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Geant4/processes/hadronic/models/particle_hp/src/G4ParticleHPData.cc

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Diff markup

Differences between /processes/hadronic/models/particle_hp/src/G4ParticleHPData.cc (Version 11.3.0) and /processes/hadronic/models/particle_hp/src/G4ParticleHPData.cc (Version 10.2)


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 25 //                                                 25 //
 26 // neutron_hp -- source file                       26 // neutron_hp -- source file
 27 // J.P. Wellisch, Nov-1996                         27 // J.P. Wellisch, Nov-1996
 28 // A prototype of the low energy neutron trans     28 // A prototype of the low energy neutron transport model.
 29 //                                                 29 //
 30 // P. Arce, June-2014 Conversion neutron_hp to     30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
 31 //                                                 31 //
 32 #include "G4ParticleHPData.hh"                     32 #include "G4ParticleHPData.hh"
                                                   >>  33 #include "G4LPhysicsFreeVector.hh"
 33                                                    34 
 34 #include "G4PhysicsFreeVector.hh"              <<  35 G4ParticleHPData::G4ParticleHPData(G4ParticleDefinition* projectile )
 35                                                <<  36     : theProjectile(projectile)
 36 G4ParticleHPData::G4ParticleHPData(G4ParticleD << 
 37   : theProjectile(projectile)                  << 
 38 {                                                  37 {
 39   // const char* theDataDirVariable;           <<  38   //const char* theDataDirVariable;
 40   if (projectile == G4Neutron::Neutron()) {    <<  39   if( projectile == G4Neutron::Neutron() ) {
 41     theDataDirVariable = "G4NEUTRONHPDATA";    <<  40       theDataDirVariable = "G4NEUTRONHPDATA";
 42   }                                            <<  41   }else if( projectile == G4Proton::Proton() ) {
 43   else if (projectile == G4Proton::Proton()) { << 
 44     theDataDirVariable = "G4PROTONHPDATA";         42     theDataDirVariable = "G4PROTONHPDATA";
 45   }                                            <<  43   }else if( projectile == G4Deuteron::Deuteron() ) {
 46   else if (projectile == G4Deuteron::Deuteron( << 
 47     theDataDirVariable = "G4DEUTERONHPDATA";       44     theDataDirVariable = "G4DEUTERONHPDATA";
 48   }                                            <<  45   }else if( projectile == G4Triton::Triton() ) {
 49   else if (projectile == G4Triton::Triton()) { << 
 50     theDataDirVariable = "G4TRITONHPDATA";         46     theDataDirVariable = "G4TRITONHPDATA";
 51   }                                            <<  47   }else if( projectile == G4He3::He3() ) {
 52   else if (projectile == G4He3::He3()) {       << 
 53     theDataDirVariable = "G4HE3HPDATA";            48     theDataDirVariable = "G4HE3HPDATA";
 54   }                                            <<  49   }else if( projectile == G4Alpha::Alpha() ) {
 55   else if (projectile == G4Alpha::Alpha()) {   << 
 56     theDataDirVariable = "G4ALPHAHPDATA";          50     theDataDirVariable = "G4ALPHAHPDATA";
 57   }                                                51   }
 58                                                    52 
 59   numEle = (G4int)G4Element::GetNumberOfElemen <<  53      numEle = G4Element::GetNumberOfElements();
 60   for (G4int i = 0; i < numEle; ++i) {         <<  54      for ( G4int i = 0 ; i < numEle ; i++ ) theData.push_back ( new G4ParticleHPElementData );
 61     theData.push_back(new G4ParticleHPElementD <<  55 //     G4cout << "G4ParticleHPData::G4ParticleHPData(): numEle="<<numEle<<G4endl;
 62   }                                            <<  56      for (G4int i=0; i<numEle; i++)
 63   for (G4int i = 0; i < numEle; ++i) {         <<  57      {
 64     (*theData[i]).Init((*(G4Element::GetElemen <<  58        (*theData[i]).Init((*(G4Element::GetElementTable()))[i], projectile, theDataDirVariable);
 65   }                                            <<  59      }
 66 }                                              <<  60   }
 67                                                <<  61   
 68 G4ParticleHPData::~G4ParticleHPData()          <<  62   G4ParticleHPData::~G4ParticleHPData()
 69 {                                              <<  63   {
 70   for (auto it = theData.cbegin(); it != theDa <<  64      for ( std::vector<G4ParticleHPElementData*>::iterator it = theData.begin() ; it != theData.end() ; it++ ) delete *it;
 71     delete *it;                                <<  65      theData.clear();
 72   theData.clear();                             <<  66   }
 73 }                                              <<  67   
 74                                                <<  68 G4ParticleHPData * G4ParticleHPData::Instance(G4ParticleDefinition* projectile)
 75 G4ParticleHPData* G4ParticleHPData::Instance(G <<  69   {
 76 {                                              <<  70     static G4ThreadLocal G4ParticleHPData *theCrossSectionData_G4MT_TLS_ = 0 ;
 77   static G4ThreadLocal G4ParticleHPData* theCr <<  71     if (!theCrossSectionData_G4MT_TLS_) theCrossSectionData_G4MT_TLS_ = new  G4ParticleHPData(projectile)  ;  G4ParticleHPData &theCrossSectionData = *theCrossSectionData_G4MT_TLS_;
 78   if (theCrossSectionData_G4MT_TLS_ == nullptr <<  72     return &theCrossSectionData;
 79     theCrossSectionData_G4MT_TLS_ = new G4Part <<  73     } 
 80   G4ParticleHPData& theCrossSectionData = *the <<  74 
 81   return &theCrossSectionData;                 <<  75   G4PhysicsVector * G4ParticleHPData::DoPhysicsVector(G4ParticleHPVector * theVector)
 82 }                                              <<  76   {
 83                                                <<  77 //    G4cout << "Entered G4ParticleHPData::DoPhysicsVector."<<G4endl;
 84 G4PhysicsVector* G4ParticleHPData::DoPhysicsVe <<  78     G4int len = theVector->GetVectorLength();
 85 {                                              <<  79 //    G4cout <<"zahl der energie-punkte "<< len<<G4endl;
 86   G4int len = theVector->GetVectorLength();    <<  80     if(len==0) return new G4LPhysicsFreeVector(0, 0, 0);
 87   if (len == 0) return new G4PhysicsFreeVector <<  81     G4double emin = theVector->GetX(0);
 88   G4double emin = theVector->GetX(0);          <<  82     G4double emax = theVector->GetX(len-1);
 89   G4double emax = theVector->GetX(len - 1);    <<  83 //    G4cout <<"zahl der energie-punkte "<< len<<" "<<emin<<" "<<emax<<G4endl;
 90                                                <<  84     
 91   auto theResult = new G4PhysicsFreeVector(len <<  85    //  G4int dummy; G4cin >> dummy;     
 92   for (G4int i = 0; i < len; ++i) {            <<  86     G4LPhysicsFreeVector * theResult = new G4LPhysicsFreeVector(len, emin, emax);
 93     theResult->PutValues(i, theVector->GetX(i) <<  87     for (G4int i=0; i<len; i++)
                                                   >>  88     {
                                                   >>  89       theResult->PutValues(i, theVector->GetX(i), theVector->GetY(i));
                                                   >>  90     }
                                                   >>  91     return theResult;
 94   }                                                92   }
 95   return theResult;                            << 
 96 }                                              << 
 97                                                    93 
 98 void G4ParticleHPData::addPhysicsVector()          94 void G4ParticleHPData::addPhysicsVector()
 99 {                                                  95 {
100   for (G4int i = numEle; i < (G4int)G4Element: <<  96    for ( G4int i = numEle; i < (G4int)G4Element::GetNumberOfElements() ; i++ )
101     theData.push_back(new G4ParticleHPElementD <<  97    {
102     (*theData[i]).Init((*(G4Element::GetElemen <<  98       theData.push_back ( new G4ParticleHPElementData );
103   }                                            <<  99       (*theData[i]).Init((*(G4Element::GetElementTable()))[i], theProjectile, theDataDirVariable);
104   numEle = (G4int)G4Element::GetNumberOfElemen << 100    }
                                                   >> 101    numEle = G4Element::GetNumberOfElements();
105 }                                                 102 }
106                                                   103