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Geant4/processes/hadronic/models/parton_string/diffraction/src/G4DiffractiveSplitableHadron.cc

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Differences between /processes/hadronic/models/parton_string/diffraction/src/G4DiffractiveSplitableHadron.cc (Version 11.3.0) and /processes/hadronic/models/parton_string/diffraction/src/G4DiffractiveSplitableHadron.cc (Version 10.7.p2)


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 28                                                    28 
 29 // -------------------------------------------     29 // ------------------------------------------------------------
 30 //      GEANT 4 class implementation file          30 //      GEANT 4 class implementation file
 31 //                                                 31 //
 32 //      ---------------- G4DiffractiveSplitabl     32 //      ---------------- G4DiffractiveSplitableHadron----------------
 33 //             by Gunter Folger, August 1998.      33 //             by Gunter Folger, August 1998.
 34 //       class splitting an interacting partic     34 //       class splitting an interacting particle. Used by FTF String Model.
 35 // -------------------------------------------     35 // ------------------------------------------------------------
 36                                                    36 
 37 #include "G4DiffractiveSplitableHadron.hh"         37 #include "G4DiffractiveSplitableHadron.hh"
 38                                                    38 
 39 #include "G4ParticleDefinition.hh"                 39 #include "G4ParticleDefinition.hh"
 40 #include "Randomize.hh"                            40 #include "Randomize.hh"
 41                                                    41 
 42                                                    42 
 43 //============================================     43 //============================================================================
 44                                                    44 
 45 G4DiffractiveSplitableHadron::G4DiffractiveSpl     45 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron() 
 46 {                                                  46 {
 47   PartonIndex = -1;                                47   PartonIndex = -1;
 48   G4LorentzVector tmp=G4LorentzVector(0.,0.,0.     48   G4LorentzVector tmp=G4LorentzVector(0.,0.,0.,0.);
 49   Parton[0] = new G4Parton( 1 );                   49   Parton[0] = new G4Parton( 1 );
 50   Parton[1] = new G4Parton(-1 );                   50   Parton[1] = new G4Parton(-1 );
 51                                                    51 
 52   Parton[0]->Set4Momentum(tmp); Parton[1]->Set     52   Parton[0]->Set4Momentum(tmp); Parton[1]->Set4Momentum(tmp);
 53 }                                                  53 }
 54                                                    54 
 55                                                    55 
 56 //============================================     56 //============================================================================
 57                                                    57 
 58 G4DiffractiveSplitableHadron::G4DiffractiveSpl     58 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron( const G4ReactionProduct& aPrimary ) :
 59   G4VSplitableHadron( aPrimary )                   59   G4VSplitableHadron( aPrimary )
 60 {                                                  60 {
 61   PartonIndex = -1;                            <<  61   PartonIndex = -2;
 62   Parton[0] = nullptr;                         <<  62   Parton[0] = NULL;
 63   Parton[1] = nullptr;                         << 
 64 }                                                  63 }
 65                                                    64 
 66                                                    65 
 67 //============================================     66 //============================================================================
 68                                                    67 
 69 G4DiffractiveSplitableHadron::G4DiffractiveSpl     68 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron( const G4Nucleon& aNucleon ) :
 70   G4VSplitableHadron( aNucleon )                   69   G4VSplitableHadron( aNucleon )
 71 {                                                  70 {
 72   PartonIndex = -1;                            <<  71   PartonIndex = -2;
 73   Parton[0] = nullptr;                         <<  72   Parton[0] = NULL;
 74   Parton[1] = nullptr;                         << 
 75 }                                                  73 }
 76                                                    74 
 77                                                    75 
 78 //============================================     76 //============================================================================
 79                                                    77 
 80 G4DiffractiveSplitableHadron::G4DiffractiveSpl     78 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron( const G4VKineticNucleon* aNucleon ) :
 81   G4VSplitableHadron( aNucleon )                   79   G4VSplitableHadron( aNucleon )
 82 {                                                  80 {
 83   PartonIndex = -1;                            <<  81   PartonIndex = -2;
 84   Parton[0] = nullptr;                         <<  82   Parton[0] = NULL;
 85   Parton[1] = nullptr;                         << 
 86 }                                                  83 }
 87                                                    84 
 88                                                    85 
 89 //============================================     86 //============================================================================
 90                                                    87 
 91 G4DiffractiveSplitableHadron::~G4DiffractiveSp     88 G4DiffractiveSplitableHadron::~G4DiffractiveSplitableHadron() {}
 92                                                    89 
 93                                                    90 
 94 //============================================     91 //============================================================================
 95                                                    92 
 96 void G4DiffractiveSplitableHadron::SplitUp() {     93 void G4DiffractiveSplitableHadron::SplitUp() {
 97                                                    94 
 98   if ( IsSplit() ) return;                         95   if ( IsSplit() ) return;
 99   Splitting();                                     96   Splitting();
100   // Split once only...                            97   // Split once only...
101   if ( Parton[0] != nullptr ) return;          <<  98   if ( Parton[0] != NULL ) return;
102                                                    99 
103   // flavours of quark ends                       100   // flavours of quark ends
104   G4int PDGcode = GetDefinition()->GetPDGEncod    101   G4int PDGcode = GetDefinition()->GetPDGEncoding();
105   G4int stringStart, stringEnd;                   102   G4int stringStart, stringEnd;
106   ChooseStringEnds( PDGcode, &stringStart, &st    103   ChooseStringEnds( PDGcode, &stringStart, &stringEnd );
107                                                   104 
108   Parton[0] = new G4Parton( stringStart );        105   Parton[0] = new G4Parton( stringStart );
109   Parton[1] = new G4Parton( stringEnd );          106   Parton[1] = new G4Parton( stringEnd );
110                                                   107 
111   G4LorentzVector tmp=G4LorentzVector(0.,0.,0.    108   G4LorentzVector tmp=G4LorentzVector(0.,0.,0.,0.);
112   Parton[0]->Set4Momentum(tmp); Parton[1]->Set    109   Parton[0]->Set4Momentum(tmp); Parton[1]->Set4Momentum(tmp);
113                                                   110 
114   /*                                        //    111   /*                                        // Inversion of a string
115   if ( G4UniformRand() < 1.75 ) {  //0.75         112   if ( G4UniformRand() < 1.75 ) {  //0.75
116     Parton[0] = new G4Parton( stringStart );      113     Parton[0] = new G4Parton( stringStart );
117     Parton[1] = new G4Parton( stringEnd );        114     Parton[1] = new G4Parton( stringEnd );
118   } else {                                        115   } else {
119     Parton[0] = new G4Parton( stringEnd );        116     Parton[0] = new G4Parton( stringEnd );
120     Parton[1] = new G4Parton( stringStart );      117     Parton[1] = new G4Parton( stringStart );
121   }                                               118   }
122   */                                              119   */
123                                                   120 
124   PartonIndex = -1;                               121   PartonIndex = -1;
125 }                                                 122 }
126                                                   123 
127                                                   124 
128 //============================================    125 //============================================================================
129                                                   126 
130 G4Parton* G4DiffractiveSplitableHadron::GetNex    127 G4Parton* G4DiffractiveSplitableHadron::GetNextParton() {
131   ++PartonIndex;                                  128   ++PartonIndex;
132   if ( PartonIndex > 1  ||  PartonIndex < 0 )  << 129   if ( PartonIndex > 1  ||  PartonIndex < 0 ) return NULL;
133   G4int PartonInd( PartonIndex );                 130   G4int PartonInd( PartonIndex );
134   if ( PartonIndex == 1 ) PartonIndex = -1;       131   if ( PartonIndex == 1 ) PartonIndex = -1;
135   return Parton[ PartonInd ];                     132   return Parton[ PartonInd ];
136 }                                                 133 }
137                                                   134 
138                                                   135 
139 //============================================    136 //============================================================================
140                                                   137 
141 G4Parton* G4DiffractiveSplitableHadron::GetNex    138 G4Parton* G4DiffractiveSplitableHadron::GetNextAntiParton() {
142   ++PartonIndex;                                  139   ++PartonIndex;
143   if ( PartonIndex > 1  ||  PartonIndex < 0 )  << 140   if ( PartonIndex > 1  ||  PartonIndex < 0 ) return NULL;
144   G4int PartonInd( PartonIndex );                 141   G4int PartonInd( PartonIndex );
145   if ( PartonIndex == 1 ) PartonIndex = -1;       142   if ( PartonIndex == 1 ) PartonIndex = -1;
146   return Parton[ PartonInd ];                     143   return Parton[ PartonInd ];
147 }                                                 144 }
148                                                   145 
149                                                   146 
150 //============================================    147 //============================================================================
151                                                   148 
152 void G4DiffractiveSplitableHadron::SetFirstPar    149 void G4DiffractiveSplitableHadron::SetFirstParton( G4int PDGcode ) {
153   delete Parton[0];                               150   delete Parton[0];
154   Parton[0] = new G4Parton( PDGcode );            151   Parton[0] = new G4Parton( PDGcode );
155   G4LorentzVector tmp=G4LorentzVector(0.,0.,0.    152   G4LorentzVector tmp=G4LorentzVector(0.,0.,0.,0.);
156   Parton[0]->Set4Momentum(tmp);                   153   Parton[0]->Set4Momentum(tmp);
157 }                                                 154 }
158                                                   155 
159                                                   156 
160 //============================================    157 //============================================================================
161                                                   158 
162 void G4DiffractiveSplitableHadron::SetSecondPa    159 void G4DiffractiveSplitableHadron::SetSecondParton( G4int PDGcode ) {
163   delete Parton[1];                               160   delete Parton[1];
164   Parton[1] = new G4Parton( PDGcode );            161   Parton[1] = new G4Parton( PDGcode );
165   G4LorentzVector tmp=G4LorentzVector(0.,0.,0.    162   G4LorentzVector tmp=G4LorentzVector(0.,0.,0.,0.);
166   Parton[1]->Set4Momentum(tmp);                   163   Parton[1]->Set4Momentum(tmp);
167 }                                                 164 }
168                                                   165 
169                                                   166 
170 //============================================    167 //============================================================================
171                                                   168 
172 void G4DiffractiveSplitableHadron::ChooseStrin    169 void G4DiffractiveSplitableHadron::ChooseStringEnds( G4int PDGcode, G4int* aEnd,
173                                                   170                                                      G4int* bEnd ) const {
174   G4int absPDGcode = std::abs( PDGcode );         171   G4int absPDGcode = std::abs( PDGcode );
175                                                   172 
176   if ( absPDGcode < 1000 ) {  //--------------    173   if ( absPDGcode < 1000 ) {  //--------------------  Meson -------------
177     G4int heavy(0), light(0);                     174     G4int heavy(0), light(0);
178     if (!((absPDGcode == 111)||(absPDGcode ==     175     if (!((absPDGcode == 111)||(absPDGcode == 221)||(absPDGcode == 331)))
179     {                          // Ordinary mes    176     {                          // Ordinary mesons =======================
180      heavy = absPDGcode/100;                      177      heavy = absPDGcode/100;
181      light = (absPDGcode % 100)/10;               178      light = (absPDGcode % 100)/10;
182      //G4int anti = std::pow( -1 , std::max( h    179      //G4int anti = std::pow( -1 , std::max( heavy, light ) );
183      G4int anti = 1 - 2*( std::max( heavy, lig    180      G4int anti = 1 - 2*( std::max( heavy, light ) % 2 );
184      if (PDGcode < 0 ) anti *= -1;                181      if (PDGcode < 0 ) anti *= -1;
185      heavy *= anti;                               182      heavy *= anti;
186      light *= -1 * anti;                          183      light *= -1 * anti;
187     }                                             184     } 
188     else                                          185     else 
189     {                         // Pi0, Eta, Eta    186     {                         // Pi0, Eta, Eta' =======================
190      if ( G4UniformRand() < 0.5 ) {heavy = 1;     187      if ( G4UniformRand() < 0.5 ) {heavy = 1; light = -1;}
191      else                         {heavy = 2;     188      else                         {heavy = 2; light = -2;}
192     }                                             189     }
193     if ( G4UniformRand() < 0.5 ) {                190     if ( G4UniformRand() < 0.5 ) {
194       *aEnd = heavy;                              191       *aEnd = heavy;
195       *bEnd = light;                              192       *bEnd = light;
196     } else {                                      193     } else {
197       *aEnd = light;                              194       *aEnd = light;
198       *bEnd = heavy;                              195       *bEnd = heavy;
199     }                                             196     }
200   } else {                    //--------------    197   } else {                    //-------------------- Baryon --------------
201     G4int j1000 = PDGcode/1000;                   198     G4int j1000 = PDGcode/1000;
202     G4int j100  = (PDGcode % 1000)/100;           199     G4int j100  = (PDGcode % 1000)/100;
203     G4int j10   = (PDGcode % 100)/10;             200     G4int j10   = (PDGcode % 100)/10;
204                                                << 
205     if ( absPDGcode > 4000 ) {                 << 
206       *aEnd = j10;                             << 
207       if ( G4UniformRand() > 0.25 ) {          << 
208         *bEnd = Diquark( j1000, j100, 0 );     << 
209       } else {                                 << 
210         *bEnd = Diquark( j1000, j100, 1 );     << 
211       }                                        << 
212       return;                                  << 
213     }                                          << 
214                                                   201 
215     G4double SuppresUUDDSS=1.0/2.0;               202     G4double SuppresUUDDSS=1.0/2.0;
216     if ((j1000 == j100) && (j1000 == j10)) Sup    203     if ((j1000 == j100) && (j1000 == j10)) SuppresUUDDSS=1.; 
217                                                   204 
218     const G4int maxNumberOfLoops = 1000;          205     const G4int maxNumberOfLoops = 1000;
219     G4int loopCounter = 0;                        206     G4int loopCounter = 0;
220     do                                            207     do
221     {                                             208     {
222       G4double random = G4UniformRand();          209       G4double random = G4UniformRand();
223                                                   210 
224       if (random < 0.33333)                       211       if (random < 0.33333)
225       {                                           212       {
226         if (( j100 == j10 ) && ( G4UniformRand    213         if (( j100 == j10 ) && ( G4UniformRand() > SuppresUUDDSS )) continue;
227         *aEnd = j1000;                            214         *aEnd = j1000;
228         if ( j100 == j10 )             {*bEnd     215         if ( j100 == j10 )             {*bEnd = Diquark( j100, j10, 1 );}
229         else                                      216         else
230           if ( G4UniformRand() > 0.25) {*bEnd     217           if ( G4UniformRand() > 0.25) {*bEnd = Diquark( j100, j10, 0 );}
231           else                        {*bEnd =    218           else                        {*bEnd = Diquark( j100, j10, 1 );}
232         break;                                    219         break;
233        }                                          220        }
234        else if (random < 0.66667)                 221        else if (random < 0.66667)
235        {                                          222        {
236         if (( j1000 == j10 ) && ( G4UniformRan    223         if (( j1000 == j10 ) && ( G4UniformRand() > SuppresUUDDSS )) continue;
237         *aEnd = j100;                             224         *aEnd = j100;
238         if ( j1000 == j10 )            {*bEnd     225         if ( j1000 == j10 )            {*bEnd = Diquark( j1000, j10, 1 );}
239         else                                      226         else
240           if ( G4UniformRand() > 0.25) {*bEnd     227           if ( G4UniformRand() > 0.25) {*bEnd = Diquark( j1000, j10, 0 );}
241           else                        {*bEnd =    228           else                        {*bEnd = Diquark( j1000, j10, 1 );}
242         break;                                    229         break;
243        }                                          230        }
244        else                                       231        else
245        {                                          232        {
246         if (( j1000 == j100 ) && ( G4UniformRa    233         if (( j1000 == j100 ) && ( G4UniformRand() > SuppresUUDDSS )) continue;
247         *aEnd = j10;                              234         *aEnd = j10;
248         if ( j1000 == j100 )           {*bEnd     235         if ( j1000 == j100 )           {*bEnd = Diquark( j1000, j100, 1 );}
249         else                                      236         else
250           if ( G4UniformRand() > 0.25) {*bEnd     237           if ( G4UniformRand() > 0.25) {*bEnd = Diquark( j1000, j100, 0 );}
251           else                        {*bEnd =    238           else                        {*bEnd = Diquark( j1000, j100, 1 );}
252         break;                                    239         break;
253        }                                          240        }
254     } while ( (true) &&                           241     } while ( (true) && 
255               ++loopCounter < maxNumberOfLoops    242               ++loopCounter < maxNumberOfLoops );  /* Loop checking, 10.08.2015, A.Ribon */
256     if ( loopCounter >= maxNumberOfLoops ) {      243     if ( loopCounter >= maxNumberOfLoops ) {
257       *aEnd = j10; *bEnd = Diquark( j1000, j10    244       *aEnd = j10; *bEnd = Diquark( j1000, j100, 1 );  // Just something acceptable, without any physics consideration.
258     }                                             245     }
259                                                   246 
260   }                                               247   }
261 }                                                 248 }
262                                                   249 
263                                                   250 
264 //============================================    251 //============================================================================
265                                                   252 
266 G4int G4DiffractiveSplitableHadron::Diquark( G    253 G4int G4DiffractiveSplitableHadron::Diquark( G4int aquark, G4int bquark, G4int Spin) const {
267   G4int diquarkPDG = std::max( std::abs( aquar    254   G4int diquarkPDG = std::max( std::abs( aquark ), std::abs( bquark ) ) * 1000 +
268                      std::min( std::abs( aquar    255                      std::min( std::abs( aquark ), std::abs( bquark ) ) * 100  +
269                      2*Spin + 1;                  256                      2*Spin + 1;
270   return ( aquark > 0  &&  bquark > 0 ) ? diqu    257   return ( aquark > 0  &&  bquark > 0 ) ? diquarkPDG : -1*diquarkPDG;
271 }                                                 258 }
272                                                   259 
273                                                   260