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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4FTFParticipants.cc,v 1.18 2010/12/07 10:42:40 vuzhinsk Exp $ >> 28 // GEANT4 tag $Name: $ 27 // 29 // 28 << 29 // ------------------------------------------- 30 // ------------------------------------------------------------ 30 // GEANT 4 class implementation file 31 // GEANT 4 class implementation file 31 // 32 // 32 // ---------------- G4FTFParticipants---- 33 // ---------------- G4FTFParticipants---------------- 33 // by Gunter Folger, June 1998. 34 // by Gunter Folger, June 1998. 34 // class finding colliding particles in 35 // class finding colliding particles in FTFPartonStringModel 35 // Changed in a part by V. Uzhinsky in oder t 36 // Changed in a part by V. Uzhinsky in oder to put in correcpondence 36 // with original FRITIOF mode. November 37 // with original FRITIOF mode. November - December 2006. 37 // Ajusted for (anti) nucleus - nucleus inter 38 // Ajusted for (anti) nucleus - nucleus interactions by V. Uzhinsky. 38 // (February 2011) 39 // (February 2011) 39 // ------------------------------------------- 40 // ------------------------------------------------------------ 40 41 41 #include <utility> << 42 #include "G4FTFParameters.hh" // Uzhi 29.03.08 42 #include <vector> << 43 #include <algorithm> << 44 << 45 #include "G4FTFParticipants.hh" 43 #include "G4FTFParticipants.hh" 46 #include "G4ios.hh" << 47 #include "Randomize.hh" << 48 #include "G4SystemOfUnits.hh" << 49 #include "G4FTFParameters.hh" << 50 #include "G4DiffractiveSplitableHadron.hh" 44 #include "G4DiffractiveSplitableHadron.hh" 51 #include "G4VSplitableHadron.hh" 45 #include "G4VSplitableHadron.hh" 52 #include "G4PhysicalConstants.hh" << 46 #include "Randomize.hh" 53 << 47 #include <utility> // Uzhi 29.03.08 54 << 48 #include "G4ios.hh" 55 //============================================ << 49 #include <vector> 56 << 50 #include <algorithm> 57 //#define debugFTFparticipant << 51 // Class G4FTFParticipants 58 << 59 << 60 //============================================ << 61 << 62 G4FTFParticipants::G4FTFParticipants() : Bimpa << 63 Bmin2 << 64 curre << 65 {} << 66 << 67 << 68 //============================================ << 69 << 70 G4FTFParticipants::~G4FTFParticipants() {} << 71 << 72 //============================================ << 73 << 74 void G4FTFParticipants::GetList( const G4React << 75 G4FTFParamete << 76 << 77 #ifdef debugFTFparticipant << 78 G4cout << "Participants::GetList" << G4endl << 79 << "thePrimary " << thePrimary.GetMom << 80 #endif << 81 << 82 G4double betta_z = thePrimary.GetMomentum(). << 83 if ( betta_z < 1.0e-10 ) betta_z = 1.0e-10; << 84 << 85 StartLoop(); // reset Loop over Interactions << 86 << 87 for ( unsigned int i = 0; i < theInteraction << 88 theInteractions.clear(); << 89 << 90 G4double deltaxy = 2.0 * fermi; // Extra nu << 91 << 92 if ( theProjectileNucleus == nullptr ) { // << 93 << 94 G4double impactX( 0.0 ), impactY( 0.0 ); << 95 G4double B( 0.0 ), B2( 0.0 ); << 96 << 97 G4VSplitableHadron* primarySplitable = new << 98 << 99 #ifdef debugFTFparticipant << 100 G4cout << "Hadron-nucleus or anti-baryon-n << 101 #endif << 102 << 103 G4double xyradius = theNucleus->GetOuterRa << 104 << 105 const G4int maxNumberOfLoops = 1000; << 106 G4int loopCounter = 0; << 107 do { << 108 << 109 std::pair< G4double, G4double > theImpac << 110 if ( SampleBinInterval() ) { << 111 B2 = GetBmin2() + G4UniformRand() * ( << 112 B = B2 > 0.0 ? std::sqrt( B2 ) : 0.0; << 113 G4double Phi = twopi * G4UniformRand() << 114 impactX = B * std::cos( Phi ); << 115 impactY = B * std::sin( Phi ); << 116 SetImpactParameter( B ); << 117 } else { << 118 theImpactParameter = theNucleus->Choos << 119 impactX = theImpactParameter.first; << 120 impactY = theImpactParameter.second; << 121 SetImpactParameter( std::sqrt( sqr(imp << 122 } << 123 << 124 #ifdef debugFTFparticipant << 125 G4cout << "New interaction list," << " b << 126 << std::sqrt( sqr(impactX ) + sqr << 127 #endif << 128 << 129 G4ThreeVector thePosition( impactX, impa << 130 primarySplitable->SetPosition( thePositi << 131 << 132 theNucleus->StartLoop(); << 133 G4Nucleon* nucleon; << 134 << 135 #ifdef debugFTFparticipant << 136 G4int TrN( 0 ); << 137 #endif << 138 << 139 while ( ( nucleon = theNucleus->GetNextN << 140 << 141 G4double impact2 = sqr( impactX - nucl << 142 sqr( impactY - nucl << 143 << 144 if ( theParameters->GetProbabilityOfIn << 145 G4UniformRand() ) { << 146 primarySplitable->SetStatus( 1 ); / << 147 G4VSplitableHadron* targetSplitable << 148 if ( ! nucleon->AreYouHit() ) { << 149 targetSplitable = new G4Diffractiv << 150 nucleon->Hit( targetSplitable ); << 151 targetSplitable->SetStatus( 1 ); / << 152 << 153 #ifdef debugFTFparticipant << 154 G4cout << "Participated nucleons # << 155 << primarySplitable << " " << 156 #endif << 157 << 158 } << 159 G4InteractionContent* aInteraction = << 160 G4Nucleon* PrNucleon = 0; << 161 aInteraction->SetProjectileNucleon( << 162 aInteraction->SetTarget( targetSplit << 163 aInteraction->SetTargetNucleon( nucl << 164 aInteraction->SetStatus( 1 ); << 165 aInteraction->SetInteractionTime( ( << 166 << 167 theInteractions.push_back( aInteract << 168 } << 169 << 170 #ifdef debugFTFparticipant << 171 TrN++; << 172 #endif << 173 << 174 } << 175 << 176 } while ( ( theInteractions.size() == 0 ) << 177 ++loopCounter < maxNumberOfLoops << 178 if ( loopCounter >= maxNumberOfLoops ) { << 179 #ifdef debugFTFparticipant << 180 G4cout << "BAD situation: forced exit fr << 181 #endif << 182 return; << 183 } << 184 << 185 #ifdef debugFTFparticipant << 186 G4cout << "Number of Hit nucleons " << the << 187 << "\t By[fm] " << impactY/fermi << << 188 << std::sqrt( sqr( impactX ) + sqr( << 189 #endif << 190 << 191 //SortInteractionsIncT(); // Not need beca << 192 ShiftInteractionTime(); // To put correct << 193 return; << 194 << 195 } // end of if ( theProjectileNucleus == 0 << 196 << 197 // Projectile and target are nuclei << 198 << 199 #ifdef debugFTFparticipant << 200 G4cout << "Projectile and target are nuclei" << 201 #endif << 202 << 203 //G4cout<<theProjectileNucleus->GetOuterRadi << 204 << 205 // Range of impact parameter sampling << 206 G4double xyradius = theProjectileNucleus->Ge << 207 << 208 G4double impactX( 0.0 ), impactY( 0.0 ); << 209 G4double B( 0.0 ), B2( 0.0 ); << 210 << 211 const G4int maxNumberOfLoops = 1000; << 212 G4int loopCounter = 0; << 213 do { << 214 << 215 std::pair< G4double, G4double > theImpactP << 216 if ( SampleBinInterval() ) { << 217 B2 = GetBmin2() + G4UniformRand() * ( Ge << 218 B = B2 > 0.0 ? std::sqrt( B2 ) : 0.0; << 219 G4double Phi = twopi * G4UniformRand(); << 220 impactX = B * std::cos( Phi ); << 221 impactY = B * std::sin( Phi ); << 222 SetImpactParameter( B ); << 223 } else { << 224 theImpactParameter = theNucleus->ChooseI << 225 impactX = theImpactParameter.first; << 226 impactY = theImpactParameter.second; << 227 SetImpactParameter( std::sqrt( sqr(impac << 228 } << 229 << 230 #ifdef debugFTFparticipant << 231 G4cout << "New interaction list, " << "b[f << 232 << std::sqrt( sqr( impactX ) + sqr( << 233 #endif << 234 << 235 G4ThreeVector theBeamPosition( impactX, im << 236 << 237 theProjectileNucleus->StartLoop(); << 238 G4Nucleon* ProjectileNucleon; << 239 << 240 #ifdef debugFTFparticipant << 241 G4int PrNuclN( 0 ); << 242 #endif << 243 << 244 while ( ( ProjectileNucleon = theProjectil << 245 << 246 G4VSplitableHadron* ProjectileSplitable << 247 theNucleus->StartLoop(); << 248 G4Nucleon* TargetNucleon = 0; << 249 << 250 #ifdef debugFTFparticipant << 251 G4int TrNuclN( 0 ); << 252 #endif << 253 << 254 while ( ( TargetNucleon = theNucleus->Ge << 255 << 256 G4double impact2 = sqr( impactX + Proj << 257 TargetNucleon- << 258 sqr( impactY + Proj << 259 TargetNucleon- << 260 G4VSplitableHadron* TargetSplitable = << 261 if ( theParameters->GetProbabilityOfIn << 262 G4UniformRand() ) { // An intera << 263 << 264 #ifdef debugFTFparticipant << 265 G4cout << G4endl << "An Interaction << 266 << " " << ProjectileNucleon-> << 267 << "Targ N mom " << TrNuclN < << 268 << "PrN TrN Z coords [fm]" << << 269 << " " << TargetNucleon->GetP << 270 << " " << ProjectileNucleon-> << 271 TargetNucleon->GetP << 272 #endif << 273 << 274 if ( ! ProjectileNucleon->AreYouHit( << 275 // Projectile nucleon was not invo << 276 ProjectileSplitable = new G4Diffra << 277 ProjectileNucleon->Hit( Projectile << 278 ProjectileSplitable->SetStatus( 1 << 279 } else { // Projectile nucleon was << 280 ProjectileSplitable = ProjectileNu << 281 } << 282 << 283 if ( ! TargetNucleon->AreYouHit() ) << 284 TargetSplitable = new G4Diffractiv << 285 TargetNucleon->Hit( TargetSplitabl << 286 TargetSplitable->SetStatus( 1 ); << 287 } else { // Target nucleon was invo << 288 TargetSplitable = TargetNucleon->G << 289 } << 290 << 291 G4InteractionContent* anInteraction << 292 anInteraction->SetTarget( TargetSpli << 293 anInteraction->SetProjectileNucleon( << 294 anInteraction->SetTargetNucleon( Tar << 295 anInteraction->SetInteractionTime( ( << 296 << 297 anInteraction->SetStatus( 1 ); << 298 << 299 #ifdef debugFTFparticipant << 300 G4cout << "Part anInteraction->GetIn << 301 << anInteraction->GetInteract << 302 << "Splitable Pr* Tr* " << Pr << 303 << TargetSplitable << G4endl; << 304 #endif << 305 << 306 theInteractions.push_back( anInterac << 307 << 308 } // End of an Interaction has happend << 309 << 310 #ifdef debugFTFparticipant << 311 TrNuclN++; << 312 #endif << 313 << 314 } // End of while ( ( TargetNucleon = t << 315 << 316 #ifdef debugFTFparticipant << 317 PrNuclN++; << 318 #endif << 319 << 320 } // End of while ( ( ProjectileNucleon = << 321 << 322 if ( theInteractions.size() != 0 ) theProj << 323 << 324 } while ( ( theInteractions.size() == 0 ) && << 325 ++loopCounter < maxNumberOfLoops ) << 326 if ( loopCounter >= maxNumberOfLoops ) { << 327 #ifdef debugFTFparticipant << 328 G4cout << "BAD situation: forced exit from << 329 #endif << 330 return; << 331 } << 332 << 333 SortInteractionsIncT(); << 334 ShiftInteractionTime(); << 335 52 336 #ifdef debugFTFparticipant << 53 G4FTFParticipants::G4FTFParticipants() 337 G4cout << G4endl << "Number of primary colli << 54 { 338 << "\t Bx[fm] " << impactX/fermi << " << 55 theProjectileNucleus=0; 339 << "\t B[fm] " << std::sqrt( sqr( imp << 340 << "FTF participant End. ############ << 341 #endif << 342 return; << 343 } 56 } 344 57 345 << 58 G4FTFParticipants::G4FTFParticipants(const G4FTFParticipants &): G4VParticipants() 346 //============================================ << 59 { 347 << 60 G4Exception("G4FTFParticipants::G4FTFParticipants()","HAD_FTF_001", 348 bool G4FTFPartHelperForSortInT( const G4Intera << 61 FatalException," Must not use copy ctor()"); 349 const G4Intera << 350 return Int1->GetInteractionTime() < Int2->Ge << 351 } 62 } 352 63 353 64 354 //============================================ << 65 G4FTFParticipants::~G4FTFParticipants() 355 << 66 { 356 void G4FTFParticipants::SortInteractionsIncT() << 67 if ( theProjectileNucleus != NULL ) delete theProjectileNucleus; 357 if ( theInteractions.size() < 2 ) return; / << 358 std::sort( theInteractions.begin(), theInter << 359 } 68 } 360 69 >> 70 //------------------------------------------------------------------------- 361 71 362 //============================================ << 72 void G4FTFParticipants::SetProjectileNucleus(G4V3DNucleus * aNucleus) 363 << 73 { 364 void G4FTFParticipants::ShiftInteractionTime() << 74 if (theProjectileNucleus) delete theProjectileNucleus; 365 G4double InitialTime = theInteractions[0]->G << 75 366 for ( unsigned int i = 1; i < theInteraction << 76 theProjectileNucleus = aNucleus; 367 G4double InterTime = theInteractions[i]->G << 368 theInteractions[i]->SetInteractionTime( In << 369 G4InteractionContent* aCollision = theInte << 370 G4VSplitableHadron* projectile = aCollisio << 371 G4VSplitableHadron* target = aCollision->G << 372 G4ThreeVector prPosition = projectile->Get << 373 prPosition.setZ( target->GetPosition().z() << 374 projectile->SetPosition( prPosition ); << 375 projectile->SetTimeOfCreation( InterTime ) << 376 target->SetTimeOfCreation( InterTime ); << 377 } << 378 return; << 379 } 77 } 380 78 >> 79 G4V3DNucleus * G4FTFParticipants::GetProjectileNucleus() >> 80 { >> 81 return theProjectileNucleus; >> 82 } 381 83 382 //============================================ << 84 void G4FTFParticipants::InitProjectileNucleus(G4int theA, G4int theZ) 383 << 85 { 384 void G4FTFParticipants::Clean() { << 86 if ( theProjectileNucleus == NULL ) theProjectileNucleus = new G4Fancy3DNucleus(); 385 for ( size_t i = 0; i < theInteractions.size << 87 theProjectileNucleus->Init(theA, theZ); 386 if ( theInteractions[ i ] ) { << 88 theProjectileNucleus->SortNucleonsDecZ(); 387 delete theInteractions[ i ]; << 89 } 388 theInteractions[ i ] = 0; << 90 //------------------------------------------------------------------------- 389 } << 91 void G4FTFParticipants::GetList(const G4ReactionProduct &thePrimary, 390 } << 92 G4FTFParameters *theParameters) 391 theInteractions.clear(); << 93 { 392 currentInteraction = -1; << 94 //G4cout<<"Participants::GetList"<<G4endl; >> 95 //G4cout<<"thePrimary "<<thePrimary.GetMomentum()<<G4endl; >> 96 StartLoop(); // reset Loop over Interactions >> 97 >> 98 for(unsigned int i=0; i<theInteractions.size(); i++) delete theInteractions[i]; >> 99 theInteractions.clear(); >> 100 >> 101 G4double deltaxy=2 * fermi; // Extra nuclear radius >> 102 //G4cout<<"theProjectileNucleus "<<theProjectileNucleus<<G4endl; >> 103 if(theProjectileNucleus == 0) >> 104 { // Hadron-nucleus or anti-baryon-nucleus interactions >> 105 //G4cout<<"Hadron-nucleus or anti-baryon-nucleus interactions"<<G4endl; >> 106 >> 107 G4double impactX(0.), impactY(0.); >> 108 >> 109 G4VSplitableHadron * primarySplitable=new G4DiffractiveSplitableHadron(thePrimary); >> 110 //G4cout<<"Prim in Part "<<primarySplitable->Get4Momentum()<<G4endl; >> 111 G4double xyradius; >> 112 xyradius =theNucleus->GetOuterRadius() + deltaxy; // Impact parameter sampling >> 113 >> 114 // G4bool nucleusNeedsShift = true; // Uzhi 20 July 2009 >> 115 >> 116 while ( theInteractions.size() == 0 ) >> 117 { >> 118 std::pair<G4double, G4double> theImpactParameter; >> 119 theImpactParameter = theNucleus->ChooseImpactXandY(xyradius); >> 120 impactX = theImpactParameter.first; >> 121 impactY = theImpactParameter.second; >> 122 >> 123 G4ThreeVector thePosition(impactX, impactY, -DBL_MAX); >> 124 primarySplitable->SetPosition(thePosition); >> 125 >> 126 theNucleus->StartLoop(); >> 127 G4Nucleon * nucleon; >> 128 >> 129 G4int TrN(0); >> 130 while ( (nucleon=theNucleus->GetNextNucleon()) ) >> 131 { >> 132 G4double impact2= sqr(impactX - nucleon->GetPosition().x()) + >> 133 sqr(impactY - nucleon->GetPosition().y()); >> 134 >> 135 if ( theParameters->GetProbabilityOfInteraction(impact2/fermi/fermi) >> 136 > G4UniformRand() ) >> 137 { >> 138 primarySplitable->SetStatus(1); // It takes part in the interaction >> 139 >> 140 G4VSplitableHadron * targetSplitable=0; >> 141 if ( ! nucleon->AreYouHit() ) >> 142 { >> 143 targetSplitable= new G4DiffractiveSplitableHadron(*nucleon); >> 144 nucleon->Hit(targetSplitable); >> 145 nucleon->SetBindingEnergy(3.*nucleon->GetBindingEnergy()); >> 146 //G4cout<<" Part nucl "<<TrN<<" "<<nucleon->Get4Momentum()<<G4endl; >> 147 //G4cout<<" Part nucl "<<G4endl; >> 148 targetSplitable->SetStatus(1); // It takes part in the interaction >> 149 } >> 150 G4InteractionContent * aInteraction = >> 151 new G4InteractionContent(primarySplitable); >> 152 aInteraction->SetTarget(targetSplitable); >> 153 aInteraction->SetTargetNucleon(nucleon); // Uzhi 16.07.09 >> 154 aInteraction->SetStatus(1); // Uzhi Feb26 >> 155 theInteractions.push_back(aInteraction); >> 156 } >> 157 TrN++; >> 158 } >> 159 } // end of while ( theInteractions.size() == 0 ) >> 160 >> 161 // G4cout << "Number of Hit nucleons " << theInteractions.size() >> 162 // << "\t" << impactX/fermi << "\t"<<impactY/fermi >> 163 // << "\t" << std::sqrt(sqr(impactX)+sqr(impactY))/fermi <<G4endl; >> 164 >> 165 return; >> 166 } // end of if(theProjectileNucleus == 0) >> 167 >> 168 //------------------------------------------------------------------- >> 169 // Projectile and target are nuclei >> 170 //------------------------------------------------------------------- >> 171 //VU G4VSplitableHadron * primarySplitable=new G4DiffractiveSplitableHadron(thePrimary); >> 172 //G4cout<<"Prim in Part "<<primarySplitable->Get4Momentum()<<G4endl; >> 173 //G4cout<<"Projectile and target are nuclei"<<G4endl; >> 174 //G4cout<<thePrimary.GetMomentum()<<G4endl; >> 175 //G4cout<<"Part Pr Tr "<<theProjectileNucleus<<" "<<theNucleus<<G4endl; >> 176 >> 177 >> 178 G4double xyradius; >> 179 xyradius =theProjectileNucleus->GetOuterRadius() + // Impact parameter sampling >> 180 theNucleus->GetOuterRadius() + deltaxy; >> 181 >> 182 G4double impactX(0.), impactY(0.); >> 183 >> 184 while ( theInteractions.size() == 0 ) >> 185 { >> 186 //G4cout<<"New interaction list"<<G4endl; >> 187 std::pair<G4double, G4double> theImpactParameter; >> 188 theImpactParameter = theNucleus->ChooseImpactXandY(xyradius); >> 189 impactX = theImpactParameter.first; >> 190 impactY = theImpactParameter.second; >> 191 //G4cout<<"B "<<std::sqrt(sqr(impactX)+sqr(impactY))/fermi<<G4endl; >> 192 >> 193 G4ThreeVector thePosition(impactX, impactY, -DBL_MAX); >> 194 //VU primarySplitable->SetPosition(thePosition); >> 195 >> 196 theProjectileNucleus->StartLoop(); >> 197 G4Nucleon * ProjectileNucleon; >> 198 G4int PrNuclN(0); >> 199 >> 200 while ( (ProjectileNucleon=theProjectileNucleus->GetNextNucleon()) ) >> 201 { >> 202 G4VSplitableHadron * ProjectileSplitable=0; >> 203 //G4cout<<G4endl<<"Prj N mom "<<ProjectileNucleon->Get4Momentum()<<"-------------"<<G4endl; >> 204 theNucleus->StartLoop(); >> 205 G4Nucleon * TargetNucleon; >> 206 >> 207 G4int TrNuclN(0); >> 208 while ( (TargetNucleon=theNucleus->GetNextNucleon()) ) >> 209 { >> 210 //G4cout<<"Trg N mom "<<TargetNucleon->Get4Momentum()<<G4endl; >> 211 G4double impact2= >> 212 sqr(impactX+ProjectileNucleon->GetPosition().x()-TargetNucleon->GetPosition().x())+ >> 213 sqr(impactY+ProjectileNucleon->GetPosition().y()-TargetNucleon->GetPosition().y()); >> 214 >> 215 G4VSplitableHadron * TargetSplitable=0; >> 216 >> 217 if ( theParameters->GetProbabilityOfInteraction(impact2/fermi/fermi) >> 218 > G4UniformRand() ) >> 219 { // An Interaction has happend! >> 220 //G4cout<<"An Interaction has happend"<<G4endl; >> 221 //G4cout<<"PrN TrN "<<PrNuclN<<" "<<TrNuclN<<" "<<ProjectileNucleon->GetPosition().z()/fermi<<" "<<TargetNucleon->GetPosition().z()/fermi<<" "<<ProjectileNucleon->GetPosition().z()/fermi + TargetNucleon->GetPosition().z()/fermi <<G4endl; >> 222 >> 223 if ( ! ProjectileNucleon->AreYouHit() ) >> 224 { // Projectile nucleon was not involved until now. >> 225 ProjectileSplitable= new G4DiffractiveSplitableHadron(*ProjectileNucleon); >> 226 ProjectileNucleon->Hit(ProjectileSplitable); >> 227 ProjectileNucleon->SetBindingEnergy(3.*ProjectileNucleon->GetBindingEnergy()); >> 228 ProjectileSplitable->SetStatus(1); // It takes part in the interaction >> 229 } >> 230 else >> 231 { // Projectile nucleon was involved before. >> 232 ProjectileSplitable=ProjectileNucleon->GetSplitableHadron(); >> 233 } // End of if ( ! Projectileucleon->AreYouHit() ) >> 234 >> 235 if ( ! TargetNucleon->AreYouHit() ) >> 236 { // Target nucleon was not involved until now >> 237 TargetSplitable= new G4DiffractiveSplitableHadron(*TargetNucleon); >> 238 TargetNucleon->Hit(TargetSplitable); >> 239 TargetNucleon->SetBindingEnergy(3.*ProjectileNucleon->GetBindingEnergy()); >> 240 TargetSplitable->SetStatus(1); // It takes part in the interaction >> 241 } >> 242 else >> 243 { // Target nucleon was involved before. >> 244 TargetSplitable=TargetNucleon->GetSplitableHadron(); >> 245 } // End of if ( ! TargetNeucleon->AreYouHit() ) >> 246 >> 247 G4InteractionContent * anInteraction = >> 248 new G4InteractionContent(ProjectileSplitable); >> 249 anInteraction->SetTarget(TargetSplitable); >> 250 anInteraction->SetTargetNucleon(TargetNucleon); >> 251 anInteraction->SetStatus(1); // Uzhi Feb26 >> 252 // anInteraction->SetInteractionTime(ProjectileNucleon->GetPosition().z()+ >> 253 // TargetNucleon->GetPosition().z()); >> 254 //G4cout<<"Z's pr tr "<<ProjectileNucleon->GetPosition().z()/fermi<<" "<<TargetNucleon->GetPosition().z()/fermi<<" "<<ProjectileNucleon->GetPosition().z()/fermi + TargetNucleon->GetPosition().z()/fermi <<G4endl; >> 255 theInteractions.push_back(anInteraction); >> 256 //G4cout<<"Ppr tr "<<ProjectileSplitable<<" "<<TargetSplitable<<G4endl; >> 257 } // End of An Interaction has happend! >> 258 TrNuclN++; >> 259 } // End of while ( (TargetNucleon=theNucleus->GetNextNucleon()) ) >> 260 PrNuclN++; >> 261 } // End of while ( (ProjectileNucleon=theProjectileNucleus->GetNextNucleon()) ) >> 262 } // end of while ( theInteractions.size() == 0 ) >> 263 >> 264 //std::sort(theInteractions.begin(),theInteractions.end()); // ???? >> 265 >> 266 // G4cout << "Number of primary collisions " << theInteractions.size() >> 267 // << "\t" << impactX/fermi << "\t"<<impactY/fermi >> 268 // << "\t" << std::sqrt(sqr(impactX)+sqr(impactY))/fermi <<G4endl; >> 269 //G4int Uzhi; G4cin >> Uzhi; >> 270 return; 393 } 271 } >> 272 //-------------------------------------------------------------- 394 273 >> 274 // Implementation (private) methods 395 275