Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 #include "globals.hh" 26 #include "globals.hh" 27 #include "G4GammaParticipants.hh" 27 #include "G4GammaParticipants.hh" 28 #include "G4LorentzVector.hh" 28 #include "G4LorentzVector.hh" 29 #include "G4V3DNucleus.hh" 29 #include "G4V3DNucleus.hh" 30 #include <utility> 30 #include <utility> 31 31 32 // Class G4GammaParticipants 32 // Class G4GammaParticipants 33 33 34 //#define debugGammaParticipants << 34 // J.P. Wellisch, April 2002 >> 35 // new participants class for gamma nuclear, with this design more can come with >> 36 // cross-section based, and quasi-eiconal model based modelling >> 37 // >> 38 // 20110805 M. Kelsey -- Follow change to G4V3DNucleus::GetNucleons() 35 39 36 G4VSplitableHadron* G4GammaParticipants::Selec 40 G4VSplitableHadron* G4GammaParticipants::SelectInteractions(const G4ReactionProduct &thePrimary) 37 { 41 { 38 // Check reaction threshold - goes to Check 42 // Check reaction threshold - goes to CheckThreshold >> 43 G4VSplitableHadron* aProjectile = new G4QGSMSplitableHadron(thePrimary, TRUE); // @@@ check the TRUE 39 44 40 theProjectileSplitable = new G4QGSMSplitable << 45 const std::vector<G4Nucleon>& theTargetNuc = theNucleus->GetNucleons(); 41 theProjectileSplitable->SetStatus(1); << 42 << 43 G4LorentzVector aPrimaryMomentum(thePrimary. 46 G4LorentzVector aPrimaryMomentum(thePrimary.GetMomentum(), thePrimary.GetTotalEnergy()); 44 G4LorentzVector aTargetNMomentum(0.,0.,0.,93 << 45 if((!(aPrimaryMomentum.e()>-1)) && (!(aPrima 47 if((!(aPrimaryMomentum.e()>-1)) && (!(aPrimaryMomentum.e()<1)) ) 46 { 48 { 47 throw G4HadronicException(__FILE__, __LINE 49 throw G4HadronicException(__FILE__, __LINE__, 48 "G4GammaParticipants::SelectInteractio 50 "G4GammaParticipants::SelectInteractions: primary nan energy."); 49 } 51 } 50 G4double S = (aPrimaryMomentum + aTargetNMom << 52 G4double S = (aPrimaryMomentum + theTargetNuc[0].Get4Momentum()).mag2(); 51 G4double ThresholdMass = thePrimary.GetMass( << 53 G4double ThresholdMass = thePrimary.GetMass() + theTargetNuc[0].GetDefinition()->GetPDGMass(); 52 ModelMode = SOFT; 54 ModelMode = SOFT; 53 << 54 #ifdef debugGammaParticipants << 55 G4cout <<G4endl<< "Gamma Participants - Se << 56 G4cout << "Energy and Nucleus << 57 G4cout << "SqrtS ThresholdMass ModelMode " << 58 G4cout << "ThresholdParameter << 59 #endif << 60 << 61 << 62 if (sqr(ThresholdMass + ThresholdParameter) 55 if (sqr(ThresholdMass + ThresholdParameter) > S) 63 { 56 { 64 ModelMode = DIFFRACTIVE; 57 ModelMode = DIFFRACTIVE; >> 58 //throw G4HadronicException(__FILE__, __LINE__, "Initial energy is too low. The 4-vectors of the input are inconsistant with the particle masses."); 65 } 59 } 66 << 60 if (sqr(ThresholdMass + QGSMThreshold) > S) // thus only diffractive in cascade! 67 if (sqr(ThresholdMass + QGSMThreshold) > S) << 68 { 61 { 69 ModelMode = DIFFRACTIVE; 62 ModelMode = DIFFRACTIVE; 70 } 63 } 71 64 72 #ifdef debugGammaParticipants << 65 // first find the collisions HPW 73 G4cout << "Interaction type (ModelMode) 0 << 74 #endif << 75 << 76 std::for_each(theInteractions.begin(), theIn 66 std::for_each(theInteractions.begin(), theInteractions.end(), DeleteInteractionContent()); 77 theInteractions.clear(); 67 theInteractions.clear(); >> 68 G4int totalCuts = 0; 78 69 79 // #ifdef debug_G4GammaParticipants << 70 #ifdef debug_G4GammaParticipants 80 // G4double eK = thePrimary.GetKineticEnerg << 71 G4double eK = thePrimary.GetKineticEnergy()/GeV; 81 // G4int nucleonCount = theNucleus->GetMass << 72 G4int nucleonCount = theTargetNuc.size(); // debug 82 // #endif << 73 #endif 83 << 84 G4int theCurrent = G4int(theNucleus->GetMass << 85 G4int NucleonNo=0; << 86 << 87 theNucleus->StartLoop(); << 88 G4Nucleon * pNucleon =0; << 89 << 90 while( (pNucleon = theNucleus->GetNext << 91 << 92 if ( pNucleon ) { << 93 << 94 G4QGSMSplitableHadron* aTarget = new G4QGS << 95 pNucleon->Hit(aTarget); << 96 << 97 if( (0.06 > G4UniformRand() &&(ModelMode== << 98 { // Diffractive interaction << 99 G4InteractionContent * aInteraction << 100 theProjectileSplitable->SetStatus(1* << 101 << 102 aInteraction->SetTarget(aTarget); << 103 aInteraction->SetTargetNucleon(pNucl << 104 aTarget->SetCollisionCount(0); << 105 aTarget->SetStatus(1); << 106 << 107 aInteraction->SetNumberOfDiffractive << 108 aInteraction->SetNumberOfSoftCollisi << 109 aInteraction->SetStatus(1); << 110 74 111 theInteractions.push_back(aInteracti << 75 G4int theCurrent = static_cast<G4int> (theTargetNuc.size()*G4UniformRand()); 112 } << 76 const G4Nucleon& pNucleon = theTargetNuc[theCurrent]; 113 else << 77 G4QGSMSplitableHadron* aTarget = new G4QGSMSplitableHadron(pNucleon); 114 { << 78 theTargets.push_back(aTarget); >> 79 const_cast<G4Nucleon&>(pNucleon).Hit(aTarget); >> 80 if ( (0.06 > G4UniformRand() &&(ModelMode==SOFT)) || (ModelMode==DIFFRACTIVE ) ) >> 81 { >> 82 // diffractive interaction occurs >> 83 if(IsSingleDiffractive()) >> 84 { >> 85 theSingleDiffExcitation.ExciteParticipants(aProjectile, aTarget); >> 86 } >> 87 else >> 88 { >> 89 theDiffExcitaton.ExciteParticipants(aProjectile, aTarget); >> 90 } >> 91 G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile); >> 92 aInteraction->SetTarget(aTarget); >> 93 theInteractions.push_back(aInteraction); >> 94 aInteraction->SetNumberOfDiffractiveCollisions(1); >> 95 totalCuts += 1; >> 96 } >> 97 else >> 98 { 115 // nondiffractive soft interaction occurs 99 // nondiffractive soft interaction occurs 116 aTarget->IncrementCollisionCount(1); 100 aTarget->IncrementCollisionCount(1); 117 aTarget->SetStatus(0); << 101 aProjectile->IncrementCollisionCount(1); 118 theTargets.push_back(aTarget); << 102 G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile); 119 << 120 theProjectileSplitable->IncrementCollision << 121 theProjectileSplitable->SetStatus(0* << 122 << 123 G4InteractionContent * aInteraction = << 124 new << 125 aInteraction->SetTarget(aTarget); 103 aInteraction->SetTarget(aTarget); 126 aInteraction->SetTargetNucleon(pNucl << 127 aInteraction->SetNumberOfSoftCollisions(1) 104 aInteraction->SetNumberOfSoftCollisions(1); 128 aInteraction->SetStatus(0); << 129 theInteractions.push_back(aInteraction); 105 theInteractions.push_back(aInteraction); 130 } << 106 totalCuts += 1; 131 } << 107 } 132 return theProjectileSplitable; << 108 return aProjectile; 133 } 109 } 134 110