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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 #ifndef G4Nucleon_h 28 #ifndef G4Nucleon_h 29 #define G4Nucleon_h 1 29 #define G4Nucleon_h 1 30 30 31 // ------------------------------------------- 31 // ------------------------------------------------------------ 32 // GEANT 4 class header file 32 // GEANT 4 class header file 33 // 33 // 34 // ---------------- G4Nucleon ----------- 34 // ---------------- G4Nucleon ---------------- 35 // by Gunter Folger, May 1998. 35 // by Gunter Folger, May 1998. 36 // class for a nucleon (inside a 3D Nucl 36 // class for a nucleon (inside a 3D Nucleus) 37 // ------------------------------------------- 37 // ------------------------------------------------------------ 38 38 39 #include "G4ThreeVector.hh" 39 #include "G4ThreeVector.hh" 40 #include "G4LorentzVector.hh" 40 #include "G4LorentzVector.hh" 41 #include "globals.hh" 41 #include "globals.hh" 42 #include "G4ParticleDefinition.hh" 42 #include "G4ParticleDefinition.hh" 43 #include "G4Proton.hh" 43 #include "G4Proton.hh" 44 #include "G4Neutron.hh" 44 #include "G4Neutron.hh" 45 #include "G4Lambda.hh" 45 #include "G4Lambda.hh" 46 #include "G4AntiProton.hh" 46 #include "G4AntiProton.hh" 47 #include "G4AntiNeutron.hh" 47 #include "G4AntiNeutron.hh" 48 #include "G4AntiLambda.hh" 48 #include "G4AntiLambda.hh" 49 #include "G4VKineticNucleon.hh" 49 #include "G4VKineticNucleon.hh" 50 50 51 //#include "G4VSplitableHadron.hh" 51 //#include "G4VSplitableHadron.hh" 52 class G4VSplitableHadron; 52 class G4VSplitableHadron; 53 53 54 class G4Nucleon : public G4VKineticNucleon 54 class G4Nucleon : public G4VKineticNucleon 55 { 55 { 56 56 57 public: 57 public: 58 G4Nucleon(); 58 G4Nucleon(); 59 ~G4Nucleon(); 59 ~G4Nucleon(); 60 60 61 inline G4bool operator==(const G4Nucleon 61 inline G4bool operator==(const G4Nucleon &right) const; 62 inline G4bool operator!=(const G4Nucleon 62 inline G4bool operator!=(const G4Nucleon &right) const; 63 G4Nucleon& operator=(const G4Nucleon& ri 63 G4Nucleon& operator=(const G4Nucleon& right); 64 64 65 public: 65 public: 66 66 67 void SetPosition(const G4ThreeVector aPosi 67 void SetPosition(const G4ThreeVector aPosition); 68 const G4ThreeVector& GetPosition() const; 68 const G4ThreeVector& GetPosition() const; 69 69 70 inline void SetMomentum(G4LorentzVector & 70 inline void SetMomentum(G4LorentzVector & aMomentum) {theMomentum = aMomentum;} 71 inline const G4LorentzVector& GetMomentum( 71 inline const G4LorentzVector& GetMomentum() const {return theMomentum;} 72 virtual inline const G4LorentzVector & Get 72 virtual inline const G4LorentzVector & Get4Momentum() const {return theMomentum;} 73 73 74 inline void SetBindingEnergy(G4double anEn 74 inline void SetBindingEnergy(G4double anEnergy) {theBindingE = anEnergy;} 75 inline G4double GetBindingEnergy() const 75 inline G4double GetBindingEnergy() const {return theBindingE;} 76 76 77 inline void SetParticleType(G4Proton* aPr 77 inline void SetParticleType(G4Proton* aProton) {theParticleType = aProton;} 78 inline void SetParticleType(G4Neutron* aNe 78 inline void SetParticleType(G4Neutron* aNeutron){theParticleType = aNeutron;} 79 inline void SetParticleType(G4Lambda* aLa 79 inline void SetParticleType(G4Lambda* aLambda) {theParticleType = aLambda;} 80 80 81 inline void SetParticleType(G4AntiProton* 81 inline void SetParticleType(G4AntiProton* aAntiProton) {theParticleType = aAntiProton;} 82 inline void SetParticleType(G4AntiNeutron* 82 inline void SetParticleType(G4AntiNeutron* aAntiNeutron){theParticleType = aAntiNeutron;} 83 inline void SetParticleType(G4AntiLambda* 83 inline void SetParticleType(G4AntiLambda* aAntiLambda) {theParticleType = aAntiLambda;} 84 84 85 inline const G4ParticleDefinition* GetPar 85 inline const G4ParticleDefinition* GetParticleType() const {return theParticleType;} 86 virtual const G4ParticleDefinition* GetDef 86 virtual const G4ParticleDefinition* GetDefinition() const {return theParticleType;} 87 87 88 inline void Boost(const G4ThreeVector & be 88 inline void Boost(const G4ThreeVector & beta){ theMomentum.boost(beta); } 89 void Boost(const G4LorentzVector & 89 void Boost(const G4LorentzVector & aMomentum); 90 90 91 inline void Hit(G4VSplitableHadron *aHit) 91 inline void Hit(G4VSplitableHadron *aHit) { theSplitableHadron=aHit;} 92 // inline void Hit(G4int ) { isHit=true;} 92 // inline void Hit(G4int ) { isHit=true;} 93 inline void Hit(G4int ) 93 inline void Hit(G4int ) 94 { 94 { 95 theSplitableHadron=reinterpret_cast<G4VS 95 theSplitableHadron=reinterpret_cast<G4VSplitableHadron *>(1111); 96 } 96 } 97 inline G4VSplitableHadron * GetSplitableHa 97 inline G4VSplitableHadron * GetSplitableHadron() const { return theSplitableHadron;} 98 inline G4bool AreYouHit() const { return 98 inline G4bool AreYouHit() const { return theSplitableHadron!=0;} 99 99 100 private: 100 private: 101 101 102 G4ThreeVector thePosition; 102 G4ThreeVector thePosition; 103 G4LorentzVector theMomentum; 103 G4LorentzVector theMomentum; 104 G4double theBindingE; 104 G4double theBindingE; 105 const G4ParticleDefinition * theParticleTy 105 const G4ParticleDefinition * theParticleType; 106 G4VSplitableHadron * theSplitableHadron; 106 G4VSplitableHadron * theSplitableHadron; 107 107 108 108 109 }; 109 }; 110 110 111 std::ostream & operator << (std::ostream &, co 111 std::ostream & operator << (std::ostream &, const G4Nucleon&); 112 112 113 inline G4bool G4Nucleon::operator==(const G4Nu 113 inline G4bool G4Nucleon::operator==(const G4Nucleon &right) const 114 { 114 { 115 return this==&right; 115 return this==&right; 116 } 116 } 117 inline G4bool G4Nucleon::operator!=(const G4Nu 117 inline G4bool G4Nucleon::operator!=(const G4Nucleon &right) const 118 { 118 { 119 return this!=&right; 119 return this!=&right; 120 } 120 } 121 121 122 inline G4Nucleon& G4Nucleon::operator=(const G 122 inline G4Nucleon& G4Nucleon::operator=(const G4Nucleon& right) 123 { 123 { 124 if (this != &right) 124 if (this != &right) 125 { 125 { 126 thePosition=right.GetPosition(); 126 thePosition=right.GetPosition(); 127 theMomentum=right.Get4Momentum(); 127 theMomentum=right.Get4Momentum(); 128 theBindingE=right.GetBindingEnergy(); 128 theBindingE=right.GetBindingEnergy(); 129 theParticleType=right.GetDefinition(); 129 theParticleType=right.GetDefinition(); 130 theSplitableHadron=right.GetSplitableHad 130 theSplitableHadron=right.GetSplitableHadron(); 131 } 131 } 132 return *this; 132 return *this; 133 } 133 } 134 134 135 inline void G4Nucleon::SetPosition(const G4Thr 135 inline void G4Nucleon::SetPosition(const G4ThreeVector aPosition) 136 { 136 { 137 thePosition = aPosition; 137 thePosition = aPosition; 138 } 138 } 139 139 140 inline const G4ThreeVector& G4Nucleon::GetPosi 140 inline const G4ThreeVector& G4Nucleon::GetPosition() const 141 { 141 { 142 return thePosition; 142 return thePosition; 143 } 143 } 144 144 145 #endif 145 #endif 146 146 147 147