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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4VParticipants.cc 83684 2014-09-09 12:37:39Z gcosmo $ 27 // 28 // 28 // ------------------------------------------- 29 // ------------------------------------------------------------ 29 // GEANT 4 class implementation file 30 // GEANT 4 class implementation file 30 // 31 // 31 // ---------------- G4VParticipants ----- 32 // ---------------- G4VParticipants ---------------- 32 // by Gunter Folger, May 1998. 33 // by Gunter Folger, May 1998. 33 // abstract class finding participants in 34 // abstract class finding participants in a hadron Nucleus collision 34 // in Parton String Models. 35 // in Parton String Models. 35 // ------------------------------------------- 36 // ------------------------------------------------------------ 36 // 20110805 M. Kelsey -- Reduce external rebu 37 // 20110805 M. Kelsey -- Reduce external rebuilds: move #include, Init() 37 // and SetNucleus() here. 38 // and SetNucleus() here. 38 39 39 #include "G4VParticipants.hh" 40 #include "G4VParticipants.hh" 40 #include "G4Fancy3DNucleus.hh" 41 #include "G4Fancy3DNucleus.hh" 41 42 42 43 43 G4VParticipants::G4VParticipants() : theNucleu << 44 G4VParticipants::G4VParticipants() : theNucleus(NULL), 44 theProjec << 45 theProjectileNucleus(NULL) 45 {} 46 {} 46 47 >> 48 47 G4VParticipants::~G4VParticipants() 49 G4VParticipants::~G4VParticipants() 48 { 50 { 49 // G4cout << "G4VParticipants::~G4VParticipa << 51 // G4cout << "G4VParticipants::~G4VParticipants()" << G4endl; 50 if ( theNucleus != nullptr ) delete theNucle << 52 if ( theNucleus != NULL ) delete theNucleus; 51 if ( theProjectileNucleus != nullptr ) delet << 53 if ( theProjectileNucleus != NULL ) delete theProjectileNucleus; 52 } 54 } 53 55 >> 56 54 void G4VParticipants::Init(G4int theA, G4int t 57 void G4VParticipants::Init(G4int theA, G4int theZ) 55 { 58 { 56 if ( theNucleus == nullptr ) theNucleus = ne << 59 if ( theNucleus == NULL ) theNucleus = new G4Fancy3DNucleus(); 57 theNucleus->Init(theA, theZ); 60 theNucleus->Init(theA, theZ); 58 theNucleus->SortNucleonsIncZ(); 61 theNucleus->SortNucleonsIncZ(); 59 } 62 } 60 63 >> 64 61 void G4VParticipants::SetNucleus(G4V3DNucleus 65 void G4VParticipants::SetNucleus(G4V3DNucleus * aNucleus) 62 { 66 { 63 if (theNucleus != nullptr) delete theNucleus << 67 if (theNucleus != NULL) delete theNucleus; 64 theNucleus = aNucleus; 68 theNucleus = aNucleus; 65 } 69 } 66 70 67 void G4VParticipants::InitProjectileNucleus(G4 << 71 void G4VParticipants::InitProjectileNucleus(G4int theA, G4int theZ) 68 G4int numberOfLambdasOrAntiLambd << 69 { 72 { 70 if ( theProjectileNucleus == nullptr ) << 73 if ( theProjectileNucleus == NULL ) theProjectileNucleus = new G4Fancy3DNucleus(); 71 theProjectileNucleus = new G4Fancy3DNucleu << 74 theProjectileNucleus->Init(theA, theZ); 72 << 73 theProjectileNucleus->Init(theA, theZ, numbe << 74 theProjectileNucleus->SortNucleonsDecZ(); 75 theProjectileNucleus->SortNucleonsDecZ(); 75 } 76 } 76 77 >> 78 77 void G4VParticipants::SetProjectileNucleus(G4V 79 void G4VParticipants::SetProjectileNucleus(G4V3DNucleus * aNucleus) 78 { 80 { 79 if (theProjectileNucleus != nullptr) delete << 81 if (theProjectileNucleus != NULL) delete theProjectileNucleus; 80 theProjectileNucleus = aNucleus; 82 theProjectileNucleus = aNucleus; 81 } 83 } 82 << 83 84