #include "G4VStateDependent.hh"
                                                   >>  56 #include "G4FlavoredParallelWorld.hh"
 58                                                    57 
 59 enum listType                                  <<  58 enum  listType {
 60 {                                              << 
 61   NAMES_ONLY,                                      59   NAMES_ONLY,
 62   MODELS,                                          60   MODELS,
 63   ISAPPLICABLE                                     61   ISAPPLICABLE
 64 };                                                 62 };
 65                                                    63 
                                                   >>  64 class G4FastSimulationMessenger;
                                                   >>  65 
 66 // Class Description:                              66 // Class Description:
 67 // This a singleton class which provides the m     67 // This a singleton class which provides the management of the G4FastSimulationManager
 68 // objects and some ghost facilities.          <<  68 // objects and some ghost facilities. 
 69 //                                                 69 //
 70 // You can get access to it by:                    70 // You can get access to it by:
 71 //                                                 71 //
 72 // #include "G4GlobalFastSimulationManager.hh"     72 // #include "G4GlobalFastSimulationManager.hh"
 73 // ...                                             73 // ...
 74 // ...                                             74 // ...
 75 // G4GlobalFastSimulationManager* globalFSM;       75 // G4GlobalFastSimulationManager* globalFSM;
 76 // globalFSM = G4GlobalFastSimulationManager::     76 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
 77 // ...                                             77 // ...
 78 // ...                                             78 // ...
 79 //                                             <<  79 //    
 80 // Presently, you will mainly need to use the  <<  80 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost 
 81 // geometries.                                     81 // geometries.
 82 //                                                 82 //
 83                                                    83 
 84 class G4GlobalFastSimulationManager            <<  84 class G4GlobalFastSimulationManager : public G4VStateDependent, 
                                                   >>  85               public G4VGlobalFastSimulationManager
 85 {                                                  86 {
 86   friend class G4ThreadLocalSingleton<G4Global <<  87 public: // With  description 
 87                                                    88 
 88   public:                                      <<  89   static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
 89     // Destructor                              <<  90   // Provides a global access to the GlobalFastSimulationManager
 90     ~G4GlobalFastSimulationManager();          <<  91   
 91                                                <<  92   G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
 92     // Provides a global access to the GlobalF <<  93              const G4VFastSimulationModel* previousFound = 0) const;
 93     static G4GlobalFastSimulationManager* GetG <<  94   // Fetch G4VFastSimulationModel by name:
 94                                                <<  95   //
 95     // Same as GetGlobalFastSimulationManager( <<  96   //    o returns the G4VFastSimulationModel* of model with name modelName;
 96     static G4GlobalFastSimulationManager* GetI <<  97   //    o returns 0 if no model found;
 97                                                <<  98   //
 98     // Iterative fetch of G4VFastSimulationMod <<  99   //       - usage:
 99     //    o returns the G4VFastSimulationModel << 100   //
100     //    o returns 0 if no model found;       << 101   //             myModel = gblManager->GetFastSimulationModel("MyModel");
101     //    o usage:                             << 102   //
102     //        myModel = gblManager->GetFastSim << 103   //    o note for the case of several models having the same name:
103     //    o note for the case of several model << 104   //        - to get the first "MyModel" model:
104     //        - to get the first "MyModel" mod << 105   //          
105     //             myModel1 = gblManager->GetF << 106   //             myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
106     //        - to get the next one:           << 107   //      
107     //             myModel2 = gblManager->GetF << 108   //        - to get the next one:
108     //        - and so on.                     << 109   //          
109     //        - When gblManager->GetFastSimula << 110   //             myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
110     //          returns a null pointer, no ext << 111   //
111     G4VFastSimulationModel*                    << 112   //        - and so on.
112     GetFastSimulationModel(const G4String& mod << 113   //    
113                            const G4VFastSimula << 114   //        - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
114                                                << 115   //          returns a null pointer, no extra model with name "MyModel" exist.
115     //                                         << 116 
116     // G4FastSimulationManager(Process)'s mana << 117    
117     //                                         << 118 public: // Without description
118     // Methods for a G4FastSimulationManager t << 119 
119     //                                         << 120   // Destructor
120     void AddFastSimulationManager(G4FastSimula << 121   ~G4GlobalFastSimulationManager(); 
121     void RemoveFastSimulationManager(G4FastSim << 122 
122     //                                         << 123   // G4FastSimulationManager's management :
123     // G4FastSimulationManagerProcess bookeepi << 124   //
124     //                                         << 125   // Methods for a G4FastSimulationManager to register itself
125     void AddFSMP(G4FastSimulationManagerProces << 126   //
126     void RemoveFSMP(G4FastSimulationManagerPro << 127   void AddFastSimulationManager(G4FastSimulationManager*);
127                                                << 128   void RemoveFastSimulationManager(G4FastSimulationManager*);
128     // Flag that the Parameterisation must be  << 129 
129     void FastSimulationNeedsToBeClosed();      << 130 
130                                                << 131   // Flag that the Parameterisation must be closed.
131     // Show the fast simulation setup : world( << 132   void FastSimulationNeedsToBeClosed();
132     // Requires the geometry to be closed.     << 133 
133     void ShowSetup();                          << 134 
134                                                << 135 public: // With  description 
135     void ListEnvelopes(const G4String& aName = << 136   void CloseFastSimulation();
136     void ListEnvelopes(const G4ParticleDefinit << 137   // Build the parallel worlds when you are using ghost volumes. In this case the Parameterisation
137                                                << 138   // MUST be closed BEFORE closing the geometry. It's enough to call this method just before 
138     void ActivateFastSimulationModel(const G4S << 139   // closing the geometry.
139     void InActivateFastSimulationModel(const G << 140   //
140                                                << 141 
141     void Flush();                              << 142 public: // Without description
142                                                << 143   // print/control commands
143   private:                                     << 144   void ListEnvelopes(const G4String& aName = "all",
144     // Private construtor insures singleton cl << 145          listType aListType = NAMES_ONLY);
145     G4GlobalFastSimulationManager();           << 146   void ListEnvelopes(const G4ParticleDefinition*);  
146                                                << 147   
147     // recursive display of regions, models, e << 148   void ActivateFastSimulationModel(const G4String&);
148     void DisplayRegion(G4Region* motherRegion, << 149   void InActivateFastSimulationModel(const G4String&);
149                        std::vector<G4ParticleD << 150 
150                                                << 151   // G4FastSimulationProcess interface
151     G4FastSimulationMessenger* fTheFastSimulat << 152   G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition *);
152     G4FastSimulationVector<G4FastSimulationMan << 153 
153     G4FastSimulationVector<G4FastSimulationMan << 154   // G4StateManager interface
                                                   >> 155   G4bool Notify(G4ApplicationState requestedState);
                                                   >> 156 
                                                   >> 157 private:
                                                   >> 158   // Private construtor insures singleton class
                                                   >> 159   G4GlobalFastSimulationManager();
                                                   >> 160 
                                                   >> 161   // The single instance.
                                                   >> 162   static G4GlobalFastSimulationManager* fGlobalFastSimulationManager;
                                                   >> 163 
                                                   >> 164   // The G4FastSimulationMessenger
                                                   >> 165   G4FastSimulationMessenger* fTheFastSimulationMessenger;
                                                   >> 166 
                                                   >> 167   // List of G4FastSimulationManagers
                                                   >> 168   G4FastSimulationVector <G4FastSimulationManager> ManagedManagers;
                                                   >> 169 
                                                   >> 170   // fClosed flags if the NeededFlavoredWorlds List was Build.
                                                   >> 171   G4bool fClosed;
                                                   >> 172 
                                                   >> 173   // List of needed ParallelWorlds after close
                                                   >> 174   G4FastSimulationVector <G4FlavoredParallelWorld> NeededFlavoredWorlds;
                                                   >> 175   
                                                   >> 176   // Internal fonction to Build world volume clones.
                                                   >> 177   G4VPhysicalVolume* GiveMeAWorldVolumeClone();
154 };                                                178 };
155                                                   179 
156 #endif                                         << 180 #endif 
                                                   >> 181 // end of #ifndef G4GlobalFastSimulationManager_hh
157                                                   182