Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/util/src/G4HadProjectile.cc

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Diff markup

Differences between /processes/hadronic/util/src/G4HadProjectile.cc (Version 11.3.0) and /processes/hadronic/util/src/G4HadProjectile.cc (Version 6.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
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 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 #include "G4HadProjectile.hh"                      23 #include "G4HadProjectile.hh"
 27 #include "G4Track.hh"                              24 #include "G4Track.hh"
 28 #include "G4DynamicParticle.hh"                <<  25 #include "G4ParticleDefinition.hh"
                                                   >>  26 #include "G4LorentzVector.hh"
 29                                                    27 
 30 G4HadProjectile::G4HadProjectile()             <<  28 G4HadProjectile::
 31   : theMat(nullptr),theTime(0.0),theBoundEnerg <<  29 G4HadProjectile(const G4Track &aT) 
                                                   >>  30 : theMat(aT.GetMaterial()),
                                                   >>  31   theOrgMom(aT.GetDynamicParticle()->Get4Momentum()),
                                                   >>  32   theDef(aT.GetDefinition())
 32 {                                                  33 {
 33   theDef = nullptr;                            <<  34   G4LorentzRotation toZ;
 34   theMass = 0.0;                               <<  35   toZ.rotateZ(-theOrgMom.phi());
 35   theKinEnergy = 0.0;                          <<  36   toZ.rotateY(-theOrgMom.theta());
 36   theDirection.set(0.,0.,0.);                  <<  37   theMom = toZ*theOrgMom;
 37   theMom.set(0.,0.,0.,0.);                     <<  38   toLabFrame = toZ.inverse();
                                                   >>  39   theTime = aT.GetGlobalTime();
                                                   >>  40   G4LorentzVector it(toLabFrame*theMom);
 38 }                                                  41 }
 39                                                    42 
 40 G4HadProjectile::G4HadProjectile(const G4Track <<  43 G4HadProjectile::
                                                   >>  44 G4HadProjectile(const G4DynamicParticle &aT) 
                                                   >>  45 : theMat(NULL),
                                                   >>  46   theOrgMom(aT.Get4Momentum()),
                                                   >>  47   theDef(aT.GetDefinition())
 41 {                                                  48 {
 42   Initialise(aT);                              <<  49   G4LorentzRotation toZ;
                                                   >>  50   toZ.rotateZ(-theOrgMom.phi());
                                                   >>  51   toZ.rotateY(-theOrgMom.theta());
                                                   >>  52   theMom = toZ*theOrgMom;
                                                   >>  53   toLabFrame = toZ.inverse();
                                                   >>  54   theTime = 0;
 43 }                                                  55 }
 44                                                    56 
 45 G4HadProjectile::G4HadProjectile(const G4Dynam <<  57 G4double G4HadProjectile::GetTotalEnergy() const
 46   : theMat(nullptr),theTime(0.0),theBoundEnerg << 
 47 {                                                  58 {
 48   InitialiseLocal(&dp);                        <<  59   return Get4Momentum().e();
 49 }                                                  60 }
 50                                                    61 
 51 G4HadProjectile::~G4HadProjectile()            <<  62 G4double G4HadProjectile::GetTotalMomentum() const
 52 {}                                             << 
 53                                                << 
 54 void G4HadProjectile::Initialise(const G4Track << 
 55 {                                                  63 {
 56   theMat = aT.GetMaterial();                   <<  64   return Get4Momentum().vect().mag();
 57   //VI time of interaction starts from zero    << 
 58   //   not global time of a track              << 
 59   theTime = 0.0;                               << 
 60   theBoundEnergy = 0.0;                        << 
 61                                                << 
 62   InitialiseLocal(aT.GetDynamicParticle());    << 
 63 }                                                  65 }
 64                                                    66 
 65 void G4HadProjectile::InitialiseLocal(const G4 <<  67 G4double G4HadProjectile::
                                                   >>  68 GetKineticEnergy() const 
 66 {                                                  69 {
 67   theDef = dp->GetDefinition();                <<  70   G4double m=GetDefinition()->GetPDGMass();
 68   theDirection = dp->GetMomentumDirection();   <<  71   return sqrt(Get4Momentum().vect().mag2()+m*m)-m;
 69   theMass = theDef->GetPDGMass();              <<  72 }
 70   theKinEnergy = dp->GetKineticEnergy();       << 
 71                                                    73 
 72   G4LorentzVector theOrgMom = dp->Get4Momentum <<  74 const G4Material * G4HadProjectile::
 73   G4LorentzRotation toZ;                       <<  75 GetMaterial() const {return theMat;}
 74   toZ.rotateZ(-theOrgMom.phi());               << 
 75   toZ.rotateY(-theOrgMom.theta());             << 
 76   toLabFrame = toZ.inverse();                  << 
 77                                                    76 
 78   theMom.set(0.,0.,std::sqrt(theKinEnergy*(the <<  77 const G4ParticleDefinition * G4HadProjectile::
 79              theMass+theKinEnergy);            <<  78 GetDefinition() const {return theDef;}
 80 }                                              << 
 81                                                    79 
 82                                                    80