Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 29 #ifndef G4Parton_h 30 #define G4Parton_h 1 31 32 // ------------------------------------------------------------ 33 // GEANT 4 class header file 34 // 35 // ---------------- G4Parton ---------------- 36 // by Gunter Folger, June 1998. 37 // class for Parton (inside a string) used by Parton String Models 38 // ------------------------------------------------------------ 39 40 #include "globals.hh" 41 #include "G4ThreeVector.hh" 42 #include "G4LorentzVector.hh" 43 #include <iostream> 44 #include "G4ParticleTable.hh" 45 #include "Randomize.hh" 46 47 class G4Parton 48 { 49 public: 50 G4Parton() 51 { 52 // CAUTION: 53 // this is a preliminary definition yielding u and d quarks only! 54 // 55 PDGencoding=(G4int)(2.*G4UniformRand()); 56 theColour = (G4int)(3.*G4UniformRand())+1; 57 theIsoSpinZ = ((G4int)(G4UniformRand()))-0.5; 58 theSpinZ = ((G4int)(G4UniformRand()))-0.5; 59 } 60 61 G4Parton(G4int PDGencoding); 62 G4Parton(const G4Parton &right); 63 64 ~G4Parton(); 65 66 G4Parton & operator=(const G4Parton &right); 67 68 G4bool operator==(const G4Parton &right) const; 69 70 G4bool operator!=(const G4Parton &right) const; 71 72 G4int GetPDGcode() const; 73 74 G4ParticleDefinition * GetDefinition(); 75 void SetDefinition(G4ParticleDefinition * aDefinition); // Uzhi 76 77 void DefineMomentumInZ(G4double aLightConeMomentum, G4bool aDirection); 78 void DefineMomentumInZ(G4double aLightConeMomentum,G4double aLightConeE, G4bool aDirection); 79 80 const G4ThreeVector & GetPosition()const; 81 void SetPosition(const G4ThreeVector &aPosition); 82 83 const G4LorentzVector & Get4Momentum() const; 84 void Set4Momentum(const G4LorentzVector & aMomentum); 85 86 void SetX(G4double anX) { theX = anX; } 87 G4double GetX() {return theX;} 88 89 void SetColour(G4int aColour) {theColour = aColour;} 90 G4int GetColour() {return theColour;} 91 92 void SetIsoSpinZ(G4double anIsoSpinZ) {theIsoSpinZ = anIsoSpinZ;} 93 G4double GetIsoSpinZ() {return theIsoSpinZ;} 94 95 void SetSpinZ(G4double aSpinZ) {theSpinZ = aSpinZ;} 96 G4double GetSpinZ() {return theSpinZ;} 97 98 private: 99 G4double GetMass(); 100 101 public: 102 G4int PDGencoding; 103 G4ParticleDefinition * theDefinition; 104 105 private: 106 G4LorentzVector theMomentum; 107 G4ThreeVector thePosition; 108 109 G4int theColour; 110 G4double theIsoSpinZ; 111 G4double theSpinZ; 112 113 G4double theX; 114 115 }; 116 117 inline G4bool G4Parton::operator==(const G4Parton &right) const 118 { 119 return this==&right; 120 } 121 122 inline G4bool G4Parton::operator!=(const G4Parton &right) const 123 { 124 return this!=&right; 125 } 126 127 inline G4int G4Parton::GetPDGcode() const 128 { 129 return PDGencoding; 130 } 131 132 inline const G4ThreeVector & G4Parton::GetPosition() const 133 { 134 return thePosition; 135 } 136 137 inline void G4Parton::SetPosition(const G4ThreeVector &aPosition) 138 { 139 thePosition=aPosition; 140 } 141 142 143 inline const G4LorentzVector & G4Parton::Get4Momentum() const 144 { 145 return theMomentum; 146 } 147 148 inline void G4Parton::Set4Momentum(const G4LorentzVector & aMomentum) 149 { 150 theMomentum=aMomentum; 151 } 152 153 154 inline 155 G4double G4Parton::GetMass() 156 { 157 return theDefinition->GetPDGMass(); 158 } 159 160 inline 161 G4ParticleDefinition * G4Parton::GetDefinition() 162 { 163 return theDefinition; 164 } 165 166 inline void G4Parton::SetDefinition(G4ParticleDefinition * aDefinition) // Uzhi 167 { 168 theDefinition = aDefinition; 169 PDGencoding = theDefinition->GetPDGEncoding(); 170 } 171 172 173 #endif 174