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>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // << 26 // << 27 // 7 // >> 8 // $Id: G4GlobalFastSimulationManager.hh,v 1.7 2000/05/30 08:30:35 mora Exp $ >> 9 // GEANT4 tag $Name: geant4-03-01 $ 28 // 10 // >> 11 // 29 //-------------------------------------------- 12 //--------------------------------------------------------------- 30 // 13 // 31 // G4GlobalFastSimulationManager.hh 14 // G4GlobalFastSimulationManager.hh 32 // 15 // 33 // Description: 16 // Description: 34 // A singleton class which manages the Fast << 17 // A singleton class which manages the Fast Simulation managers 35 // attached to envelopes. 18 // attached to envelopes. 36 // 19 // 37 // History: 20 // History: 38 // June 98: Verderi && MoraDeFreitas - "G4P 21 // June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes 39 // "G4FlavoredParallelWorld"; some 22 // "G4FlavoredParallelWorld"; some method name changes; 40 // GetFlavoredWorldForThis now ret << 23 // GetFlavoredWorldForThis now returns a 41 // G4FlavoredParallelWorld pointer 24 // G4FlavoredParallelWorld pointer. 42 // Feb 98: Verderi && MoraDeFreitas - First 25 // Feb 98: Verderi && MoraDeFreitas - First Implementation. 43 // 26 // 44 //-------------------------------------------- 27 //--------------------------------------------------------------- 45 28 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH << 29 #ifndef G4GlobalFastSimulationManager_hh 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH << 30 #define G4GlobalFastSimulationManager_hh 48 31 49 #include "G4FastSimulationManager.hh" << 50 #include "G4FastSimulationManagerProcess.hh" << 51 #include "G4FastSimulationVector.hh" << 52 #include "G4VGlobalFastSimulationManager.hh" << 53 #include "globals.hh" 32 #include "globals.hh" >> 33 #include "G4FastSimulationVector.hh" 54 34 55 class G4FastSimulationMessenger; << 35 #include "G4VGlobalFastSimulationManager.hh" 56 template <class T> << 36 #include "G4FastSimulationManager.hh" 57 class G4ThreadLocalSingleton; << 37 #include "G4FastSimulationManagerProcess.hh" >> 38 #include "G4StateManager.hh" >> 39 #include "G4VStateDependent.hh" >> 40 #include "G4FlavoredParallelWorld.hh" 58 41 59 enum listType << 42 enum listType { 60 { << 61 NAMES_ONLY, 43 NAMES_ONLY, 62 MODELS, 44 MODELS, 63 ISAPPLICABLE 45 ISAPPLICABLE 64 }; 46 }; 65 47 >> 48 class G4FastSimulationMessenger; >> 49 66 // Class Description: 50 // Class Description: 67 // This a singleton class which provides the m 51 // This a singleton class which provides the management of the G4FastSimulationManager 68 // objects and some ghost facilities. << 52 // objects and some ghost facilities. 69 // 53 // 70 // You can get access to it by: 54 // You can get access to it by: 71 // 55 // 72 // #include "G4GlobalFastSimulationManager.hh" 56 // #include "G4GlobalFastSimulationManager.hh" 73 // ... 57 // ... 74 // ... 58 // ... 75 // G4GlobalFastSimulationManager* globalFSM; 59 // G4GlobalFastSimulationManager* globalFSM; 76 // globalFSM = G4GlobalFastSimulationManager:: 60 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager(); 77 // ... 61 // ... 78 // ... 62 // ... 79 // << 63 // 80 // Presently, you will mainly need to use the << 64 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost 81 // geometries. 65 // geometries. 82 // 66 // 83 67 84 class G4GlobalFastSimulationManager << 68 class G4GlobalFastSimulationManager : public G4VStateDependent, >> 69 public G4VGlobalFastSimulationManager 85 { 70 { 86 friend class G4ThreadLocalSingleton<G4Global << 71 public: // With description 87 72 88 public: << 73 static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager(); 89 // Destructor << 74 // Provides a global access to the GlobalFastSimulationManager 90 ~G4GlobalFastSimulationManager(); << 75 91 << 76 public: // Without description 92 // Provides a global access to the GlobalF << 77 93 static G4GlobalFastSimulationManager* GetG << 78 // Destructor 94 << 79 ~G4GlobalFastSimulationManager(); 95 // Same as GetGlobalFastSimulationManager( << 80 96 static G4GlobalFastSimulationManager* GetI << 81 // G4FastSimulationManager's management : 97 << 82 // 98 // Iterative fetch of G4VFastSimulationMod << 83 // Methods for a G4FastSimulationManager to register itself 99 // o returns the G4VFastSimulationModel << 84 // 100 // o returns 0 if no model found; << 85 void AddFastSimulationManager(G4FastSimulationManager*); 101 // o usage: << 86 void RemoveFastSimulationManager(G4FastSimulationManager*); 102 // myModel = gblManager->GetFastSim << 87 103 // o note for the case of several model << 88 // Flag that the Parameterisation must be closed. 104 // - to get the first "MyModel" mod << 89 void FastSimulationNeedsToBeClosed(); 105 // myModel1 = gblManager->GetF << 90 106 // - to get the next one: << 91 107 // myModel2 = gblManager->GetF << 92 public: // With description 108 // - and so on. << 93 void CloseFastSimulation(); 109 // - When gblManager->GetFastSimula << 94 // Build the parallel worlds when you are using ghost volumes. In this case the Parameterisation 110 // returns a null pointer, no ext << 95 // MUST be closed BEFORE closing the geometry. It's enough to call this method just before 111 G4VFastSimulationModel* << 96 // closing the geometry. 112 GetFastSimulationModel(const G4String& mod << 97 // 113 const G4VFastSimula << 98 114 << 99 public: // Without description 115 // << 100 // print/control commands 116 // G4FastSimulationManager(Process)'s mana << 101 void ListEnvelopes(const G4String& aName = "all", 117 // << 102 listType aListType = NAMES_ONLY); 118 // Methods for a G4FastSimulationManager t << 103 void ListEnvelopes(const G4ParticleDefinition*); 119 // << 104 120 void AddFastSimulationManager(G4FastSimula << 105 void ActivateFastSimulationModel(const G4String&); 121 void RemoveFastSimulationManager(G4FastSim << 106 void InActivateFastSimulationModel(const G4String&); 122 // << 107 123 // G4FastSimulationManagerProcess bookeepi << 108 // G4FastSimulationProcess interface 124 // << 109 G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition *); 125 void AddFSMP(G4FastSimulationManagerProces << 110 126 void RemoveFSMP(G4FastSimulationManagerPro << 111 // G4StateManager interface 127 << 112 G4bool Notify(G4ApplicationState requestedState); 128 // Flag that the Parameterisation must be << 113 129 void FastSimulationNeedsToBeClosed(); << 114 private: 130 << 115 // Private construtor insures singleton class 131 // Show the fast simulation setup : world( << 116 G4GlobalFastSimulationManager(); 132 // Requires the geometry to be closed. << 117 133 void ShowSetup(); << 118 // The single instance. 134 << 119 static G4GlobalFastSimulationManager* fGlobalFastSimulationManager; 135 void ListEnvelopes(const G4String& aName = << 120 136 void ListEnvelopes(const G4ParticleDefinit << 121 // The G4FastSimulationMessenger 137 << 122 G4FastSimulationMessenger* fTheFastSimulationMessenger; 138 void ActivateFastSimulationModel(const G4S << 123 139 void InActivateFastSimulationModel(const G << 124 // List of G4FastSimulationManagers 140 << 125 G4FastSimulationVector <G4FastSimulationManager> ManagedManagers; 141 void Flush(); << 126 142 << 127 // fClosed flags if the NeededFlavoredWorlds List was Build. 143 private: << 128 G4bool fClosed; 144 // Private construtor insures singleton cl << 129 145 G4GlobalFastSimulationManager(); << 130 // List of needed ParallelWorlds after close 146 << 131 G4FastSimulationVector <G4FlavoredParallelWorld> NeededFlavoredWorlds; 147 // recursive display of regions, models, e << 132 148 void DisplayRegion(G4Region* motherRegion, << 133 // Internal fonction to Build world volume clones. 149 std::vector<G4ParticleD << 134 G4VPhysicalVolume* GiveMeAWorldVolumeClone(); 150 << 151 G4FastSimulationMessenger* fTheFastSimulat << 152 G4FastSimulationVector<G4FastSimulationMan << 153 G4FastSimulationVector<G4FastSimulationMan << 154 }; 135 }; 155 136 156 #endif << 137 #endif >> 138 // end of #ifndef G4GlobalFastSimulationManager_hh 157 139