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Geant4/processes/hadronic/models/particle_hp/src/G4ParticleHPFissionBaseFS.cc

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Diff markup

Differences between /processes/hadronic/models/particle_hp/src/G4ParticleHPFissionBaseFS.cc (Version 11.3.0) and /processes/hadronic/models/particle_hp/src/G4ParticleHPFissionBaseFS.cc (Version 10.1.p2)


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 25 //                                                 25 //
 26 // neutron_hp -- source file                       26 // neutron_hp -- source file
 27 // J.P. Wellisch, Nov-1996                         27 // J.P. Wellisch, Nov-1996
 28 // A prototype of the low energy neutron trans     28 // A prototype of the low energy neutron transport model.
 29 //                                                 29 //
 30 // P. Arce, June-2014 Conversion neutron_hp to     30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
 31 //                                                 31 //
 32 #include "G4ParticleHPFissionBaseFS.hh"            32 #include "G4ParticleHPFissionBaseFS.hh"
 33                                                << 
 34 #include "G4Alpha.hh"                          << 
 35 #include "G4Deuteron.hh"                       << 
 36 #include "G4LorentzVector.hh"                  << 
 37 #include "G4Nucleus.hh"                        << 
 38 #include "G4ParticleHPDataUsed.hh"             << 
 39 #include "G4ParticleHPManager.hh"                  33 #include "G4ParticleHPManager.hh"
 40 #include "G4Proton.hh"                         << 
 41 #include "G4ReactionProduct.hh"                << 
 42 #include "G4SystemOfUnits.hh"                      34 #include "G4SystemOfUnits.hh"
 43 #include "G4ThreeVector.hh"                    <<  35 #include "G4ReactionProduct.hh"
                                                   >>  36 #include "G4Nucleus.hh"
                                                   >>  37 #include "G4Proton.hh"
                                                   >>  38 #include "G4Deuteron.hh"
 44 #include "G4Triton.hh"                             39 #include "G4Triton.hh"
                                                   >>  40 #include "G4Alpha.hh"
                                                   >>  41 #include "G4ThreeVector.hh"
                                                   >>  42 #include "G4LorentzVector.hh"
                                                   >>  43 #include "G4ParticleHPDataUsed.hh"
 45                                                    44 
 46 void G4ParticleHPFissionBaseFS::Init(G4double  <<  45   void G4ParticleHPFissionBaseFS::Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & bit, G4ParticleDefinition*)
 47                                      const G4S << 
 48 {                                              << 
 49   G4String tString = dirName;                  << 
 50   G4bool dbool;                                << 
 51   const G4ParticleHPDataUsed& aFile =          << 
 52     theNames.GetName(static_cast<G4int>(A), st << 
 53   const G4String& filename = aFile.GetName();  << 
 54   SetAZMs(A, Z, M, aFile);                     << 
 55   // theBaseA = aFile.GetA();                  << 
 56   // theBaseZ = aFile.GetZ();                  << 
 57   // if(!dbool  || ( Z<2.5 && ( std::abs(theBa << 
 58   if (!dbool                                   << 
 59       || (Z < 2.5 && (std::abs(theNDLDataZ - Z << 
 60   {                                                46   {
 61     hasAnyData = false;                        <<  47     G4String tString = dirName;
 62     hasFSData = false;                         <<  48     G4bool dbool;
 63     hasXsec = false;                           <<  49     G4ParticleHPDataUsed aFile = theNames.GetName(static_cast<G4int>(A), static_cast<G4int>(Z), M, tString, bit, dbool);
 64     return;  // no data for exactly this isoto <<  50     G4String filename = aFile.GetName();
 65   }                                            <<  51     SetAZMs( A, Z, M, aFile ); 
 66                                                <<  52     //theBaseA = aFile.GetA();
 67   // std::ifstream theData(filename, std::ios: <<  53     //theBaseZ = aFile.GetZ();
 68   std::istringstream theData(std::ios::in);    <<  54     //if(!dbool  || ( Z<2.5 && ( std::abs(theBaseZ - Z)>0.0001 || std::abs(theBaseA - A)>0.0001) ) )
 69   G4ParticleHPManager::GetInstance()->GetDataS <<  55     if ( !dbool || ( Z<2.5 && ( std::abs(theNDLDataZ - Z)>0.0001 || std::abs(theNDLDataA - A)>0.0001)) )
 70   G4int dummy;                                 <<  56     {
 71   if (!(theData)) {                            <<  57       hasAnyData = false;
 72     // theData.close();                        <<  58       hasFSData = false; 
 73     hasFSData = false;                         <<  59       hasXsec = false;
 74     hasXsec = false;                           <<  60       return; // no data for exactly this isotope.
 75     hasAnyData = false;                        <<  61     }
 76     return;  // no data for this FS for this i <<  62 
 77   }                                            <<  63     //std::ifstream theData(filename, std::ios::in);
 78   theData >> dummy >> dummy;                   <<  64    std::istringstream theData(std::ios::in);
 79   G4int total;                                 <<  65    G4ParticleHPManager::GetInstance()->GetDataStream(filename,theData);
 80   theData >> total;                            <<  66     G4int dummy;
 81   theXsection->Init(theData, total, eV);       <<  67     if(!(theData))
 82   if (!(theData >> dummy)) {                   <<  68     {
 83     hasFSData = false;                         <<  69       //theData.close();
 84     // theData.close();                        <<  70       hasFSData = false;
 85     return;                                    <<  71       hasXsec = false;
 86   }                                            <<  72       hasAnyData = false;
 87   theData >> dummy;                            <<  73       return; // no data for this FS for this isotope
 88                                                <<  74     }
 89   theAngularDistribution.Init(theData);        <<  75     theData >> dummy>>dummy;
 90                                                <<  76     G4int total;
 91   theData >> dummy >> dummy;                   <<  77     theData >> total;
 92                                                <<  78     theXsection->Init(theData, total, eV);
 93   theEnergyDistribution.Init(theData);         <<  79     if (!(theData >> dummy))
 94   // theData.close();                          <<  80     {
 95 }                                              <<  81       hasFSData = false;
 96                                                <<  82       //theData.close();
 97 G4DynamicParticleVector* G4ParticleHPFissionBa <<  83       return;
 98 {                                              <<  84     }
 99   // if therere were no data for this isotope, <<  85     theData >> dummy;
100   if (!HasFSData()) {                          <<  86 
101     return nullptr;                            <<  87     theAngularDistribution.Init(theData);
102   }                                            <<  88 
103                                                <<  89     theData >> dummy >> dummy;
104   G4int i;                                     <<  90 
105   auto aResult = new G4DynamicParticleVector;  <<  91     theEnergyDistribution.Init(theData);
106   G4ReactionProduct boosted;                   <<  92     //theData.close();
107   boosted.Lorentz(*(fCache.Get().theNeutronRP) <<  93     
108   G4double eKinetic = boosted.GetKineticEnergy <<  94   }
109                                                <<  95   
110   // Build neutrons                            <<  96 G4DynamicParticleVector * G4ParticleHPFissionBaseFS::ApplyYourself(G4int nPrompt)
111   std::vector<G4ReactionProduct> theNeutrons;  <<  97   {  
112   for (i = 0; i < nPrompt; i++) {              <<  98 // if therere were no data for this isotope, break out.    
113     theNeutrons.emplace_back();                <<  99     if(!HasFSData()) { return 0; }
114     theNeutrons[i].SetDefinition(G4Neutron::Ne << 100     
115   }                                            << 101     G4int i;
116                                                << 102     G4DynamicParticleVector * aResult = new G4DynamicParticleVector;
117   // sample energies                           << 103     G4ReactionProduct boosted;
118   G4int dummy;                                 << 104     boosted.Lorentz(theNeutronRP, theTarget);
119   for (i = 0; i < nPrompt; i++) {              << 105     G4double eKinetic = boosted.GetKineticEnergy();
120     // always in the lab system (if file-5)    << 106     
121     theNeutrons[i].SetKineticEnergy(theEnergyD << 107 // Build neutrons
122   }                                            << 108     G4ReactionProduct * theNeutrons = new G4ReactionProduct[nPrompt];
123                                                << 109     for(i=0; i<nPrompt; i++)
124   // sample neutron angular distribution       << 110     {
125   for (i = 0; i < nPrompt; i++) {              << 111       theNeutrons[i].SetDefinition(G4Neutron::Neutron());
126     theAngularDistribution.SampleAndUpdate(the << 112     }
127   }                                            << 113     
                                                   >> 114 // sample energies
                                                   >> 115    G4int dummy;
                                                   >> 116    for(i=0; i<nPrompt; i++)
                                                   >> 117    {
                                                   >> 118      // always in the lab system (if file-5)
                                                   >> 119      theNeutrons[i].SetKineticEnergy(theEnergyDistribution.Sample(eKinetic, dummy));
                                                   >> 120    }
                                                   >> 121 
                                                   >> 122 // sample neutron angular distribution
                                                   >> 123    for(i=0; i<nPrompt; i++)
                                                   >> 124    {
                                                   >> 125      theAngularDistribution.SampleAndUpdate(theNeutrons[i]);
                                                   >> 126    }
                                                   >> 127    
                                                   >> 128 // already in lab. Add neutrons to dynamic particle vector
                                                   >> 129    for(i=0; i<nPrompt; i++)
                                                   >> 130    {
                                                   >> 131       G4DynamicParticle * it = new G4DynamicParticle;
                                                   >> 132       it->SetDefinition(theNeutrons[i].GetDefinition());
                                                   >> 133       it->SetMomentum(theNeutrons[i].GetMomentum());
                                                   >> 134       aResult->push_back(it);
                                                   >> 135    }
                                                   >> 136    delete [] theNeutrons;
128                                                   137 
129   // already in lab. Add neutrons to dynamic p << 138 // return the result
130   for (i = 0; i < nPrompt; i++) {              << 139     return aResult;
131     auto it = new G4DynamicParticle;           << 
132     it->SetDefinition(theNeutrons[i].GetDefini << 
133     it->SetMomentum(theNeutrons[i].GetMomentum << 
134     aResult->push_back(it);                    << 
135   }                                               140   }
136                                                << 
137   // return the result                         << 
138   return aResult;                              << 
139 }                                              << 
140                                                   141