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Geant4/processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc

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Diff markup

Differences between /processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc (Version 11.3.0) and /processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc (Version 11.2.1)


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 25 //                                                 25 //
 26 #include "globals.hh"                              26 #include "globals.hh"
 27 #include "G4GammaParticipants.hh"                  27 #include "G4GammaParticipants.hh"
 28 #include "G4LorentzVector.hh"                      28 #include "G4LorentzVector.hh"
 29 #include "G4V3DNucleus.hh"                         29 #include "G4V3DNucleus.hh"
 30 #include <utility>                                 30 #include <utility>
 31                                                    31 
 32 // Class G4GammaParticipants                       32 // Class G4GammaParticipants 
 33                                                    33 
 34 //#define debugGammaParticipants                   34 //#define debugGammaParticipants
 35                                                    35 
 36 G4VSplitableHadron* G4GammaParticipants::Selec     36 G4VSplitableHadron* G4GammaParticipants::SelectInteractions(const G4ReactionProduct  &thePrimary) 
 37 {                                                  37 {
 38   // Check reaction threshold  - goes to Check     38   // Check reaction threshold  - goes to CheckThreshold
 39                                                    39 
 40   theProjectileSplitable = new G4QGSMSplitable     40   theProjectileSplitable = new G4QGSMSplitableHadron(thePrimary, TRUE);
 41         theProjectileSplitable->SetStatus(1);      41         theProjectileSplitable->SetStatus(1);
 42                                                    42 
 43   G4LorentzVector aPrimaryMomentum(thePrimary.     43   G4LorentzVector aPrimaryMomentum(thePrimary.GetMomentum(), thePrimary.GetTotalEnergy());
 44   G4LorentzVector aTargetNMomentum(0.,0.,0.,93     44   G4LorentzVector aTargetNMomentum(0.,0.,0.,938.);
 45   if((!(aPrimaryMomentum.e()>-1)) && (!(aPrima     45   if((!(aPrimaryMomentum.e()>-1)) && (!(aPrimaryMomentum.e()<1)) )
 46   {                                                46   {
 47     throw G4HadronicException(__FILE__, __LINE     47     throw G4HadronicException(__FILE__, __LINE__,
 48         "G4GammaParticipants::SelectInteractio     48         "G4GammaParticipants::SelectInteractions: primary nan energy.");
 49   }                                                49   }
 50   G4double S = (aPrimaryMomentum + aTargetNMom     50   G4double S = (aPrimaryMomentum + aTargetNMomentum).mag2();
 51   G4double ThresholdMass = thePrimary.GetMass(     51   G4double ThresholdMass = thePrimary.GetMass() + 938.;
 52   ModelMode = SOFT;                                52   ModelMode = SOFT;
 53                                                    53 
 54   #ifdef debugGammaParticipants                    54   #ifdef debugGammaParticipants
 55     G4cout <<G4endl<< "Gamma Participants - Se     55     G4cout <<G4endl<< "Gamma Participants - SelectInteractions " << G4endl;
 56                 G4cout << "Energy and Nucleus      56                 G4cout << "Energy and Nucleus Mass N "<<thePrimary.GetTotalEnergy()<<" "<<theNucleus->GetMassNumber()<<G4endl;
 57     G4cout << "SqrtS ThresholdMass ModelMode "     57     G4cout << "SqrtS ThresholdMass ModelMode " <<std::sqrt(S)<<" "<<ThresholdMass<<" "<<ModelMode<< G4endl;
 58                 G4cout << "ThresholdParameter      58                 G4cout << "ThresholdParameter QGSMThreshold "<<ThresholdParameter<<" "<<QGSMThreshold<<G4endl;
 59   #endif                                           59   #endif
 60                                                    60 
 61                                                    61 
 62   if (sqr(ThresholdMass + ThresholdParameter)      62   if (sqr(ThresholdMass + ThresholdParameter) > S)
 63   {                                                63   {
 64     ModelMode = DIFFRACTIVE;                       64     ModelMode = DIFFRACTIVE;
 65   }                                                65   }
 66                                                    66 
 67   if (sqr(ThresholdMass + QGSMThreshold) > S)      67   if (sqr(ThresholdMass + QGSMThreshold) > S)
 68   {                                                68   {
 69     ModelMode = DIFFRACTIVE;                       69     ModelMode = DIFFRACTIVE;
 70   }                                                70   }
 71                                                    71 
 72   #ifdef debugGammaParticipants                    72   #ifdef debugGammaParticipants
 73     G4cout << "Interaction type (ModelMode) 0      73     G4cout << "Interaction type (ModelMode) 0 - SOFT, 1 - DIFFRACTIVE:    "<<ModelMode<< G4endl;
 74   #endif                                           74   #endif
 75                                                    75 
 76   std::for_each(theInteractions.begin(), theIn     76   std::for_each(theInteractions.begin(), theInteractions.end(), DeleteInteractionContent());
 77   theInteractions.clear();                         77   theInteractions.clear();
 78                                                    78 
 79 //  #ifdef debug_G4GammaParticipants               79 //  #ifdef debug_G4GammaParticipants
 80 //    G4double eK = thePrimary.GetKineticEnerg     80 //    G4double eK = thePrimary.GetKineticEnergy()/GeV;
 81 //    G4int nucleonCount = theNucleus->GetMass     81 //    G4int nucleonCount = theNucleus->GetMassNumber();
 82 //  #endif                                         82 //  #endif
 83                                                    83 
 84   G4int theCurrent = G4int(theNucleus->GetMass     84   G4int theCurrent = G4int(theNucleus->GetMassNumber()*G4UniformRand());
 85         G4int NucleonNo=0;                         85         G4int NucleonNo=0;
 86                                                    86 
 87         theNucleus->StartLoop();                   87         theNucleus->StartLoop();
 88         G4Nucleon * pNucleon =0;                   88         G4Nucleon * pNucleon =0;
 89                                                    89 
 90         while( (pNucleon = theNucleus->GetNext     90         while( (pNucleon = theNucleus->GetNextNucleon()) ) {if(NucleonNo == theCurrent) break; NucleonNo++;} 
 91                                                    91 
 92         if ( pNucleon ) {                          92         if ( pNucleon ) {
 93                                                    93 
 94     G4QGSMSplitableHadron* aTarget = new G4QGS     94     G4QGSMSplitableHadron* aTarget = new G4QGSMSplitableHadron(*pNucleon);
 95           pNucleon->Hit(aTarget);                  95           pNucleon->Hit(aTarget);
 96                                                    96 
 97     if( (0.06 > G4UniformRand() &&(ModelMode==     97     if( (0.06 > G4UniformRand() &&(ModelMode==SOFT)) || (ModelMode==DIFFRACTIVE ) ) //  (false) //
 98     {     // Diffractive interaction               98     {     // Diffractive interaction
 99           G4InteractionContent * aInteraction      99           G4InteractionContent * aInteraction = new G4InteractionContent(theProjectileSplitable);
100           theProjectileSplitable->SetStatus(1*    100           theProjectileSplitable->SetStatus(1*theProjectileSplitable->GetStatus());
101                                                   101 
102           aInteraction->SetTarget(aTarget);       102           aInteraction->SetTarget(aTarget);
103           aInteraction->SetTargetNucleon(pNucl    103           aInteraction->SetTargetNucleon(pNucleon);
104           aTarget->SetCollisionCount(0);          104           aTarget->SetCollisionCount(0);
105           aTarget->SetStatus(1);                  105           aTarget->SetStatus(1);                             // Mark that is Diffr. interaction
106                                                   106 
107           aInteraction->SetNumberOfDiffractive    107           aInteraction->SetNumberOfDiffractiveCollisions(1);
108           aInteraction->SetNumberOfSoftCollisi    108           aInteraction->SetNumberOfSoftCollisions(0);
109           aInteraction->SetStatus(1);             109           aInteraction->SetStatus(1);
110                                                   110 
111           theInteractions.push_back(aInteracti    111           theInteractions.push_back(aInteraction);
112     }                                             112     }
113     else                                          113     else
114     {                                             114     {
115     // nondiffractive soft interaction occurs     115     // nondiffractive soft interaction occurs
116     aTarget->IncrementCollisionCount(1);          116     aTarget->IncrementCollisionCount(1);
117           aTarget->SetStatus(0);                  117           aTarget->SetStatus(0);
118           theTargets.push_back(aTarget);          118           theTargets.push_back(aTarget);
119                                                   119 
120     theProjectileSplitable->IncrementCollision    120     theProjectileSplitable->IncrementCollisionCount(1);
121           theProjectileSplitable->SetStatus(0*    121           theProjectileSplitable->SetStatus(0*theProjectileSplitable->GetStatus());
122                                                   122 
123     G4InteractionContent * aInteraction =         123     G4InteractionContent * aInteraction = 
124                                            new    124                                            new G4InteractionContent(theProjectileSplitable);
125     aInteraction->SetTarget(aTarget);             125     aInteraction->SetTarget(aTarget);
126           aInteraction->SetTargetNucleon(pNucl    126           aInteraction->SetTargetNucleon(pNucleon);
127     aInteraction->SetNumberOfSoftCollisions(1)    127     aInteraction->SetNumberOfSoftCollisions(1);
128           aInteraction->SetStatus(0);             128           aInteraction->SetStatus(0);                        // Mark that is non-Diffr. interaction
129     theInteractions.push_back(aInteraction);      129     theInteractions.push_back(aInteraction);
130     }                                             130     }
131         }                                         131         }
132   return theProjectileSplitable;                  132   return theProjectileSplitable;
133 }                                                 133 }
134                                                   134