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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // neutron_hp -- source file 26 // neutron_hp -- source file 27 // J.P. Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #include "G4ParticleHPFissionBaseFS.hh" 32 #include "G4ParticleHPFissionBaseFS.hh" 33 << 34 #include "G4Alpha.hh" << 35 #include "G4Deuteron.hh" << 36 #include "G4LorentzVector.hh" << 37 #include "G4Nucleus.hh" << 38 #include "G4ParticleHPDataUsed.hh" << 39 #include "G4ParticleHPManager.hh" 33 #include "G4ParticleHPManager.hh" 40 #include "G4Proton.hh" << 41 #include "G4ReactionProduct.hh" << 42 #include "G4SystemOfUnits.hh" 34 #include "G4SystemOfUnits.hh" 43 #include "G4ThreeVector.hh" << 35 #include "G4ReactionProduct.hh" >> 36 #include "G4Nucleus.hh" >> 37 #include "G4Proton.hh" >> 38 #include "G4Deuteron.hh" 44 #include "G4Triton.hh" 39 #include "G4Triton.hh" >> 40 #include "G4Alpha.hh" >> 41 #include "G4ThreeVector.hh" >> 42 #include "G4LorentzVector.hh" >> 43 #include "G4ParticleHPDataUsed.hh" 45 44 46 void G4ParticleHPFissionBaseFS::Init(G4double << 45 void G4ParticleHPFissionBaseFS::Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & bit, G4ParticleDefinition*) 47 const G4S << 48 { << 49 G4String tString = dirName; << 50 G4bool dbool; << 51 const G4ParticleHPDataUsed& aFile = << 52 theNames.GetName(static_cast<G4int>(A), st << 53 const G4String& filename = aFile.GetName(); << 54 SetAZMs(A, Z, M, aFile); << 55 // theBaseA = aFile.GetA(); << 56 // theBaseZ = aFile.GetZ(); << 57 // if(!dbool || ( Z<2.5 && ( std::abs(theBa << 58 if (!dbool << 59 || (Z < 2.5 && (std::abs(theNDLDataZ - Z << 60 { 46 { 61 hasAnyData = false; << 47 G4String tString = dirName; 62 hasFSData = false; << 48 G4bool dbool; 63 hasXsec = false; << 49 G4ParticleHPDataUsed aFile = theNames.GetName(static_cast<G4int>(A), static_cast<G4int>(Z), M, tString, bit, dbool); 64 return; // no data for exactly this isoto << 50 G4String filename = aFile.GetName(); 65 } << 51 SetAZMs( A, Z, M, aFile ); 66 << 52 //theBaseA = aFile.GetA(); 67 // std::ifstream theData(filename, std::ios: << 53 //theBaseZ = aFile.GetZ(); 68 std::istringstream theData(std::ios::in); << 54 //if(!dbool || ( Z<2.5 && ( std::abs(theBaseZ - Z)>0.0001 || std::abs(theBaseA - A)>0.0001) ) ) 69 G4ParticleHPManager::GetInstance()->GetDataS << 55 if ( !dbool || ( Z<2.5 && ( std::abs(theNDLDataZ - Z)>0.0001 || std::abs(theNDLDataA - A)>0.0001)) ) 70 G4int dummy; << 56 { 71 if (!(theData)) { << 57 hasAnyData = false; 72 // theData.close(); << 58 hasFSData = false; 73 hasFSData = false; << 59 hasXsec = false; 74 hasXsec = false; << 60 return; // no data for exactly this isotope. 75 hasAnyData = false; << 61 } 76 return; // no data for this FS for this i << 62 77 } << 63 //std::ifstream theData(filename, std::ios::in); 78 theData >> dummy >> dummy; << 64 std::istringstream theData(std::ios::in); 79 G4int total; << 65 G4ParticleHPManager::GetInstance()->GetDataStream(filename,theData); 80 theData >> total; << 66 G4int dummy; 81 theXsection->Init(theData, total, eV); << 67 if(!(theData)) 82 if (!(theData >> dummy)) { << 68 { 83 hasFSData = false; << 69 //theData.close(); 84 // theData.close(); << 70 hasFSData = false; 85 return; << 71 hasXsec = false; 86 } << 72 hasAnyData = false; 87 theData >> dummy; << 73 return; // no data for this FS for this isotope 88 << 74 } 89 theAngularDistribution.Init(theData); << 75 theData >> dummy>>dummy; 90 << 76 G4int total; 91 theData >> dummy >> dummy; << 77 theData >> total; 92 << 78 theXsection->Init(theData, total, eV); 93 theEnergyDistribution.Init(theData); << 79 if (!(theData >> dummy)) 94 // theData.close(); << 80 { 95 } << 81 hasFSData = false; 96 << 82 //theData.close(); 97 G4DynamicParticleVector* G4ParticleHPFissionBa << 83 return; 98 { << 84 } 99 // if therere were no data for this isotope, << 85 theData >> dummy; 100 if (!HasFSData()) { << 86 101 return nullptr; << 87 theAngularDistribution.Init(theData); 102 } << 88 103 << 89 theData >> dummy >> dummy; 104 G4int i; << 90 105 auto aResult = new G4DynamicParticleVector; << 91 theEnergyDistribution.Init(theData); 106 G4ReactionProduct boosted; << 92 //theData.close(); 107 boosted.Lorentz(*(fCache.Get().theNeutronRP) << 93 108 G4double eKinetic = boosted.GetKineticEnergy << 94 } 109 << 95 110 // Build neutrons << 96 G4DynamicParticleVector * G4ParticleHPFissionBaseFS::ApplyYourself(G4int nPrompt) 111 std::vector<G4ReactionProduct> theNeutrons; << 97 { 112 for (i = 0; i < nPrompt; i++) { << 98 // if therere were no data for this isotope, break out. 113 theNeutrons.emplace_back(); << 99 if(!HasFSData()) { return 0; } 114 theNeutrons[i].SetDefinition(G4Neutron::Ne << 100 115 } << 101 G4int i; 116 << 102 G4DynamicParticleVector * aResult = new G4DynamicParticleVector; 117 // sample energies << 103 G4ReactionProduct boosted; 118 G4int dummy; << 104 boosted.Lorentz(theNeutronRP, theTarget); 119 for (i = 0; i < nPrompt; i++) { << 105 G4double eKinetic = boosted.GetKineticEnergy(); 120 // always in the lab system (if file-5) << 106 121 theNeutrons[i].SetKineticEnergy(theEnergyD << 107 // Build neutrons 122 } << 108 G4ReactionProduct * theNeutrons = new G4ReactionProduct[nPrompt]; 123 << 109 for(i=0; i<nPrompt; i++) 124 // sample neutron angular distribution << 110 { 125 for (i = 0; i < nPrompt; i++) { << 111 theNeutrons[i].SetDefinition(G4Neutron::Neutron()); 126 theAngularDistribution.SampleAndUpdate(the << 112 } 127 } << 113 >> 114 // sample energies >> 115 G4int dummy; >> 116 for(i=0; i<nPrompt; i++) >> 117 { >> 118 // always in the lab system (if file-5) >> 119 theNeutrons[i].SetKineticEnergy(theEnergyDistribution.Sample(eKinetic, dummy)); >> 120 } >> 121 >> 122 // sample neutron angular distribution >> 123 for(i=0; i<nPrompt; i++) >> 124 { >> 125 theAngularDistribution.SampleAndUpdate(theNeutrons[i]); >> 126 } >> 127 >> 128 // already in lab. Add neutrons to dynamic particle vector >> 129 for(i=0; i<nPrompt; i++) >> 130 { >> 131 G4DynamicParticle * it = new G4DynamicParticle; >> 132 it->SetDefinition(theNeutrons[i].GetDefinition()); >> 133 it->SetMomentum(theNeutrons[i].GetMomentum()); >> 134 aResult->push_back(it); >> 135 } >> 136 delete [] theNeutrons; 128 137 129 // already in lab. Add neutrons to dynamic p << 138 // return the result 130 for (i = 0; i < nPrompt; i++) { << 139 return aResult; 131 auto it = new G4DynamicParticle; << 132 it->SetDefinition(theNeutrons[i].GetDefini << 133 it->SetMomentum(theNeutrons[i].GetMomentum << 134 aResult->push_back(it); << 135 } 140 } 136 << 137 // return the result << 138 return aResult; << 139 } << 140 141