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>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // << 26 // << 27 // 7 // >> 8 // $Id: G4GlobalFastSimulationManager.hh,v 1.4.2.1.2.1 1999/12/07 20:52:52 gunter Exp $ >> 9 // GEANT4 tag $Name: geant4-01-01 $ 28 // 10 // >> 11 // 29 //-------------------------------------------- 12 //--------------------------------------------------------------- 30 // 13 // 31 // G4GlobalFastSimulationManager.hh 14 // G4GlobalFastSimulationManager.hh 32 // 15 // 33 // Description: 16 // Description: 34 // A singleton class which manages the Fast << 17 // A singleton class which manages the Fast Simulation managers 35 // attached to envelopes. 18 // attached to envelopes. 36 // 19 // 37 // History: 20 // History: 38 // June 98: Verderi && MoraDeFreitas - "G4P 21 // June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes 39 // "G4FlavoredParallelWorld"; some 22 // "G4FlavoredParallelWorld"; some method name changes; 40 // GetFlavoredWorldForThis now ret << 23 // GetFlavoredWorldForThis now returns a 41 // G4FlavoredParallelWorld pointer 24 // G4FlavoredParallelWorld pointer. 42 // Feb 98: Verderi && MoraDeFreitas - First 25 // Feb 98: Verderi && MoraDeFreitas - First Implementation. 43 // 26 // 44 //-------------------------------------------- 27 //--------------------------------------------------------------- 45 28 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH << 29 #ifndef G4GlobalFastSimulationManager_hh 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH << 30 #define G4GlobalFastSimulationManager_hh 48 31 >> 32 #include "g4rw/tpordvec.h" >> 33 >> 34 #include "G4VGlobalFastSimulationManager.hh" 49 #include "G4FastSimulationManager.hh" 35 #include "G4FastSimulationManager.hh" 50 #include "G4FastSimulationManagerProcess.hh" 36 #include "G4FastSimulationManagerProcess.hh" 51 #include "G4FastSimulationVector.hh" << 37 #include "G4StateManager.hh" 52 #include "G4VGlobalFastSimulationManager.hh" << 38 #include "G4VStateDependent.hh" 53 #include "globals.hh" << 39 #include "G4FlavoredParallelWorld.hh" 54 << 55 class G4FastSimulationMessenger; << 56 template <class T> << 57 class G4ThreadLocalSingleton; << 58 40 59 enum listType << 41 enum listType { 60 { << 61 NAMES_ONLY, 42 NAMES_ONLY, 62 MODELS, 43 MODELS, 63 ISAPPLICABLE 44 ISAPPLICABLE 64 }; 45 }; 65 46 >> 47 class G4FastSimulationMessenger; >> 48 66 // Class Description: 49 // Class Description: 67 // This a singleton class which provides the m 50 // This a singleton class which provides the management of the G4FastSimulationManager 68 // objects and some ghost facilities. << 51 // objects and some ghost facilities. 69 // 52 // 70 // You can get access to it by: 53 // You can get access to it by: 71 // 54 // 72 // #include "G4GlobalFastSimulationManager.hh" 55 // #include "G4GlobalFastSimulationManager.hh" 73 // ... 56 // ... 74 // ... 57 // ... 75 // G4GlobalFastSimulationManager* globalFSM; 58 // G4GlobalFastSimulationManager* globalFSM; 76 // globalFSM = G4GlobalFastSimulationManager:: 59 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager(); 77 // ... 60 // ... 78 // ... 61 // ... 79 // << 62 // 80 // Presently, you will mainly need to use the << 63 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost 81 // geometries. 64 // geometries. 82 // 65 // 83 66 84 class G4GlobalFastSimulationManager << 67 class G4GlobalFastSimulationManager : public G4VStateDependent, >> 68 public G4VGlobalFastSimulationManager 85 { 69 { 86 friend class G4ThreadLocalSingleton<G4Global << 70 public: // With description >> 71 >> 72 static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager(); >> 73 // Provides a global access to the GlobalFastSimulationManager >> 74 >> 75 public: // Without description >> 76 >> 77 // Destructor >> 78 ~G4GlobalFastSimulationManager(); >> 79 >> 80 // G4FastSimulationManager's management : >> 81 // >> 82 // Methods for a G4FastSimulationManager to register itself >> 83 // >> 84 void AddFastSimulationManager(G4FastSimulationManager*); >> 85 void RemoveFastSimulationManager(G4FastSimulationManager*); >> 86 >> 87 // Flag that the Parameterisation must be closed. >> 88 void FastSimulationNeedsToBeClosed(); >> 89 >> 90 >> 91 public: // With description >> 92 void CloseFastSimulation(); >> 93 // Build the parallel worlds when you are using ghost volumes. In this case the Parameterisation >> 94 // MUST be closed BEFORE closing the geometry. It's enough to call this method just before >> 95 // closing the geometry. >> 96 // >> 97 >> 98 public: // Without description >> 99 // print/control commands >> 100 void ListEnvelopes(const G4String& aName = "all", >> 101 listType aListType = NAMES_ONLY); >> 102 void ListEnvelopes(const G4ParticleDefinition*); >> 103 >> 104 void ActivateFastSimulationModel(const G4String&); >> 105 void InActivateFastSimulationModel(const G4String&); >> 106 >> 107 // G4FastSimulationProcess interface >> 108 G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition *); >> 109 >> 110 // G4StateManager interface >> 111 G4bool Notify(G4ApplicationState requestedState); >> 112 >> 113 private: >> 114 // Private construtor insures singleton class >> 115 G4GlobalFastSimulationManager(); >> 116 >> 117 // The single instance. >> 118 static G4GlobalFastSimulationManager* fGlobalFastSimulationManager; >> 119 >> 120 // The G4FastSimulationMessenger >> 121 G4FastSimulationMessenger* fTheFastSimulationMessenger; >> 122 >> 123 // List of G4FastSimulationManagers >> 124 G4RWTPtrOrderedVector<G4FastSimulationManager> ManagedManagers; >> 125 >> 126 // fClosed flags if the NeededFlavoredWorlds List was Build. >> 127 G4bool fClosed; >> 128 >> 129 // List of needed ParallelWorlds after close >> 130 G4RWTPtrOrderedVector<G4FlavoredParallelWorld> NeededFlavoredWorlds; 87 131 88 public: << 132 // Internal fonction to Build world volume clones. 89 // Destructor << 133 G4VPhysicalVolume* GiveMeAWorldVolumeClone(); 90 ~G4GlobalFastSimulationManager(); << 91 << 92 // Provides a global access to the GlobalF << 93 static G4GlobalFastSimulationManager* GetG << 94 << 95 // Same as GetGlobalFastSimulationManager( << 96 static G4GlobalFastSimulationManager* GetI << 97 << 98 // Iterative fetch of G4VFastSimulationMod << 99 // o returns the G4VFastSimulationModel << 100 // o returns 0 if no model found; << 101 // o usage: << 102 // myModel = gblManager->GetFastSim << 103 // o note for the case of several model << 104 // - to get the first "MyModel" mod << 105 // myModel1 = gblManager->GetF << 106 // - to get the next one: << 107 // myModel2 = gblManager->GetF << 108 // - and so on. << 109 // - When gblManager->GetFastSimula << 110 // returns a null pointer, no ext << 111 G4VFastSimulationModel* << 112 GetFastSimulationModel(const G4String& mod << 113 const G4VFastSimula << 114 << 115 // << 116 // G4FastSimulationManager(Process)'s mana << 117 // << 118 // Methods for a G4FastSimulationManager t << 119 // << 120 void AddFastSimulationManager(G4FastSimula << 121 void RemoveFastSimulationManager(G4FastSim << 122 // << 123 // G4FastSimulationManagerProcess bookeepi << 124 // << 125 void AddFSMP(G4FastSimulationManagerProces << 126 void RemoveFSMP(G4FastSimulationManagerPro << 127 << 128 // Flag that the Parameterisation must be << 129 void FastSimulationNeedsToBeClosed(); << 130 << 131 // Show the fast simulation setup : world( << 132 // Requires the geometry to be closed. << 133 void ShowSetup(); << 134 << 135 void ListEnvelopes(const G4String& aName = << 136 void ListEnvelopes(const G4ParticleDefinit << 137 << 138 void ActivateFastSimulationModel(const G4S << 139 void InActivateFastSimulationModel(const G << 140 << 141 void Flush(); << 142 << 143 private: << 144 // Private construtor insures singleton cl << 145 G4GlobalFastSimulationManager(); << 146 << 147 // recursive display of regions, models, e << 148 void DisplayRegion(G4Region* motherRegion, << 149 std::vector<G4ParticleD << 150 << 151 G4FastSimulationMessenger* fTheFastSimulat << 152 G4FastSimulationVector<G4FastSimulationMan << 153 G4FastSimulationVector<G4FastSimulationMan << 154 }; 134 }; 155 135 156 #endif << 136 #endif >> 137 // end of #ifndef G4GlobalFastSimulationManager_hh 157 138