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Geant4/processes/hadronic/models/particle_hp/src/G4ParticleHPContAngularPar.cc

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Diff markup

Differences between /processes/hadronic/models/particle_hp/src/G4ParticleHPContAngularPar.cc (Version 11.3.0) and /processes/hadronic/models/particle_hp/src/G4ParticleHPContAngularPar.cc (Version 9.2.p3)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // neutron_hp -- source file                      
 27 // J.P. Wellisch, Nov-1996                        
 28 // A prototype of the low energy neutron trans    
 29 //                                                
 30 // 09-May-06 fix in Sample by T. Koi              
 31 // 080318 Fix Compilation warnings - gcc-4.3.0    
 32 //        (This fix has a real effect to the c    
 33 // 080409 Fix div0 error with G4FPE by T. Koi     
 34 // 080612 Fix contribution from Benoit Pirard     
 35 // 080714 Limiting the sum of energy of second    
 36 // 080801 Fix div0 error wiht G4FPE and memory    
 37 // 081024 G4NucleiPropertiesTable:: to G4Nucle    
 38 //                                                
 39 // P. Arce, June-2014 Conversion neutron_hp to    
 40 //                                                
 41 // June-2019 - E. Mendoza --> redefinition of     
 42 // different than neutrons.                       
 43 //                                                
 44 // V. Ivanchenko, July-2023 Basic revision of     
 45 //                                                
 46                                                   
 47 #include "G4ParticleHPContAngularPar.hh"          
 48                                                   
 49 #include "G4ParticleDefinition.hh"                
 50 #include "G4Alpha.hh"                             
 51 #include "G4Deuteron.hh"                          
 52 #include "G4Electron.hh"                          
 53 #include "G4Gamma.hh"                             
 54 #include "G4He3.hh"                               
 55 #include "G4IonTable.hh"                          
 56 #include "G4Neutron.hh"                           
 57 #include "G4NucleiProperties.hh"                  
 58 #include "G4ParticleHPKallbachMannSyst.hh"        
 59 #include "G4ParticleHPLegendreStore.hh"           
 60 #include "G4ParticleHPManager.hh"                 
 61 #include "G4ParticleHPVector.hh"                  
 62 #include "G4PhysicalConstants.hh"                 
 63 #include "G4Positron.hh"                          
 64 #include "G4Proton.hh"                            
 65 #include "G4SystemOfUnits.hh"                     
 66 #include "G4Triton.hh"                            
 67                                                   
 68 #include <set>                                    
 69 #include <vector>                                 
 70                                                   
 71 G4ParticleHPContAngularPar::G4ParticleHPContAn    
 72 {                                                 
 73   theProjectile = (nullptr == p) ? G4Neutron::    
 74   toBeCached v;                                   
 75   fCache.Put(v);                                  
 76   if (G4ParticleHPManager::GetInstance()->GetD    
 77 }                                                 
 78                                                   
 79 G4ParticleHPContAngularPar::G4ParticleHPContAn    
 80 {                                                 
 81   theEnergy = val.theEnergy;                      
 82   nEnergies = val.nEnergies;                      
 83   nDiscreteEnergies = val.nDiscreteEnergies;      
 84   nAngularParameters = val.nAngularParameters;    
 85   theProjectile = val.theProjectile;              
 86   theManager = val.theManager;                    
 87   theInt = val.theInt;                            
 88   adjustResult = val.adjustResult;                
 89   theMinEner = val.theMinEner;                    
 90   theMaxEner = val.theMaxEner;                    
 91   theEnergiesTransformed = val.theEnergiesTran    
 92   theDiscreteEnergies = val.theDiscreteEnergie    
 93   theDiscreteEnergiesOwn = val.theDiscreteEner    
 94   toBeCached v;                                   
 95   fCache.Put(v);                                  
 96   const std::size_t esize = nEnergies > 0 ? nE    
 97   theAngular = new G4ParticleHPList[esize];       
 98   for (G4int ie = 0; ie < nEnergies; ++ie) {      
 99     theAngular[ie].SetLabel(val.theAngular[ie]    
100     for (G4int ip = 0; ip < nAngularParameters    
101       theAngular[ie].SetValue(ip, val.theAngul    
102     }                                             
103   }                                               
104 }                                                 
105                                                   
106 G4ParticleHPContAngularPar::~G4ParticleHPContA    
107 {                                                 
108   delete[] theAngular;                            
109 }                                                 
110                                                   
111 void G4ParticleHPContAngularPar::Init(std::ist    
112 {                                                 
113   adjustResult = true;                            
114   if (G4ParticleHPManager::GetInstance()->GetD    
115                                                   
116   theProjectile = (nullptr == p) ? G4Neutron::    
117                                                   
118   aDataFile >> theEnergy >> nEnergies >> nDisc    
119   theEnergy *= eV;                                
120   const std::size_t esize = nEnergies > 0 ? nE    
121   theAngular = new G4ParticleHPList[esize];       
122   G4double sEnergy;                               
123   for (G4int i = 0; i < nEnergies; ++i) {         
124     aDataFile >> sEnergy;                         
125     sEnergy *= eV;                                
126     theAngular[i].SetLabel(sEnergy);              
127     theAngular[i].Init(aDataFile, nAngularPara    
128     theMinEner = std::min(theMinEner, sEnergy)    
129     theMaxEner = std::max(theMaxEner, sEnergy)    
130   }                                               
131 }                                                 
132                                                   
133 G4ReactionProduct* G4ParticleHPContAngularPar:    
134                                                   
135                                                   
136 {                                                 
137   // The following line is needed because it m    
138   adjustResult = true;                            
139   if (G4ParticleHPManager::GetInstance()->GetD    
140                                                   
141   auto result = new G4ReactionProduct;            
142   auto Z = static_cast<G4int>(massCode / 1000)    
143   auto A = static_cast<G4int>(massCode - 1000     
144   if (massCode == 0) {                            
145     result->SetDefinition(G4Gamma::Gamma());      
146   }                                               
147   else if (A == 0) {                              
148     result->SetDefinition(G4Electron::Electron    
149     if (Z == 1) result->SetDefinition(G4Positr    
150   }                                               
151   else if (A == 1) {                              
152     result->SetDefinition(G4Neutron::Neutron()    
153     if (Z == 1) result->SetDefinition(G4Proton    
154   }                                               
155   else if (A == 2) {                              
156     result->SetDefinition(G4Deuteron::Deuteron    
157   }                                               
158   else if (A == 3) {                              
159     result->SetDefinition(G4Triton::Triton());    
160     if (Z == 2) result->SetDefinition(G4He3::H    
161   }                                               
162   else if (A == 4) {                              
163     result->SetDefinition(G4Alpha::Alpha());      
164     if (Z != 2)                                   
165       throw G4HadronicException(__FILE__, __LI    
166                                 "G4ParticleHPC    
167   }                                               
168   else {                                          
169     result->SetDefinition(G4IonTable::GetIonTa    
170   }                                               
171                                                   
172   G4int i(0);                                     
173   G4int it(0);                                    
174   G4double fsEnergy(0);                           
175   G4double cosTh(0);                              
176   /*                                              
177   G4cout << "G4ParticleHPContAngularPar::Sampl    
178          << " angularRep=" << angularRep << "     
179          << " Ne=" << nEnergies << G4endl;        
180   */                                              
181   if (angularRep == 1) {                          
182     if (nDiscreteEnergies != 0) {                 
183       // 1st check remaining_energy               
184       // if this is the first set it. (How?)      
185       if (fCache.Get().fresh) {                   
186         // Discrete Lines, larger energies com    
187         // Continues Emssions, low to high        
188         fCache.Get().remaining_energy =           
189           std::max(theAngular[0].GetLabel(), t    
190         fCache.Get().fresh = false;               
191       }                                           
192                                                   
193       // Cheating for small remaining_energy      
194       // Temporary solution                       
195       if (nDiscreteEnergies == nEnergies) {       
196         fCache.Get().remaining_energy =           
197           std::max(fCache.Get().remaining_ener    
198                    theAngular[nDiscreteEnergie    
199       }                                           
200       else {                                      
201         G4double cont_min = 0.0;                  
202         for (G4int j = nDiscreteEnergies; j <     
203           cont_min = theAngular[j].GetLabel();    
204           if (theAngular[j].GetValue(0) != 0.0    
205         }                                         
206         fCache.Get().remaining_energy = std::m    
207           fCache.Get().remaining_energy, std::    
208                                                   
209       }                                           
210                                                   
211       G4double random = G4UniformRand();          
212       auto running = new G4double[nEnergies +     
213       running[0] = 0.0;                           
214                                                   
215       G4double delta;                             
216       for (G4int j = 0; j < nDiscreteEnergies;    
217         delta = 0.0;                              
218         if (theAngular[j].GetLabel() <= fCache    
219           delta = theAngular[j].GetValue(0);      
220         running[j + 1] = running[j] + delta;      
221       }                                           
222                                                   
223       G4double tot_prob_DIS = std::max(running    
224                                                   
225       G4double delta1;                            
226       for (G4int j = nDiscreteEnergies; j < nE    
227         delta1 = 0.0;                             
228         G4double e_low = 0.0;                     
229         G4double e_high = 0.0;                    
230         if (theAngular[j].GetLabel() <= fCache    
231           delta1 = theAngular[j].GetValue(0);     
232                                                   
233         // To calculate Prob. e_low and e_high    
234         // There are two cases:                   
235         // 1: theAngular[nDiscreteEnergies].Ge    
236         //    delta1 should be used between j-    
237         //    At j = nDiscreteEnergies (the fi    
238         if (theAngular[j].GetLabel() != 0) {      
239           if (j == nDiscreteEnergies) {           
240             e_low = 0.0 / eV;                     
241           }                                       
242           else {                                  
243             if (j < 1) j = 1;  // Protection a    
244             e_low = theAngular[j - 1].GetLabel    
245           }                                       
246           e_high = theAngular[j].GetLabel() /     
247         }                                         
248                                                   
249         // 2: theAngular[nDiscreteEnergies].Ge    
250         //    delta1 should be used between j     
251         if (theAngular[j].GetLabel() == 0.0) {    
252           e_low = theAngular[j].GetLabel() / e    
253           if (j != nEnergies - 1) {               
254             e_high = theAngular[j + 1].GetLabe    
255           }                                       
256           else {                                  
257             e_high = theAngular[j].GetLabel()     
258           }                                       
259         }                                         
260                                                   
261         running[j + 1] = running[j] + ((e_high    
262       }                                           
263       G4double tot_prob_CON = std::max(running    
264                                                   
265       // Give up in the pathological case of n    
266       if (tot_prob_DIS == 0.0 && tot_prob_CON     
267         delete[] running;                         
268   return result;                                  
269       }                                           
270       // Normalize random                         
271       random *= (tot_prob_DIS + tot_prob_CON);    
272       // 2nd Judge Discrete or not                
273                                                   
274       // This should be relatively close to 1     
275       if (random <= (tot_prob_DIS / (tot_prob_    
276           || nDiscreteEnergies == nEnergies)      
277       {                                           
278         // Discrete Emission                      
279         for (G4int j = 0; j < nDiscreteEnergie    
280           // Here we should use i+1               
281           if (random < running[j + 1]) {          
282             it = j;                               
283             break;                                
284           }                                       
285         }                                         
286         fsEnergy = theAngular[it].GetLabel();     
287                                                   
288         G4ParticleHPLegendreStore theStore(1);    
289         theStore.Init(0, fsEnergy, nAngularPar    
290         for (G4int j = 0; j < nAngularParamete    
291           theStore.SetCoeff(0, j, theAngular[i    
292         }                                         
293         // use it to sample.                      
294         cosTh = theStore.SampleMax(fsEnergy);     
295         // Done                                   
296       }                                           
297       else {                                      
298         // Continuous emission                    
299         for (G4int j = nDiscreteEnergies; j <     
300           // Here we should use i                 
301           if (random < running[j]) {              
302             it = j;                               
303             break;                                
304           }                                       
305         }                                         
306                                                   
307         if (it < 1) it = 1;  // Protection aga    
308                                                   
309         G4double x1 = running[it - 1];            
310         G4double x2 = running[it];                
311                                                   
312         G4double y1 = 0.0;                        
313         if (it != nDiscreteEnergies) y1 = theA    
314         G4double y2 = theAngular[it].GetLabel(    
315                                                   
316         fsEnergy = theInt.Interpolate(theManag    
317                                                   
318         G4ParticleHPLegendreStore theStore(2);    
319         theStore.Init(0, y1, nAngularParameter    
320         theStore.Init(1, y2, nAngularParameter    
321         theStore.SetManager(theManager);          
322         G4int itt;                                
323         for (G4int j = 0; j < nAngularParamete    
324           itt = it;                               
325           if (it == nDiscreteEnergies) itt = i    
326           // "This case "it-1" has data for Di    
327           // it+1                                 
328           theStore.SetCoeff(0, j, theAngular[i    
329           theStore.SetCoeff(1, j, theAngular[i    
330         }                                         
331         // use it to sample.                      
332         cosTh = theStore.SampleMax(fsEnergy);     
333                                                   
334         // Done                                   
335       }                                           
336                                                   
337       // The remaining energy needs to be lowe    
338       // Otherwise additional photons with too    
339       // adjustResult condition has been remov    
340       fCache.Get().remaining_energy -= fsEnerg    
341       delete[] running;                           
342                                                   
343       // end (nDiscreteEnergies != 0) branch      
344     }                                             
345     else {                                        
346       // Only continue, TK will clean up          
347       if (fCache.Get().fresh) {                   
348         fCache.Get().remaining_energy = theAng    
349         fCache.Get().fresh = false;               
350       }                                           
351                                                   
352       G4double random = G4UniformRand();          
353       auto running = new G4double[nEnergies];     
354       running[0] = 0;                             
355       G4double weighted = 0;                      
356       for (i = 1; i < nEnergies; i++) {           
357         running[i] = running[i - 1];              
358         if (fCache.Get().remaining_energy >= t    
359           running[i] += theInt.GetBinIntegral(    
360             theManager.GetScheme(i - 1), theAn    
361             theAngular[i - 1].GetValue(0), the    
362           weighted += theInt.GetWeightedBinInt    
363             theManager.GetScheme(i - 1), theAn    
364             theAngular[i - 1].GetValue(0), the    
365         }                                         
366       }                                           
367                                                   
368       // Cache the mean energy in this distrib    
369       if (nEnergies == 1 || running[nEnergies     
370         fCache.Get().currentMeanEnergy = 0.0;     
371       }                                           
372       else {                                      
373         fCache.Get().currentMeanEnergy = weigh    
374       }                                           
375                                                   
376       if (nEnergies == 1) it = 0;                 
377       if (running[nEnergies - 1] != 0) {          
378         for (i = 1; i < nEnergies; i++) {         
379           it = i;                                 
380           if (random < running[i] / running[nE    
381         }                                         
382       }                                           
383                                                   
384       if (running[nEnergies - 1] == 0) it = 0;    
385       if (it < nDiscreteEnergies || it == 0) {    
386         if (it == 0) {                            
387           fsEnergy = theAngular[it].GetLabel()    
388           G4ParticleHPLegendreStore theStore(1    
389           theStore.Init(0, fsEnergy, nAngularP    
390           for (i = 0; i < nAngularParameters;     
391             theStore.SetCoeff(0, i, theAngular    
392           }                                       
393           // use it to sample.                    
394           cosTh = theStore.SampleMax(fsEnergy)    
395         }                                         
396         else {                                    
397           G4double e1, e2;                        
398           e1 = theAngular[it - 1].GetLabel();     
399           e2 = theAngular[it].GetLabel();         
400           fsEnergy = theInt.Interpolate(theMan    
401                                         runnin    
402                                         runnin    
403           // fill a Legendrestore                 
404           G4ParticleHPLegendreStore theStore(2    
405           theStore.Init(0, e1, nAngularParamet    
406           theStore.Init(1, e2, nAngularParamet    
407           for (i = 0; i < nAngularParameters;     
408             theStore.SetCoeff(0, i, theAngular    
409             theStore.SetCoeff(1, i, theAngular    
410           }                                       
411           // use it to sample.                    
412           theStore.SetManager(theManager);        
413           cosTh = theStore.SampleMax(fsEnergy)    
414         }                                         
415       }                                           
416       else {  // continuum contribution           
417         G4double x1 = running[it - 1] / runnin    
418         G4double x2 = running[it] / running[nE    
419         G4double y1 = theAngular[it - 1].GetLa    
420         G4double y2 = theAngular[it].GetLabel(    
421         fsEnergy = theInt.Interpolate(theManag    
422         G4ParticleHPLegendreStore theStore(2);    
423         theStore.Init(0, y1, nAngularParameter    
424         theStore.Init(1, y2, nAngularParameter    
425         theStore.SetManager(theManager);          
426         for (i = 0; i < nAngularParameters; i+    
427           theStore.SetCoeff(0, i, theAngular[i    
428           theStore.SetCoeff(1, i, theAngular[i    
429         }                                         
430         // use it to sample.                      
431         cosTh = theStore.SampleMax(fsEnergy);     
432       }                                           
433       delete[] running;                           
434                                                   
435       // The remaining energy needs to be lowe    
436       // *any* case.  Otherwise additional pho    
437       // produced - therefore the  adjustResul    
438                                                   
439       fCache.Get().remaining_energy -= fsEnerg    
440       // end if (nDiscreteEnergies != 0)          
441     }                                             
442     // end of (angularRep == 1) branch            
443   }                                               
444   else if (angularRep == 2) {                     
445     // first get the energy (already the right    
446     G4int j;                                      
447     auto running = new G4double[nEnergies];       
448     running[0] = 0;                               
449     G4double weighted = 0;                        
450     for (j = 1; j < nEnergies; ++j) {             
451       if (j != 0) running[j] = running[j - 1];    
452       running[j] += theInt.GetBinIntegral(theM    
453                                           theA    
454                                           theA    
455       weighted += theInt.GetWeightedBinIntegra    
456         theManager.GetScheme(j - 1), theAngula    
457         theAngular[j - 1].GetValue(0), theAngu    
458     }                                             
459                                                   
460     // Cache the mean energy in this distribut    
461     if (nEnergies == 1)                           
462       fCache.Get().currentMeanEnergy = 0.0;       
463     else                                          
464       fCache.Get().currentMeanEnergy = weighte    
465                                                   
466     G4int itt(0);                                 
467     G4double randkal = G4UniformRand();           
468     for (j = 1; j < nEnergies; ++j) {             
469       itt = j;                                    
470       if (randkal*running[nEnergies - 1] < run    
471     }                                             
472                                                   
473     // Interpolate the secondary energy           
474     G4double x, x1, x2, y1, y2;                   
475     if (itt == 0) itt = 1;                        
476     x = randkal * running[nEnergies - 1];         
477     x1 = running[itt - 1];                        
478     x2 = running[itt];                            
479     G4double compoundFraction;                    
480     // interpolate energy                         
481     y1 = theAngular[itt - 1].GetLabel();          
482     y2 = theAngular[itt].GetLabel();              
483     fsEnergy = theInt.Interpolate(theManager.G    
484                                                   
485     // For theta, interpolate the compoundFrac    
486     G4double cLow = theAngular[itt - 1].GetVal    
487     G4double cHigh = theAngular[itt].GetValue(    
488     compoundFraction = theInt.Interpolate(theM    
489                                                   
490     if (compoundFraction > 1.0)                   
491       compoundFraction = 1.0;  // Protection a    
492                                                   
493     delete[] running;                             
494                                                   
495     // get cosTh                                  
496     G4double incidentEnergy = anEnergy;           
497     G4double incidentMass = theProjectile->Get    
498     G4double productEnergy = fsEnergy;            
499     G4double productMass = result->GetMass();     
500     auto targetZ = G4int(fCache.Get().theTarge    
501     auto targetA = G4int(fCache.Get().theTarge    
502                                                   
503     // To correspond to natural composition (-    
504     if (targetA == 0) targetA = G4int(fCache.G    
505     G4double targetMass = fCache.Get().theTarg    
506     auto incidentA = G4int(incidentMass / amu_    
507     auto incidentZ = G4int(theProjectile->GetP    
508     G4int residualA = targetA + incidentA - A;    
509     G4int residualZ = targetZ + incidentZ - Z;    
510     G4double residualMass = G4NucleiProperties    
511                                                   
512     G4ParticleHPKallbachMannSyst theKallbach(     
513       compoundFraction, incidentEnergy, incide    
514       residualA, residualZ, targetMass, target    
515     cosTh = theKallbach.Sample(anEnergy);         
516     // end (angularRep == 2) branch               
517   }                                               
518   else if (angularRep > 10 && angularRep < 16)    
519     G4double random = G4UniformRand();            
520     auto running = new G4double[nEnergies];       
521     running[0] = 0;                               
522     G4double weighted = 0;                        
523     for (i = 1; i < nEnergies; ++i) {             
524       if (i != 0) running[i] = running[i - 1];    
525       running[i] += theInt.GetBinIntegral(theM    
526                                           theA    
527                                           theA    
528       weighted += theInt.GetWeightedBinIntegra    
529         theManager.GetScheme(i - 1), theAngula    
530         theAngular[i - 1].GetValue(0), theAngu    
531     }                                             
532                                                   
533     // Cache the mean energy in this distribut    
534     if (nEnergies == 1)                           
535       fCache.Get().currentMeanEnergy = 0.0;       
536     else                                          
537       fCache.Get().currentMeanEnergy = weighte    
538                                                   
539     if (nEnergies == 1) it = 0;                   
540     for (i = 1; i < nEnergies; i++) {             
541       it = i;                                     
542       if (random < running[i] / running[nEnerg    
543     }                                             
544                                                   
545     if (it < nDiscreteEnergies || it == 0) {      
546       if (it == 0) {                              
547         fsEnergy = theAngular[0].GetLabel();      
548         G4ParticleHPVector theStore;              
549         G4int aCounter = 0;                       
550         for (G4int j = 1; j < nAngularParamete    
551           theStore.SetX(aCounter, theAngular[0    
552           theStore.SetY(aCounter, theAngular[0    
553           aCounter++;                             
554         }                                         
555         G4InterpolationManager aMan;              
556         aMan.Init(angularRep - 10, nAngularPar    
557         theStore.SetInterpolationManager(aMan)    
558         cosTh = theStore.Sample();                
559       }                                           
560       else {                                      
561         fsEnergy = theAngular[it].GetLabel();     
562         G4ParticleHPVector theStore;              
563         G4InterpolationManager aMan;              
564         aMan.Init(angularRep - 10, nAngularPar    
565         theStore.SetInterpolationManager(aMan)    
566         G4InterpolationScheme currentScheme =     
567         G4int aCounter = 0;                       
568         for (G4int j = 1; j < nAngularParamete    
569           theStore.SetX(aCounter, theAngular[i    
570           theStore.SetY(aCounter, theInt.Inter    
571                                                   
572                                                   
573                                                   
574                                                   
575           ++aCounter;                             
576         }                                         
577         cosTh = theStore.Sample();                
578       }                                           
579     }                                             
580     else {                                        
581       G4double x1 = running[it - 1] / running[    
582       G4double x2 = running[it] / running[nEne    
583       G4double y1 = theAngular[it - 1].GetLabe    
584       G4double y2 = theAngular[it].GetLabel();    
585       fsEnergy = theInt.Interpolate(theManager    
586       G4ParticleHPVector theBuff1;                
587       G4ParticleHPVector theBuff2;                
588       G4InterpolationManager aMan;                
589       aMan.Init(angularRep - 10, nAngularParam    
590                                                   
591       G4int j;                                    
592       for (i = 0, j = 1; i < nAngularParameter    
593         theBuff1.SetX(i, theAngular[it - 1].Ge    
594         theBuff1.SetY(i, theAngular[it - 1].Ge    
595         theBuff2.SetX(i, theAngular[it].GetVal    
596         theBuff2.SetY(i, theAngular[it].GetVal    
597       }                                           
598                                                   
599       G4ParticleHPVector theStore;                
600       theStore.SetInterpolationManager(aMan);     
601       x1 = y1;                                    
602       x2 = y2;                                    
603       G4double x, y;                              
604       for (i = 0; i < theBuff1.GetVectorLength    
605         x = theBuff1.GetX(i);  // costh binnin    
606         y1 = theBuff1.GetY(i);                    
607         y2 = theBuff2.GetY(i);                    
608         y = theInt.Interpolate(theManager.GetS    
609                                theAngular[it].    
610         theStore.SetX(i, x);                      
611         theStore.SetY(i, y);                      
612       }                                           
613       cosTh = theStore.Sample();                  
614     }                                             
615     delete[] running;                             
616   }                                               
617   else {                                          
618     throw G4HadronicException(__FILE__, __LINE    
619                               "G4ParticleHPCon    
620   }                                               
621   //G4cout << "  Efin=" << fsEnergy << G4endl;    
622   result->SetKineticEnergy(fsEnergy);             
623                                                   
624   G4double phi = twopi * G4UniformRand();         
625   if(cosTh > 1.0) { cosTh = 1.0; }                
626   else if (cosTh < -1.0) { cosTh = -1.0; }        
627   G4double sinth = std::sqrt((1.0 - cosTh)*(1.    
628   G4double mtot = result->GetTotalMomentum();     
629   G4ThreeVector tempVector(mtot * sinth * std:    
630   result->SetMomentum(tempVector);                
631   return result;                                  
632 }                                                 
633                                                   
634 void G4ParticleHPContAngularPar::PrepareTableI    
635 {                                                 
636   // Discrete energies: store own energies in     
637   //                                              
638   // The data files sometimes have identical d    
639   // which would lead to overwriting the alrea    
640   // creating a hole in the lookup table.         
641   // No attempt is made here to correct for th    
642   // is subtracted from the energy in order to    
643                                                   
644   for (G4int ie = 0; ie < nDiscreteEnergies; i    
645     // check if energy is already present and     
646     G4double myE = theAngular[ie].GetLabel();     
647     while (theDiscreteEnergiesOwn.find(myE) !=    
648       myE -= 1e-6;                                
649     }                                             
650     theDiscreteEnergiesOwn[myE] = ie;             
651   }                                               
652   return;                                         
653 }                                                 
654                                                   
655 void G4ParticleHPContAngularPar::BuildByInterp    
656                                                   
657                                                   
658                                                   
659 {                                                 
660   G4int ie, ie1, ie2, ie1Prev, ie2Prev;           
661   // Only rebuild the interpolation table if t    
662   // For several subsequent samplings of final    
663   // interaction the existing table should be     
664   if (!fCache.Get().fresh) return;                
665                                                   
666   // Make copies of angpar1 and angpar2. Since    
667   // it can not be excluded that one of them i    
668   // potentially the old "this" for creating t    
669   // memory corruption if the old is not store    
670   const G4ParticleHPContAngularPar copyAngpar1    
671                                                   
672   nAngularParameters = copyAngpar1.nAngularPar    
673   theManager = copyAngpar1.theManager;            
674   theEnergy = anEnergy;                           
675   theMinEner = DBL_MAX;  // min and max will b    
676   theMaxEner = -DBL_MAX;                          
677                                                   
678   // The two discrete sets must be merged. A v    
679   // be copied to the array in the end.  Since    
680   // contains pointers, can't simply assign el    
681   // needs to call the explicit Set() method i    
682                                                   
683   // First, average probabilities for those li    
684   const std::map<G4double, G4int> discEnerOwn1    
685   const std::map<G4double, G4int> discEnerOwn2    
686   std::map<G4double, G4int>::const_iterator it    
687   std::map<G4double, G4int>::const_iterator it    
688   std::vector<G4ParticleHPList*> vAngular(disc    
689   G4double discEner1;                             
690   for (itedeo1 = discEnerOwn1.cbegin(); itedeo    
691     discEner1 = itedeo1->first;                   
692     if (discEner1 < theMinEner) {                 
693       theMinEner = discEner1;                     
694     }                                             
695     if (discEner1 > theMaxEner) {                 
696       theMaxEner = discEner1;                     
697     }                                             
698     ie1 = itedeo1->second;                        
699     itedeo2 = discEnerOwn2.find(discEner1);       
700     if (itedeo2 == discEnerOwn2.cend()) {         
701       ie2 = -1;                                   
702     }                                             
703     else {                                        
704       ie2 = itedeo2->second;                      
705     }                                             
706     vAngular[ie1] = new G4ParticleHPList();       
707     vAngular[ie1]->SetLabel(copyAngpar1.theAng    
708     G4double val1, val2;                          
709     for (G4int ip = 0; ip < nAngularParameters    
710       val1 = copyAngpar1.theAngular[ie1].GetVa    
711       if (ie2 != -1) {                            
712         val2 = copyAngpar2.theAngular[ie2].Get    
713       }                                           
714       else {                                      
715         val2 = 0.;                                
716       }                                           
717       G4double value = theInt.Interpolate(aSch    
718                                           copy    
719       vAngular[ie1]->SetValue(ip, value);         
720     }                                             
721   }  // itedeo1 loop                              
722                                                   
723   // Add the ones in set2 but not in set1         
724   std::vector<G4ParticleHPList*>::const_iterat    
725   G4double discEner2;                             
726   for (itedeo2 = discEnerOwn2.cbegin(); itedeo    
727     discEner2 = itedeo2->first;                   
728     ie2 = itedeo2->second;                        
729     G4bool notFound = true;                       
730     itedeo1 = discEnerOwn1.find(discEner2);       
731     if (itedeo1 != discEnerOwn1.cend()) {         
732       notFound = false;                           
733     }                                             
734     if (notFound) {                               
735       // not yet in list                          
736       if (discEner2 < theMinEner) {               
737         theMinEner = discEner2;                   
738       }                                           
739       if (discEner2 > theMaxEner) {               
740         theMaxEner = discEner2;                   
741       }                                           
742       // find position to insert                  
743       G4bool isInserted = false;                  
744       ie = 0;                                     
745       for (itv = vAngular.cbegin(); itv != vAn    
746         if (discEner2 > (*itv)->GetLabel()) {     
747           itv = vAngular.insert(itv, new G4Par    
748           (*itv)->SetLabel(copyAngpar2.theAngu    
749           isInserted = true;                      
750           break;                                  
751         }                                         
752       }                                           
753       if (!isInserted) {                          
754         ie = (G4int)vAngular.size();              
755         vAngular.push_back(new G4ParticleHPLis    
756         vAngular[ie]->SetLabel(copyAngpar2.the    
757         isInserted = true;                        
758       }                                           
759                                                   
760       G4double val1, val2;                        
761       for (G4int ip = 0; ip < nAngularParamete    
762         val1 = 0;                                 
763         val2 = copyAngpar2.theAngular[ie2].Get    
764         G4double value = theInt.Interpolate(aS    
765                                             co    
766         vAngular[ie]->SetValue(ip, value);        
767       }                                           
768     }  // end if(notFound)                        
769   }  // end loop on itedeo2                       
770                                                   
771   // Store new discrete list                      
772   nDiscreteEnergies = (G4int)vAngular.size();     
773   delete[] theAngular;                            
774   theAngular = nullptr;                           
775   if (nDiscreteEnergies > 0) {                    
776     theAngular = new G4ParticleHPList[nDiscret    
777   }                                               
778   theDiscreteEnergiesOwn.clear();                 
779   theDiscreteEnergies.clear();                    
780   for (ie = 0; ie < nDiscreteEnergies; ++ie) {    
781     theAngular[ie].SetLabel(vAngular[ie]->GetL    
782     for (G4int ip = 0; ip < nAngularParameters    
783       theAngular[ie].SetValue(ip, vAngular[ie]    
784     }                                             
785     theDiscreteEnergiesOwn[theAngular[ie].GetL    
786     theDiscreteEnergies.insert(theAngular[ie].    
787   }                                               
788                                                   
789   // The continuous energies need to be made f    
790   // ones. Therefore the re-assignemnt of theA    
791   // after the continuous energy set is also f    
792   // total number of nEnergies is known and th    
793                                                   
794   // Get minimum and maximum energy interpolat    
795   // Don't use theMinEner or theMaxEner here,     
796   // need the interpolated range from the orig    
797   G4double interMinEner = copyAngpar1.GetMinEn    
798                           + (theEnergy - copyA    
799                               * (copyAngpar2.G    
800                               / (copyAngpar2.G    
801   G4double interMaxEner = copyAngpar1.GetMaxEn    
802                           + (theEnergy - copyA    
803                               * (copyAngpar2.G    
804                               / (copyAngpar2.G    
805                                                   
806   // Loop to energies of new set                  
807   theEnergiesTransformed.clear();                 
808                                                   
809   G4int nEnergies1 = copyAngpar1.GetNEnergies(    
810   G4int nDiscreteEnergies1 = copyAngpar1.GetND    
811   G4double minEner1 = copyAngpar1.GetMinEner()    
812   G4double maxEner1 = copyAngpar1.GetMaxEner()    
813   G4int nEnergies2 = copyAngpar2.GetNEnergies(    
814   G4int nDiscreteEnergies2 = copyAngpar2.GetND    
815   G4double minEner2 = copyAngpar2.GetMinEner()    
816   G4double maxEner2 = copyAngpar2.GetMaxEner()    
817                                                   
818   // First build the list of transformed energ    
819   // to the new min max by assuming that the m    
820   // each set would be scalable to the new, in    
821   // max range                                    
822                                                   
823   G4double e1(0.);                                
824   G4double eTNorm1(0.);                           
825   for (ie1 = nDiscreteEnergies1; ie1 < nEnergi    
826     e1 = copyAngpar1.theAngular[ie1].GetLabel(    
827     eTNorm1 = (e1 - minEner1);                    
828     if (maxEner1 != minEner1) eTNorm1 /= (maxE    
829     if (eTNorm1 >= 0 && eTNorm1 <= 1) theEnerg    
830   }                                               
831                                                   
832   G4double e2(0.);                                
833   G4double eTNorm2(0.);                           
834   for (ie2 = nDiscreteEnergies2; ie2 < nEnergi    
835     e2 = copyAngpar2.theAngular[ie2].GetLabel(    
836     eTNorm2 = (e2 - minEner2);                    
837     if (maxEner2 != minEner2) eTNorm2 /= (maxE    
838     if (eTNorm2 >= 0 && eTNorm2 <= 1) theEnerg    
839   }                                               
840                                                   
841   // Now the list of energies is complete         
842   nEnergies = nDiscreteEnergies + (G4int)theEn    
843                                                   
844   // Create final array of angular parameters     
845   const std::size_t esize = nEnergies > 0 ? nE    
846   auto theNewAngular = new G4ParticleHPList[es    
847                                                   
848   // Copy discrete energies and interpolated p    
849                                                   
850   if (theAngular != nullptr) {                    
851     for (ie = 0; ie < nDiscreteEnergies; ++ie)    
852       theNewAngular[ie].SetLabel(theAngular[ie    
853       for (G4int ip = 0; ip < nAngularParamete    
854         theNewAngular[ie].SetValue(ip, theAngu    
855       }                                           
856     }                                             
857     delete[] theAngular;                          
858   }                                               
859   theAngular = theNewAngular;                     
860                                                   
861   // Interpolate the continuous energies for n    
862   auto iteet = theEnergiesTransformed.begin();    
863                                                   
864   G4double e1Interp(0.);                          
865   G4double e2Interp(0.);                          
866   for (ie = nDiscreteEnergies; ie < nEnergies;    
867     G4double eT = (*iteet);                       
868                                                   
869     //--- Use eT1 = eT: Get energy and paramet    
870     e1Interp = (maxEner1 - minEner1) * eT + mi    
871     //----- Get parameter value corresponding     
872     for (ie1 = nDiscreteEnergies1; ie1 < nEner    
873       if ((copyAngpar1.theAngular[ie1].GetLabe    
874     }                                             
875     ie1Prev = ie1 - 1;                            
876     if (ie1 == 0) ++ie1Prev;                      
877     if (ie1 == nEnergies1) {                      
878       ie1--;                                      
879       ie1Prev = ie1;                              
880     }                                             
881                                                   
882     //--- Use eT2 = eT: Get energy and paramet    
883     e2Interp = (maxEner2 - minEner2) * eT + mi    
884     //----- Get parameter value corresponding     
885     for (ie2 = nDiscreteEnergies2; ie2 < nEner    
886       if ((copyAngpar2.theAngular[ie2].GetLabe    
887     }                                             
888     ie2Prev = ie2 - 1;                            
889     if (ie2 == 0) ++ie2Prev;                      
890     if (ie2 == nEnergies2) {                      
891       ie2--;                                      
892       ie2Prev = ie2;                              
893     }                                             
894                                                   
895     //---- Energy corresponding to energy tran    
896     G4double eN = (interMaxEner - interMinEner    
897                                                   
898     theAngular[ie].SetLabel(eN);                  
899     if (eN < theMinEner) {                        
900       theMinEner = eN;                            
901     }                                             
902     if (eN > theMaxEner) {                        
903       theMaxEner = eN;                            
904     }                                             
905                                                   
906     G4double val1(0.);                            
907     G4double val2(0.);                            
908     G4double value(0.);                           
909     for (G4int ip = 0; ip < nAngularParameters    
910       val1 = theInt.Interpolate2(                 
911                theManager.GetScheme(ie), e1Int    
912                copyAngpar1.theAngular[ie1].Get    
913                copyAngpar1.theAngular[ie1].Get    
914              * (maxEner1 - minEner1);             
915       val2 = theInt.Interpolate2(                 
916                theManager.GetScheme(ie), e2Int    
917                copyAngpar2.theAngular[ie2].Get    
918                copyAngpar2.theAngular[ie2].Get    
919              * (maxEner2 - minEner2);             
920                                                   
921       value = theInt.Interpolate(aScheme, anEn    
922                                  val1, val2);     
923       if (interMaxEner != interMinEner) {         
924         value /= (interMaxEner - interMinEner)    
925       }                                           
926       else if (value != 0) {                      
927         throw G4HadronicException(__FILE__, __    
928                                   "G4ParticleH    
929                                   "interMaxEne    
930       }                                           
931       theAngular[ie].SetValue(ip, value);         
932     }                                             
933   }  // end loop on nDiscreteEnergies             
934                                                   
935   for (itv = vAngular.cbegin(); itv != vAngula    
936     delete (*itv);                                
937 }                                                 
938                                                   
939 void G4ParticleHPContAngularPar::Dump() const     
940 {                                                 
941   G4cout << theEnergy << " " << nEnergies << "    
942          << G4endl;                               
943                                                   
944   for (G4int ii = 0; ii < nEnergies; ++ii)        
945     theAngular[ii].Dump();                        
946 }                                                 
947