Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 #include "globals.hh" 26 #include "globals.hh" 27 #include "G4GammaParticipants.hh" 27 #include "G4GammaParticipants.hh" 28 #include "G4LorentzVector.hh" 28 #include "G4LorentzVector.hh" 29 #include "G4V3DNucleus.hh" 29 #include "G4V3DNucleus.hh" 30 #include <utility> 30 #include <utility> 31 31 32 // Class G4GammaParticipants 32 // Class G4GammaParticipants 33 33 34 //#define debugGammaParticipants << 34 // J.P. Wellisch, April 2002 >> 35 // new participants class for gamma nuclear, with this design more can come with >> 36 // cross-section based, and quasi-eiconal model based modelling >> 37 // >> 38 // 20110805 M. Kelsey -- Follow change to G4V3DNucleus::GetNucleons() 35 39 36 G4VSplitableHadron* G4GammaParticipants::Selec 40 G4VSplitableHadron* G4GammaParticipants::SelectInteractions(const G4ReactionProduct &thePrimary) 37 { 41 { 38 // Check reaction threshold - goes to Check << 42 // Check reaction threshold - goes to CheckThreshold >> 43 G4VSplitableHadron* aProjectile = new G4QGSMSplitableHadron(thePrimary, TRUE); // @@@ check the TRUE 39 44 40 theProjectileSplitable = new G4QGSMSplitable << 45 const std::vector<G4Nucleon>& theTargetNuc = theNucleus->GetNucleons(); 41 theProjectileSplitable->SetStatus(1); << 46 G4LorentzVector aPrimaryMomentum(thePrimary.GetMomentum(), thePrimary.GetTotalEnergy()); 42 << 47 if((!(aPrimaryMomentum.e()>-1)) && (!(aPrimaryMomentum.e()<1)) ) 43 G4LorentzVector aPrimaryMomentum(thePrimary. << 48 { 44 G4LorentzVector aTargetNMomentum(0.,0.,0.,93 << 49 throw G4HadronicException(__FILE__, __LINE__, 45 if((!(aPrimaryMomentum.e()>-1)) && (!(aPrima << 50 "G4GammaParticipants::SelectInteractions: primary nan energy."); 46 { << 51 } 47 throw G4HadronicException(__FILE__, __LINE << 52 G4double S = (aPrimaryMomentum + theTargetNuc[0].Get4Momentum()).mag2(); 48 "G4GammaParticipants::SelectInteractio << 53 G4double ThresholdMass = thePrimary.GetMass() + theTargetNuc[0].GetDefinition()->GetPDGMass(); 49 } << 54 ModelMode = SOFT; 50 G4double S = (aPrimaryMomentum + aTargetNMom << 55 if (sqr(ThresholdMass + ThresholdParameter) > S) 51 G4double ThresholdMass = thePrimary.GetMass( << 56 { 52 ModelMode = SOFT; << 57 ModelMode = DIFFRACTIVE; 53 << 58 //throw G4HadronicException(__FILE__, __LINE__, 54 #ifdef debugGammaParticipants << 59 // "Initial energy is too low. The 4-vectors of the input are inconsistant with the particle masses."); 55 G4cout <<G4endl<< "Gamma Participants - Se << 60 } 56 G4cout << "Energy and Nucleus << 61 if (sqr(ThresholdMass + QGSMThreshold) > S) // thus only diffractive in cascade! 57 G4cout << "SqrtS ThresholdMass ModelMode " << 62 { 58 G4cout << "ThresholdParameter << 63 ModelMode = DIFFRACTIVE; 59 #endif << 64 } 60 << 65 61 << 66 // first find the collisions HPW 62 if (sqr(ThresholdMass + ThresholdParameter) << 67 std::for_each(theInteractions.begin(), theInteractions.end(), DeleteInteractionContent()); 63 { << 68 theInteractions.clear(); 64 ModelMode = DIFFRACTIVE; << 69 G4int totalCuts = 0; 65 } << 70 66 << 71 #ifdef debug_G4GammaParticipants 67 if (sqr(ThresholdMass + QGSMThreshold) > S) << 72 G4double eK = thePrimary.GetKineticEnergy()/GeV; 68 { << 73 G4int nucleonCount = theTargetNuc.size(); // debug 69 ModelMode = DIFFRACTIVE; << 74 #endif 70 } << 75 71 << 76 G4int theCurrent = static_cast<G4int> (theTargetNuc.size()*G4UniformRand()); 72 #ifdef debugGammaParticipants << 77 const G4Nucleon& pNucleon = theTargetNuc[theCurrent]; 73 G4cout << "Interaction type (ModelMode) 0 << 78 G4QGSMSplitableHadron* aTarget = new G4QGSMSplitableHadron(pNucleon); 74 #endif << 79 theTargets.push_back(aTarget); 75 << 80 const_cast<G4Nucleon&>(pNucleon).Hit(aTarget); 76 std::for_each(theInteractions.begin(), theIn << 81 if ( (0.06 > G4UniformRand() &&(ModelMode==SOFT)) || (ModelMode==DIFFRACTIVE ) ) 77 theInteractions.clear(); << 82 { 78 << 83 // diffractive interaction occurs 79 // #ifdef debug_G4GammaParticipants << 84 if(IsSingleDiffractive()) 80 // G4double eK = thePrimary.GetKineticEnerg << 85 { 81 // G4int nucleonCount = theNucleus->GetMass << 86 theSingleDiffExcitation.ExciteParticipants(aProjectile, aTarget); 82 // #endif << 87 } else { 83 << 88 theDiffExcitaton.ExciteParticipants(aProjectile, aTarget); 84 G4int theCurrent = G4int(theNucleus->GetMass << 89 } 85 G4int NucleonNo=0; << 90 G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile); 86 << 91 aInteraction->SetTarget(aTarget); 87 theNucleus->StartLoop(); << 92 theInteractions.push_back(aInteraction); 88 G4Nucleon * pNucleon =0; << 93 aInteraction->SetNumberOfDiffractiveCollisions(1); 89 << 94 totalCuts += 1; 90 while( (pNucleon = theNucleus->GetNext << 95 } else { 91 << 96 // nondiffractive soft interaction occurs 92 if ( pNucleon ) { << 97 aTarget->IncrementCollisionCount(1); 93 << 98 aProjectile->IncrementCollisionCount(1); 94 G4QGSMSplitableHadron* aTarget = new G4QGS << 99 G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile); 95 pNucleon->Hit(aTarget); << 100 aInteraction->SetTarget(aTarget); 96 << 101 aInteraction->SetNumberOfSoftCollisions(1); 97 if( (0.06 > G4UniformRand() &&(ModelMode== << 102 theInteractions.push_back(aInteraction); 98 { // Diffractive interaction << 103 totalCuts += 1; 99 G4InteractionContent * aInteraction << 104 } 100 theProjectileSplitable->SetStatus(1* << 105 return aProjectile; 101 << 102 aInteraction->SetTarget(aTarget); << 103 aInteraction->SetTargetNucleon(pNucl << 104 aTarget->SetCollisionCount(0); << 105 aTarget->SetStatus(1); << 106 << 107 aInteraction->SetNumberOfDiffractive << 108 aInteraction->SetNumberOfSoftCollisi << 109 aInteraction->SetStatus(1); << 110 << 111 theInteractions.push_back(aInteracti << 112 } << 113 else << 114 { << 115 // nondiffractive soft interaction occurs << 116 aTarget->IncrementCollisionCount(1); << 117 aTarget->SetStatus(0); << 118 theTargets.push_back(aTarget); << 119 << 120 theProjectileSplitable->IncrementCollision << 121 theProjectileSplitable->SetStatus(0* << 122 << 123 G4InteractionContent * aInteraction = << 124 new << 125 aInteraction->SetTarget(aTarget); << 126 aInteraction->SetTargetNucleon(pNucl << 127 aInteraction->SetNumberOfSoftCollisions(1) << 128 aInteraction->SetStatus(0); << 129 theInteractions.push_back(aInteraction); << 130 } << 131 } << 132 return theProjectileSplitable; << 133 } 106 } >> 107 134 108