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Geant4/processes/parameterisation/include/G4GlobalFastSimulationManager.hh

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Differences between /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 11.3.0) and /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 10.0.p3)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4GlobalFastSimulationManager.hh 68056 2013-03-13 14:44:48Z gcosmo $
 27 //                                                 28 //
 28 //                                             <<  29 //  
 29 //--------------------------------------------     30 //---------------------------------------------------------------
 30 //                                                 31 //
 31 //  G4GlobalFastSimulationManager.hh               32 //  G4GlobalFastSimulationManager.hh
 32 //                                                 33 //
 33 //  Description:                                   34 //  Description:
 34 //    A singleton class which manages the Fast <<  35 //    A singleton class which manages the Fast Simulation managers 
 35 //    attached to envelopes.                       36 //    attached to envelopes.
 36 //                                                 37 //
 37 //  History:                                       38 //  History:
 38 //    June 98: Verderi && MoraDeFreitas - "G4P     39 //    June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
 39 //             "G4FlavoredParallelWorld"; some     40 //             "G4FlavoredParallelWorld"; some method name changes;
 40 //             GetFlavoredWorldForThis now ret <<  41 //             GetFlavoredWorldForThis now returns a 
 41 //             G4FlavoredParallelWorld pointer     42 //             G4FlavoredParallelWorld pointer.
 42 //    Feb 98: Verderi && MoraDeFreitas - First     43 //    Feb 98: Verderi && MoraDeFreitas - First Implementation.
 43 //                                                 44 //
 44 //--------------------------------------------     45 //---------------------------------------------------------------
 45                                                    46 
 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH       <<  47 #ifndef  G4GlobalFastSimulationManager_hh
 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH       <<  48 #define  G4GlobalFastSimulationManager_hh
 48                                                    49 
 49 #include "G4FastSimulationManager.hh"          <<  50 #include "globals.hh"
 50 #include "G4FastSimulationManagerProcess.hh"   << 
 51 #include "G4FastSimulationVector.hh"               51 #include "G4FastSimulationVector.hh"
                                                   >>  52 
 52 #include "G4VGlobalFastSimulationManager.hh"       53 #include "G4VGlobalFastSimulationManager.hh"
 53 #include "globals.hh"                          <<  54 #include "G4FastSimulationManager.hh"
                                                   >>  55 #include "G4FastSimulationManagerProcess.hh"
                                                   >>  56 
 54                                                    57 
 55 class G4FastSimulationMessenger;                   58 class G4FastSimulationMessenger;
 56 template <class T>                             << 
 57 class G4ThreadLocalSingleton;                  << 
 58                                                    59 
 59 enum listType                                  <<  60 enum  listType {
 60 {                                              << 
 61   NAMES_ONLY,                                      61   NAMES_ONLY,
 62   MODELS,                                          62   MODELS,
 63   ISAPPLICABLE                                     63   ISAPPLICABLE
 64 };                                                 64 };
 65                                                    65 
                                                   >>  66 
 66 // Class Description:                              67 // Class Description:
 67 // This a singleton class which provides the m     68 // This a singleton class which provides the management of the G4FastSimulationManager
 68 // objects and some ghost facilities.          <<  69 // objects and some ghost facilities. 
 69 //                                                 70 //
 70 // You can get access to it by:                    71 // You can get access to it by:
 71 //                                                 72 //
 72 // #include "G4GlobalFastSimulationManager.hh"     73 // #include "G4GlobalFastSimulationManager.hh"
 73 // ...                                             74 // ...
 74 // ...                                             75 // ...
 75 // G4GlobalFastSimulationManager* globalFSM;       76 // G4GlobalFastSimulationManager* globalFSM;
 76 // globalFSM = G4GlobalFastSimulationManager::     77 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
 77 // ...                                             78 // ...
 78 // ...                                             79 // ...
 79 //                                             <<  80 //    
 80 // Presently, you will mainly need to use the  <<  81 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost 
 81 // geometries.                                     82 // geometries.
 82 //                                                 83 //
 83                                                    84 
 84 class G4GlobalFastSimulationManager                85 class G4GlobalFastSimulationManager
 85 {                                                  86 {
 86   friend class G4ThreadLocalSingleton<G4Global << 
 87                                                    87 
 88   public:                                      <<  88 public: // With  description 
 89     // Destructor                              <<  89 
 90     ~G4GlobalFastSimulationManager();          <<  90   static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
 91                                                <<  91   // Provides a global access to the GlobalFastSimulationManager
 92     // Provides a global access to the GlobalF <<  92   static G4GlobalFastSimulationManager* GetInstance();
 93     static G4GlobalFastSimulationManager* GetG <<  93   // Same as GetGlobalFastSimulationManager()
 94                                                <<  94   
 95     // Same as GetGlobalFastSimulationManager( <<  95   G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
 96     static G4GlobalFastSimulationManager* GetI <<  96              const G4VFastSimulationModel* previousFound = 0) const;
 97                                                <<  97   // Iterative fetch of G4VFastSimulationModel objects by name:
 98     // Iterative fetch of G4VFastSimulationMod <<  98   //    o returns the G4VFastSimulationModel* of model with name modelName;
 99     //    o returns the G4VFastSimulationModel <<  99   //    o returns 0 if no model found;
100     //    o returns 0 if no model found;       << 100   //    o usage:
101     //    o usage:                             << 101   //        myModel = gblManager->GetFastSimulationModel("MyModel");
102     //        myModel = gblManager->GetFastSim << 102   //    o note for the case of several models having the same name:
103     //    o note for the case of several model << 103   //        - to get the first "MyModel" model:
104     //        - to get the first "MyModel" mod << 104   //             myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
105     //             myModel1 = gblManager->GetF << 105   //        - to get the next one:
106     //        - to get the next one:           << 106   //             myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
107     //             myModel2 = gblManager->GetF << 107   //        - and so on.
108     //        - and so on.                     << 108   //        - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
109     //        - When gblManager->GetFastSimula << 109   //          returns a null pointer, no extra model with name "MyModel" exist.
110     //          returns a null pointer, no ext << 110 
111     G4VFastSimulationModel*                    << 111    
112     GetFastSimulationModel(const G4String& mod << 112 public: // Without description
113                            const G4VFastSimula << 113 
114                                                << 114   // Destructor
115     //                                         << 115   ~G4GlobalFastSimulationManager(); 
116     // G4FastSimulationManager(Process)'s mana << 116 
117     //                                         << 117   //
118     // Methods for a G4FastSimulationManager t << 118   // G4FastSimulationManager(Process)'s management, no intended for general use.
119     //                                         << 119   //
120     void AddFastSimulationManager(G4FastSimula << 120   // Methods for a G4FastSimulationManager to register itself
121     void RemoveFastSimulationManager(G4FastSim << 121   //
122     //                                         << 122   void    AddFastSimulationManager(G4FastSimulationManager*);
123     // G4FastSimulationManagerProcess bookeepi << 123   void RemoveFastSimulationManager(G4FastSimulationManager*);
124     //                                         << 124   //
125     void AddFSMP(G4FastSimulationManagerProces << 125   // G4FastSimulationManagerProcess bookeeping:
126     void RemoveFSMP(G4FastSimulationManagerPro << 126   //
127                                                << 127   void    AddFSMP(G4FastSimulationManagerProcess*);
128     // Flag that the Parameterisation must be  << 128   void RemoveFSMP(G4FastSimulationManagerProcess*);
129     void FastSimulationNeedsToBeClosed();      << 129 
130                                                << 130 
131     // Show the fast simulation setup : world( << 131   // Flag that the Parameterisation must be closed.
132     // Requires the geometry to be closed.     << 132   void FastSimulationNeedsToBeClosed();
133     void ShowSetup();                          << 133 
134                                                << 134 
135     void ListEnvelopes(const G4String& aName = << 135 public: // With  description 
136     void ListEnvelopes(const G4ParticleDefinit << 136   void ShowSetup();
137                                                << 137   // Show the fast simulation setup : world(s), region(s), model(s) and links between them.
138     void ActivateFastSimulationModel(const G4S << 138   // Requires the geometry to be closed.
139     void InActivateFastSimulationModel(const G << 139 
140                                                << 140 
141     void Flush();                              << 141 public: // Without description
142                                                << 142 
143   private:                                     << 143   void ListEnvelopes(const G4String&                 aName = "all",
144     // Private construtor insures singleton cl << 144          listType                    aListType = NAMES_ONLY);
145     G4GlobalFastSimulationManager();           << 145   void ListEnvelopes(const G4ParticleDefinition*                       );  
146                                                << 146   
147     // recursive display of regions, models, e << 147   void   ActivateFastSimulationModel(const G4String&);
148     void DisplayRegion(G4Region* motherRegion, << 148   void InActivateFastSimulationModel(const G4String&);
149                        std::vector<G4ParticleD << 149 
150                                                << 150 
151     G4FastSimulationMessenger* fTheFastSimulat << 151 
152     G4FastSimulationVector<G4FastSimulationMan << 152 private:
153     G4FastSimulationVector<G4FastSimulationMan << 153   // Private construtor insures singleton class
                                                   >> 154   G4GlobalFastSimulationManager();
                                                   >> 155 
                                                   >> 156   // recursive display of regions, models, etc...
                                                   >> 157   void DisplayRegion(G4Region* motherRegion, G4int depth, std::vector<G4ParticleDefinition*>& particles) const;
                                                   >> 158 
                                                   >> 159   // The single instance.
                                                   >> 160   static G4ThreadLocal G4GlobalFastSimulationManager*           fGlobalFastSimulationManager;
                                                   >> 161   G4FastSimulationMessenger*                       fTheFastSimulationMessenger;
                                                   >> 162   G4FastSimulationVector <G4FastSimulationManager>             ManagedManagers;
                                                   >> 163   G4FastSimulationVector <G4FastSimulationManagerProcess>          fFSMPVector;
154 };                                                164 };
155                                                   165 
156 #endif                                         << 166 #endif 
                                                   >> 167 // end of #ifndef G4GlobalFastSimulationManager_hh
157                                                   168