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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4GlobalFastSimulationManager.hh 68056 2013-03-13 14:44:48Z gcosmo $ 27 // 28 // 28 // << 29 // 29 //-------------------------------------------- 30 //--------------------------------------------------------------- 30 // 31 // 31 // G4GlobalFastSimulationManager.hh 32 // G4GlobalFastSimulationManager.hh 32 // 33 // 33 // Description: 34 // Description: 34 // A singleton class which manages the Fast << 35 // A singleton class which manages the Fast Simulation managers 35 // attached to envelopes. 36 // attached to envelopes. 36 // 37 // 37 // History: 38 // History: 38 // June 98: Verderi && MoraDeFreitas - "G4P 39 // June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes 39 // "G4FlavoredParallelWorld"; some 40 // "G4FlavoredParallelWorld"; some method name changes; 40 // GetFlavoredWorldForThis now ret << 41 // GetFlavoredWorldForThis now returns a 41 // G4FlavoredParallelWorld pointer 42 // G4FlavoredParallelWorld pointer. 42 // Feb 98: Verderi && MoraDeFreitas - First 43 // Feb 98: Verderi && MoraDeFreitas - First Implementation. 43 // 44 // 44 //-------------------------------------------- 45 //--------------------------------------------------------------- 45 46 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH << 47 #ifndef G4GlobalFastSimulationManager_hh 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH << 48 #define G4GlobalFastSimulationManager_hh 48 49 49 #include "G4FastSimulationManager.hh" << 50 #include "globals.hh" 50 #include "G4FastSimulationManagerProcess.hh" << 51 #include "G4FastSimulationVector.hh" 51 #include "G4FastSimulationVector.hh" >> 52 52 #include "G4VGlobalFastSimulationManager.hh" 53 #include "G4VGlobalFastSimulationManager.hh" 53 #include "globals.hh" << 54 #include "G4FastSimulationManager.hh" >> 55 #include "G4FastSimulationManagerProcess.hh" >> 56 54 57 55 class G4FastSimulationMessenger; 58 class G4FastSimulationMessenger; 56 template <class T> << 57 class G4ThreadLocalSingleton; << 58 59 59 enum listType << 60 enum listType { 60 { << 61 NAMES_ONLY, 61 NAMES_ONLY, 62 MODELS, 62 MODELS, 63 ISAPPLICABLE 63 ISAPPLICABLE 64 }; 64 }; 65 65 >> 66 66 // Class Description: 67 // Class Description: 67 // This a singleton class which provides the m 68 // This a singleton class which provides the management of the G4FastSimulationManager 68 // objects and some ghost facilities. << 69 // objects and some ghost facilities. 69 // 70 // 70 // You can get access to it by: 71 // You can get access to it by: 71 // 72 // 72 // #include "G4GlobalFastSimulationManager.hh" 73 // #include "G4GlobalFastSimulationManager.hh" 73 // ... 74 // ... 74 // ... 75 // ... 75 // G4GlobalFastSimulationManager* globalFSM; 76 // G4GlobalFastSimulationManager* globalFSM; 76 // globalFSM = G4GlobalFastSimulationManager:: 77 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager(); 77 // ... 78 // ... 78 // ... 79 // ... 79 // << 80 // 80 // Presently, you will mainly need to use the << 81 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost 81 // geometries. 82 // geometries. 82 // 83 // 83 84 84 class G4GlobalFastSimulationManager 85 class G4GlobalFastSimulationManager 85 { 86 { 86 friend class G4ThreadLocalSingleton<G4Global << 87 87 88 public: << 88 public: // With description 89 // Destructor << 89 90 ~G4GlobalFastSimulationManager(); << 90 static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager(); 91 << 91 // Provides a global access to the GlobalFastSimulationManager 92 // Provides a global access to the GlobalF << 92 static G4GlobalFastSimulationManager* GetInstance(); 93 static G4GlobalFastSimulationManager* GetG << 93 // Same as GetGlobalFastSimulationManager() 94 << 94 95 // Same as GetGlobalFastSimulationManager( << 95 G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName, 96 static G4GlobalFastSimulationManager* GetI << 96 const G4VFastSimulationModel* previousFound = 0) const; 97 << 97 // Iterative fetch of G4VFastSimulationModel objects by name: 98 // Iterative fetch of G4VFastSimulationMod << 98 // o returns the G4VFastSimulationModel* of model with name modelName; 99 // o returns the G4VFastSimulationModel << 99 // o returns 0 if no model found; 100 // o returns 0 if no model found; << 100 // o usage: 101 // o usage: << 101 // myModel = gblManager->GetFastSimulationModel("MyModel"); 102 // myModel = gblManager->GetFastSim << 102 // o note for the case of several models having the same name: 103 // o note for the case of several model << 103 // - to get the first "MyModel" model: 104 // - to get the first "MyModel" mod << 104 // myModel1 = gblManager->GetFastSimulationModel("MyModel", 0); 105 // myModel1 = gblManager->GetF << 105 // - to get the next one: 106 // - to get the next one: << 106 // myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1); 107 // myModel2 = gblManager->GetF << 107 // - and so on. 108 // - and so on. << 108 // - When gblManager->GetFastSimulationModel("MyModel", myModel_n) 109 // - When gblManager->GetFastSimula << 109 // returns a null pointer, no extra model with name "MyModel" exist. 110 // returns a null pointer, no ext << 110 111 G4VFastSimulationModel* << 111 112 GetFastSimulationModel(const G4String& mod << 112 public: // Without description 113 const G4VFastSimula << 113 114 << 114 // Destructor 115 // << 115 ~G4GlobalFastSimulationManager(); 116 // G4FastSimulationManager(Process)'s mana << 116 117 // << 117 // 118 // Methods for a G4FastSimulationManager t << 118 // G4FastSimulationManager(Process)'s management, no intended for general use. 119 // << 119 // 120 void AddFastSimulationManager(G4FastSimula << 120 // Methods for a G4FastSimulationManager to register itself 121 void RemoveFastSimulationManager(G4FastSim << 121 // 122 // << 122 void AddFastSimulationManager(G4FastSimulationManager*); 123 // G4FastSimulationManagerProcess bookeepi << 123 void RemoveFastSimulationManager(G4FastSimulationManager*); 124 // << 124 // 125 void AddFSMP(G4FastSimulationManagerProces << 125 // G4FastSimulationManagerProcess bookeeping: 126 void RemoveFSMP(G4FastSimulationManagerPro << 126 // 127 << 127 void AddFSMP(G4FastSimulationManagerProcess*); 128 // Flag that the Parameterisation must be << 128 void RemoveFSMP(G4FastSimulationManagerProcess*); 129 void FastSimulationNeedsToBeClosed(); << 129 130 << 130 131 // Show the fast simulation setup : world( << 131 // Flag that the Parameterisation must be closed. 132 // Requires the geometry to be closed. << 132 void FastSimulationNeedsToBeClosed(); 133 void ShowSetup(); << 133 134 << 134 135 void ListEnvelopes(const G4String& aName = << 135 public: // With description 136 void ListEnvelopes(const G4ParticleDefinit << 136 void ShowSetup(); 137 << 137 // Show the fast simulation setup : world(s), region(s), model(s) and links between them. 138 void ActivateFastSimulationModel(const G4S << 138 // Requires the geometry to be closed. 139 void InActivateFastSimulationModel(const G << 139 140 << 140 141 void Flush(); << 141 public: // Without description 142 << 142 143 private: << 143 void ListEnvelopes(const G4String& aName = "all", 144 // Private construtor insures singleton cl << 144 listType aListType = NAMES_ONLY); 145 G4GlobalFastSimulationManager(); << 145 void ListEnvelopes(const G4ParticleDefinition* ); 146 << 146 147 // recursive display of regions, models, e << 147 void ActivateFastSimulationModel(const G4String&); 148 void DisplayRegion(G4Region* motherRegion, << 148 void InActivateFastSimulationModel(const G4String&); 149 std::vector<G4ParticleD << 149 150 << 150 151 G4FastSimulationMessenger* fTheFastSimulat << 151 152 G4FastSimulationVector<G4FastSimulationMan << 152 private: 153 G4FastSimulationVector<G4FastSimulationMan << 153 // Private construtor insures singleton class >> 154 G4GlobalFastSimulationManager(); >> 155 >> 156 // recursive display of regions, models, etc... >> 157 void DisplayRegion(G4Region* motherRegion, G4int depth, std::vector<G4ParticleDefinition*>& particles) const; >> 158 >> 159 // The single instance. >> 160 static G4ThreadLocal G4GlobalFastSimulationManager* fGlobalFastSimulationManager; >> 161 G4FastSimulationMessenger* fTheFastSimulationMessenger; >> 162 G4FastSimulationVector <G4FastSimulationManager> ManagedManagers; >> 163 G4FastSimulationVector <G4FastSimulationManagerProcess> fFSMPVector; 154 }; 164 }; 155 165 156 #endif << 166 #endif >> 167 // end of #ifndef G4GlobalFastSimulationManager_hh 157 168