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Geant4/processes/hadronic/models/parton_string/diffraction/src/G4DiffractiveSplitableHadron.cc

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Differences between /processes/hadronic/models/parton_string/diffraction/src/G4DiffractiveSplitableHadron.cc (Version 11.3.0) and /processes/hadronic/models/parton_string/diffraction/src/G4DiffractiveSplitableHadron.cc (Version 8.3)


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                                                   >>  27 // $Id: G4DiffractiveSplitableHadron.cc,v 1.6 2006/06/29 20:54:36 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-02 $
 27 //                                                 29 //
 28                                                    30 
 29 // -------------------------------------------     31 // ------------------------------------------------------------
 30 //      GEANT 4 class implementation file          32 //      GEANT 4 class implementation file
 31 //                                                 33 //
 32 //      ---------------- G4DiffractiveSplitabl     34 //      ---------------- G4DiffractiveSplitableHadron----------------
 33 //             by Gunter Folger, August 1998.      35 //             by Gunter Folger, August 1998.
 34 //       class splitting an interacting partic     36 //       class splitting an interacting particle. Used by FTF String Model.
 35 // -------------------------------------------     37 // ------------------------------------------------------------
 36                                                    38 
 37 #include "G4DiffractiveSplitableHadron.hh"         39 #include "G4DiffractiveSplitableHadron.hh"
 38                                                    40 
 39 #include "G4ParticleDefinition.hh"                 41 #include "G4ParticleDefinition.hh"
 40 #include "Randomize.hh"                            42 #include "Randomize.hh"
 41                                                    43 
                                                   >>  44 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron()
 42                                                    45 
 43 //============================================ << 
 44                                                << 
 45 G4DiffractiveSplitableHadron::G4DiffractiveSpl << 
 46 {                                                  46 {
 47   PartonIndex = -1;                            << 
 48   G4LorentzVector tmp=G4LorentzVector(0.,0.,0. << 
 49   Parton[0] = new G4Parton( 1 );               << 
 50   Parton[1] = new G4Parton(-1 );               << 
 51                                                << 
 52   Parton[0]->Set4Momentum(tmp); Parton[1]->Set << 
 53 }                                                  47 }
 54                                                    48 
 55                                                <<  49 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron(const G4ReactionProduct & aPrimary)
 56 //============================================ <<  50       :  G4VSplitableHadron(aPrimary)
 57                                                << 
 58 G4DiffractiveSplitableHadron::G4DiffractiveSpl << 
 59   G4VSplitableHadron( aPrimary )               << 
 60 {                                                  51 {
 61   PartonIndex = -1;                            <<  52   PartonIndex=-2;
 62   Parton[0] = nullptr;                         <<  53   Parton[0]=NULL;
 63   Parton[1] = nullptr;                         << 
 64 }                                                  54 }
 65                                                    55 
 66                                                <<  56 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron(const G4Nucleon & aNucleon)
 67 //============================================ <<  57       :  G4VSplitableHadron(aNucleon)
 68                                                << 
 69 G4DiffractiveSplitableHadron::G4DiffractiveSpl << 
 70   G4VSplitableHadron( aNucleon )               << 
 71 {                                                  58 {
 72   PartonIndex = -1;                            <<  59   PartonIndex=-2;
 73   Parton[0] = nullptr;                         <<  60   Parton[0]=NULL;
 74   Parton[1] = nullptr;                         << 
 75 }                                                  61 }
 76                                                    62 
 77                                                <<  63 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron(const G4VKineticNucleon * aNucleon)
 78 //============================================ <<  64       :  G4VSplitableHadron(aNucleon)
 79                                                << 
 80 G4DiffractiveSplitableHadron::G4DiffractiveSpl << 
 81   G4VSplitableHadron( aNucleon )               << 
 82 {                                                  65 {
 83   PartonIndex = -1;                            <<  66   PartonIndex=-2;
 84   Parton[0] = nullptr;                         <<  67   Parton[0]=NULL;
 85   Parton[1] = nullptr;                         << 
 86 }                                                  68 }
 87                                                    69 
                                                   >>  70 G4DiffractiveSplitableHadron::~G4DiffractiveSplitableHadron()
                                                   >>  71 {}
 88                                                    72 
 89 //============================================ <<  73 const G4DiffractiveSplitableHadron & G4DiffractiveSplitableHadron::operator=(const G4DiffractiveSplitableHadron &)
                                                   >>  74 {
                                                   >>  75   throw G4HadronicException(__FILE__, __LINE__, "G4DiffractiveSplitableHadron::operator= meant to not be accessable");
                                                   >>  76   return *this;
                                                   >>  77 }
 90                                                    78 
 91 G4DiffractiveSplitableHadron::~G4DiffractiveSp <<  79 void G4DiffractiveSplitableHadron::SplitUp()
                                                   >>  80 {
                                                   >>  81   if (IsSplit()) return;
                                                   >>  82   Splitting();
                                                   >>  83 // Split once only...
                                                   >>  84   if (Parton[0] != NULL) return;
 92                                                    85 
                                                   >>  86 // flavours of quark ends
                                                   >>  87   
                                                   >>  88   G4int PDGcode=GetDefinition()->GetPDGEncoding();
                                                   >>  89   G4int stringStart, stringEnd;
                                                   >>  90   ChooseStringEnds(PDGcode, &stringStart,&stringEnd);
                                                   >>  91   
                                                   >>  92   Parton[0] = new G4Parton(stringStart);
                                                   >>  93   Parton[1] = new G4Parton(stringEnd);
                                                   >>  94   PartonIndex=-1;
                                                   >>  95   
                                                   >>  96 }
 93                                                    97 
 94 //============================================ <<  98 G4Parton * G4DiffractiveSplitableHadron::GetNextParton()
                                                   >>  99 {
                                                   >> 100   ++PartonIndex;
                                                   >> 101   if ( PartonIndex > 1 || PartonIndex < 0 ) return NULL;
                                                   >> 102   
                                                   >> 103   return Parton[PartonIndex];
                                                   >> 104 }
 95                                                   105 
 96 void G4DiffractiveSplitableHadron::SplitUp() { << 106 G4Parton * G4DiffractiveSplitableHadron::GetNextAntiParton()
                                                   >> 107 {
                                                   >> 108   return NULL; // to be looked at @@
                                                   >> 109 }
 97                                                   110 
 98   if ( IsSplit() ) return;                     << 111 //
 99   Splitting();                                 << 112 //----------------------- Implementation--------------------------
100   // Split once only...                        << 113 //
101   if ( Parton[0] != nullptr ) return;          << 
102                                                   114 
103   // flavours of quark ends                    << 115 void G4DiffractiveSplitableHadron::ChooseStringEnds(G4int PDGcode,G4int * aEnd, G4int * bEnd) const
104   G4int PDGcode = GetDefinition()->GetPDGEncod << 116 {
105   G4int stringStart, stringEnd;                << 117   const G4double udspin1= 1./6.;
106   ChooseStringEnds( PDGcode, &stringStart, &st << 118   const G4double uuspin1= 1./3.;
107                                                << 119 //  const G4double udspin0= 1./2.; //@
108   Parton[0] = new G4Parton( stringStart );     << 120   
109   Parton[1] = new G4Parton( stringEnd );       << 121   G4int absPDGcode=std::abs(PDGcode);
110                                                << 122   
111   G4LorentzVector tmp=G4LorentzVector(0.,0.,0. << 123   if ( absPDGcode < 1000 )   //--------------------  Meson -------------
112   Parton[0]->Set4Momentum(tmp); Parton[1]->Set << 124   {
113                                                << 125      G4int heavy=  absPDGcode/ 100;
114   /*                                        // << 126      G4int light= (absPDGcode %100)/10;
115   if ( G4UniformRand() < 1.75 ) {  //0.75      << 127      
116     Parton[0] = new G4Parton( stringStart );   << 128 //      G4int anti= std::pow(-1 , std::max( heavy, light));
117     Parton[1] = new G4Parton( stringEnd );     << 129       G4int anti= 1 -2 * ( std::max( heavy, light ) % 2 );
118   } else {                                     << 130       if (PDGcode < 0 ) anti *=-1;
119     Parton[0] = new G4Parton( stringEnd );     << 131       
120     Parton[1] = new G4Parton( stringStart );   << 132       heavy *= anti;
121   }                                            << 133       light *= -1 * anti;
122   */                                           << 134       
123                                                << 135       if ( G4UniformRand() < 0.5 ) 
124   PartonIndex = -1;                            << 136       {
125 }                                              << 137           *aEnd=heavy;
126                                                << 138           *bEnd=light;
127                                                << 139       } 
128 //============================================ << 140       else 
129                                                << 141       {
130 G4Parton* G4DiffractiveSplitableHadron::GetNex << 142           *aEnd=light;
131   ++PartonIndex;                               << 143           *bEnd=heavy;
132   if ( PartonIndex > 1  ||  PartonIndex < 0 )  << 144       }
133   G4int PartonInd( PartonIndex );              << 145   }
134   if ( PartonIndex == 1 ) PartonIndex = -1;    << 146   else                      //-------------------- Barion --------------
135   return Parton[ PartonInd ];                  << 147   {
136 }                                              << 148       G4int j1000 = PDGcode/ 1000;
137                                                << 149       G4int j100  = (PDGcode % 1000) / 100;
138                                                << 150       G4int j10   = (PDGcode % 100) / 10;
139 //============================================ << 151   
140                                                << 152       G4double random= G4UniformRand();
141 G4Parton* G4DiffractiveSplitableHadron::GetNex << 153 
142   ++PartonIndex;                               << 154   
143   if ( PartonIndex > 1  ||  PartonIndex < 0 )  << 155        if ( std::abs(j100) >= std::abs(j10) )
144   G4int PartonInd( PartonIndex );              << 156        {        
145   if ( PartonIndex == 1 ) PartonIndex = -1;    << 157           if ( random < udspin1 )
146   return Parton[ PartonInd ];                  << 158           {
147 }                                              << 159               *aEnd=j1000;
148                                                << 160               *bEnd= Diquark( j100, j10, 1);
149                                                << 161           } else if ( random < (udspin1 + uuspin1) )
150 //============================================ << 162           {
151                                                << 163               *aEnd= j10;
152 void G4DiffractiveSplitableHadron::SetFirstPar << 164               *bEnd= Diquark( j1000, j100, 1);
153   delete Parton[0];                            << 165           } else
154   Parton[0] = new G4Parton( PDGcode );         << 166           {
155   G4LorentzVector tmp=G4LorentzVector(0.,0.,0. << 167               *aEnd=j100;
156   Parton[0]->Set4Momentum(tmp);                << 168            // Careful, there is no diquark q1=q2, (q1 q2)0, 
157 }                                              << 169            //   possible for Omega-
158                                                << 170               *bEnd= Diquark( j1000, j10, j1000 != j100 ? 0 : 1);
159                                                << 171           }
160 //============================================ << 172        } else
161                                                << 173        {
162 void G4DiffractiveSplitableHadron::SetSecondPa << 174 // Lambda-like hadrons have two lightest quarks in spin 0
163   delete Parton[1];                            << 175           if ( random < udspin1 )
164   Parton[1] = new G4Parton( PDGcode );         << 176           {
165   G4LorentzVector tmp=G4LorentzVector(0.,0.,0. << 177               *aEnd=j1000;
166   Parton[1]->Set4Momentum(tmp);                << 178             // as above, but with charmed barions
167 }                                              << 179               *bEnd= Diquark( j100, j10, j100 != j10 ? 0 : 10);
168                                                << 180           } else if ( random < (udspin1 + uuspin1) )
169                                                << 181           {
170 //============================================ << 182               *aEnd= j10;
171                                                << 183               *bEnd= Diquark( j1000, j100, 1);
172 void G4DiffractiveSplitableHadron::ChooseStrin << 184           } else
173                                                << 185           {
174   G4int absPDGcode = std::abs( PDGcode );      << 186               *aEnd=j100;
175                                                << 187               *bEnd= Diquark( j1000, j10, 1);
176   if ( absPDGcode < 1000 ) {  //-------------- << 188           }
177     G4int heavy(0), light(0);                  << 189     
178     if (!((absPDGcode == 111)||(absPDGcode ==  << 190        } 
179     {                          // Ordinary mes << 191   
180      heavy = absPDGcode/100;                   << 192   }   
181      light = (absPDGcode % 100)/10;            << 193       
182      //G4int anti = std::pow( -1 , std::max( h << 194        
183      G4int anti = 1 - 2*( std::max( heavy, lig << 195       
184      if (PDGcode < 0 ) anti *= -1;             << 
185      heavy *= anti;                            << 
186      light *= -1 * anti;                       << 
187     }                                          << 
188     else                                       << 
189     {                         // Pi0, Eta, Eta << 
190      if ( G4UniformRand() < 0.5 ) {heavy = 1;  << 
191      else                         {heavy = 2;  << 
192     }                                          << 
193     if ( G4UniformRand() < 0.5 ) {             << 
194       *aEnd = heavy;                           << 
195       *bEnd = light;                           << 
196     } else {                                   << 
197       *aEnd = light;                           << 
198       *bEnd = heavy;                           << 
199     }                                          << 
200   } else {                    //-------------- << 
201     G4int j1000 = PDGcode/1000;                << 
202     G4int j100  = (PDGcode % 1000)/100;        << 
203     G4int j10   = (PDGcode % 100)/10;          << 
204                                                << 
205     if ( absPDGcode > 4000 ) {                 << 
206       *aEnd = j10;                             << 
207       if ( G4UniformRand() > 0.25 ) {          << 
208         *bEnd = Diquark( j1000, j100, 0 );     << 
209       } else {                                 << 
210         *bEnd = Diquark( j1000, j100, 1 );     << 
211       }                                        << 
212       return;                                  << 
213     }                                          << 
214                                                << 
215     G4double SuppresUUDDSS=1.0/2.0;            << 
216     if ((j1000 == j100) && (j1000 == j10)) Sup << 
217                                                << 
218     const G4int maxNumberOfLoops = 1000;       << 
219     G4int loopCounter = 0;                     << 
220     do                                         << 
221     {                                          << 
222       G4double random = G4UniformRand();       << 
223                                                << 
224       if (random < 0.33333)                    << 
225       {                                        << 
226         if (( j100 == j10 ) && ( G4UniformRand << 
227         *aEnd = j1000;                         << 
228         if ( j100 == j10 )             {*bEnd  << 
229         else                                   << 
230           if ( G4UniformRand() > 0.25) {*bEnd  << 
231           else                        {*bEnd = << 
232         break;                                 << 
233        }                                       << 
234        else if (random < 0.66667)              << 
235        {                                       << 
236         if (( j1000 == j10 ) && ( G4UniformRan << 
237         *aEnd = j100;                          << 
238         if ( j1000 == j10 )            {*bEnd  << 
239         else                                   << 
240           if ( G4UniformRand() > 0.25) {*bEnd  << 
241           else                        {*bEnd = << 
242         break;                                 << 
243        }                                       << 
244        else                                    << 
245        {                                       << 
246         if (( j1000 == j100 ) && ( G4UniformRa << 
247         *aEnd = j10;                           << 
248         if ( j1000 == j100 )           {*bEnd  << 
249         else                                   << 
250           if ( G4UniformRand() > 0.25) {*bEnd  << 
251           else                        {*bEnd = << 
252         break;                                 << 
253        }                                       << 
254     } while ( (true) &&                        << 
255               ++loopCounter < maxNumberOfLoops << 
256     if ( loopCounter >= maxNumberOfLoops ) {   << 
257       *aEnd = j10; *bEnd = Diquark( j1000, j10 << 
258     }                                          << 
259                                                << 
260   }                                            << 
261 }                                              << 
262                                                << 
263                                                << 
264 //============================================ << 
265                                                << 
266 G4int G4DiffractiveSplitableHadron::Diquark( G << 
267   G4int diquarkPDG = std::max( std::abs( aquar << 
268                      std::min( std::abs( aquar << 
269                      2*Spin + 1;               << 
270   return ( aquark > 0  &&  bquark > 0 ) ? diqu << 
271 }                                                 196 }
272                                                   197 
                                                   >> 198 G4int G4DiffractiveSplitableHadron::Diquark(G4int aquark,G4int bquark,G4int Spin) const
                                                   >> 199 {
                                                   >> 200   G4int diquarkPDG;
                                                   >> 201   
                                                   >> 202   diquarkPDG = std::max( std::abs(aquark), std::abs(bquark) )*1000 +
                                                   >> 203                std::min( std::abs(aquark), std::abs(bquark) )*100  +
                                                   >> 204                2*Spin + 1;
                                                   >> 205   return ( aquark > 0 && bquark > 0 ) ?  diquarkPDG : -1*diquarkPDG;
                                                   >> 206 }       
273                                                   207