Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . 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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // << 28 // 29 //-------------------------------------------- 29 //--------------------------------------------------------------- 30 // 30 // 31 // G4GlobalFastSimulationManager.hh 31 // G4GlobalFastSimulationManager.hh 32 // 32 // 33 // Description: 33 // Description: 34 // A singleton class which manages the Fast << 34 // A singleton class which manages the Fast Simulation managers 35 // attached to envelopes. 35 // attached to envelopes. 36 // 36 // 37 // History: 37 // History: 38 // June 98: Verderi && MoraDeFreitas - "G4P 38 // June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes 39 // "G4FlavoredParallelWorld"; some 39 // "G4FlavoredParallelWorld"; some method name changes; 40 // GetFlavoredWorldForThis now ret << 40 // GetFlavoredWorldForThis now returns a 41 // G4FlavoredParallelWorld pointer 41 // G4FlavoredParallelWorld pointer. 42 // Feb 98: Verderi && MoraDeFreitas - First 42 // Feb 98: Verderi && MoraDeFreitas - First Implementation. 43 // 43 // 44 //-------------------------------------------- 44 //--------------------------------------------------------------- 45 45 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH << 46 #ifndef G4GlobalFastSimulationManager_hh 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH << 47 #define G4GlobalFastSimulationManager_hh 48 48 49 #include "G4FastSimulationManager.hh" << 49 #include "globals.hh" 50 #include "G4FastSimulationManagerProcess.hh" << 51 #include "G4FastSimulationVector.hh" 50 #include "G4FastSimulationVector.hh" >> 51 52 #include "G4VGlobalFastSimulationManager.hh" 52 #include "G4VGlobalFastSimulationManager.hh" 53 #include "globals.hh" << 53 #include "G4FastSimulationManager.hh" >> 54 #include "G4FastSimulationManagerProcess.hh" >> 55 54 56 55 class G4FastSimulationMessenger; 57 class G4FastSimulationMessenger; 56 template <class T> << 57 class G4ThreadLocalSingleton; << 58 58 59 enum listType << 59 enum listType { 60 { << 61 NAMES_ONLY, 60 NAMES_ONLY, 62 MODELS, 61 MODELS, 63 ISAPPLICABLE 62 ISAPPLICABLE 64 }; 63 }; 65 64 >> 65 66 // Class Description: 66 // Class Description: 67 // This a singleton class which provides the m 67 // This a singleton class which provides the management of the G4FastSimulationManager 68 // objects and some ghost facilities. << 68 // objects and some ghost facilities. 69 // 69 // 70 // You can get access to it by: 70 // You can get access to it by: 71 // 71 // 72 // #include "G4GlobalFastSimulationManager.hh" 72 // #include "G4GlobalFastSimulationManager.hh" 73 // ... 73 // ... 74 // ... 74 // ... 75 // G4GlobalFastSimulationManager* globalFSM; 75 // G4GlobalFastSimulationManager* globalFSM; 76 // globalFSM = G4GlobalFastSimulationManager:: 76 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager(); 77 // ... 77 // ... 78 // ... 78 // ... 79 // << 79 // 80 // Presently, you will mainly need to use the << 80 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost 81 // geometries. 81 // geometries. 82 // 82 // 83 83 84 class G4GlobalFastSimulationManager 84 class G4GlobalFastSimulationManager 85 { 85 { 86 friend class G4ThreadLocalSingleton<G4Global << 87 86 88 public: << 87 public: // With description 89 // Destructor << 88 90 ~G4GlobalFastSimulationManager(); << 89 static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager(); 91 << 90 // Provides a global access to the GlobalFastSimulationManager 92 // Provides a global access to the GlobalF << 91 static G4GlobalFastSimulationManager* GetInstance(); 93 static G4GlobalFastSimulationManager* GetG << 92 // Same as GetGlobalFastSimulationManager() 94 << 93 95 // Same as GetGlobalFastSimulationManager( << 94 G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName, 96 static G4GlobalFastSimulationManager* GetI << 95 const G4VFastSimulationModel* previousFound = 0) const; 97 << 96 // Iterative fetch of G4VFastSimulationModel objects by name: 98 // Iterative fetch of G4VFastSimulationMod << 97 // o returns the G4VFastSimulationModel* of model with name modelName; 99 // o returns the G4VFastSimulationModel << 98 // o returns 0 if no model found; 100 // o returns 0 if no model found; << 99 // o usage: 101 // o usage: << 100 // myModel = gblManager->GetFastSimulationModel("MyModel"); 102 // myModel = gblManager->GetFastSim << 101 // o note for the case of several models having the same name: 103 // o note for the case of several model << 102 // - to get the first "MyModel" model: 104 // - to get the first "MyModel" mod << 103 // myModel1 = gblManager->GetFastSimulationModel("MyModel", 0); 105 // myModel1 = gblManager->GetF << 104 // - to get the next one: 106 // - to get the next one: << 105 // myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1); 107 // myModel2 = gblManager->GetF << 106 // - and so on. 108 // - and so on. << 107 // - When gblManager->GetFastSimulationModel("MyModel", myModel_n) 109 // - When gblManager->GetFastSimula << 108 // returns a null pointer, no extra model with name "MyModel" exist. 110 // returns a null pointer, no ext << 109 111 G4VFastSimulationModel* << 110 112 GetFastSimulationModel(const G4String& mod << 111 public: // Without description 113 const G4VFastSimula << 112 114 << 113 // Destructor 115 // << 114 ~G4GlobalFastSimulationManager(); 116 // G4FastSimulationManager(Process)'s mana << 115 117 // << 116 // 118 // Methods for a G4FastSimulationManager t << 117 // G4FastSimulationManager(Process)'s management, no intended for general use. 119 // << 118 // 120 void AddFastSimulationManager(G4FastSimula << 119 // Methods for a G4FastSimulationManager to register itself 121 void RemoveFastSimulationManager(G4FastSim << 120 // 122 // << 121 void AddFastSimulationManager(G4FastSimulationManager*); 123 // G4FastSimulationManagerProcess bookeepi << 122 void RemoveFastSimulationManager(G4FastSimulationManager*); 124 // << 123 // 125 void AddFSMP(G4FastSimulationManagerProces << 124 // G4FastSimulationManagerProcess bookeeping: 126 void RemoveFSMP(G4FastSimulationManagerPro << 125 // 127 << 126 void AddFSMP(G4FastSimulationManagerProcess*); 128 // Flag that the Parameterisation must be << 127 void RemoveFSMP(G4FastSimulationManagerProcess*); 129 void FastSimulationNeedsToBeClosed(); << 128 130 << 129 131 // Show the fast simulation setup : world( << 130 // Flag that the Parameterisation must be closed. 132 // Requires the geometry to be closed. << 131 void FastSimulationNeedsToBeClosed(); 133 void ShowSetup(); << 132 134 << 133 135 void ListEnvelopes(const G4String& aName = << 134 public: // With description 136 void ListEnvelopes(const G4ParticleDefinit << 135 void ShowSetup(); 137 << 136 // Show the fast simulation setup : world(s), region(s), model(s) and links between them. 138 void ActivateFastSimulationModel(const G4S << 137 // Requires the geometry to be closed. 139 void InActivateFastSimulationModel(const G << 138 140 << 139 141 void Flush(); << 140 public: // Without description 142 << 141 143 private: << 142 void ListEnvelopes(const G4String& aName = "all", 144 // Private construtor insures singleton cl << 143 listType aListType = NAMES_ONLY); 145 G4GlobalFastSimulationManager(); << 144 void ListEnvelopes(const G4ParticleDefinition* ); 146 << 145 147 // recursive display of regions, models, e << 146 void ActivateFastSimulationModel(const G4String&); 148 void DisplayRegion(G4Region* motherRegion, << 147 void InActivateFastSimulationModel(const G4String&); 149 std::vector<G4ParticleD << 148 150 << 149 void Flush(); 151 G4FastSimulationMessenger* fTheFastSimulat << 150 152 G4FastSimulationVector<G4FastSimulationMan << 151 private: 153 G4FastSimulationVector<G4FastSimulationMan << 152 // Private construtor insures singleton class >> 153 G4GlobalFastSimulationManager(); >> 154 >> 155 // recursive display of regions, models, etc... >> 156 void DisplayRegion(G4Region* motherRegion, G4int depth, std::vector<G4ParticleDefinition*>& particles) const; >> 157 >> 158 // The single instance. >> 159 static G4ThreadLocal G4GlobalFastSimulationManager* fGlobalFastSimulationManager; >> 160 G4FastSimulationMessenger* fTheFastSimulationMessenger; >> 161 G4FastSimulationVector <G4FastSimulationManager> ManagedManagers; >> 162 G4FastSimulationVector <G4FastSimulationManagerProcess> fFSMPVector; 154 }; 163 }; 155 164 156 #endif << 165 #endif >> 166 // end of #ifndef G4GlobalFastSimulationManager_hh 157 167