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Geant4/processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc

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Diff markup

Differences between /processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc (Version 11.3.0) and /processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc (Version 10.0.p1)


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 26 #include "globals.hh"                              26 #include "globals.hh"
 27 #include "G4GammaParticipants.hh"                  27 #include "G4GammaParticipants.hh"
 28 #include "G4LorentzVector.hh"                      28 #include "G4LorentzVector.hh"
 29 #include "G4V3DNucleus.hh"                         29 #include "G4V3DNucleus.hh"
 30 #include <utility>                                 30 #include <utility>
 31                                                    31 
 32 // Class G4GammaParticipants                       32 // Class G4GammaParticipants 
 33                                                    33 
 34 //#define debugGammaParticipants               <<  34 // J.P. Wellisch, April 2002
                                                   >>  35 // new participants class for gamma nuclear, with this design more can come with 
                                                   >>  36 // cross-section based, and quasi-eiconal model based modelling 
                                                   >>  37 //
                                                   >>  38 // 20110805  M. Kelsey -- Follow change to G4V3DNucleus::GetNucleons()
 35                                                    39 
 36 G4VSplitableHadron* G4GammaParticipants::Selec     40 G4VSplitableHadron* G4GammaParticipants::SelectInteractions(const G4ReactionProduct  &thePrimary) 
 37 {                                                  41 {
 38   // Check reaction threshold  - goes to Check     42   // Check reaction threshold  - goes to CheckThreshold
                                                   >>  43   G4VSplitableHadron* aProjectile = new G4QGSMSplitableHadron(thePrimary, TRUE); // @@@ check the TRUE
 39                                                    44 
 40   theProjectileSplitable = new G4QGSMSplitable <<  45   const std::vector<G4Nucleon>& theTargetNuc = theNucleus->GetNucleons();
 41         theProjectileSplitable->SetStatus(1);  << 
 42                                                << 
 43   G4LorentzVector aPrimaryMomentum(thePrimary.     46   G4LorentzVector aPrimaryMomentum(thePrimary.GetMomentum(), thePrimary.GetTotalEnergy());
 44   G4LorentzVector aTargetNMomentum(0.,0.,0.,93 << 
 45   if((!(aPrimaryMomentum.e()>-1)) && (!(aPrima     47   if((!(aPrimaryMomentum.e()>-1)) && (!(aPrimaryMomentum.e()<1)) )
 46   {                                                48   {
 47     throw G4HadronicException(__FILE__, __LINE     49     throw G4HadronicException(__FILE__, __LINE__,
 48         "G4GammaParticipants::SelectInteractio     50         "G4GammaParticipants::SelectInteractions: primary nan energy.");
 49   }                                                51   }
 50   G4double S = (aPrimaryMomentum + aTargetNMom <<  52   G4double S = (aPrimaryMomentum + theTargetNuc[0].Get4Momentum()).mag2();
 51   G4double ThresholdMass = thePrimary.GetMass( <<  53   G4double ThresholdMass = thePrimary.GetMass() + theTargetNuc[0].GetDefinition()->GetPDGMass();
 52   ModelMode = SOFT;                                54   ModelMode = SOFT;
 53                                                << 
 54   #ifdef debugGammaParticipants                << 
 55     G4cout <<G4endl<< "Gamma Participants - Se << 
 56                 G4cout << "Energy and Nucleus  << 
 57     G4cout << "SqrtS ThresholdMass ModelMode " << 
 58                 G4cout << "ThresholdParameter  << 
 59   #endif                                       << 
 60                                                << 
 61                                                << 
 62   if (sqr(ThresholdMass + ThresholdParameter)      55   if (sqr(ThresholdMass + ThresholdParameter) > S)
 63   {                                                56   {
 64     ModelMode = DIFFRACTIVE;                       57     ModelMode = DIFFRACTIVE;
                                                   >>  58     //throw G4HadronicException(__FILE__, __LINE__, "Initial energy is too low. The 4-vectors of the input are inconsistant with the particle masses.");
 65   }                                                59   }
 66                                                <<  60   if (sqr(ThresholdMass + QGSMThreshold) > S) // thus only diffractive in cascade!
 67   if (sqr(ThresholdMass + QGSMThreshold) > S)  << 
 68   {                                                61   {
 69     ModelMode = DIFFRACTIVE;                       62     ModelMode = DIFFRACTIVE;
 70   }                                                63   }
 71                                                    64 
 72   #ifdef debugGammaParticipants                <<  65   // first find the collisions HPW
 73     G4cout << "Interaction type (ModelMode) 0  << 
 74   #endif                                       << 
 75                                                << 
 76   std::for_each(theInteractions.begin(), theIn     66   std::for_each(theInteractions.begin(), theInteractions.end(), DeleteInteractionContent());
 77   theInteractions.clear();                         67   theInteractions.clear();
                                                   >>  68   G4int totalCuts = 0;
 78                                                    69 
 79 //  #ifdef debug_G4GammaParticipants           <<  70   #ifdef debug_G4GammaParticipants
 80 //    G4double eK = thePrimary.GetKineticEnerg <<  71     G4double eK = thePrimary.GetKineticEnergy()/GeV;
 81 //    G4int nucleonCount = theNucleus->GetMass <<  72     G4int nucleonCount = theTargetNuc.size(); // debug
 82 //  #endif                                     <<  73   #endif
 83                                                << 
 84   G4int theCurrent = G4int(theNucleus->GetMass << 
 85         G4int NucleonNo=0;                     << 
 86                                                << 
 87         theNucleus->StartLoop();               << 
 88         G4Nucleon * pNucleon =0;               << 
 89                                                << 
 90         while( (pNucleon = theNucleus->GetNext << 
 91                                                << 
 92         if ( pNucleon ) {                      << 
 93                                                << 
 94     G4QGSMSplitableHadron* aTarget = new G4QGS << 
 95           pNucleon->Hit(aTarget);              << 
 96                                                << 
 97     if( (0.06 > G4UniformRand() &&(ModelMode== << 
 98     {     // Diffractive interaction           << 
 99           G4InteractionContent * aInteraction  << 
100           theProjectileSplitable->SetStatus(1* << 
101                                                << 
102           aInteraction->SetTarget(aTarget);    << 
103           aInteraction->SetTargetNucleon(pNucl << 
104           aTarget->SetCollisionCount(0);       << 
105           aTarget->SetStatus(1);               << 
106                                                << 
107           aInteraction->SetNumberOfDiffractive << 
108           aInteraction->SetNumberOfSoftCollisi << 
109           aInteraction->SetStatus(1);          << 
110                                                    74 
111           theInteractions.push_back(aInteracti <<  75   G4int theCurrent = static_cast<G4int> (theTargetNuc.size()*G4UniformRand());
112     }                                          <<  76   const G4Nucleon& pNucleon = theTargetNuc[theCurrent];
113     else                                       <<  77   G4QGSMSplitableHadron* aTarget = new G4QGSMSplitableHadron(pNucleon);
114     {                                          <<  78   theTargets.push_back(aTarget);
                                                   >>  79   const_cast<G4Nucleon&>(pNucleon).Hit(aTarget);
                                                   >>  80   if ( (0.06 > G4UniformRand() &&(ModelMode==SOFT)) || (ModelMode==DIFFRACTIVE ) )
                                                   >>  81   {
                                                   >>  82     // diffractive interaction occurs
                                                   >>  83     if(IsSingleDiffractive())
                                                   >>  84     {
                                                   >>  85       theSingleDiffExcitation.ExciteParticipants(aProjectile, aTarget);
                                                   >>  86     }
                                                   >>  87     else
                                                   >>  88     {
                                                   >>  89       theDiffExcitaton.ExciteParticipants(aProjectile, aTarget);
                                                   >>  90     }
                                                   >>  91     G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile);
                                                   >>  92     aInteraction->SetTarget(aTarget);
                                                   >>  93     theInteractions.push_back(aInteraction);
                                                   >>  94     aInteraction->SetNumberOfDiffractiveCollisions(1);
                                                   >>  95     totalCuts += 1;
                                                   >>  96   }
                                                   >>  97   else
                                                   >>  98   {
115     // nondiffractive soft interaction occurs      99     // nondiffractive soft interaction occurs
116     aTarget->IncrementCollisionCount(1);          100     aTarget->IncrementCollisionCount(1);
117           aTarget->SetStatus(0);               << 101     aProjectile->IncrementCollisionCount(1);
118           theTargets.push_back(aTarget);       << 102     G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile);
119                                                << 
120     theProjectileSplitable->IncrementCollision << 
121           theProjectileSplitable->SetStatus(0* << 
122                                                << 
123     G4InteractionContent * aInteraction =      << 
124                                            new << 
125     aInteraction->SetTarget(aTarget);             103     aInteraction->SetTarget(aTarget);
126           aInteraction->SetTargetNucleon(pNucl << 
127     aInteraction->SetNumberOfSoftCollisions(1)    104     aInteraction->SetNumberOfSoftCollisions(1);
128           aInteraction->SetStatus(0);          << 
129     theInteractions.push_back(aInteraction);      105     theInteractions.push_back(aInteraction);
130     }                                          << 106     totalCuts += 1;
131         }                                      << 107   }
132   return theProjectileSplitable;               << 108   return aProjectile;
133 }                                                 109 }
134                                                   110