Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/util/src/G4Parton.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /processes/hadronic/util/src/G4Parton.cc (Version 11.3.0) and /processes/hadronic/util/src/G4Parton.cc (Version 4.0.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 // -------------------------------------------    
 29 //      GEANT 4 class implementation file         
 30 //                                                
 31 //      ---------------- G4Parton ------------    
 32 //             by Gunter Folger, June 1998.       
 33 //       class for Parton (inside a string) us    
 34 // -------------------------------------------    
 35                                                   
 36 #include "G4Parton.hh"                            
 37 #include "G4HadronicException.hh"                 
 38                                                   
 39 G4Parton::G4Parton(G4int PDGcode)                 
 40 {                                                 
 41   PDGencoding=PDGcode;                            
 42   theX = 0;                                       
 43   theDefinition=G4ParticleTable::GetParticleTa    
 44   if (theDefinition == NULL)                      
 45   {                                               
 46     G4cout << "Encoding = "<<PDGencoding<<G4en    
 47     const G4String& text = "G4Parton::GetDefin    
 48     throw G4HadronicException(__FILE__, __LINE    
 49   }                                               
 50   //                                              
 51   // colour by random in (1,2,3)=(R,G,B) for q    
 52   //                  in (-1,-2,-3)=(Rbar,Gbar    
 53   //                                              
 54   if (theDefinition->GetParticleType() == "qua    
 55     theColour = ((G4int)(3.*G4UniformRand())+1    
 56   }                                               
 57   //                                              
 58   // colour by random in (-1,-2,-3)=(Rbar,Gbar    
 59   //                  in (1,2,3)=(R,G,B)=(GB,R    
 60   //                                              
 61   else if (theDefinition->GetParticleType() ==    
 62     theColour = -((G4int)(3.*G4UniformRand())+    
 63   }                                               
 64   //                                              
 65   // colour by random in (-11,-12,...,-33)=(RR    
 66   //                                              
 67   else if (theDefinition->GetParticleType() ==    
 68     theColour = -(((G4int)(3.*G4UniformRand())    
 69   }                                               
 70   else {                                          
 71     G4cout << "Encoding = "<<PDGencoding<<G4en    
 72     const G4String& text = "G4Parton::GetDefin    
 73     throw G4HadronicException(__FILE__, __LINE    
 74   }                                               
 75   //                                              
 76   // isospin-z from PDG-encoded isospin-z for     
 77   // quarks, anti-quarks, di-quarks, and anti-    
 78   //                                              
 79   if ((theDefinition->GetParticleType() == "qu    
 80     theIsoSpinZ = theDefinition->GetPDGIsospin    
 81   }                                               
 82   //                                              
 83   // isospin-z choosen at random from PDG-enco    
 84   //                                              
 85   else {                                          
 86     G4int thisPDGiIsospin=theDefinition->GetPD    
 87     if (thisPDGiIsospin == 0) {                   
 88       theIsoSpinZ = 0;                            
 89     }                                             
 90     else {                                        
 91       theIsoSpinZ = ((G4int)((thisPDGiIsospin+    
 92     }                                             
 93   }                                               
 94   //                                              
 95   // spin-z choosen at random from PDG-encoded    
 96   //                                              
 97   G4int thisPDGiSpin=theDefinition->GetPDGiSpi    
 98   if (thisPDGiSpin == 0) {                        
 99     theSpinZ = 0;                                 
100   }                                               
101   else {                                          
102     G4int rand=((G4int)((thisPDGiSpin+1)*G4Uni    
103     theSpinZ = rand-thisPDGiSpin*0.5;;            
104   }                                               
105 }                                                 
106                                                   
107 G4Parton::G4Parton(const G4Parton &right)         
108 {                                                 
109   PDGencoding = right.PDGencoding;                
110   theMomentum = right.theMomentum;                
111   thePosition = right.thePosition;                
112   theX = right.theX;                              
113   theDefinition = right.theDefinition;            
114   theColour = right.theColour;                    
115   theIsoSpinZ = right.theIsoSpinZ;                
116   theSpinZ = right.theSpinZ;                      
117 }                                                 
118                                                   
119 G4Parton & G4Parton::operator=(const G4Parton     
120 {                                                 
121    if (this != &right)                            
122    {                                              
123       PDGencoding=right.GetPDGcode();             
124       theMomentum=right.Get4Momentum();           
125       thePosition=right.GetPosition();            
126       theX = right.theX;                          
127       theDefinition = right.theDefinition;        
128       theColour = right.theColour;                
129       theIsoSpinZ = right.theIsoSpinZ;            
130       theSpinZ = right.theSpinZ;                  
131    }                                              
132                                                   
133   return *this;                                   
134 }                                                 
135                                                   
136 G4Parton::~G4Parton()                             
137 {                                                 
138 //  cout << "G4Parton::~G4Parton(): this = "<<    
139 //  cout << "break here"<<this <<endl;            
140 }                                                 
141                                                   
142 void G4Parton::DefineMomentumInZ(G4double aLig    
143 {                                                 
144   G4double Mass = GetMass();                      
145   G4LorentzVector a4Momentum = Get4Momentum();    
146   aLightConeMomentum*=theX;                       
147   G4double TransverseMass2 = sqr(a4Momentum.px    
148   a4Momentum.setPz(0.5*(aLightConeMomentum - T    
149   a4Momentum.setE( 0.5*(aLightConeMomentum + T    
150   Set4Momentum(a4Momentum);                       
151 }                                                 
152                                                   
153 void G4Parton::DefineMomentumInZ(G4double aLig    
154 {                                                 
155   G4double Mass = GetMass();                      
156   G4LorentzVector a4Momentum = Get4Momentum();    
157   aLightConeMomentum*=theX;                       
158   aLightConeE*=theX;                              
159   G4double TransverseMass2 = sqr(a4Momentum.px    
160   a4Momentum.setPz(0.5*(aLightConeMomentum - a    
161   a4Momentum.setE( 0.5*(aLightConeMomentum + a    
162   Set4Momentum(a4Momentum);                       
163 }                                                 
164