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Geant4/processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc

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Diff markup

Differences between /processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc (Version 11.3.0) and /processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc (Version 10.4)


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 26 #include "globals.hh"                              26 #include "globals.hh"
 27 #include "G4GammaParticipants.hh"                  27 #include "G4GammaParticipants.hh"
 28 #include "G4LorentzVector.hh"                      28 #include "G4LorentzVector.hh"
 29 #include "G4V3DNucleus.hh"                         29 #include "G4V3DNucleus.hh"
 30 #include <utility>                                 30 #include <utility>
 31                                                    31 
 32 // Class G4GammaParticipants                       32 // Class G4GammaParticipants 
 33                                                    33 
 34 //#define debugGammaParticipants               <<  34 // J.P. Wellisch, April 2002
                                                   >>  35 // new participants class for gamma nuclear, with this design more can come with 
                                                   >>  36 // cross-section based, and quasi-eiconal model based modelling 
                                                   >>  37 //
                                                   >>  38 // 20110805  M. Kelsey -- Follow change to G4V3DNucleus::GetNucleons()
 35                                                    39 
 36 G4VSplitableHadron* G4GammaParticipants::Selec     40 G4VSplitableHadron* G4GammaParticipants::SelectInteractions(const G4ReactionProduct  &thePrimary) 
 37 {                                                  41 {
 38   // Check reaction threshold  - goes to Check <<  42   // Check reaction threshold  - goes to CheckThreshold
                                                   >>  43   G4VSplitableHadron* aProjectile = new G4QGSMSplitableHadron(thePrimary, TRUE); // @@@ check the TRUE
 39                                                    44 
 40   theProjectileSplitable = new G4QGSMSplitable <<  45   const std::vector<G4Nucleon>& theTargetNuc = theNucleus->GetNucleons();
 41         theProjectileSplitable->SetStatus(1);  <<  46   G4LorentzVector aPrimaryMomentum(thePrimary.GetMomentum(), thePrimary.GetTotalEnergy());
 42                                                <<  47   if((!(aPrimaryMomentum.e()>-1)) && (!(aPrimaryMomentum.e()<1)) )
 43   G4LorentzVector aPrimaryMomentum(thePrimary. <<  48   {
 44   G4LorentzVector aTargetNMomentum(0.,0.,0.,93 <<  49     throw G4HadronicException(__FILE__, __LINE__,
 45   if((!(aPrimaryMomentum.e()>-1)) && (!(aPrima <<  50             "G4GammaParticipants::SelectInteractions: primary nan energy.");
 46   {                                            <<  51   }
 47     throw G4HadronicException(__FILE__, __LINE <<  52   G4double S = (aPrimaryMomentum + theTargetNuc[0].Get4Momentum()).mag2();
 48         "G4GammaParticipants::SelectInteractio <<  53   G4double ThresholdMass = thePrimary.GetMass() + theTargetNuc[0].GetDefinition()->GetPDGMass();
 49   }                                            <<  54   ModelMode = SOFT;
 50   G4double S = (aPrimaryMomentum + aTargetNMom <<  55   if (sqr(ThresholdMass + ThresholdParameter) > S)
 51   G4double ThresholdMass = thePrimary.GetMass( <<  56   {
 52   ModelMode = SOFT;                            <<  57     ModelMode = DIFFRACTIVE;
 53                                                <<  58     //throw G4HadronicException(__FILE__, __LINE__, 
 54   #ifdef debugGammaParticipants                <<  59     //                          "Initial energy is too low. The 4-vectors of the input are inconsistant with the particle masses.");
 55     G4cout <<G4endl<< "Gamma Participants - Se <<  60   }
 56                 G4cout << "Energy and Nucleus  <<  61   if (sqr(ThresholdMass + QGSMThreshold) > S) // thus only diffractive in cascade!
 57     G4cout << "SqrtS ThresholdMass ModelMode " <<  62   {
 58                 G4cout << "ThresholdParameter  <<  63     ModelMode = DIFFRACTIVE;
 59   #endif                                       <<  64   }
 60                                                <<  65 
 61                                                <<  66   // first find the collisions HPW
 62   if (sqr(ThresholdMass + ThresholdParameter)  <<  67   std::for_each(theInteractions.begin(), theInteractions.end(), DeleteInteractionContent());
 63   {                                            <<  68   theInteractions.clear();
 64     ModelMode = DIFFRACTIVE;                   <<  69   G4int totalCuts = 0;
 65   }                                            <<  70 
 66                                                <<  71   #ifdef debug_G4GammaParticipants
 67   if (sqr(ThresholdMass + QGSMThreshold) > S)  <<  72   G4double eK = thePrimary.GetKineticEnergy()/GeV;
 68   {                                            <<  73   G4int nucleonCount = theTargetNuc.size(); // debug
 69     ModelMode = DIFFRACTIVE;                   <<  74   #endif
 70   }                                            <<  75 
 71                                                <<  76   G4int theCurrent = static_cast<G4int> (theTargetNuc.size()*G4UniformRand());
 72   #ifdef debugGammaParticipants                <<  77   const G4Nucleon& pNucleon = theTargetNuc[theCurrent];
 73     G4cout << "Interaction type (ModelMode) 0  <<  78   G4QGSMSplitableHadron* aTarget = new G4QGSMSplitableHadron(pNucleon);
 74   #endif                                       <<  79   theTargets.push_back(aTarget);
 75                                                <<  80   const_cast<G4Nucleon&>(pNucleon).Hit(aTarget);
 76   std::for_each(theInteractions.begin(), theIn <<  81   if ( (0.06 > G4UniformRand() &&(ModelMode==SOFT)) || (ModelMode==DIFFRACTIVE ) )
 77   theInteractions.clear();                     <<  82   {
 78                                                <<  83     // diffractive interaction occurs
 79 //  #ifdef debug_G4GammaParticipants           <<  84     if(IsSingleDiffractive())
 80 //    G4double eK = thePrimary.GetKineticEnerg <<  85     {
 81 //    G4int nucleonCount = theNucleus->GetMass <<  86       theSingleDiffExcitation.ExciteParticipants(aProjectile, aTarget);
 82 //  #endif                                     <<  87     } else {
 83                                                <<  88       theDiffExcitaton.ExciteParticipants(aProjectile, aTarget);
 84   G4int theCurrent = G4int(theNucleus->GetMass <<  89     }
 85         G4int NucleonNo=0;                     <<  90     G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile);
 86                                                <<  91     aInteraction->SetTarget(aTarget);
 87         theNucleus->StartLoop();               <<  92     theInteractions.push_back(aInteraction);
 88         G4Nucleon * pNucleon =0;               <<  93     aInteraction->SetNumberOfDiffractiveCollisions(1);
 89                                                <<  94     totalCuts += 1;
 90         while( (pNucleon = theNucleus->GetNext <<  95   } else {
 91                                                <<  96     // nondiffractive soft interaction occurs
 92         if ( pNucleon ) {                      <<  97     aTarget->IncrementCollisionCount(1);
 93                                                <<  98     aProjectile->IncrementCollisionCount(1);
 94     G4QGSMSplitableHadron* aTarget = new G4QGS <<  99     G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile);
 95           pNucleon->Hit(aTarget);              << 100     aInteraction->SetTarget(aTarget);
 96                                                << 101     aInteraction->SetNumberOfSoftCollisions(1);
 97     if( (0.06 > G4UniformRand() &&(ModelMode== << 102     theInteractions.push_back(aInteraction);
 98     {     // Diffractive interaction           << 103     totalCuts += 1;
 99           G4InteractionContent * aInteraction  << 104   }
100           theProjectileSplitable->SetStatus(1* << 105   return aProjectile;
101                                                << 
102           aInteraction->SetTarget(aTarget);    << 
103           aInteraction->SetTargetNucleon(pNucl << 
104           aTarget->SetCollisionCount(0);       << 
105           aTarget->SetStatus(1);               << 
106                                                << 
107           aInteraction->SetNumberOfDiffractive << 
108           aInteraction->SetNumberOfSoftCollisi << 
109           aInteraction->SetStatus(1);          << 
110                                                << 
111           theInteractions.push_back(aInteracti << 
112     }                                          << 
113     else                                       << 
114     {                                          << 
115     // nondiffractive soft interaction occurs  << 
116     aTarget->IncrementCollisionCount(1);       << 
117           aTarget->SetStatus(0);               << 
118           theTargets.push_back(aTarget);       << 
119                                                << 
120     theProjectileSplitable->IncrementCollision << 
121           theProjectileSplitable->SetStatus(0* << 
122                                                << 
123     G4InteractionContent * aInteraction =      << 
124                                            new << 
125     aInteraction->SetTarget(aTarget);          << 
126           aInteraction->SetTargetNucleon(pNucl << 
127     aInteraction->SetNumberOfSoftCollisions(1) << 
128           aInteraction->SetStatus(0);          << 
129     theInteractions.push_back(aInteraction);   << 
130     }                                          << 
131         }                                      << 
132   return theProjectileSplitable;               << 
133 }                                                 106 }
                                                   >> 107 
134                                                   108