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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // neutron_hp -- source file 26 // neutron_hp -- source file 27 // J.P. Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #include "G4ParticleHPData.hh" 32 #include "G4ParticleHPData.hh" >> 33 #include "G4LPhysicsFreeVector.hh" 33 34 34 #include "G4PhysicsFreeVector.hh" << 35 G4ParticleHPData::G4ParticleHPData(G4ParticleDefinition* projectile ) 35 << 36 : theProjectile(projectile) 36 G4ParticleHPData::G4ParticleHPData(G4ParticleD << 37 : theProjectile(projectile) << 38 { 37 { 39 // const char* theDataDirVariable; << 38 //const char* theDataDirVariable; 40 if (projectile == G4Neutron::Neutron()) { << 39 if( projectile == G4Neutron::Neutron() ) { 41 theDataDirVariable = "G4NEUTRONHPDATA"; << 40 theDataDirVariable = "G4NEUTRONHPDATA"; 42 } << 41 }else if( projectile == G4Proton::Proton() ) { 43 else if (projectile == G4Proton::Proton()) { << 44 theDataDirVariable = "G4PROTONHPDATA"; 42 theDataDirVariable = "G4PROTONHPDATA"; 45 } << 43 }else if( projectile == G4Deuteron::Deuteron() ) { 46 else if (projectile == G4Deuteron::Deuteron( << 47 theDataDirVariable = "G4DEUTERONHPDATA"; 44 theDataDirVariable = "G4DEUTERONHPDATA"; 48 } << 45 }else if( projectile == G4Triton::Triton() ) { 49 else if (projectile == G4Triton::Triton()) { << 50 theDataDirVariable = "G4TRITONHPDATA"; 46 theDataDirVariable = "G4TRITONHPDATA"; 51 } << 47 }else if( projectile == G4He3::He3() ) { 52 else if (projectile == G4He3::He3()) { << 53 theDataDirVariable = "G4HE3HPDATA"; 48 theDataDirVariable = "G4HE3HPDATA"; 54 } << 49 }else if( projectile == G4Alpha::Alpha() ) { 55 else if (projectile == G4Alpha::Alpha()) { << 56 theDataDirVariable = "G4ALPHAHPDATA"; 50 theDataDirVariable = "G4ALPHAHPDATA"; 57 } 51 } 58 52 59 numEle = (G4int)G4Element::GetNumberOfElemen << 53 numEle = G4Element::GetNumberOfElements(); 60 for (G4int i = 0; i < numEle; ++i) { << 54 for ( G4int i = 0 ; i < numEle ; i++ ) theData.push_back ( new G4ParticleHPElementData ); 61 theData.push_back(new G4ParticleHPElementD << 55 // G4cout << "G4ParticleHPData::G4ParticleHPData(): numEle="<<numEle<<G4endl; 62 } << 56 for (G4int i=0; i<numEle; i++) 63 for (G4int i = 0; i < numEle; ++i) { << 57 { 64 (*theData[i]).Init((*(G4Element::GetElemen << 58 (*theData[i]).Init((*(G4Element::GetElementTable()))[i], projectile, theDataDirVariable); 65 } << 59 } 66 } << 60 } 67 << 61 68 G4ParticleHPData::~G4ParticleHPData() << 62 G4ParticleHPData::~G4ParticleHPData() 69 { << 63 { 70 for (auto it = theData.cbegin(); it != theDa << 64 for ( std::vector<G4ParticleHPElementData*>::iterator it = theData.begin() ; it != theData.end() ; it++ ) delete *it; 71 delete *it; << 65 theData.clear(); 72 theData.clear(); << 66 } 73 } << 67 74 << 68 G4ParticleHPData * G4ParticleHPData::Instance(G4ParticleDefinition* projectile) 75 G4ParticleHPData* G4ParticleHPData::Instance(G << 69 { 76 { << 70 static G4ThreadLocal G4ParticleHPData *theCrossSectionData_G4MT_TLS_ = 0 ; 77 static G4ThreadLocal G4ParticleHPData* theCr << 71 if (!theCrossSectionData_G4MT_TLS_) theCrossSectionData_G4MT_TLS_ = new G4ParticleHPData(projectile) ; G4ParticleHPData &theCrossSectionData = *theCrossSectionData_G4MT_TLS_; 78 if (theCrossSectionData_G4MT_TLS_ == nullptr << 72 return &theCrossSectionData; 79 theCrossSectionData_G4MT_TLS_ = new G4Part << 73 } 80 G4ParticleHPData& theCrossSectionData = *the << 74 81 return &theCrossSectionData; << 75 G4PhysicsVector * G4ParticleHPData::DoPhysicsVector(G4ParticleHPVector * theVector) 82 } << 76 { 83 << 77 // G4cout << "Entered G4ParticleHPData::DoPhysicsVector."<<G4endl; 84 G4PhysicsVector* G4ParticleHPData::DoPhysicsVe << 78 G4int len = theVector->GetVectorLength(); 85 { << 79 // G4cout <<"zahl der energie-punkte "<< len<<G4endl; 86 G4int len = theVector->GetVectorLength(); << 80 if(len==0) return new G4LPhysicsFreeVector(0, 0, 0); 87 if (len == 0) return new G4PhysicsFreeVector << 81 G4double emin = theVector->GetX(0); 88 G4double emin = theVector->GetX(0); << 82 G4double emax = theVector->GetX(len-1); 89 G4double emax = theVector->GetX(len - 1); << 83 // G4cout <<"zahl der energie-punkte "<< len<<" "<<emin<<" "<<emax<<G4endl; 90 << 84 91 auto theResult = new G4PhysicsFreeVector(len << 85 // G4int dummy; G4cin >> dummy; 92 for (G4int i = 0; i < len; ++i) { << 86 G4LPhysicsFreeVector * theResult = new G4LPhysicsFreeVector(len, emin, emax); 93 theResult->PutValues(i, theVector->GetX(i) << 87 for (G4int i=0; i<len; i++) >> 88 { >> 89 theResult->PutValues(i, theVector->GetX(i), theVector->GetY(i)); >> 90 } >> 91 return theResult; 94 } 92 } 95 return theResult; << 96 } << 97 93 98 void G4ParticleHPData::addPhysicsVector() 94 void G4ParticleHPData::addPhysicsVector() 99 { 95 { 100 for (G4int i = numEle; i < (G4int)G4Element: << 96 for ( G4int i = numEle; i < (G4int)G4Element::GetNumberOfElements() ; i++ ) 101 theData.push_back(new G4ParticleHPElementD << 97 { 102 (*theData[i]).Init((*(G4Element::GetElemen << 98 theData.push_back ( new G4ParticleHPElementData ); 103 } << 99 (*theData[i]).Init((*(G4Element::GetElementTable()))[i], theProjectile, theDataDirVariable); 104 numEle = (G4int)G4Element::GetNumberOfElemen << 100 } >> 101 numEle = G4Element::GetNumberOfElements(); 105 } 102 } 106 103