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Geant4/processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc

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Diff markup

Differences between /processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc (Version 11.3.0) and /processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc (Version 9.3.p1)


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 26 #include "globals.hh"                              26 #include "globals.hh"
 27 #include "G4GammaParticipants.hh"                  27 #include "G4GammaParticipants.hh"
 28 #include "G4LorentzVector.hh"                      28 #include "G4LorentzVector.hh"
 29 #include "G4V3DNucleus.hh"                     << 
 30 #include <utility>                                 29 #include <utility>
 31                                                    30 
 32 // Class G4GammaParticipants                       31 // Class G4GammaParticipants 
 33                                                    32 
 34 //#define debugGammaParticipants               <<  33 // J.P. Wellisch, April 2002
                                                   >>  34 // new participants class for gamma nuclear, with this design more can come with 
                                                   >>  35 // cross-section based, and quasi-eiconal model based modelling 
 35                                                    36 
 36 G4VSplitableHadron* G4GammaParticipants::Selec     37 G4VSplitableHadron* G4GammaParticipants::SelectInteractions(const G4ReactionProduct  &thePrimary) 
 37 {                                                  38 {
 38   // Check reaction threshold  - goes to Check <<  39   // Check reaction threshold  - goes to CheckThreshold
                                                   >>  40   G4VSplitableHadron* aProjectile = new G4QGSMSplitableHadron(thePrimary, TRUE); // @@@ check the TRUE
 39                                                    41 
 40   theProjectileSplitable = new G4QGSMSplitable <<  42   const std::vector<G4Nucleon *> & theTargetNuc = theNucleus->GetNucleons();
 41         theProjectileSplitable->SetStatus(1);  <<  43   G4LorentzVector aPrimaryMomentum(thePrimary.GetMomentum(), thePrimary.GetTotalEnergy());
 42                                                <<  44   if((!(aPrimaryMomentum.e()>-1)) && (!(aPrimaryMomentum.e()<1)) )
 43   G4LorentzVector aPrimaryMomentum(thePrimary. <<  45   {
 44   G4LorentzVector aTargetNMomentum(0.,0.,0.,93 <<  46     throw G4HadronicException(__FILE__, __LINE__, 
 45   if((!(aPrimaryMomentum.e()>-1)) && (!(aPrima <<  47                  "G4GammaParticipants::SelectInteractions: primary nan energy.");
 46   {                                            <<  48   }
 47     throw G4HadronicException(__FILE__, __LINE <<  49   G4double s = (aPrimaryMomentum + theTargetNuc[0]->Get4Momentum()).mag2();
 48         "G4GammaParticipants::SelectInteractio <<  50   G4double ThresholdMass = thePrimary.GetMass() + theTargetNuc[0]->GetDefinition()->GetPDGMass(); 
 49   }                                            <<  51   ModelMode = SOFT;
 50   G4double S = (aPrimaryMomentum + aTargetNMom <<  52   if (sqr(ThresholdMass + ThresholdParameter) > s)
 51   G4double ThresholdMass = thePrimary.GetMass( <<  53   {
 52   ModelMode = SOFT;                            <<  54     ModelMode = DIFFRACTIVE;
 53                                                <<  55     //throw G4HadronicException(__FILE__, __LINE__, "Initial energy is too low. The 4-vectors of the input are inconsistant with the particle masses.");
 54   #ifdef debugGammaParticipants                <<  56   }
 55     G4cout <<G4endl<< "Gamma Participants - Se <<  57   if (sqr(ThresholdMass + QGSMThreshold) > s) // thus only diffractive in cascade!
 56                 G4cout << "Energy and Nucleus  <<  58   {
 57     G4cout << "SqrtS ThresholdMass ModelMode " <<  59     ModelMode = DIFFRACTIVE;
 58                 G4cout << "ThresholdParameter  <<  60   }
 59   #endif                                       <<  61  
 60                                                <<  62   // first find the collisions HPW
 61                                                <<  63   std::for_each(theInteractions.begin(), theInteractions.end(), DeleteInteractionContent());
 62   if (sqr(ThresholdMass + ThresholdParameter)  <<  64   theInteractions.clear();
 63   {                                            <<  65   G4int totalCuts = 0;
 64     ModelMode = DIFFRACTIVE;                   <<  66 
 65   }                                            <<  67    #ifdef debug_G4GammaParticipants
 66                                                <<  68    G4double eK = thePrimary.GetKineticEnergy()/GeV;
 67   if (sqr(ThresholdMass + QGSMThreshold) > S)  <<  69    G4int nucleonCount = theTargetNuc.size(); // debug
 68   {                                            <<  70    #endif
 69     ModelMode = DIFFRACTIVE;                   <<  71 
 70   }                                            <<  72   G4int theCurrent = static_cast<G4int> (theTargetNuc.size()*G4UniformRand());
 71                                                <<  73   G4Nucleon * pNucleon = theTargetNuc[theCurrent];
 72   #ifdef debugGammaParticipants                <<  74   G4QGSMSplitableHadron* aTarget = new G4QGSMSplitableHadron(*pNucleon);
 73     G4cout << "Interaction type (ModelMode) 0  <<  75   theTargets.push_back(aTarget);
 74   #endif                                       <<  76    pNucleon->Hit(aTarget);
 75                                                <<  77    if ( (0.06 > G4UniformRand() &&(ModelMode==SOFT)) || (ModelMode==DIFFRACTIVE ) )
 76   std::for_each(theInteractions.begin(), theIn <<  78    { 
 77   theInteractions.clear();                     <<  79      // diffractive interaction occurs
 78                                                <<  80      if(IsSingleDiffractive())
 79 //  #ifdef debug_G4GammaParticipants           <<  81      {
 80 //    G4double eK = thePrimary.GetKineticEnerg <<  82        theSingleDiffExcitation.ExciteParticipants(aProjectile, aTarget);
 81 //    G4int nucleonCount = theNucleus->GetMass <<  83      }
 82 //  #endif                                     <<  84      else
 83                                                <<  85      {
 84   G4int theCurrent = G4int(theNucleus->GetMass <<  86        theDiffExcitaton.ExciteParticipants(aProjectile, aTarget);
 85         G4int NucleonNo=0;                     <<  87      }
 86                                                <<  88      G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile);
 87         theNucleus->StartLoop();               <<  89      aInteraction->SetTarget(aTarget); 
 88         G4Nucleon * pNucleon =0;               <<  90      theInteractions.push_back(aInteraction);
 89                                                <<  91      aInteraction->SetNumberOfDiffractiveCollisions(1);
 90         while( (pNucleon = theNucleus->GetNext <<  92      totalCuts += 1;
 91                                                <<  93    }
 92         if ( pNucleon ) {                      <<  94    else
 93                                                <<  95    {
 94     G4QGSMSplitableHadron* aTarget = new G4QGS <<  96      // nondiffractive soft interaction occurs
 95           pNucleon->Hit(aTarget);              <<  97      aTarget->IncrementCollisionCount(1);
 96                                                <<  98      aProjectile->IncrementCollisionCount(1);
 97     if( (0.06 > G4UniformRand() &&(ModelMode== <<  99      G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile);
 98     {     // Diffractive interaction           << 100      aInteraction->SetTarget(aTarget);
 99           G4InteractionContent * aInteraction  << 101      aInteraction->SetNumberOfSoftCollisions(1);
100           theProjectileSplitable->SetStatus(1* << 102      theInteractions.push_back(aInteraction);
101                                                << 103      totalCuts += 1;
102           aInteraction->SetTarget(aTarget);    << 104     }
103           aInteraction->SetTargetNucleon(pNucl << 105   return aProjectile;
104           aTarget->SetCollisionCount(0);       << 
105           aTarget->SetStatus(1);               << 
106                                                << 
107           aInteraction->SetNumberOfDiffractive << 
108           aInteraction->SetNumberOfSoftCollisi << 
109           aInteraction->SetStatus(1);          << 
110                                                << 
111           theInteractions.push_back(aInteracti << 
112     }                                          << 
113     else                                       << 
114     {                                          << 
115     // nondiffractive soft interaction occurs  << 
116     aTarget->IncrementCollisionCount(1);       << 
117           aTarget->SetStatus(0);               << 
118           theTargets.push_back(aTarget);       << 
119                                                << 
120     theProjectileSplitable->IncrementCollision << 
121           theProjectileSplitable->SetStatus(0* << 
122                                                << 
123     G4InteractionContent * aInteraction =      << 
124                                            new << 
125     aInteraction->SetTarget(aTarget);          << 
126           aInteraction->SetTargetNucleon(pNucl << 
127     aInteraction->SetNumberOfSoftCollisions(1) << 
128           aInteraction->SetStatus(0);          << 
129     theInteractions.push_back(aInteraction);   << 
130     }                                          << 
131         }                                      << 
132   return theProjectileSplitable;               << 
133 }                                                 106 }
134                                                   107