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Geant4/processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc

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Diff markup

Differences between /processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc (Version 11.3.0) and /processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc (Version 7.1.p1)


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 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
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 17 // *                                               15 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
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 25 //                                                 22 //
 26 #include "globals.hh"                              23 #include "globals.hh"
 27 #include "G4GammaParticipants.hh"                  24 #include "G4GammaParticipants.hh"
 28 #include "G4LorentzVector.hh"                      25 #include "G4LorentzVector.hh"
 29 #include "G4V3DNucleus.hh"                     << 
 30 #include <utility>                                 26 #include <utility>
 31                                                    27 
 32 // Class G4GammaParticipants                       28 // Class G4GammaParticipants 
 33                                                    29 
 34 //#define debugGammaParticipants               <<  30 // J.P. Wellisch, April 2002
                                                   >>  31 // new participants class for gamma nuclear, with this design more can come with 
                                                   >>  32 // cross-section based, and quasi-eiconal model based modelling 
 35                                                    33 
 36 G4VSplitableHadron* G4GammaParticipants::Selec     34 G4VSplitableHadron* G4GammaParticipants::SelectInteractions(const G4ReactionProduct  &thePrimary) 
 37 {                                                  35 {
 38   // Check reaction threshold  - goes to Check <<  36   // Check reaction threshold  - goes to CheckThreshold
                                                   >>  37   G4VSplitableHadron* aProjectile = new G4QGSMSplitableHadron(thePrimary, TRUE); // @@@ check the TRUE
 39                                                    38 
 40   theProjectileSplitable = new G4QGSMSplitable <<  39   const std::vector<G4Nucleon *> & theTargetNuc = theNucleus->GetNucleons();
 41         theProjectileSplitable->SetStatus(1);  <<  40   G4LorentzVector aPrimaryMomentum(thePrimary.GetMomentum(), thePrimary.GetTotalEnergy());
 42                                                <<  41   if((!(aPrimaryMomentum.e()>-1)) && (!(aPrimaryMomentum.e()<1)) )
 43   G4LorentzVector aPrimaryMomentum(thePrimary. <<  42   {
 44   G4LorentzVector aTargetNMomentum(0.,0.,0.,93 <<  43     throw G4HadronicException(__FILE__, __LINE__, 
 45   if((!(aPrimaryMomentum.e()>-1)) && (!(aPrima <<  44                  "G4GammaParticipants::SelectInteractions: primary nan energy.");
 46   {                                            <<  45   }
 47     throw G4HadronicException(__FILE__, __LINE <<  46   G4double s = (aPrimaryMomentum + theTargetNuc[0]->Get4Momentum()).mag2();
 48         "G4GammaParticipants::SelectInteractio <<  47   G4double ThresholdMass = thePrimary.GetMass() + theTargetNuc[0]->GetDefinition()->GetPDGMass(); 
 49   }                                            <<  48   ModelMode = SOFT;
 50   G4double S = (aPrimaryMomentum + aTargetNMom <<  49   if (sqr(ThresholdMass + ThersholdParameter) > s)
 51   G4double ThresholdMass = thePrimary.GetMass( <<  50   {
 52   ModelMode = SOFT;                            <<  51     throw G4HadronicException(__FILE__, __LINE__, "Initial energy is too low. The 4-vectors of the input are inconsistant with the particle masses.");
 53                                                <<  52   }
 54   #ifdef debugGammaParticipants                <<  53   if (sqr(ThresholdMass + QGSMThershold) > s) // thus only diffractive in cascade!
 55     G4cout <<G4endl<< "Gamma Participants - Se <<  54   {
 56                 G4cout << "Energy and Nucleus  <<  55     ModelMode = DIFFRACTIVE;
 57     G4cout << "SqrtS ThresholdMass ModelMode " <<  56   }
 58                 G4cout << "ThresholdParameter  <<  57  
 59   #endif                                       <<  58   // first find the collisions HPW
 60                                                <<  59   std::for_each(theInteractions.begin(), theInteractions.end(), DeleteInteractionContent());
 61                                                <<  60   theInteractions.clear();
 62   if (sqr(ThresholdMass + ThresholdParameter)  <<  61   G4int totalCuts = 0;
 63   {                                            <<  62 
 64     ModelMode = DIFFRACTIVE;                   <<  63    #ifdef debug_G4GammaParticipants
 65   }                                            <<  64    G4double eK = thePrimary.GetKineticEnergy()/GeV;
 66                                                <<  65    G4int nucleonCount = theTargetNuc.size(); // debug
 67   if (sqr(ThresholdMass + QGSMThreshold) > S)  <<  66    #endif
 68   {                                            <<  67 
 69     ModelMode = DIFFRACTIVE;                   <<  68   G4int theCurrent = static_cast<G4int> (theTargetNuc.size()*G4UniformRand());
 70   }                                            <<  69   G4Nucleon * pNucleon = theTargetNuc[theCurrent];
 71                                                <<  70   G4QGSMSplitableHadron* aTarget = new G4QGSMSplitableHadron(*pNucleon);
 72   #ifdef debugGammaParticipants                <<  71   theTargets.push_back(aTarget);
 73     G4cout << "Interaction type (ModelMode) 0  <<  72    pNucleon->Hit(aTarget);
 74   #endif                                       <<  73    if ( (0.06 > G4UniformRand() &&(ModelMode==SOFT)) || (ModelMode==DIFFRACTIVE ) )
 75                                                <<  74    { 
 76   std::for_each(theInteractions.begin(), theIn <<  75      // diffractive interaction occurs
 77   theInteractions.clear();                     <<  76      if(IsSingleDiffractive())
 78                                                <<  77      {
 79 //  #ifdef debug_G4GammaParticipants           <<  78        theSingleDiffExcitation.ExciteParticipants(aProjectile, aTarget);
 80 //    G4double eK = thePrimary.GetKineticEnerg <<  79      }
 81 //    G4int nucleonCount = theNucleus->GetMass <<  80      else
 82 //  #endif                                     <<  81      {
 83                                                <<  82        theDiffExcitaton.ExciteParticipants(aProjectile, aTarget);
 84   G4int theCurrent = G4int(theNucleus->GetMass <<  83      }
 85         G4int NucleonNo=0;                     <<  84      G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile);
 86                                                <<  85      aInteraction->SetTarget(aTarget); 
 87         theNucleus->StartLoop();               <<  86      theInteractions.push_back(aInteraction);
 88         G4Nucleon * pNucleon =0;               <<  87      aInteraction->SetNumberOfDiffractiveCollisions(1);
 89                                                <<  88      totalCuts += 1;
 90         while( (pNucleon = theNucleus->GetNext <<  89    }
 91                                                <<  90    else
 92         if ( pNucleon ) {                      <<  91    {
 93                                                <<  92      // nondiffractive soft interaction occurs
 94     G4QGSMSplitableHadron* aTarget = new G4QGS <<  93      aTarget->IncrementCollisionCount(1);
 95           pNucleon->Hit(aTarget);              <<  94      aProjectile->IncrementCollisionCount(1);
 96                                                <<  95      G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile);
 97     if( (0.06 > G4UniformRand() &&(ModelMode== <<  96      aInteraction->SetTarget(aTarget);
 98     {     // Diffractive interaction           <<  97      aInteraction->SetNumberOfSoftCollisions(1);
 99           G4InteractionContent * aInteraction  <<  98      theInteractions.push_back(aInteraction);
100           theProjectileSplitable->SetStatus(1* <<  99      totalCuts += 1;
101                                                << 100     }
102           aInteraction->SetTarget(aTarget);    << 101   return aProjectile;
103           aInteraction->SetTargetNucleon(pNucl << 
104           aTarget->SetCollisionCount(0);       << 
105           aTarget->SetStatus(1);               << 
106                                                << 
107           aInteraction->SetNumberOfDiffractive << 
108           aInteraction->SetNumberOfSoftCollisi << 
109           aInteraction->SetStatus(1);          << 
110                                                << 
111           theInteractions.push_back(aInteracti << 
112     }                                          << 
113     else                                       << 
114     {                                          << 
115     // nondiffractive soft interaction occurs  << 
116     aTarget->IncrementCollisionCount(1);       << 
117           aTarget->SetStatus(0);               << 
118           theTargets.push_back(aTarget);       << 
119                                                << 
120     theProjectileSplitable->IncrementCollision << 
121           theProjectileSplitable->SetStatus(0* << 
122                                                << 
123     G4InteractionContent * aInteraction =      << 
124                                            new << 
125     aInteraction->SetTarget(aTarget);          << 
126           aInteraction->SetTargetNucleon(pNucl << 
127     aInteraction->SetNumberOfSoftCollisions(1) << 
128           aInteraction->SetStatus(0);          << 
129     theInteractions.push_back(aInteraction);   << 
130     }                                          << 
131         }                                      << 
132   return theProjectileSplitable;               << 
133 }                                                 102 }
134                                                   103