Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/parameterisation/include/G4GlobalFastSimulationManager.hh

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 11.3.0) and /processes/parameterisation/include/G4GlobalFastSimulationManager.hh (Version 1.0)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                             << 
 26 //                                             << 
 27 //                                                  7 //
                                                   >>   8 // $Id: G4GlobalFastSimulationManager.hh,v 1.4.2.1.2.1 1999/12/07 20:52:52 gunter Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-01-00 $
 28 //                                                 10 //
                                                   >>  11 //  
 29 //--------------------------------------------     12 //---------------------------------------------------------------
 30 //                                                 13 //
 31 //  G4GlobalFastSimulationManager.hh               14 //  G4GlobalFastSimulationManager.hh
 32 //                                                 15 //
 33 //  Description:                                   16 //  Description:
 34 //    A singleton class which manages the Fast <<  17 //    A singleton class which manages the Fast Simulation managers 
 35 //    attached to envelopes.                       18 //    attached to envelopes.
 36 //                                                 19 //
 37 //  History:                                       20 //  History:
 38 //    June 98: Verderi && MoraDeFreitas - "G4P     21 //    June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
 39 //             "G4FlavoredParallelWorld"; some     22 //             "G4FlavoredParallelWorld"; some method name changes;
 40 //             GetFlavoredWorldForThis now ret <<  23 //             GetFlavoredWorldForThis now returns a 
 41 //             G4FlavoredParallelWorld pointer     24 //             G4FlavoredParallelWorld pointer.
 42 //    Feb 98: Verderi && MoraDeFreitas - First     25 //    Feb 98: Verderi && MoraDeFreitas - First Implementation.
 43 //                                                 26 //
 44 //--------------------------------------------     27 //---------------------------------------------------------------
 45                                                    28 
 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH       <<  29 #ifndef  G4GlobalFastSimulationManager_hh
 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH       <<  30 #define  G4GlobalFastSimulationManager_hh
 48                                                    31 
                                                   >>  32 #include "g4rw/tpordvec.h"
                                                   >>  33 
                                                   >>  34 #include "G4VGlobalFastSimulationManager.hh"
 49 #include "G4FastSimulationManager.hh"              35 #include "G4FastSimulationManager.hh"
 50 #include "G4FastSimulationManagerProcess.hh"       36 #include "G4FastSimulationManagerProcess.hh"
 51 #include "G4FastSimulationVector.hh"           <<  37 #include "G4StateManager.hh"
 52 #include "G4VGlobalFastSimulationManager.hh"   <<  38 #include "G4VStateDependent.hh"
 53 #include "globals.hh"                          <<  39 #include "G4FlavoredParallelWorld.hh"
 54                                                << 
 55 class G4FastSimulationMessenger;               << 
 56 template <class T>                             << 
 57 class G4ThreadLocalSingleton;                  << 
 58                                                    40 
 59 enum listType                                  <<  41 enum  listType {
 60 {                                              << 
 61   NAMES_ONLY,                                      42   NAMES_ONLY,
 62   MODELS,                                          43   MODELS,
 63   ISAPPLICABLE                                     44   ISAPPLICABLE
 64 };                                                 45 };
 65                                                    46 
                                                   >>  47 class G4FastSimulationMessenger;
                                                   >>  48 
 66 // Class Description:                              49 // Class Description:
 67 // This a singleton class which provides the m     50 // This a singleton class which provides the management of the G4FastSimulationManager
 68 // objects and some ghost facilities.          <<  51 // objects and some ghost facilities. 
 69 //                                                 52 //
 70 // You can get access to it by:                    53 // You can get access to it by:
 71 //                                                 54 //
 72 // #include "G4GlobalFastSimulationManager.hh"     55 // #include "G4GlobalFastSimulationManager.hh"
 73 // ...                                             56 // ...
 74 // ...                                             57 // ...
 75 // G4GlobalFastSimulationManager* globalFSM;       58 // G4GlobalFastSimulationManager* globalFSM;
 76 // globalFSM = G4GlobalFastSimulationManager::     59 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
 77 // ...                                             60 // ...
 78 // ...                                             61 // ...
 79 //                                             <<  62 //    
 80 // Presently, you will mainly need to use the  <<  63 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost 
 81 // geometries.                                     64 // geometries.
 82 //                                                 65 //
 83                                                    66 
 84 class G4GlobalFastSimulationManager            <<  67 class G4GlobalFastSimulationManager : public G4VStateDependent, 
                                                   >>  68               public G4VGlobalFastSimulationManager
 85 {                                                  69 {
 86   friend class G4ThreadLocalSingleton<G4Global <<  70 public: // With  description 
                                                   >>  71 
                                                   >>  72   static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
                                                   >>  73   // Provides a global access to the GlobalFastSimulationManager
                                                   >>  74    
                                                   >>  75 public: // Without description
                                                   >>  76 
                                                   >>  77   // Destructor
                                                   >>  78   ~G4GlobalFastSimulationManager(); 
                                                   >>  79 
                                                   >>  80   // G4FastSimulationManager's management :
                                                   >>  81   //
                                                   >>  82   // Methods for a G4FastSimulationManager to register itself
                                                   >>  83   //
                                                   >>  84   void AddFastSimulationManager(G4FastSimulationManager*);
                                                   >>  85   void RemoveFastSimulationManager(G4FastSimulationManager*);
                                                   >>  86 
                                                   >>  87   // Flag that the Parameterisation must be closed.
                                                   >>  88   void FastSimulationNeedsToBeClosed();
                                                   >>  89 
                                                   >>  90 
                                                   >>  91 public: // With  description 
                                                   >>  92   void CloseFastSimulation();
                                                   >>  93   // Build the parallel worlds when you are using ghost volumes. In this case the Parameterisation
                                                   >>  94   // MUST be closed BEFORE closing the geometry. It's enough to call this method just before 
                                                   >>  95   // closing the geometry.
                                                   >>  96   //
                                                   >>  97 
                                                   >>  98 public: // Without description
                                                   >>  99   // print/control commands
                                                   >> 100   void ListEnvelopes(const G4String& aName = "all",
                                                   >> 101          listType aListType = NAMES_ONLY);
                                                   >> 102   void ListEnvelopes(const G4ParticleDefinition*);  
                                                   >> 103   
                                                   >> 104   void ActivateFastSimulationModel(const G4String&);
                                                   >> 105   void InActivateFastSimulationModel(const G4String&);
                                                   >> 106 
                                                   >> 107   // G4FastSimulationProcess interface
                                                   >> 108   G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition *);
                                                   >> 109 
                                                   >> 110   // G4StateManager interface
                                                   >> 111   G4bool Notify(G4ApplicationState requestedState);
                                                   >> 112 
                                                   >> 113 private:
                                                   >> 114   // Private construtor insures singleton class
                                                   >> 115   G4GlobalFastSimulationManager();
                                                   >> 116 
                                                   >> 117   // The single instance.
                                                   >> 118   static G4GlobalFastSimulationManager* fGlobalFastSimulationManager;
                                                   >> 119 
                                                   >> 120   // The G4FastSimulationMessenger
                                                   >> 121   G4FastSimulationMessenger* fTheFastSimulationMessenger;
                                                   >> 122 
                                                   >> 123   // List of G4FastSimulationManagers
                                                   >> 124   G4RWTPtrOrderedVector<G4FastSimulationManager> ManagedManagers;
                                                   >> 125 
                                                   >> 126   // fClosed flags if the NeededFlavoredWorlds List was Build.
                                                   >> 127   G4bool fClosed;
                                                   >> 128 
                                                   >> 129   // List of needed ParallelWorlds after close
                                                   >> 130   G4RWTPtrOrderedVector<G4FlavoredParallelWorld> NeededFlavoredWorlds;
 87                                                   131 
 88   public:                                      << 132   // Internal fonction to Build world volume clones.
 89     // Destructor                              << 133   G4VPhysicalVolume* GiveMeAWorldVolumeClone();
 90     ~G4GlobalFastSimulationManager();          << 
 91                                                << 
 92     // Provides a global access to the GlobalF << 
 93     static G4GlobalFastSimulationManager* GetG << 
 94                                                << 
 95     // Same as GetGlobalFastSimulationManager( << 
 96     static G4GlobalFastSimulationManager* GetI << 
 97                                                << 
 98     // Iterative fetch of G4VFastSimulationMod << 
 99     //    o returns the G4VFastSimulationModel << 
100     //    o returns 0 if no model found;       << 
101     //    o usage:                             << 
102     //        myModel = gblManager->GetFastSim << 
103     //    o note for the case of several model << 
104     //        - to get the first "MyModel" mod << 
105     //             myModel1 = gblManager->GetF << 
106     //        - to get the next one:           << 
107     //             myModel2 = gblManager->GetF << 
108     //        - and so on.                     << 
109     //        - When gblManager->GetFastSimula << 
110     //          returns a null pointer, no ext << 
111     G4VFastSimulationModel*                    << 
112     GetFastSimulationModel(const G4String& mod << 
113                            const G4VFastSimula << 
114                                                << 
115     //                                         << 
116     // G4FastSimulationManager(Process)'s mana << 
117     //                                         << 
118     // Methods for a G4FastSimulationManager t << 
119     //                                         << 
120     void AddFastSimulationManager(G4FastSimula << 
121     void RemoveFastSimulationManager(G4FastSim << 
122     //                                         << 
123     // G4FastSimulationManagerProcess bookeepi << 
124     //                                         << 
125     void AddFSMP(G4FastSimulationManagerProces << 
126     void RemoveFSMP(G4FastSimulationManagerPro << 
127                                                << 
128     // Flag that the Parameterisation must be  << 
129     void FastSimulationNeedsToBeClosed();      << 
130                                                << 
131     // Show the fast simulation setup : world( << 
132     // Requires the geometry to be closed.     << 
133     void ShowSetup();                          << 
134                                                << 
135     void ListEnvelopes(const G4String& aName = << 
136     void ListEnvelopes(const G4ParticleDefinit << 
137                                                << 
138     void ActivateFastSimulationModel(const G4S << 
139     void InActivateFastSimulationModel(const G << 
140                                                << 
141     void Flush();                              << 
142                                                << 
143   private:                                     << 
144     // Private construtor insures singleton cl << 
145     G4GlobalFastSimulationManager();           << 
146                                                << 
147     // recursive display of regions, models, e << 
148     void DisplayRegion(G4Region* motherRegion, << 
149                        std::vector<G4ParticleD << 
150                                                << 
151     G4FastSimulationMessenger* fTheFastSimulat << 
152     G4FastSimulationVector<G4FastSimulationMan << 
153     G4FastSimulationVector<G4FastSimulationMan << 
154 };                                                134 };
155                                                   135 
156 #endif                                         << 136 #endif 
                                                   >> 137 // end of #ifndef G4GlobalFastSimulationManager_hh
157                                                   138