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Geant4/processes/hadronic/models/parton_string/diffraction/src/G4FTFParticipants.cc

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Differences between /processes/hadronic/models/parton_string/diffraction/src/G4FTFParticipants.cc (Version 11.3.0) and /processes/hadronic/models/parton_string/diffraction/src/G4FTFParticipants.cc (Version 6.2)


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 26 //                                                 23 //
                                                   >>  24 // $Id: G4FTFParticipants.cc,v 1.3 2003/12/11 11:54:31 hpw Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-06-01 $
 27 //                                                 26 //
 28                                                << 
 29 // -------------------------------------------     27 // ------------------------------------------------------------
 30 //      GEANT 4 class implementation file          28 //      GEANT 4 class implementation file
 31 //                                                 29 //
 32 //      ---------------- G4FTFParticipants----     30 //      ---------------- G4FTFParticipants----------------
 33 //             by Gunter Folger, June 1998.        31 //             by Gunter Folger, June 1998.
 34 //       class finding colliding particles in      32 //       class finding colliding particles in FTFPartonStringModel
 35 //  Changed in a part by V. Uzhinsky in oder t << 
 36 //        with original FRITIOF mode. November << 
 37 //  Ajusted for (anti) nucleus - nucleus inter << 
 38 //                    (February 2011)          << 
 39 // -------------------------------------------     33 // ------------------------------------------------------------
 40                                                    34 
 41 #include <utility>                             << 
 42 #include <vector>                              << 
 43 #include <algorithm>                           << 
 44                                                << 
 45 #include "G4FTFParticipants.hh"                    35 #include "G4FTFParticipants.hh"
 46 #include "G4ios.hh"                            << 
 47 #include "Randomize.hh"                        << 
 48 #include "G4SystemOfUnits.hh"                  << 
 49 #include "G4FTFParameters.hh"                  << 
 50 #include "G4DiffractiveSplitableHadron.hh"         36 #include "G4DiffractiveSplitableHadron.hh"
 51 #include "G4VSplitableHadron.hh"                   37 #include "G4VSplitableHadron.hh"
 52 #include "G4PhysicalConstants.hh"              <<  38 #include "G4PomeronCrossSection.hh"
 53                                                <<  39 #include "Randomize.hh"
 54                                                <<  40 #include <utility>
 55 //============================================ << 
 56                                                << 
 57 //#define debugFTFparticipant                  << 
 58                                                << 
 59                                                << 
 60 //============================================ << 
 61                                                << 
 62 G4FTFParticipants::G4FTFParticipants() : Bimpa << 
 63                                          Bmin2 << 
 64                                          curre << 
 65 {}                                             << 
 66                                                << 
 67                                                << 
 68 //============================================ << 
 69                                                << 
 70 G4FTFParticipants::~G4FTFParticipants() {}     << 
 71                                                << 
 72 //============================================ << 
 73                                                << 
 74 void G4FTFParticipants::GetList( const G4React << 
 75                                  G4FTFParamete << 
 76                                                << 
 77   #ifdef debugFTFparticipant                   << 
 78   G4cout << "Participants::GetList" << G4endl  << 
 79          << "thePrimary " << thePrimary.GetMom << 
 80   #endif                                       << 
 81                                                << 
 82   G4double betta_z = thePrimary.GetMomentum(). << 
 83   if ( betta_z < 1.0e-10 ) betta_z = 1.0e-10;  << 
 84                                                << 
 85   StartLoop(); // reset Loop over Interactions << 
 86                                                << 
 87   for ( unsigned int i = 0; i < theInteraction << 
 88   theInteractions.clear();                     << 
 89                                                << 
 90   G4double deltaxy = 2.0 * fermi;  // Extra nu << 
 91                                                << 
 92   if ( theProjectileNucleus == nullptr ) {  // << 
 93                                                << 
 94     G4double impactX( 0.0 ), impactY( 0.0 );   << 
 95     G4double B( 0.0 ), B2( 0.0 );              << 
 96                                                << 
 97     G4VSplitableHadron* primarySplitable = new << 
 98                                                << 
 99     #ifdef debugFTFparticipant                 << 
100     G4cout << "Hadron-nucleus or anti-baryon-n << 
101     #endif                                     << 
102                                                << 
103     G4double xyradius = theNucleus->GetOuterRa << 
104                                                << 
105     const G4int maxNumberOfLoops = 1000;       << 
106     G4int loopCounter = 0;                     << 
107     do {                                       << 
108                                                << 
109       std::pair< G4double, G4double > theImpac << 
110       if ( SampleBinInterval() ) {             << 
111         B2 = GetBmin2() + G4UniformRand() * (  << 
112         B  = B2 > 0.0 ? std::sqrt( B2 ) : 0.0; << 
113         G4double Phi = twopi * G4UniformRand() << 
114         impactX = B * std::cos( Phi );         << 
115         impactY = B * std::sin( Phi );         << 
116         SetImpactParameter( B );               << 
117       } else {                                 << 
118         theImpactParameter = theNucleus->Choos << 
119         impactX = theImpactParameter.first;    << 
120         impactY = theImpactParameter.second;   << 
121         SetImpactParameter( std::sqrt( sqr(imp << 
122       }                                        << 
123                                                << 
124       #ifdef debugFTFparticipant               << 
125       G4cout << "New interaction list," << " b << 
126              << std::sqrt( sqr(impactX ) + sqr << 
127       #endif                                   << 
128                                                << 
129       G4ThreeVector thePosition( impactX, impa << 
130       primarySplitable->SetPosition( thePositi << 
131                                                << 
132       theNucleus->StartLoop();                 << 
133       G4Nucleon* nucleon;                      << 
134                                                << 
135       #ifdef debugFTFparticipant               << 
136       G4int TrN( 0 );                          << 
137       #endif                                   << 
138                                                << 
139       while ( ( nucleon = theNucleus->GetNextN << 
140                                                << 
141         G4double impact2 = sqr( impactX - nucl << 
142                            sqr( impactY - nucl << 
143                                                    41 
144         if ( theParameters->GetProbabilityOfIn << 
145              G4UniformRand() ) {               << 
146           primarySplitable->SetStatus( 1 );  / << 
147           G4VSplitableHadron* targetSplitable  << 
148           if ( ! nucleon->AreYouHit() ) {      << 
149             targetSplitable = new G4Diffractiv << 
150             nucleon->Hit( targetSplitable );   << 
151             targetSplitable->SetStatus( 1 ); / << 
152                                                    42 
153             #ifdef debugFTFparticipant         <<  43 // Class G4FTFParticipants 
154             G4cout << "Participated nucleons # << 
155                    << primarySplitable << " "  << 
156             #endif                             << 
157                                                    44 
158           }                                    << 
159           G4InteractionContent* aInteraction = << 
160           G4Nucleon* PrNucleon = 0;            << 
161           aInteraction->SetProjectileNucleon(  << 
162           aInteraction->SetTarget( targetSplit << 
163           aInteraction->SetTargetNucleon( nucl << 
164           aInteraction->SetStatus( 1 );        << 
165           aInteraction->SetInteractionTime( (  << 
166                                                << 
167           theInteractions.push_back( aInteract << 
168         }                                      << 
169                                                    45 
170         #ifdef debugFTFparticipant             << 
171         TrN++;                                 << 
172         #endif                                 << 
173                                                    46 
174       }                                        <<  47 G4FTFParticipants::G4FTFParticipants() 
                                                   >>  48 {
                                                   >>  49 }
175                                                    50 
176     } while ( ( theInteractions.size() == 0 )  <<  51 G4FTFParticipants::G4FTFParticipants(const G4FTFParticipants &): G4VParticipants()
177               ++loopCounter < maxNumberOfLoops <<  52 {
178     if ( loopCounter >= maxNumberOfLoops ) {   <<  53 }
179       #ifdef debugFTFparticipant               << 
180       G4cout << "BAD situation: forced exit fr << 
181       #endif                                   << 
182       return;                                  << 
183     }                                          << 
184                                                    54 
185     #ifdef debugFTFparticipant                 << 
186     G4cout << "Number of Hit nucleons " << the << 
187            << "\t By[fm] " << impactY/fermi << << 
188            << std::sqrt( sqr( impactX ) + sqr( << 
189     #endif                                     << 
190                                                << 
191     //SortInteractionsIncT(); // Not need beca << 
192     ShiftInteractionTime();  // To put correct << 
193     return;                                    << 
194                                                << 
195   }  // end of if ( theProjectileNucleus == 0  << 
196                                                << 
197   // Projectile and target are nuclei          << 
198                                                << 
199   #ifdef debugFTFparticipant                   << 
200   G4cout << "Projectile and target are nuclei" << 
201   #endif                                       << 
202                                                << 
203   //G4cout<<theProjectileNucleus->GetOuterRadi << 
204                                                << 
205   // Range of impact parameter sampling        << 
206   G4double xyradius = theProjectileNucleus->Ge << 
207                                                << 
208   G4double impactX( 0.0 ), impactY( 0.0 );     << 
209   G4double B( 0.0 ), B2( 0.0 );                << 
210                                                << 
211   const G4int maxNumberOfLoops = 1000;         << 
212   G4int loopCounter = 0;                       << 
213   do {                                         << 
214                                                << 
215     std::pair< G4double, G4double > theImpactP << 
216     if ( SampleBinInterval() ) {               << 
217       B2 = GetBmin2() + G4UniformRand() * ( Ge << 
218       B  = B2 > 0.0 ? std::sqrt( B2 ) : 0.0;   << 
219       G4double Phi = twopi * G4UniformRand();  << 
220       impactX = B * std::cos( Phi );           << 
221       impactY = B * std::sin( Phi );           << 
222       SetImpactParameter( B );                 << 
223     } else {                                   << 
224       theImpactParameter = theNucleus->ChooseI << 
225       impactX = theImpactParameter.first;      << 
226       impactY = theImpactParameter.second;     << 
227       SetImpactParameter( std::sqrt( sqr(impac << 
228     }                                          << 
229                                                    55 
230     #ifdef debugFTFparticipant                 <<  56 G4FTFParticipants::~G4FTFParticipants()
231     G4cout << "New interaction list, " << "b[f <<  57 {
232            << std::sqrt( sqr( impactX ) + sqr( <<  58 // G4cout << "G4FTFParticipants::~G4FTFParticipants() called" << G4endl;
233     #endif                                     << 
234                                                << 
235     G4ThreeVector theBeamPosition( impactX, im << 
236                                                << 
237     theProjectileNucleus->StartLoop();         << 
238     G4Nucleon* ProjectileNucleon;              << 
239                                                << 
240     #ifdef debugFTFparticipant                 << 
241     G4int PrNuclN( 0 );                        << 
242     #endif                                     << 
243                                                << 
244     while ( ( ProjectileNucleon = theProjectil << 
245                                                << 
246       G4VSplitableHadron* ProjectileSplitable  << 
247       theNucleus->StartLoop();                 << 
248       G4Nucleon* TargetNucleon = 0;            << 
249                                                << 
250       #ifdef debugFTFparticipant               << 
251       G4int TrNuclN( 0 );                      << 
252       #endif                                   << 
253                                                << 
254       while ( ( TargetNucleon = theNucleus->Ge << 
255                                                << 
256         G4double impact2 = sqr( impactX + Proj << 
257                                 TargetNucleon- << 
258                            sqr( impactY + Proj << 
259                                 TargetNucleon- << 
260         G4VSplitableHadron* TargetSplitable =  << 
261         if ( theParameters->GetProbabilityOfIn << 
262              G4UniformRand() ) {  // An intera << 
263                                                << 
264           #ifdef debugFTFparticipant           << 
265           G4cout << G4endl << "An Interaction  << 
266                  << " " << ProjectileNucleon-> << 
267                  << "Targ N mom " << TrNuclN < << 
268                  << "PrN TrN Z coords [fm]" << << 
269                  << " " << TargetNucleon->GetP << 
270                  << " " << ProjectileNucleon-> << 
271                            TargetNucleon->GetP << 
272           #endif                               << 
273                                                << 
274           if ( ! ProjectileNucleon->AreYouHit( << 
275             // Projectile nucleon was not invo << 
276             ProjectileSplitable = new G4Diffra << 
277             ProjectileNucleon->Hit( Projectile << 
278             ProjectileSplitable->SetStatus( 1  << 
279           } else {  // Projectile nucleon was  << 
280             ProjectileSplitable = ProjectileNu << 
281           }                                    << 
282                                                << 
283           if ( ! TargetNucleon->AreYouHit() )  << 
284             TargetSplitable = new G4Diffractiv << 
285             TargetNucleon->Hit( TargetSplitabl << 
286             TargetSplitable->SetStatus( 1 );   << 
287           } else {  // Target nucleon was invo << 
288             TargetSplitable = TargetNucleon->G << 
289           }                                    << 
290                                                << 
291           G4InteractionContent* anInteraction  << 
292           anInteraction->SetTarget( TargetSpli << 
293           anInteraction->SetProjectileNucleon( << 
294           anInteraction->SetTargetNucleon( Tar << 
295           anInteraction->SetInteractionTime( ( << 
296                                                << 
297           anInteraction->SetStatus( 1 );       << 
298                                                << 
299           #ifdef debugFTFparticipant           << 
300           G4cout << "Part anInteraction->GetIn << 
301                  << anInteraction->GetInteract << 
302                  << "Splitable Pr* Tr* " << Pr << 
303                  << TargetSplitable << G4endl; << 
304           #endif                               << 
305                                                << 
306           theInteractions.push_back( anInterac << 
307                                                << 
308         } // End of an Interaction has happend << 
309                                                << 
310         #ifdef debugFTFparticipant             << 
311         TrNuclN++;                             << 
312         #endif                                 << 
313                                                << 
314       }  // End of while ( ( TargetNucleon = t << 
315                                                << 
316       #ifdef debugFTFparticipant               << 
317       PrNuclN++;                               << 
318       #endif                                   << 
319                                                << 
320     }  // End of while ( ( ProjectileNucleon = << 
321                                                << 
322     if ( theInteractions.size() != 0 ) theProj << 
323                                                << 
324   } while ( ( theInteractions.size() == 0 ) && << 
325             ++loopCounter < maxNumberOfLoops ) << 
326   if ( loopCounter >= maxNumberOfLoops ) {     << 
327     #ifdef debugFTFparticipant                 << 
328     G4cout << "BAD situation: forced exit from << 
329     #endif                                     << 
330     return;                                    << 
331   }                                            << 
332                                                << 
333   SortInteractionsIncT();                      << 
334   ShiftInteractionTime();                      << 
335                                                << 
336   #ifdef debugFTFparticipant                   << 
337   G4cout << G4endl << "Number of primary colli << 
338          << "\t Bx[fm] " << impactX/fermi << " << 
339          << "\t B[fm] " << std::sqrt( sqr( imp << 
340          << "FTF participant End. ############ << 
341   #endif                                       << 
342   return;                                      << 
343 }                                                  59 }
344                                                    60 
345                                                    61 
346 //============================================ <<  62 //const G4FTFParticipants & G4FTFParticipants::operator=(const G4FTFParticipants &right)
                                                   >>  63 //{}
347                                                    64 
348 bool G4FTFPartHelperForSortInT( const G4Intera << 
349                                 const G4Intera << 
350   return Int1->GetInteractionTime() < Int2->Ge << 
351 }                                              << 
352                                                    65 
                                                   >>  66 //int G4FTFParticipants::operator==(const G4FTFParticipants &right) const
                                                   >>  67 //{}
353                                                    68 
354 //============================================ <<  69 //int G4FTFParticipants::operator!=(const G4FTFParticipants &right) const
355                                                <<  70 //{}
356 void G4FTFParticipants::SortInteractionsIncT() <<  71 
357   if ( theInteractions.size() < 2 ) return;  / <<  72 void G4FTFParticipants::BuildInteractions(const G4ReactionProduct  &thePrimary)
358   std::sort( theInteractions.begin(), theInter <<  73 {
                                                   >>  74     
                                                   >>  75     StartLoop();  // reset Loop over Interactions
                                                   >>  76 
                                                   >>  77     for(unsigned int i=0; i<theInteractions.size(); i++) delete theInteractions[i];
                                                   >>  78     theInteractions.clear();
                                                   >>  79 
                                                   >>  80 // --- cms energy
                                                   >>  81 
                                                   >>  82     G4double s = sqr( thePrimary.GetMass() ) +
                                                   >>  83      sqr( G4Proton::Proton()->GetPDGMass() ) +
                                                   >>  84      2*thePrimary.GetTotalEnergy()*G4Proton::Proton()->GetPDGMass();
                                                   >>  85 
                                                   >>  86 //    G4cout << " primary Total E (GeV): " << thePrimary.GetTotalEnergy()/GeV << G4endl;
                                                   >>  87 //    G4cout << " primary Mass    (GeV): " << thePrimary.GetMass() /GeV << G4endl;
                                                   >>  88 //    G4cout << "cms sqrt(s) (GeV) = " << sqrt(s) / GeV << G4endl;
                                                   >>  89 
                                                   >>  90     G4PomeronCrossSection theCrossSection(thePrimary.GetDefinition());
                                                   >>  91     
                                                   >>  92     
                                                   >>  93 
                                                   >>  94     G4double deltaxy=2 * fermi; 
                                                   >>  95 
                                                   >>  96     G4VSplitableHadron * primarySplitable=new G4DiffractiveSplitableHadron(thePrimary);
                                                   >>  97 
                                                   >>  98     G4double xyradius;
                                                   >>  99     xyradius =theNucleus->GetOuterRadius() + deltaxy;
                                                   >> 100 
                                                   >> 101 //    G4cout <<"  G4FTFParticipants::StartLoop: xyradius " << xyradius << G4endl;
                                                   >> 102 
                                                   >> 103     G4bool nucleusNeedsShift = true;
                                                   >> 104     
                                                   >> 105     while ( theInteractions.size() == 0 )
                                                   >> 106     {
                                                   >> 107   std::pair<G4double, G4double> theImpactParameter;
                                                   >> 108   theImpactParameter = theNucleus->ChooseImpactXandY(xyradius);
                                                   >> 109   G4double impactX = theImpactParameter.first; 
                                                   >> 110   G4double impactY = theImpactParameter.second;
                                                   >> 111 
                                                   >> 112 //  G4cout << " impctX, impctY " << impactX/fermi << "    "<<impactY/fermi << " fm" << G4endl;
                                                   >> 113 
                                                   >> 114   theNucleus->StartLoop();
                                                   >> 115   G4Nucleon * nucleon;
                                                   >> 116   while ( (nucleon=theNucleus->GetNextNucleon()) )
                                                   >> 117   {
                                                   >> 118          G4double impact2= sqr(impactX - nucleon->GetPosition().x()) +
                                                   >> 119             sqr(impactY - nucleon->GetPosition().y());
                                                   >> 120      if ( theCrossSection.GetInelasticProbability(s,impact2)
                                                   >> 121     > G4UniformRand() )
                                                   >> 122      {
                                                   >> 123       if ( nucleusNeedsShift ) 
                                                   >> 124       {     // on the first hit, shift nucleus 
                                                   >> 125            nucleusNeedsShift = false;
                                                   >> 126            theNucleus->DoTranslation(G4ThreeVector(-1*impactX,-1*impactY,0.));
                                                   >> 127            impactX=0;
                                                   >> 128            impactY=0;
                                                   >> 129       }
                                                   >> 130     G4VSplitableHadron * targetSplitable;
                                                   >> 131       if ( (targetSplitable=nucleon->GetSplitableHadron()) == NULL )
                                                   >> 132       {
                                                   >> 133           targetSplitable= new G4DiffractiveSplitableHadron(*nucleon);
                                                   >> 134           nucleon->Hit(targetSplitable);
                                                   >> 135       }
                                                   >> 136       G4InteractionContent * aInteraction = new G4InteractionContent(primarySplitable);
                                                   >> 137     aInteraction->SetTarget(targetSplitable);
                                                   >> 138     theInteractions.push_back(aInteraction);
                                                   >> 139      }
                                                   >> 140   }    
                                                   >> 141 
                                                   >> 142 //  G4cout << "Number of Hit nucleons " << theInteractions.entries() 
                                                   >> 143 //    << "\t" << impactX/fermi << "\t"<<impactY/fermi
                                                   >> 144 //    << "\t" << sqrt(sqr(impactX)+sqr(impactY))/fermi <<G4endl;
                                                   >> 145    
                                                   >> 146     }
                                                   >> 147    
359 }                                                 148 }
360                                                   149 
361                                                   150 
362 //============================================ << 151 // Implementation (private) methods
363                                                   152 
364 void G4FTFParticipants::ShiftInteractionTime() << 
365   G4double InitialTime = theInteractions[0]->G << 
366   for ( unsigned int i = 1; i < theInteraction << 
367     G4double InterTime = theInteractions[i]->G << 
368     theInteractions[i]->SetInteractionTime( In << 
369     G4InteractionContent* aCollision = theInte << 
370     G4VSplitableHadron* projectile = aCollisio << 
371     G4VSplitableHadron* target = aCollision->G << 
372     G4ThreeVector prPosition = projectile->Get << 
373     prPosition.setZ( target->GetPosition().z() << 
374     projectile->SetPosition( prPosition );     << 
375     projectile->SetTimeOfCreation( InterTime ) << 
376     target->SetTimeOfCreation( InterTime );    << 
377   }                                            << 
378   return;                                      << 
379 }                                              << 
380                                                   153 
381                                                   154 
382 //============================================ << 
383                                                   155 
384 void G4FTFParticipants::Clean() {              << 
385   for ( size_t i = 0; i < theInteractions.size << 
386     if ( theInteractions[ i ] ) {              << 
387       delete theInteractions[ i ];             << 
388       theInteractions[ i ] = 0;                << 
389     }                                          << 
390   }                                            << 
391   theInteractions.clear();                     << 
392   currentInteraction = -1;                     << 
393 }                                              << 
394                                                   156 
395                                                   157