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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 28 29 // ------------------------------------------- 29 // ------------------------------------------------------------ 30 // GEANT 4 class implementation file 30 // GEANT 4 class implementation file 31 // 31 // 32 // ---------------- G4FTFParticipants---- 32 // ---------------- G4FTFParticipants---------------- 33 // by Gunter Folger, June 1998. 33 // by Gunter Folger, June 1998. 34 // class finding colliding particles in 34 // class finding colliding particles in FTFPartonStringModel 35 // Changed in a part by V. Uzhinsky in oder t 35 // Changed in a part by V. Uzhinsky in oder to put in correcpondence 36 // with original FRITIOF mode. November 36 // with original FRITIOF mode. November - December 2006. 37 // Ajusted for (anti) nucleus - nucleus inter 37 // Ajusted for (anti) nucleus - nucleus interactions by V. Uzhinsky. 38 // (February 2011) 38 // (February 2011) 39 // ------------------------------------------- 39 // ------------------------------------------------------------ 40 40 41 #include <utility> 41 #include <utility> 42 #include <vector> 42 #include <vector> 43 #include <algorithm> 43 #include <algorithm> 44 44 45 #include "G4FTFParticipants.hh" 45 #include "G4FTFParticipants.hh" 46 #include "G4ios.hh" 46 #include "G4ios.hh" 47 #include "Randomize.hh" 47 #include "Randomize.hh" 48 #include "G4SystemOfUnits.hh" 48 #include "G4SystemOfUnits.hh" 49 #include "G4FTFParameters.hh" 49 #include "G4FTFParameters.hh" 50 #include "G4DiffractiveSplitableHadron.hh" 50 #include "G4DiffractiveSplitableHadron.hh" 51 #include "G4VSplitableHadron.hh" 51 #include "G4VSplitableHadron.hh" 52 #include "G4PhysicalConstants.hh" << 53 52 54 53 55 //============================================ 54 //============================================================================ 56 55 57 //#define debugFTFparticipant 56 //#define debugFTFparticipant 58 57 59 58 60 //============================================ 59 //============================================================================ 61 60 62 G4FTFParticipants::G4FTFParticipants() : Bimpa << 61 G4FTFParticipants::G4FTFParticipants() : currentInteraction( -1 ) {} 63 Bmin2 << 62 64 curre << 63 65 {} << 64 //============================================================================ >> 65 >> 66 G4FTFParticipants::G4FTFParticipants( const G4FTFParticipants& ) : >> 67 G4VParticipants(), currentInteraction( -1 ) >> 68 { >> 69 G4Exception( "G4FTFParticipants::G4FTFParticipants()", "HAD_FTF_001", >> 70 FatalException, " Must not use copy ctor()" ); >> 71 } 66 72 67 73 68 //============================================ 74 //============================================================================ 69 75 70 G4FTFParticipants::~G4FTFParticipants() {} 76 G4FTFParticipants::~G4FTFParticipants() {} 71 77 >> 78 72 //============================================ 79 //============================================================================ 73 80 74 void G4FTFParticipants::GetList( const G4React 81 void G4FTFParticipants::GetList( const G4ReactionProduct& thePrimary, 75 G4FTFParamete 82 G4FTFParameters* theParameters ) { 76 83 77 #ifdef debugFTFparticipant 84 #ifdef debugFTFparticipant 78 G4cout << "Participants::GetList" << G4endl 85 G4cout << "Participants::GetList" << G4endl 79 << "thePrimary " << thePrimary.GetMom 86 << "thePrimary " << thePrimary.GetMomentum() << G4endl << G4endl; 80 #endif 87 #endif 81 88 82 G4double betta_z = thePrimary.GetMomentum(). 89 G4double betta_z = thePrimary.GetMomentum().z() / thePrimary.GetTotalEnergy(); 83 if ( betta_z < 1.0e-10 ) betta_z = 1.0e-10; 90 if ( betta_z < 1.0e-10 ) betta_z = 1.0e-10; 84 91 85 StartLoop(); // reset Loop over Interactions 92 StartLoop(); // reset Loop over Interactions 86 93 87 for ( unsigned int i = 0; i < theInteraction 94 for ( unsigned int i = 0; i < theInteractions.size(); i++ ) delete theInteractions[i]; 88 theInteractions.clear(); 95 theInteractions.clear(); 89 96 90 G4double deltaxy = 2.0 * fermi; // Extra nu 97 G4double deltaxy = 2.0 * fermi; // Extra nuclear radius 91 98 92 if ( theProjectileNucleus == nullptr ) { // << 99 if ( theProjectileNucleus == 0 ) { // Hadron-nucleus or anti-baryon-nucleus interactions 93 100 94 G4double impactX( 0.0 ), impactY( 0.0 ); 101 G4double impactX( 0.0 ), impactY( 0.0 ); 95 G4double B( 0.0 ), B2( 0.0 ); << 96 102 97 G4VSplitableHadron* primarySplitable = new 103 G4VSplitableHadron* primarySplitable = new G4DiffractiveSplitableHadron( thePrimary ); 98 104 99 #ifdef debugFTFparticipant 105 #ifdef debugFTFparticipant 100 G4cout << "Hadron-nucleus or anti-baryon-n 106 G4cout << "Hadron-nucleus or anti-baryon-nucleus interactions" << G4endl; 101 #endif 107 #endif 102 108 103 G4double xyradius = theNucleus->GetOuterRa << 109 G4double xyradius; >> 110 xyradius = theNucleus->GetOuterRadius() + deltaxy; // Range of impact parameter sampling 104 111 105 const G4int maxNumberOfLoops = 1000; 112 const G4int maxNumberOfLoops = 1000; 106 G4int loopCounter = 0; 113 G4int loopCounter = 0; 107 do { 114 do { 108 115 109 std::pair< G4double, G4double > theImpac 116 std::pair< G4double, G4double > theImpactParameter; 110 if ( SampleBinInterval() ) { << 117 theImpactParameter = theNucleus->ChooseImpactXandY( xyradius ); 111 B2 = GetBmin2() + G4UniformRand() * ( << 118 impactX = theImpactParameter.first; 112 B = B2 > 0.0 ? std::sqrt( B2 ) : 0.0; << 119 impactY = theImpactParameter.second; 113 G4double Phi = twopi * G4UniformRand() << 114 impactX = B * std::cos( Phi ); << 115 impactY = B * std::sin( Phi ); << 116 SetImpactParameter( B ); << 117 } else { << 118 theImpactParameter = theNucleus->Choos << 119 impactX = theImpactParameter.first; << 120 impactY = theImpactParameter.second; << 121 SetImpactParameter( std::sqrt( sqr(imp << 122 } << 123 120 124 #ifdef debugFTFparticipant 121 #ifdef debugFTFparticipant 125 G4cout << "New interaction list," << " b << 122 G4cout << "New interaction list," << " b= " 126 << std::sqrt( sqr(impactX ) + sqr 123 << std::sqrt( sqr(impactX ) + sqr( impactY ) )/fermi << G4endl; 127 #endif 124 #endif 128 125 129 G4ThreeVector thePosition( impactX, impa 126 G4ThreeVector thePosition( impactX, impactY, 0.0 ); 130 primarySplitable->SetPosition( thePositi 127 primarySplitable->SetPosition( thePosition ); 131 128 132 theNucleus->StartLoop(); 129 theNucleus->StartLoop(); 133 G4Nucleon* nucleon; 130 G4Nucleon* nucleon; 134 131 135 #ifdef debugFTFparticipant 132 #ifdef debugFTFparticipant 136 G4int TrN( 0 ); 133 G4int TrN( 0 ); 137 #endif 134 #endif 138 135 139 while ( ( nucleon = theNucleus->GetNextN 136 while ( ( nucleon = theNucleus->GetNextNucleon() ) ) { /* Loop checking, 10.08.2015, A.Ribon */ 140 137 141 G4double impact2 = sqr( impactX - nucl 138 G4double impact2 = sqr( impactX - nucleon->GetPosition().x() ) + 142 sqr( impactY - nucl 139 sqr( impactY - nucleon->GetPosition().y() ); 143 140 144 if ( theParameters->GetProbabilityOfIn 141 if ( theParameters->GetProbabilityOfInteraction( impact2/fermi/fermi ) > 145 G4UniformRand() ) { 142 G4UniformRand() ) { 146 primarySplitable->SetStatus( 1 ); / 143 primarySplitable->SetStatus( 1 ); // It takes part in the interaction 147 G4VSplitableHadron* targetSplitable 144 G4VSplitableHadron* targetSplitable = 0; 148 if ( ! nucleon->AreYouHit() ) { 145 if ( ! nucleon->AreYouHit() ) { 149 targetSplitable = new G4Diffractiv 146 targetSplitable = new G4DiffractiveSplitableHadron( *nucleon ); 150 nucleon->Hit( targetSplitable ); 147 nucleon->Hit( targetSplitable ); 151 targetSplitable->SetStatus( 1 ); / 148 targetSplitable->SetStatus( 1 ); // It takes part in the interaction 152 149 153 #ifdef debugFTFparticipant 150 #ifdef debugFTFparticipant 154 G4cout << "Participated nucleons # 151 G4cout << "Participated nucleons #, " << TrN << " " << "Splitable Pr* Tr* " 155 << primarySplitable << " " 152 << primarySplitable << " " << targetSplitable << G4endl; 156 #endif 153 #endif 157 154 158 } 155 } 159 G4InteractionContent* aInteraction = 156 G4InteractionContent* aInteraction = new G4InteractionContent( primarySplitable ); 160 G4Nucleon* PrNucleon = 0; 157 G4Nucleon* PrNucleon = 0; 161 aInteraction->SetProjectileNucleon( 158 aInteraction->SetProjectileNucleon( PrNucleon ); 162 aInteraction->SetTarget( targetSplit 159 aInteraction->SetTarget( targetSplitable ); 163 aInteraction->SetTargetNucleon( nucl 160 aInteraction->SetTargetNucleon( nucleon ); 164 aInteraction->SetStatus( 1 ); 161 aInteraction->SetStatus( 1 ); 165 aInteraction->SetInteractionTime( ( 162 aInteraction->SetInteractionTime( ( primarySplitable->GetPosition().z() + 166 163 nucleon->GetPosition().z() ) / betta_z ); 167 theInteractions.push_back( aInteract 164 theInteractions.push_back( aInteraction ); 168 } 165 } 169 166 170 #ifdef debugFTFparticipant 167 #ifdef debugFTFparticipant 171 TrN++; 168 TrN++; 172 #endif 169 #endif 173 170 174 } 171 } 175 172 176 } while ( ( theInteractions.size() == 0 ) 173 } while ( ( theInteractions.size() == 0 ) && 177 ++loopCounter < maxNumberOfLoops 174 ++loopCounter < maxNumberOfLoops ); /* Loop checking, 10.08.2015, A.Ribon */ 178 if ( loopCounter >= maxNumberOfLoops ) { 175 if ( loopCounter >= maxNumberOfLoops ) { 179 #ifdef debugFTFparticipant 176 #ifdef debugFTFparticipant 180 G4cout << "BAD situation: forced exit fr 177 G4cout << "BAD situation: forced exit from the while loop!" << G4endl; 181 #endif 178 #endif 182 return; 179 return; 183 } 180 } 184 181 185 #ifdef debugFTFparticipant 182 #ifdef debugFTFparticipant 186 G4cout << "Number of Hit nucleons " << the << 183 G4cout << "Number of Hit nucleons " << theInteractions.size() << "\t Bx " << impactX/fermi 187 << "\t By[fm] " << impactY/fermi << << 184 << "\t By " << impactY/fermi << "\t B " 188 << std::sqrt( sqr( impactX ) + sqr( 185 << std::sqrt( sqr( impactX ) + sqr( impactY ) )/fermi << G4endl << G4endl; 189 #endif 186 #endif 190 187 191 //SortInteractionsIncT(); // Not need beca 188 //SortInteractionsIncT(); // Not need because nucleons are sorted in increasing z-coordinates. 192 ShiftInteractionTime(); // To put correct 189 ShiftInteractionTime(); // To put correct times and z-coordinates 193 return; 190 return; 194 191 195 } // end of if ( theProjectileNucleus == 0 192 } // end of if ( theProjectileNucleus == 0 ) 196 193 197 // Projectile and target are nuclei 194 // Projectile and target are nuclei 198 195 199 #ifdef debugFTFparticipant 196 #ifdef debugFTFparticipant 200 G4cout << "Projectile and target are nuclei" 197 G4cout << "Projectile and target are nuclei" << G4endl; 201 #endif 198 #endif 202 199 203 //G4cout<<theProjectileNucleus->GetOuterRadi 200 //G4cout<<theProjectileNucleus->GetOuterRadius()/fermi<<" "<<theNucleus->GetOuterRadius()/fermi<<" "<<deltaxy/fermi<<G4endl; 204 201 205 // Range of impact parameter sampling << 202 G4double xyradius; 206 G4double xyradius = theProjectileNucleus->Ge << 203 xyradius = theProjectileNucleus->GetOuterRadius() + // Range of impact parameter sampling >> 204 theNucleus->GetOuterRadius() + deltaxy; 207 205 208 G4double impactX( 0.0 ), impactY( 0.0 ); 206 G4double impactX( 0.0 ), impactY( 0.0 ); 209 G4double B( 0.0 ), B2( 0.0 ); << 210 207 211 const G4int maxNumberOfLoops = 1000; 208 const G4int maxNumberOfLoops = 1000; 212 G4int loopCounter = 0; 209 G4int loopCounter = 0; 213 do { 210 do { 214 211 215 std::pair< G4double, G4double > theImpactP 212 std::pair< G4double, G4double > theImpactParameter; 216 if ( SampleBinInterval() ) { << 213 theImpactParameter = theNucleus->ChooseImpactXandY( xyradius ); 217 B2 = GetBmin2() + G4UniformRand() * ( Ge << 214 impactX = theImpactParameter.first; 218 B = B2 > 0.0 ? std::sqrt( B2 ) : 0.0; << 215 impactY = theImpactParameter.second; 219 G4double Phi = twopi * G4UniformRand(); << 220 impactX = B * std::cos( Phi ); << 221 impactY = B * std::sin( Phi ); << 222 SetImpactParameter( B ); << 223 } else { << 224 theImpactParameter = theNucleus->ChooseI << 225 impactX = theImpactParameter.first; << 226 impactY = theImpactParameter.second; << 227 SetImpactParameter( std::sqrt( sqr(impac << 228 } << 229 216 230 #ifdef debugFTFparticipant 217 #ifdef debugFTFparticipant 231 G4cout << "New interaction list, " << "b[f << 218 G4cout << "New interaction list, " << "b " 232 << std::sqrt( sqr( impactX ) + sqr( 219 << std::sqrt( sqr( impactX ) + sqr( impactY ) )/fermi << G4endl; 233 #endif 220 #endif 234 221 235 G4ThreeVector theBeamPosition( impactX, im 222 G4ThreeVector theBeamPosition( impactX, impactY, 0.0 ); 236 223 237 theProjectileNucleus->StartLoop(); 224 theProjectileNucleus->StartLoop(); 238 G4Nucleon* ProjectileNucleon; 225 G4Nucleon* ProjectileNucleon; 239 226 240 #ifdef debugFTFparticipant 227 #ifdef debugFTFparticipant 241 G4int PrNuclN( 0 ); 228 G4int PrNuclN( 0 ); 242 #endif 229 #endif 243 230 244 while ( ( ProjectileNucleon = theProjectil 231 while ( ( ProjectileNucleon = theProjectileNucleus->GetNextNucleon() ) ) { /* Loop checking, 10.08.2015, A.Ribon */ 245 232 246 G4VSplitableHadron* ProjectileSplitable 233 G4VSplitableHadron* ProjectileSplitable = 0; 247 theNucleus->StartLoop(); 234 theNucleus->StartLoop(); 248 G4Nucleon* TargetNucleon = 0; 235 G4Nucleon* TargetNucleon = 0; 249 236 250 #ifdef debugFTFparticipant 237 #ifdef debugFTFparticipant 251 G4int TrNuclN( 0 ); 238 G4int TrNuclN( 0 ); 252 #endif 239 #endif 253 240 254 while ( ( TargetNucleon = theNucleus->Ge 241 while ( ( TargetNucleon = theNucleus->GetNextNucleon() ) ) { /* Loop checking, 10.08.2015, A.Ribon */ 255 242 256 G4double impact2 = sqr( impactX + Proj 243 G4double impact2 = sqr( impactX + ProjectileNucleon->GetPosition().x() - 257 TargetNucleon- 244 TargetNucleon->GetPosition().x() ) + 258 sqr( impactY + Proj 245 sqr( impactY + ProjectileNucleon->GetPosition().y() - 259 TargetNucleon- 246 TargetNucleon->GetPosition().y() ); 260 G4VSplitableHadron* TargetSplitable = 247 G4VSplitableHadron* TargetSplitable = 0; 261 if ( theParameters->GetProbabilityOfIn 248 if ( theParameters->GetProbabilityOfInteraction( impact2/fermi/fermi ) > 262 G4UniformRand() ) { // An intera 249 G4UniformRand() ) { // An interaction has happend! 263 250 264 #ifdef debugFTFparticipant 251 #ifdef debugFTFparticipant 265 G4cout << G4endl << "An Interaction 252 G4cout << G4endl << "An Interaction has happend" << G4endl << "Proj N mom " << PrNuclN 266 << " " << ProjectileNucleon-> 253 << " " << ProjectileNucleon->Get4Momentum() << "-------------" << G4endl 267 << "Targ N mom " << TrNuclN < 254 << "Targ N mom " << TrNuclN << " " << TargetNucleon->Get4Momentum() << G4endl 268 << "PrN TrN Z coords [fm]" << << 255 << "PrN TrN Z coords " << ProjectileNucleon->GetPosition().z()/fermi 269 << " " << TargetNucleon->GetP 256 << " " << TargetNucleon->GetPosition().z()/fermi 270 << " " << ProjectileNucleon-> 257 << " " << ProjectileNucleon->GetPosition().z()/fermi + 271 TargetNucleon->GetP 258 TargetNucleon->GetPosition().z()/fermi << G4endl; 272 #endif 259 #endif 273 260 274 if ( ! ProjectileNucleon->AreYouHit( 261 if ( ! ProjectileNucleon->AreYouHit() ) { 275 // Projectile nucleon was not invo 262 // Projectile nucleon was not involved until now. 276 ProjectileSplitable = new G4Diffra 263 ProjectileSplitable = new G4DiffractiveSplitableHadron( *ProjectileNucleon ); 277 ProjectileNucleon->Hit( Projectile 264 ProjectileNucleon->Hit( ProjectileSplitable ); 278 ProjectileSplitable->SetStatus( 1 265 ProjectileSplitable->SetStatus( 1 ); // It takes part in the interaction 279 } else { // Projectile nucleon was 266 } else { // Projectile nucleon was involved before. 280 ProjectileSplitable = ProjectileNu 267 ProjectileSplitable = ProjectileNucleon->GetSplitableHadron(); 281 } 268 } 282 269 283 if ( ! TargetNucleon->AreYouHit() ) 270 if ( ! TargetNucleon->AreYouHit() ) { // Target nucleon was not involved until now 284 TargetSplitable = new G4Diffractiv 271 TargetSplitable = new G4DiffractiveSplitableHadron( *TargetNucleon ); 285 TargetNucleon->Hit( TargetSplitabl 272 TargetNucleon->Hit( TargetSplitable ); 286 TargetSplitable->SetStatus( 1 ); 273 TargetSplitable->SetStatus( 1 ); // It takes part in the interaction 287 } else { // Target nucleon was invo 274 } else { // Target nucleon was involved before. 288 TargetSplitable = TargetNucleon->G 275 TargetSplitable = TargetNucleon->GetSplitableHadron(); 289 } 276 } 290 277 291 G4InteractionContent* anInteraction 278 G4InteractionContent* anInteraction = new G4InteractionContent( ProjectileSplitable ); 292 anInteraction->SetTarget( TargetSpli 279 anInteraction->SetTarget( TargetSplitable ); 293 anInteraction->SetProjectileNucleon( 280 anInteraction->SetProjectileNucleon( ProjectileNucleon ); 294 anInteraction->SetTargetNucleon( Tar 281 anInteraction->SetTargetNucleon( TargetNucleon ); 295 anInteraction->SetInteractionTime( ( 282 anInteraction->SetInteractionTime( ( ProjectileNucleon->GetPosition().z() + 296 283 TargetNucleon->GetPosition().z() ) / betta_z ); 297 anInteraction->SetStatus( 1 ); 284 anInteraction->SetStatus( 1 ); 298 285 299 #ifdef debugFTFparticipant 286 #ifdef debugFTFparticipant 300 G4cout << "Part anInteraction->GetIn << 287 G4cout << "Part anInteraction->GetInteractionTime() " 301 << anInteraction->GetInteract 288 << anInteraction->GetInteractionTime()/fermi << G4endl 302 << "Splitable Pr* Tr* " << Pr 289 << "Splitable Pr* Tr* " << ProjectileSplitable << " " 303 << TargetSplitable << G4endl; 290 << TargetSplitable << G4endl; 304 #endif 291 #endif 305 292 306 theInteractions.push_back( anInterac 293 theInteractions.push_back( anInteraction ); 307 294 308 } // End of an Interaction has happend 295 } // End of an Interaction has happend! 309 296 310 #ifdef debugFTFparticipant 297 #ifdef debugFTFparticipant 311 TrNuclN++; 298 TrNuclN++; 312 #endif 299 #endif 313 300 314 } // End of while ( ( TargetNucleon = t 301 } // End of while ( ( TargetNucleon = theNucleus->GetNextNucleon() ) ) 315 302 316 #ifdef debugFTFparticipant 303 #ifdef debugFTFparticipant 317 PrNuclN++; 304 PrNuclN++; 318 #endif 305 #endif 319 306 320 } // End of while ( ( ProjectileNucleon = 307 } // End of while ( ( ProjectileNucleon = theProjectileNucleus->GetNextNucleon() ) ) 321 308 322 if ( theInteractions.size() != 0 ) theProj 309 if ( theInteractions.size() != 0 ) theProjectileNucleus->DoTranslation( theBeamPosition ); 323 310 324 } while ( ( theInteractions.size() == 0 ) && 311 } while ( ( theInteractions.size() == 0 ) && 325 ++loopCounter < maxNumberOfLoops ) 312 ++loopCounter < maxNumberOfLoops ); /* Loop checking, 10.08.2015, A.Ribon */ 326 if ( loopCounter >= maxNumberOfLoops ) { 313 if ( loopCounter >= maxNumberOfLoops ) { 327 #ifdef debugFTFparticipant 314 #ifdef debugFTFparticipant 328 G4cout << "BAD situation: forced exit from 315 G4cout << "BAD situation: forced exit from the while loop!" << G4endl; 329 #endif 316 #endif 330 return; 317 return; 331 } 318 } 332 319 333 SortInteractionsIncT(); 320 SortInteractionsIncT(); 334 ShiftInteractionTime(); 321 ShiftInteractionTime(); 335 322 336 #ifdef debugFTFparticipant 323 #ifdef debugFTFparticipant 337 G4cout << G4endl << "Number of primary colli 324 G4cout << G4endl << "Number of primary collisions " << theInteractions.size() 338 << "\t Bx[fm] " << impactX/fermi << " << 325 << "\t Bx " << impactX/fermi << "\t By " << impactY/fermi 339 << "\t B[fm] " << std::sqrt( sqr( imp << 326 << "\t B " << std::sqrt( sqr( impactX ) + sqr( impactY ) )/fermi << G4endl 340 << "FTF participant End. ############ 327 << "FTF participant End. #######################" << G4endl << G4endl; 341 #endif 328 #endif 342 return; 329 return; 343 } 330 } 344 331 345 332 346 //============================================ 333 //============================================================================ 347 334 348 bool G4FTFPartHelperForSortInT( const G4Intera 335 bool G4FTFPartHelperForSortInT( const G4InteractionContent* Int1, 349 const G4Intera 336 const G4InteractionContent* Int2 ) { 350 return Int1->GetInteractionTime() < Int2->Ge 337 return Int1->GetInteractionTime() < Int2->GetInteractionTime(); 351 } 338 } 352 339 353 340 354 //============================================ 341 //============================================================================ 355 342 356 void G4FTFParticipants::SortInteractionsIncT() 343 void G4FTFParticipants::SortInteractionsIncT() { // on increased T 357 if ( theInteractions.size() < 2 ) return; / 344 if ( theInteractions.size() < 2 ) return; // Avoid unnecesary work 358 std::sort( theInteractions.begin(), theInter 345 std::sort( theInteractions.begin(), theInteractions.end(), G4FTFPartHelperForSortInT ); 359 } 346 } 360 347 361 348 362 //============================================ 349 //============================================================================ 363 350 364 void G4FTFParticipants::ShiftInteractionTime() 351 void G4FTFParticipants::ShiftInteractionTime() { 365 G4double InitialTime = theInteractions[0]->G 352 G4double InitialTime = theInteractions[0]->GetInteractionTime(); 366 for ( unsigned int i = 1; i < theInteraction 353 for ( unsigned int i = 1; i < theInteractions.size(); i++ ) { 367 G4double InterTime = theInteractions[i]->G 354 G4double InterTime = theInteractions[i]->GetInteractionTime() - InitialTime; 368 theInteractions[i]->SetInteractionTime( In 355 theInteractions[i]->SetInteractionTime( InterTime ); 369 G4InteractionContent* aCollision = theInte 356 G4InteractionContent* aCollision = theInteractions[i]; 370 G4VSplitableHadron* projectile = aCollisio 357 G4VSplitableHadron* projectile = aCollision->GetProjectile(); 371 G4VSplitableHadron* target = aCollision->G 358 G4VSplitableHadron* target = aCollision->GetTarget(); 372 G4ThreeVector prPosition = projectile->Get 359 G4ThreeVector prPosition = projectile->GetPosition(); 373 prPosition.setZ( target->GetPosition().z() 360 prPosition.setZ( target->GetPosition().z() ); 374 projectile->SetPosition( prPosition ); 361 projectile->SetPosition( prPosition ); 375 projectile->SetTimeOfCreation( InterTime ) 362 projectile->SetTimeOfCreation( InterTime ); 376 target->SetTimeOfCreation( InterTime ); 363 target->SetTimeOfCreation( InterTime ); 377 } 364 } 378 return; 365 return; 379 } 366 } 380 367 381 368 382 //============================================ 369 //============================================================================ 383 370 384 void G4FTFParticipants::Clean() { 371 void G4FTFParticipants::Clean() { 385 for ( size_t i = 0; i < theInteractions.size 372 for ( size_t i = 0; i < theInteractions.size(); i++ ) { 386 if ( theInteractions[ i ] ) { 373 if ( theInteractions[ i ] ) { 387 delete theInteractions[ i ]; 374 delete theInteractions[ i ]; 388 theInteractions[ i ] = 0; 375 theInteractions[ i ] = 0; 389 } 376 } 390 } 377 } 391 theInteractions.clear(); 378 theInteractions.clear(); 392 currentInteraction = -1; 379 currentInteraction = -1; 393 } 380 } 394 381 395 382