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Geant4/processes/hadronic/util/include/G4Nucleon.hh

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Diff markup

Differences between /processes/hadronic/util/include/G4Nucleon.hh (Version 11.3.0) and /processes/hadronic/util/include/G4Nucleon.hh (Version 11.1.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 #ifndef G4Nucleon_h                                28 #ifndef G4Nucleon_h
 29 #define G4Nucleon_h 1                              29 #define G4Nucleon_h 1
 30                                                    30 
 31 // -------------------------------------------     31 // ------------------------------------------------------------
 32 //      GEANT 4 class header file                  32 //      GEANT 4 class header file
 33 //                                                 33 //
 34 //      ---------------- G4Nucleon -----------     34 //      ---------------- G4Nucleon ----------------
 35 //             by Gunter Folger, May 1998.         35 //             by Gunter Folger, May 1998.
 36 //       class for a nucleon (inside a 3D Nucl     36 //       class for a nucleon (inside a 3D Nucleus)
 37 // -------------------------------------------     37 // ------------------------------------------------------------
 38                                                    38 
 39 #include "G4ThreeVector.hh"                        39 #include "G4ThreeVector.hh"
 40 #include "G4LorentzVector.hh"                      40 #include "G4LorentzVector.hh"
 41 #include "globals.hh"                              41 #include "globals.hh"
 42 #include "G4ParticleDefinition.hh"                 42 #include "G4ParticleDefinition.hh"
 43 #include "G4Proton.hh"                             43 #include "G4Proton.hh"
 44 #include "G4Neutron.hh"                            44 #include "G4Neutron.hh"
 45 #include "G4Lambda.hh"                             45 #include "G4Lambda.hh"
 46 #include "G4AntiProton.hh"                         46 #include "G4AntiProton.hh"
 47 #include "G4AntiNeutron.hh"                        47 #include "G4AntiNeutron.hh"
 48 #include "G4AntiLambda.hh"                         48 #include "G4AntiLambda.hh"
 49 #include "G4VKineticNucleon.hh"                    49 #include "G4VKineticNucleon.hh"
 50                                                    50 
 51 //#include "G4VSplitableHadron.hh"                 51 //#include "G4VSplitableHadron.hh"
 52 class G4VSplitableHadron;                          52 class G4VSplitableHadron;
 53                                                    53 
 54 class G4Nucleon : public G4VKineticNucleon         54 class G4Nucleon : public G4VKineticNucleon
 55 {                                                  55 {
 56                                                    56 
 57   public:                                          57   public:
 58       G4Nucleon();                                 58       G4Nucleon();
 59       ~G4Nucleon();                                59       ~G4Nucleon();
 60                                                    60 
 61       inline G4bool operator==(const G4Nucleon     61       inline G4bool operator==(const G4Nucleon &right) const;
 62       inline G4bool operator!=(const G4Nucleon     62       inline G4bool operator!=(const G4Nucleon &right) const;
 63       G4Nucleon& operator=(const G4Nucleon& ri     63       G4Nucleon& operator=(const G4Nucleon& right);
 64                                                    64 
 65   public:                                          65   public:
 66                                                    66 
 67     void SetPosition(const G4ThreeVector aPosi     67     void SetPosition(const G4ThreeVector aPosition);
 68     const G4ThreeVector& GetPosition() const;      68     const G4ThreeVector& GetPosition() const;
 69                                                    69 
 70     inline void SetMomentum(G4LorentzVector &      70     inline void SetMomentum(G4LorentzVector & aMomentum) {theMomentum = aMomentum;}
 71     inline const G4LorentzVector& GetMomentum(     71     inline const G4LorentzVector& GetMomentum()  const {return theMomentum;}
 72     virtual inline const G4LorentzVector & Get     72     virtual inline const G4LorentzVector & Get4Momentum()  const {return theMomentum;}
 73                                                    73 
 74     inline void SetBindingEnergy(G4double anEn     74     inline void SetBindingEnergy(G4double anEnergy) {theBindingE = anEnergy;}
 75     inline G4double GetBindingEnergy()  const      75     inline G4double GetBindingEnergy()  const {return theBindingE;}
 76                                                    76 
 77     inline void SetParticleType(G4Proton*  aPr     77     inline void SetParticleType(G4Proton*  aProton) {theParticleType = aProton;}
 78     inline void SetParticleType(G4Neutron* aNe     78     inline void SetParticleType(G4Neutron* aNeutron){theParticleType = aNeutron;}
 79     inline void SetParticleType(G4Lambda*  aLa     79     inline void SetParticleType(G4Lambda*  aLambda) {theParticleType = aLambda;}
 80                                                    80 
 81     inline void SetParticleType(G4AntiProton*      81     inline void SetParticleType(G4AntiProton*  aAntiProton) {theParticleType = aAntiProton;}
 82     inline void SetParticleType(G4AntiNeutron*     82     inline void SetParticleType(G4AntiNeutron* aAntiNeutron){theParticleType = aAntiNeutron;}
 83     inline void SetParticleType(G4AntiLambda*      83     inline void SetParticleType(G4AntiLambda*  aAntiLambda) {theParticleType = aAntiLambda;}
 84                                                    84 
 85     inline  const G4ParticleDefinition* GetPar     85     inline  const G4ParticleDefinition* GetParticleType() const {return theParticleType;}
 86     virtual const G4ParticleDefinition* GetDef     86     virtual const G4ParticleDefinition* GetDefinition() const {return theParticleType;}
 87                                                    87     
 88     inline void Boost(const G4ThreeVector & be     88     inline void Boost(const G4ThreeVector & beta){ theMomentum.boost(beta); } 
 89            void Boost(const G4LorentzVector &      89            void Boost(const G4LorentzVector & aMomentum);
 90                                                    90 
 91     inline void Hit(G4VSplitableHadron *aHit)      91     inline void Hit(G4VSplitableHadron *aHit) { theSplitableHadron=aHit;}
 92 //    inline void Hit(G4int ) { isHit=true;}       92 //    inline void Hit(G4int ) { isHit=true;}    
 93     inline void Hit(G4int )                        93     inline void Hit(G4int ) 
 94     {                                              94     { 
 95       theSplitableHadron=reinterpret_cast<G4VS     95       theSplitableHadron=reinterpret_cast<G4VSplitableHadron *>(1111); 
 96     }                                              96     }
 97     inline G4VSplitableHadron * GetSplitableHa     97     inline G4VSplitableHadron * GetSplitableHadron() const { return theSplitableHadron;}
 98     inline G4bool AreYouHit() const {  return      98     inline G4bool AreYouHit() const {  return theSplitableHadron!=0;}
 99                                                    99 
100   private:                                        100   private:
101                                                   101 
102     G4ThreeVector thePosition;                    102     G4ThreeVector thePosition;
103     G4LorentzVector theMomentum;                  103     G4LorentzVector theMomentum;
104     G4double theBindingE;                         104     G4double theBindingE;
105     const G4ParticleDefinition * theParticleTy    105     const G4ParticleDefinition * theParticleType;
106     G4VSplitableHadron * theSplitableHadron;      106     G4VSplitableHadron * theSplitableHadron;
107                                                   107 
108                                                   108 
109 };                                                109 };
110                                                   110 
111 std::ostream & operator << (std::ostream &, co    111 std::ostream & operator << (std::ostream &, const G4Nucleon&);
112                                                   112 
113 inline G4bool G4Nucleon::operator==(const G4Nu    113 inline G4bool G4Nucleon::operator==(const G4Nucleon &right) const
114 {                                                 114 {
115   return this==&right;                            115   return this==&right;
116 }                                                 116 }
117 inline G4bool G4Nucleon::operator!=(const G4Nu    117 inline G4bool G4Nucleon::operator!=(const G4Nucleon &right) const
118 {                                                 118 {
119   return this!=&right;                            119   return this!=&right;
120 }                                                 120 }
121                                                   121 
122 inline G4Nucleon& G4Nucleon::operator=(const G    122 inline G4Nucleon& G4Nucleon::operator=(const G4Nucleon& right)
123 {                                                 123 {
124    if (this != &right)                            124    if (this != &right)
125    {                                              125    {
126       thePosition=right.GetPosition();            126       thePosition=right.GetPosition();
127       theMomentum=right.Get4Momentum();           127       theMomentum=right.Get4Momentum();
128       theBindingE=right.GetBindingEnergy();       128       theBindingE=right.GetBindingEnergy();
129       theParticleType=right.GetDefinition();      129       theParticleType=right.GetDefinition();
130       theSplitableHadron=right.GetSplitableHad    130       theSplitableHadron=right.GetSplitableHadron();
131    }                                              131    }
132   return *this;                                   132   return *this;
133 }                                                 133 }
134                                                   134 
135 inline void G4Nucleon::SetPosition(const G4Thr    135 inline void G4Nucleon::SetPosition(const G4ThreeVector aPosition)
136 {                                                 136 {
137   thePosition = aPosition;                        137   thePosition = aPosition;
138 }                                                 138 }
139                                                   139 
140 inline const G4ThreeVector& G4Nucleon::GetPosi    140 inline const G4ThreeVector& G4Nucleon::GetPosition() const
141 {                                                 141 {
142   return thePosition;                             142   return thePosition;
143 }                                                 143 }
144                                                   144 
145 #endif                                            145 #endif
146                                                   146 
147                                                   147