Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // 28 // 29 //-------------------------------------------- 30 // 31 // G4GlobalFastSimulationManager.hh 32 // 33 // Description: 34 // A singleton class which manages the Fast 35 // attached to envelopes. 36 // 37 // History: 38 // June 98: Verderi && MoraDeFreitas - "G4P 39 // "G4FlavoredParallelWorld"; some 40 // GetFlavoredWorldForThis now ret 41 // G4FlavoredParallelWorld pointer 42 // Feb 98: Verderi && MoraDeFreitas - First 43 // 44 //-------------------------------------------- 45 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH 48 49 #include "G4FastSimulationManager.hh" 50 #include "G4FastSimulationManagerProcess.hh" 51 #include "G4FastSimulationVector.hh" 52 #include "G4VGlobalFastSimulationManager.hh" 53 #include "globals.hh" 54 55 class G4FastSimulationMessenger; 56 template <class T> 57 class G4ThreadLocalSingleton; 58 59 enum listType 60 { 61 NAMES_ONLY, 62 MODELS, 63 ISAPPLICABLE 64 }; 65 66 // Class Description: 67 // This a singleton class which provides the m 68 // objects and some ghost facilities. 69 // 70 // You can get access to it by: 71 // 72 // #include "G4GlobalFastSimulationManager.hh" 73 // ... 74 // ... 75 // G4GlobalFastSimulationManager* globalFSM; 76 // globalFSM = G4GlobalFastSimulationManager:: 77 // ... 78 // ... 79 // 80 // Presently, you will mainly need to use the 81 // geometries. 82 // 83 84 class G4GlobalFastSimulationManager 85 { 86 friend class G4ThreadLocalSingleton<G4Global 87 88 public: 89 // Destructor 90 ~G4GlobalFastSimulationManager(); 91 92 // Provides a global access to the GlobalF 93 static G4GlobalFastSimulationManager* GetG 94 95 // Same as GetGlobalFastSimulationManager( 96 static G4GlobalFastSimulationManager* GetI 97 98 // Iterative fetch of G4VFastSimulationMod 99 // o returns the G4VFastSimulationModel 100 // o returns 0 if no model found; 101 // o usage: 102 // myModel = gblManager->GetFastSim 103 // o note for the case of several model 104 // - to get the first "MyModel" mod 105 // myModel1 = gblManager->GetF 106 // - to get the next one: 107 // myModel2 = gblManager->GetF 108 // - and so on. 109 // - When gblManager->GetFastSimula 110 // returns a null pointer, no ext 111 G4VFastSimulationModel* 112 GetFastSimulationModel(const G4String& mod 113 const G4VFastSimula 114 115 // 116 // G4FastSimulationManager(Process)'s mana 117 // 118 // Methods for a G4FastSimulationManager t 119 // 120 void AddFastSimulationManager(G4FastSimula 121 void RemoveFastSimulationManager(G4FastSim 122 // 123 // G4FastSimulationManagerProcess bookeepi 124 // 125 void AddFSMP(G4FastSimulationManagerProces 126 void RemoveFSMP(G4FastSimulationManagerPro 127 128 // Flag that the Parameterisation must be 129 void FastSimulationNeedsToBeClosed(); 130 131 // Show the fast simulation setup : world( 132 // Requires the geometry to be closed. 133 void ShowSetup(); 134 135 void ListEnvelopes(const G4String& aName = 136 void ListEnvelopes(const G4ParticleDefinit 137 138 void ActivateFastSimulationModel(const G4S 139 void InActivateFastSimulationModel(const G 140 141 void Flush(); 142 143 private: 144 // Private construtor insures singleton cl 145 G4GlobalFastSimulationManager(); 146 147 // recursive display of regions, models, e 148 void DisplayRegion(G4Region* motherRegion, 149 std::vector<G4ParticleD 150 151 G4FastSimulationMessenger* fTheFastSimulat 152 G4FastSimulationVector<G4FastSimulationMan 153 G4FastSimulationVector<G4FastSimulationMan 154 }; 155 156 #endif 157