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Geant4/processes/hadronic/models/parton_string/diffraction/src/G4DiffractiveSplitableHadron.cc

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Differences between /processes/hadronic/models/parton_string/diffraction/src/G4DiffractiveSplitableHadron.cc (Version 11.3.0) and /processes/hadronic/models/parton_string/diffraction/src/G4DiffractiveSplitableHadron.cc (Version 10.4.p1)


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                                                   >>  27 // $Id: G4DiffractiveSplitableHadron.cc 107317 2017-11-08 16:25:57Z gcosmo $
                                                   >>  28 // GEANT4 tag $Name:  $
 27 //                                                 29 //
 28                                                    30 
 29 // -------------------------------------------     31 // ------------------------------------------------------------
 30 //      GEANT 4 class implementation file          32 //      GEANT 4 class implementation file
 31 //                                                 33 //
 32 //      ---------------- G4DiffractiveSplitabl     34 //      ---------------- G4DiffractiveSplitableHadron----------------
 33 //             by Gunter Folger, August 1998.      35 //             by Gunter Folger, August 1998.
 34 //       class splitting an interacting partic     36 //       class splitting an interacting particle. Used by FTF String Model.
 35 // -------------------------------------------     37 // ------------------------------------------------------------
 36                                                    38 
 37 #include "G4DiffractiveSplitableHadron.hh"         39 #include "G4DiffractiveSplitableHadron.hh"
 38                                                    40 
 39 #include "G4ParticleDefinition.hh"                 41 #include "G4ParticleDefinition.hh"
 40 #include "Randomize.hh"                            42 #include "Randomize.hh"
 41                                                    43 
 42                                                    44 
 43 //============================================     45 //============================================================================
 44                                                    46 
 45 G4DiffractiveSplitableHadron::G4DiffractiveSpl     47 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron() 
 46 {                                                  48 {
 47   PartonIndex = -1;                                49   PartonIndex = -1;
 48   G4LorentzVector tmp=G4LorentzVector(0.,0.,0. << 
 49   Parton[0] = new G4Parton( 1 );                   50   Parton[0] = new G4Parton( 1 );
 50   Parton[1] = new G4Parton(-1 );                   51   Parton[1] = new G4Parton(-1 );
 51                                                << 
 52   Parton[0]->Set4Momentum(tmp); Parton[1]->Set << 
 53 }                                                  52 }
 54                                                    53 
 55                                                    54 
 56 //============================================     55 //============================================================================
 57                                                    56 
 58 G4DiffractiveSplitableHadron::G4DiffractiveSpl     57 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron( const G4ReactionProduct& aPrimary ) :
 59   G4VSplitableHadron( aPrimary )                   58   G4VSplitableHadron( aPrimary )
 60 {                                                  59 {
 61   PartonIndex = -1;                            <<  60   PartonIndex = -2;
 62   Parton[0] = nullptr;                         <<  61   Parton[0] = NULL;
 63   Parton[1] = nullptr;                         << 
 64 }                                                  62 }
 65                                                    63 
 66                                                    64 
 67 //============================================     65 //============================================================================
 68                                                    66 
 69 G4DiffractiveSplitableHadron::G4DiffractiveSpl     67 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron( const G4Nucleon& aNucleon ) :
 70   G4VSplitableHadron( aNucleon )                   68   G4VSplitableHadron( aNucleon )
 71 {                                                  69 {
 72   PartonIndex = -1;                            <<  70   PartonIndex = -2;
 73   Parton[0] = nullptr;                         <<  71   Parton[0] = NULL;
 74   Parton[1] = nullptr;                         << 
 75 }                                                  72 }
 76                                                    73 
 77                                                    74 
 78 //============================================     75 //============================================================================
 79                                                    76 
 80 G4DiffractiveSplitableHadron::G4DiffractiveSpl     77 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron( const G4VKineticNucleon* aNucleon ) :
 81   G4VSplitableHadron( aNucleon )                   78   G4VSplitableHadron( aNucleon )
 82 {                                                  79 {
 83   PartonIndex = -1;                            <<  80   PartonIndex = -2;
 84   Parton[0] = nullptr;                         <<  81   Parton[0] = NULL;
 85   Parton[1] = nullptr;                         << 
 86 }                                                  82 }
 87                                                    83 
 88                                                    84 
 89 //============================================     85 //============================================================================
 90                                                    86 
 91 G4DiffractiveSplitableHadron::~G4DiffractiveSp <<  87 G4DiffractiveSplitableHadron::~G4DiffractiveSplitableHadron() {
                                                   >>  88   //G4cout << "Destruct G4DiffractiveSplitableHadron" << Parton[0] << " " << Parton[1] << G4endl;
                                                   >>  89   //if ( Parton[0] != NULL ) { delete Parton[0]; delete Parton[1]; }
                                                   >>  90 }
 92                                                    91 
 93                                                    92 
 94 //============================================     93 //============================================================================
 95                                                    94 
 96 void G4DiffractiveSplitableHadron::SplitUp() {     95 void G4DiffractiveSplitableHadron::SplitUp() {
 97                                                <<  96   //G4cout << "SplitUp() IsSplit() Parton[0] " << IsSplit() << " " << Parton[0] << G4endl;
 98   if ( IsSplit() ) return;                         97   if ( IsSplit() ) return;
 99   Splitting();                                     98   Splitting();
100   // Split once only...                            99   // Split once only...
101   if ( Parton[0] != nullptr ) return;          << 100   if ( Parton[0] != NULL ) return;
102                                                   101 
103   // flavours of quark ends                       102   // flavours of quark ends
104   G4int PDGcode = GetDefinition()->GetPDGEncod    103   G4int PDGcode = GetDefinition()->GetPDGEncoding();
105   G4int stringStart, stringEnd;                   104   G4int stringStart, stringEnd;
106   ChooseStringEnds( PDGcode, &stringStart, &st    105   ChooseStringEnds( PDGcode, &stringStart, &stringEnd );
107                                                   106 
108   Parton[0] = new G4Parton( stringStart );        107   Parton[0] = new G4Parton( stringStart );
109   Parton[1] = new G4Parton( stringEnd );          108   Parton[1] = new G4Parton( stringEnd );
110                                                   109 
111   G4LorentzVector tmp=G4LorentzVector(0.,0.,0. << 
112   Parton[0]->Set4Momentum(tmp); Parton[1]->Set << 
113                                                << 
114   /*                                        //    110   /*                                        // Inversion of a string
115   if ( G4UniformRand() < 1.75 ) {  //0.75         111   if ( G4UniformRand() < 1.75 ) {  //0.75
116     Parton[0] = new G4Parton( stringStart );      112     Parton[0] = new G4Parton( stringStart );
117     Parton[1] = new G4Parton( stringEnd );        113     Parton[1] = new G4Parton( stringEnd );
118   } else {                                        114   } else {
119     Parton[0] = new G4Parton( stringEnd );        115     Parton[0] = new G4Parton( stringEnd );
120     Parton[1] = new G4Parton( stringStart );      116     Parton[1] = new G4Parton( stringStart );
121   }                                               117   }
122   */                                              118   */
123                                                   119 
124   PartonIndex = -1;                               120   PartonIndex = -1;
125 }                                                 121 }
126                                                   122 
127                                                   123 
128 //============================================    124 //============================================================================
129                                                   125 
130 G4Parton* G4DiffractiveSplitableHadron::GetNex    126 G4Parton* G4DiffractiveSplitableHadron::GetNextParton() {
131   ++PartonIndex;                                  127   ++PartonIndex;
132   if ( PartonIndex > 1  ||  PartonIndex < 0 )  << 128   if ( PartonIndex > 1  ||  PartonIndex < 0 ) return NULL;
133   G4int PartonInd( PartonIndex );                 129   G4int PartonInd( PartonIndex );
134   if ( PartonIndex == 1 ) PartonIndex = -1;       130   if ( PartonIndex == 1 ) PartonIndex = -1;
135   return Parton[ PartonInd ];                     131   return Parton[ PartonInd ];
136 }                                                 132 }
137                                                   133 
138                                                   134 
139 //============================================    135 //============================================================================
140                                                   136 
141 G4Parton* G4DiffractiveSplitableHadron::GetNex    137 G4Parton* G4DiffractiveSplitableHadron::GetNextAntiParton() {
142   ++PartonIndex;                                  138   ++PartonIndex;
143   if ( PartonIndex > 1  ||  PartonIndex < 0 )  << 139   if ( PartonIndex > 1  ||  PartonIndex < 0 ) return NULL;
144   G4int PartonInd( PartonIndex );                 140   G4int PartonInd( PartonIndex );
145   if ( PartonIndex == 1 ) PartonIndex = -1;       141   if ( PartonIndex == 1 ) PartonIndex = -1;
146   return Parton[ PartonInd ];                     142   return Parton[ PartonInd ];
147 }                                                 143 }
148                                                   144 
149                                                   145 
150 //============================================    146 //============================================================================
151                                                   147 
152 void G4DiffractiveSplitableHadron::SetFirstPar    148 void G4DiffractiveSplitableHadron::SetFirstParton( G4int PDGcode ) {
153   delete Parton[0];                               149   delete Parton[0];
154   Parton[0] = new G4Parton( PDGcode );            150   Parton[0] = new G4Parton( PDGcode );
155   G4LorentzVector tmp=G4LorentzVector(0.,0.,0. << 
156   Parton[0]->Set4Momentum(tmp);                << 
157 }                                                 151 }
158                                                   152 
159                                                   153 
160 //============================================    154 //============================================================================
161                                                   155 
162 void G4DiffractiveSplitableHadron::SetSecondPa    156 void G4DiffractiveSplitableHadron::SetSecondParton( G4int PDGcode ) {
163   delete Parton[1];                               157   delete Parton[1];
164   Parton[1] = new G4Parton( PDGcode );            158   Parton[1] = new G4Parton( PDGcode );
165   G4LorentzVector tmp=G4LorentzVector(0.,0.,0. << 
166   Parton[1]->Set4Momentum(tmp);                << 
167 }                                                 159 }
168                                                   160 
169                                                   161 
170 //============================================    162 //============================================================================
171                                                   163 
172 void G4DiffractiveSplitableHadron::ChooseStrin    164 void G4DiffractiveSplitableHadron::ChooseStringEnds( G4int PDGcode, G4int* aEnd,
173                                                   165                                                      G4int* bEnd ) const {
174   G4int absPDGcode = std::abs( PDGcode );         166   G4int absPDGcode = std::abs( PDGcode );
175                                                   167 
176   if ( absPDGcode < 1000 ) {  //--------------    168   if ( absPDGcode < 1000 ) {  //--------------------  Meson -------------
177     G4int heavy(0), light(0);                     169     G4int heavy(0), light(0);
178     if (!((absPDGcode == 111)||(absPDGcode ==  << 170     if(!((absPDGcode == 111)||(absPDGcode == 221)||(absPDGcode == 331)))
179     {                          // Ordinary mes    171     {                          // Ordinary mesons =======================
180      heavy = absPDGcode/100;                      172      heavy = absPDGcode/100;
181      light = (absPDGcode % 100)/10;               173      light = (absPDGcode % 100)/10;
182      //G4int anti = std::pow( -1 , std::max( h    174      //G4int anti = std::pow( -1 , std::max( heavy, light ) );
183      G4int anti = 1 - 2*( std::max( heavy, lig    175      G4int anti = 1 - 2*( std::max( heavy, light ) % 2 );
184      if (PDGcode < 0 ) anti *= -1;                176      if (PDGcode < 0 ) anti *= -1;
185      heavy *= anti;                               177      heavy *= anti;
186      light *= -1 * anti;                          178      light *= -1 * anti;
187     }                                             179     } 
188     else                                          180     else 
189     {                         // Pi0, Eta, Eta    181     {                         // Pi0, Eta, Eta' =======================
190      if ( G4UniformRand() < 0.5 ) {heavy = 1;  << 182      if( G4UniformRand() < 0.5 ) {heavy = 1; light = -1;}
191      else                         {heavy = 2;  << 183      else                        {heavy = 2; light = -2;}
192     }                                             184     }
193     if ( G4UniformRand() < 0.5 ) {                185     if ( G4UniformRand() < 0.5 ) {
194       *aEnd = heavy;                              186       *aEnd = heavy;
195       *bEnd = light;                              187       *bEnd = light;
196     } else {                                      188     } else {
197       *aEnd = light;                              189       *aEnd = light;
198       *bEnd = heavy;                              190       *bEnd = heavy;
199     }                                             191     }
200   } else {                    //--------------    192   } else {                    //-------------------- Baryon --------------
201     G4int j1000 = PDGcode/1000;                   193     G4int j1000 = PDGcode/1000;
202     G4int j100  = (PDGcode % 1000)/100;           194     G4int j100  = (PDGcode % 1000)/100;
203     G4int j10   = (PDGcode % 100)/10;             195     G4int j10   = (PDGcode % 100)/10;
204                                                   196 
205     if ( absPDGcode > 4000 ) {                 << 
206       *aEnd = j10;                             << 
207       if ( G4UniformRand() > 0.25 ) {          << 
208         *bEnd = Diquark( j1000, j100, 0 );     << 
209       } else {                                 << 
210         *bEnd = Diquark( j1000, j100, 1 );     << 
211       }                                        << 
212       return;                                  << 
213     }                                          << 
214                                                << 
215     G4double SuppresUUDDSS=1.0/2.0;               197     G4double SuppresUUDDSS=1.0/2.0;
216     if ((j1000 == j100) && (j1000 == j10)) Sup << 198     if((j1000 == j100) && (j1000 == j10)) SuppresUUDDSS=1.; 
217                                                   199 
218     const G4int maxNumberOfLoops = 1000;          200     const G4int maxNumberOfLoops = 1000;
219     G4int loopCounter = 0;                        201     G4int loopCounter = 0;
220     do                                            202     do
221     {                                             203     {
222       G4double random = G4UniformRand();          204       G4double random = G4UniformRand();
223                                                   205 
224       if (random < 0.33333)                    << 206       if(random < 0.33333)
225       {                                           207       {
226         if (( j100 == j10 ) && ( G4UniformRand << 208         if(( j100 == j10 ) && ( G4UniformRand() > SuppresUUDDSS )) continue;
227         *aEnd = j1000;                            209         *aEnd = j1000;
228         if ( j100 == j10 )             {*bEnd  << 210         if( j100 == j10 )             {*bEnd = Diquark( j100, j10, 1 );}
229         else                                      211         else
230           if ( G4UniformRand() > 0.25) {*bEnd  << 212           if( G4UniformRand() > 0.25) {*bEnd = Diquark( j100, j10, 0 );}
231           else                        {*bEnd =    213           else                        {*bEnd = Diquark( j100, j10, 1 );}
232         break;                                    214         break;
233        }                                          215        }
234        else if (random < 0.66667)              << 216        else if(random < 0.66667)
235        {                                          217        {
236         if (( j1000 == j10 ) && ( G4UniformRan << 218         if(( j1000 == j10 ) && ( G4UniformRand() > SuppresUUDDSS )) continue;
237         *aEnd = j100;                             219         *aEnd = j100;
238         if ( j1000 == j10 )            {*bEnd  << 220         if( j1000 == j10 )            {*bEnd = Diquark( j1000, j10, 1 );}
239         else                                      221         else
240           if ( G4UniformRand() > 0.25) {*bEnd  << 222           if( G4UniformRand() > 0.25) {*bEnd = Diquark( j1000, j10, 0 );}
241           else                        {*bEnd =    223           else                        {*bEnd = Diquark( j1000, j10, 1 );}
242         break;                                    224         break;
243        }                                          225        }
244        else                                       226        else
245        {                                          227        {
246         if (( j1000 == j100 ) && ( G4UniformRa << 228         if(( j1000 == j100 ) && ( G4UniformRand() > SuppresUUDDSS )) continue;
247         *aEnd = j10;                              229         *aEnd = j10;
248         if ( j1000 == j100 )           {*bEnd  << 230         if( j1000 == j100 )           {*bEnd = Diquark( j1000, j100, 1 );}
249         else                                      231         else
250           if ( G4UniformRand() > 0.25) {*bEnd  << 232           if( G4UniformRand() > 0.25) {*bEnd = Diquark( j1000, j100, 0 );}
251           else                        {*bEnd =    233           else                        {*bEnd = Diquark( j1000, j100, 1 );}
252         break;                                    234         break;
253        }                                          235        }
254     } while ( (true) &&                           236     } while ( (true) && 
255               ++loopCounter < maxNumberOfLoops    237               ++loopCounter < maxNumberOfLoops );  /* Loop checking, 10.08.2015, A.Ribon */
256     if ( loopCounter >= maxNumberOfLoops ) {      238     if ( loopCounter >= maxNumberOfLoops ) {
257       *aEnd = j10; *bEnd = Diquark( j1000, j10    239       *aEnd = j10; *bEnd = Diquark( j1000, j100, 1 );  // Just something acceptable, without any physics consideration.
258     }                                             240     }
                                                   >> 241 
                                                   >> 242     /*
                                                   >> 243     if ( std::abs( j100 ) >= std::abs( j10 ) ) {
                                                   >> 244       if ( random < udspin1 ) {
                                                   >> 245         *aEnd = j1000;
                                                   >> 246         *bEnd = Diquark( j100, j10, 1 );
                                                   >> 247       } else if ( random < udspin1 + uuspin1 ) {
                                                   >> 248         *aEnd = j10;
                                                   >> 249         *bEnd = Diquark( j1000, j100, 1 );
                                                   >> 250       } else {
                                                   >> 251         *aEnd = j100;
                                                   >> 252         // Careful, there is no diquark q1=q2, (q1 q2)0, possible for Omega-
                                                   >> 253         *bEnd = Diquark( j1000, j10, j1000 != j100 ? 0 : 1 );
                                                   >> 254       }
                                                   >> 255     } else {
                                                   >> 256       // Lambda-like hadrons have two lightest quarks in spin 0
                                                   >> 257       if ( random < udspin1 ) {
                                                   >> 258         *aEnd = j1000;
                                                   >> 259         // as above, but with charmed baryons
                                                   >> 260         *bEnd = Diquark( j100, j10, j100 != j10 ? 0 : 10 );
                                                   >> 261       } else if ( random < udspin1 + uuspin1 ) {
                                                   >> 262         *aEnd = j10;
                                                   >> 263         *bEnd = Diquark( j1000, j100, 1 );
                                                   >> 264       } else {
                                                   >> 265         *aEnd = j100;
                                                   >> 266         *bEnd = Diquark( j1000, j10, 1 );
                                                   >> 267       }
                                                   >> 268     }
                                                   >> 269     */
259                                                   270 
260   }                                               271   }
261 }                                                 272 }
262                                                   273 
263                                                   274 
264 //============================================    275 //============================================================================
265                                                   276 
266 G4int G4DiffractiveSplitableHadron::Diquark( G    277 G4int G4DiffractiveSplitableHadron::Diquark( G4int aquark, G4int bquark, G4int Spin) const {
267   G4int diquarkPDG = std::max( std::abs( aquar    278   G4int diquarkPDG = std::max( std::abs( aquark ), std::abs( bquark ) ) * 1000 +
268                      std::min( std::abs( aquar    279                      std::min( std::abs( aquark ), std::abs( bquark ) ) * 100  +
269                      2*Spin + 1;                  280                      2*Spin + 1;
270   return ( aquark > 0  &&  bquark > 0 ) ? diqu    281   return ( aquark > 0  &&  bquark > 0 ) ? diquarkPDG : -1*diquarkPDG;
271 }                                                 282 }
272                                                   283 
273                                                   284