Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer << 3 // * DISCLAIMER * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th << 5 // * The following disclaimer summarizes all the specific disclaimers * 6 // * the Geant4 Collaboration. It is provided << 6 // * of contributors to this software. The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 #include "globals.hh" 23 #include "globals.hh" 27 #include "G4GammaParticipants.hh" 24 #include "G4GammaParticipants.hh" 28 #include "G4LorentzVector.hh" 25 #include "G4LorentzVector.hh" 29 #include "G4V3DNucleus.hh" << 30 #include <utility> 26 #include <utility> 31 27 32 // Class G4GammaParticipants 28 // Class G4GammaParticipants 33 29 34 //#define debugGammaParticipants << 30 // J.P. Wellisch, April 2002 >> 31 // new participants class for gamma nuclear, with this design more can come with >> 32 // cross-section based, and quasi-eiconal model based modelling 35 33 36 G4VSplitableHadron* G4GammaParticipants::Selec 34 G4VSplitableHadron* G4GammaParticipants::SelectInteractions(const G4ReactionProduct &thePrimary) 37 { 35 { 38 // Check reaction threshold - goes to Check << 36 // Check reaction threshold - goes to CheckThreshold >> 37 G4VSplitableHadron* aProjectile = new G4QGSMSplitableHadron(thePrimary, TRUE); // @@@ check the TRUE 39 38 40 theProjectileSplitable = new G4QGSMSplitable << 39 const std::vector<G4Nucleon *> & theTargetNuc = theNucleus->GetNucleons(); 41 theProjectileSplitable->SetStatus(1); << 40 G4LorentzVector aPrimaryMomentum(thePrimary.GetMomentum(), thePrimary.GetTotalEnergy()); 42 << 41 if((!(aPrimaryMomentum.e()>-1)) && (!(aPrimaryMomentum.e()<1)) ) 43 G4LorentzVector aPrimaryMomentum(thePrimary. << 42 { 44 G4LorentzVector aTargetNMomentum(0.,0.,0.,93 << 43 throw G4HadronicException(__FILE__, __LINE__, 45 if((!(aPrimaryMomentum.e()>-1)) && (!(aPrima << 44 "G4GammaParticipants::SelectInteractions: primary nan energy."); 46 { << 45 } 47 throw G4HadronicException(__FILE__, __LINE << 46 G4double s = (aPrimaryMomentum + theTargetNuc[0]->Get4Momentum()).mag2(); 48 "G4GammaParticipants::SelectInteractio << 47 G4double ThresholdMass = thePrimary.GetMass() + theTargetNuc[0]->GetDefinition()->GetPDGMass(); 49 } << 48 ModelMode = SOFT; 50 G4double S = (aPrimaryMomentum + aTargetNMom << 49 if (sqr(ThresholdMass + ThersholdParameter) > s) 51 G4double ThresholdMass = thePrimary.GetMass( << 50 { 52 ModelMode = SOFT; << 51 throw G4HadronicException(__FILE__, __LINE__, "Initial energy is too low. The 4-vectors of the input are inconsistant with the particle masses."); 53 << 52 } 54 #ifdef debugGammaParticipants << 53 if (sqr(ThresholdMass + QGSMThershold) > s) // thus only diffractive in cascade! 55 G4cout <<G4endl<< "Gamma Participants - Se << 54 { 56 G4cout << "Energy and Nucleus << 55 ModelMode = DIFFRACTIVE; 57 G4cout << "SqrtS ThresholdMass ModelMode " << 56 } 58 G4cout << "ThresholdParameter << 57 59 #endif << 58 // first find the collisions HPW 60 << 59 std::for_each(theInteractions.begin(), theInteractions.end(), DeleteInteractionContent()); 61 << 60 theInteractions.clear(); 62 if (sqr(ThresholdMass + ThresholdParameter) << 61 G4int totalCuts = 0; 63 { << 62 64 ModelMode = DIFFRACTIVE; << 63 #ifdef debug_G4GammaParticipants 65 } << 64 G4double eK = thePrimary.GetKineticEnergy()/GeV; 66 << 65 G4int nucleonCount = theTargetNuc.size(); // debug 67 if (sqr(ThresholdMass + QGSMThreshold) > S) << 66 #endif 68 { << 67 69 ModelMode = DIFFRACTIVE; << 68 G4int theCurrent = static_cast<G4int> (theTargetNuc.size()*G4UniformRand()); 70 } << 69 G4Nucleon * pNucleon = theTargetNuc[theCurrent]; 71 << 70 G4QGSMSplitableHadron* aTarget = new G4QGSMSplitableHadron(*pNucleon); 72 #ifdef debugGammaParticipants << 71 theTargets.push_back(aTarget); 73 G4cout << "Interaction type (ModelMode) 0 << 72 pNucleon->Hit(aTarget); 74 #endif << 73 if ( (0.06 > G4UniformRand() &&(ModelMode==SOFT)) || (ModelMode==DIFFRACTIVE ) ) 75 << 74 { 76 std::for_each(theInteractions.begin(), theIn << 75 // diffractive interaction occurs 77 theInteractions.clear(); << 76 if(IsSingleDiffractive()) 78 << 77 { 79 // #ifdef debug_G4GammaParticipants << 78 theSingleDiffExcitation.ExciteParticipants(aProjectile, aTarget); 80 // G4double eK = thePrimary.GetKineticEnerg << 79 } 81 // G4int nucleonCount = theNucleus->GetMass << 80 else 82 // #endif << 81 { 83 << 82 theDiffExcitaton.ExciteParticipants(aProjectile, aTarget); 84 G4int theCurrent = G4int(theNucleus->GetMass << 83 } 85 G4int NucleonNo=0; << 84 G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile); 86 << 85 aInteraction->SetTarget(aTarget); 87 theNucleus->StartLoop(); << 86 theInteractions.push_back(aInteraction); 88 G4Nucleon * pNucleon =0; << 87 aInteraction->SetNumberOfDiffractiveCollisions(1); 89 << 88 totalCuts += 1; 90 while( (pNucleon = theNucleus->GetNext << 89 } 91 << 90 else 92 if ( pNucleon ) { << 91 { 93 << 92 // nondiffractive soft interaction occurs 94 G4QGSMSplitableHadron* aTarget = new G4QGS << 93 aTarget->IncrementCollisionCount(1); 95 pNucleon->Hit(aTarget); << 94 aProjectile->IncrementCollisionCount(1); 96 << 95 G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile); 97 if( (0.06 > G4UniformRand() &&(ModelMode== << 96 aInteraction->SetTarget(aTarget); 98 { // Diffractive interaction << 97 aInteraction->SetNumberOfSoftCollisions(1); 99 G4InteractionContent * aInteraction << 98 theInteractions.push_back(aInteraction); 100 theProjectileSplitable->SetStatus(1* << 99 totalCuts += 1; 101 << 100 } 102 aInteraction->SetTarget(aTarget); << 101 return aProjectile; 103 aInteraction->SetTargetNucleon(pNucl << 104 aTarget->SetCollisionCount(0); << 105 aTarget->SetStatus(1); << 106 << 107 aInteraction->SetNumberOfDiffractive << 108 aInteraction->SetNumberOfSoftCollisi << 109 aInteraction->SetStatus(1); << 110 << 111 theInteractions.push_back(aInteracti << 112 } << 113 else << 114 { << 115 // nondiffractive soft interaction occurs << 116 aTarget->IncrementCollisionCount(1); << 117 aTarget->SetStatus(0); << 118 theTargets.push_back(aTarget); << 119 << 120 theProjectileSplitable->IncrementCollision << 121 theProjectileSplitable->SetStatus(0* << 122 << 123 G4InteractionContent * aInteraction = << 124 new << 125 aInteraction->SetTarget(aTarget); << 126 aInteraction->SetTargetNucleon(pNucl << 127 aInteraction->SetNumberOfSoftCollisions(1) << 128 aInteraction->SetStatus(0); << 129 theInteractions.push_back(aInteraction); << 130 } << 131 } << 132 return theProjectileSplitable; << 133 } 102 } 134 103