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Geant4/processes/parameterisation/include/G4GlobalFastSimulationManager.hh

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Diff markup

Differences between /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 11.3.0) and /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 11.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 //
 29 //--------------------------------------------     29 //---------------------------------------------------------------
 30 //                                                 30 //
 31 //  G4GlobalFastSimulationManager.hh               31 //  G4GlobalFastSimulationManager.hh
 32 //                                                 32 //
 33 //  Description:                                   33 //  Description:
 34 //    A singleton class which manages the Fast     34 //    A singleton class which manages the Fast Simulation managers
 35 //    attached to envelopes.                       35 //    attached to envelopes.
 36 //                                                 36 //
 37 //  History:                                       37 //  History:
 38 //    June 98: Verderi && MoraDeFreitas - "G4P     38 //    June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
 39 //             "G4FlavoredParallelWorld"; some     39 //             "G4FlavoredParallelWorld"; some method name changes;
 40 //             GetFlavoredWorldForThis now ret     40 //             GetFlavoredWorldForThis now returns a
 41 //             G4FlavoredParallelWorld pointer     41 //             G4FlavoredParallelWorld pointer.
 42 //    Feb 98: Verderi && MoraDeFreitas - First     42 //    Feb 98: Verderi && MoraDeFreitas - First Implementation.
 43 //                                                 43 //
 44 //--------------------------------------------     44 //---------------------------------------------------------------
 45                                                    45 
 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH           46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH
 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH           47 #define G4GLOBALFASTSIMULATIONMANAGER_HH
 48                                                    48 
 49 #include "G4FastSimulationManager.hh"              49 #include "G4FastSimulationManager.hh"
 50 #include "G4FastSimulationManagerProcess.hh"       50 #include "G4FastSimulationManagerProcess.hh"
 51 #include "G4FastSimulationVector.hh"               51 #include "G4FastSimulationVector.hh"
 52 #include "G4VGlobalFastSimulationManager.hh"       52 #include "G4VGlobalFastSimulationManager.hh"
 53 #include "globals.hh"                              53 #include "globals.hh"
 54                                                    54 
 55 class G4FastSimulationMessenger;                   55 class G4FastSimulationMessenger;
 56 template <class T>                                 56 template <class T>
 57 class G4ThreadLocalSingleton;                      57 class G4ThreadLocalSingleton;
 58                                                    58 
 59 enum listType                                      59 enum listType
 60 {                                                  60 {
 61   NAMES_ONLY,                                      61   NAMES_ONLY,
 62   MODELS,                                          62   MODELS,
 63   ISAPPLICABLE                                     63   ISAPPLICABLE
 64 };                                                 64 };
 65                                                    65 
 66 // Class Description:                              66 // Class Description:
 67 // This a singleton class which provides the m     67 // This a singleton class which provides the management of the G4FastSimulationManager
 68 // objects and some ghost facilities.              68 // objects and some ghost facilities.
 69 //                                                 69 //
 70 // You can get access to it by:                    70 // You can get access to it by:
 71 //                                                 71 //
 72 // #include "G4GlobalFastSimulationManager.hh"     72 // #include "G4GlobalFastSimulationManager.hh"
 73 // ...                                             73 // ...
 74 // ...                                             74 // ...
 75 // G4GlobalFastSimulationManager* globalFSM;       75 // G4GlobalFastSimulationManager* globalFSM;
 76 // globalFSM = G4GlobalFastSimulationManager::     76 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
 77 // ...                                             77 // ...
 78 // ...                                             78 // ...
 79 //                                                 79 //
 80 // Presently, you will mainly need to use the      80 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost
 81 // geometries.                                     81 // geometries.
 82 //                                                 82 //
 83                                                    83 
 84 class G4GlobalFastSimulationManager                84 class G4GlobalFastSimulationManager
 85 {                                                  85 {
 86   friend class G4ThreadLocalSingleton<G4Global     86   friend class G4ThreadLocalSingleton<G4GlobalFastSimulationManager>;
 87                                                    87 
 88   public:                                          88   public:
 89     // Destructor                                  89     // Destructor
 90     ~G4GlobalFastSimulationManager();              90     ~G4GlobalFastSimulationManager();
 91                                                    91 
 92     // Provides a global access to the GlobalF     92     // Provides a global access to the GlobalFastSimulationManager
 93     static G4GlobalFastSimulationManager* GetG     93     static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
 94                                                    94 
 95     // Same as GetGlobalFastSimulationManager(     95     // Same as GetGlobalFastSimulationManager()
 96     static G4GlobalFastSimulationManager* GetI     96     static G4GlobalFastSimulationManager* GetInstance();
 97                                                    97 
 98     // Iterative fetch of G4VFastSimulationMod     98     // Iterative fetch of G4VFastSimulationModel objects by name:
 99     //    o returns the G4VFastSimulationModel     99     //    o returns the G4VFastSimulationModel* of model with name modelName;
100     //    o returns 0 if no model found;          100     //    o returns 0 if no model found;
101     //    o usage:                                101     //    o usage:
102     //        myModel = gblManager->GetFastSim    102     //        myModel = gblManager->GetFastSimulationModel("MyModel");
103     //    o note for the case of several model    103     //    o note for the case of several models having the same name:
104     //        - to get the first "MyModel" mod    104     //        - to get the first "MyModel" model:
105     //             myModel1 = gblManager->GetF    105     //             myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
106     //        - to get the next one:              106     //        - to get the next one:
107     //             myModel2 = gblManager->GetF    107     //             myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
108     //        - and so on.                        108     //        - and so on.
109     //        - When gblManager->GetFastSimula    109     //        - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
110     //          returns a null pointer, no ext    110     //          returns a null pointer, no extra model with name "MyModel" exist.
111     G4VFastSimulationModel*                       111     G4VFastSimulationModel*
112     GetFastSimulationModel(const G4String& mod    112     GetFastSimulationModel(const G4String& modelName,
113                            const G4VFastSimula    113                            const G4VFastSimulationModel* previousFound = nullptr) const;
114                                                   114 
115     //                                            115     //
116     // G4FastSimulationManager(Process)'s mana    116     // G4FastSimulationManager(Process)'s management, no intended for general use.
117     //                                            117     //
118     // Methods for a G4FastSimulationManager t    118     // Methods for a G4FastSimulationManager to register itself
119     //                                            119     //
120     void AddFastSimulationManager(G4FastSimula    120     void AddFastSimulationManager(G4FastSimulationManager*);
121     void RemoveFastSimulationManager(G4FastSim    121     void RemoveFastSimulationManager(G4FastSimulationManager*);
122     //                                            122     //
123     // G4FastSimulationManagerProcess bookeepi    123     // G4FastSimulationManagerProcess bookeeping:
124     //                                            124     //
125     void AddFSMP(G4FastSimulationManagerProces    125     void AddFSMP(G4FastSimulationManagerProcess*);
126     void RemoveFSMP(G4FastSimulationManagerPro    126     void RemoveFSMP(G4FastSimulationManagerProcess*);
127                                                   127 
128     // Flag that the Parameterisation must be     128     // Flag that the Parameterisation must be closed.
129     void FastSimulationNeedsToBeClosed();         129     void FastSimulationNeedsToBeClosed();
130                                                   130 
131     // Show the fast simulation setup : world(    131     // Show the fast simulation setup : world(s), region(s), model(s) and links between them.
132     // Requires the geometry to be closed.        132     // Requires the geometry to be closed.
133     void ShowSetup();                             133     void ShowSetup();
134                                                   134 
135     void ListEnvelopes(const G4String& aName =    135     void ListEnvelopes(const G4String& aName = "all", listType aListType = NAMES_ONLY);
136     void ListEnvelopes(const G4ParticleDefinit    136     void ListEnvelopes(const G4ParticleDefinition*);
137                                                   137 
138     void ActivateFastSimulationModel(const G4S    138     void ActivateFastSimulationModel(const G4String&);
139     void InActivateFastSimulationModel(const G    139     void InActivateFastSimulationModel(const G4String&);
140                                                   140 
141     void Flush();                                 141     void Flush();
142                                                   142 
143   private:                                        143   private:
144     // Private construtor insures singleton cl    144     // Private construtor insures singleton class
145     G4GlobalFastSimulationManager();              145     G4GlobalFastSimulationManager();
146                                                   146 
147     // recursive display of regions, models, e    147     // recursive display of regions, models, etc...
148     void DisplayRegion(G4Region* motherRegion,    148     void DisplayRegion(G4Region* motherRegion, G4int depth,
149                        std::vector<G4ParticleD    149                        std::vector<G4ParticleDefinition*>& particles) const;
150                                                   150 
151     G4FastSimulationMessenger* fTheFastSimulat    151     G4FastSimulationMessenger* fTheFastSimulationMessenger;
152     G4FastSimulationVector<G4FastSimulationMan    152     G4FastSimulationVector<G4FastSimulationManager> ManagedManagers;
153     G4FastSimulationVector<G4FastSimulationMan    153     G4FastSimulationVector<G4FastSimulationManagerProcess> fFSMPVector;
154 };                                                154 };
155                                                   155 
156 #endif                                            156 #endif
157                                                   157